• Summary: The sequel to F.E.A.R. continues the original game's spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable. [Warner Bros.] Expand
Score distribution:
  1. Positive: 39 out of 49
  2. Negative: 0 out of 49
  1. Monolith addressed the flaws of the original, improved themselves and delivered a fantastic follow-up. Highly Recommended!
  2. 91
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
  3. FEAR2 is a game that is evolutionary and not revolutionary but also seems to take a step back in many departments. The ending leaves the player hanging, Alma doesn't really make as many appearances as in the first game, the dumbed down AI, and the lack of a multiplayer community might spell death for the game before it even starts to take off.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 47 out of 70
  2. Negative: 12 out of 70
  1. SteMot
    9
    People saying this is consolised really have no idea what they are talking about. For one thing, the PC version has higher res textures for one thing, being double the size of the console versions, also the better precision you get with a mouse makes playing the game more about skill and less about struggling with the analogue sticks. The fact you can't even use a 360 pad on this shows that it was not ported directly from the 360. As for the game itself, well, the lighting Some people mistakenly say that the lighting in the original is better without realizing that the reason you got so many dynamic lights in the original was due to the closed off badly detailed levels. The sequel has much more detail in it's environments and it's actual lighting quality that they had to cut some of the dynamic lights in the game to make it playable on modest systems, replacing it with static lighting, which overall is a massive improvement over the old system. Those wanting full dynamic lights back better be reay to go back to the closed, dull levels of the original for the next game. As for someone saying it relies more on shock, you've got it the wrong way round, the original was the one that used the shock tactics, making you jump all the time. The sequel has a couple of these too, but it builds a more prevailing sense of unease throughout the game rather than Doom monster closet moments. The character models are fantastic for the game, with your team mates being nicely detailed and animated, which also goes for the enemies as well. The AI for me has been fine, but I know some people wanted a bigger challenge which is one of the improvements in the next patch which has been confirmed by the devs, along with DLC. The game has been bug-free for me the whole 3 times I have been through it, so I can't comment on any bugs in the game. The lack of lean is distracting, but anyone who lets something like that put them off this brilliant game is a fool. The story does enough to keep you held throughout, and unlike the first game, it is told well enough that you do not need to seek out external material to explain everything to you. For me it's alot more interesting than the first, more detailed and more variation, don't let the naysayers put you off, try the demo, if you like that you'll love the full game. Expand
    • 5 of 6 users said yes
  2. RayM
    6
    Good, but way too short. I finished it in a weekend of non-hardcore gaming. Seemed to have about half the content of either FEAR or Extraction Point. Don't pay full price for this game! Expand
    • 4 of 7 users said yes
  3. EwanM.
    3
    Consolised pap! There's only one thing you really need to know about this and that's MOUSE ACCELERATION. The game isn't great but i reckon it would be a competent if mediocre shooter if not for this one thing rendering it completely unenjoyable. Even with the mouse sensitivity at its lowest setting a fast twitch of only a milimetre is enough to spin 180. It's no fun to control and just managing where to look gives me a sort of motion sickness and unease. It doesn't compare well to the original either. Even technically, the one thing you can almost guarantee will improve in a sequel, it comes up short. The enviroments are less destructible and the effects are poorer whch detracts from the combat. The weapon sounds are also less meaty. The slow mo effect is not as nice and it, along with the cartoony blood, makes the battles less visceral which is strange as the actual viscera has been upped. The loss of lean also negatively affects the combat. It's now more about charging in and spraying than creeping forward. To compemnsate the enmies are considerably less challenging and appear dumber. As a whole the game is brasher and more in your face. it's ringu isnpiration is obvious but it's approach to horror is noticeably more American. It focuses more on shocks ans frights rather than creepy and scary. More slasher flick than psychological horror. When you compare it to the underground levels of Stalker it comes up badly short. Also if you don't play in HD res (1920x1080 or 1280X720) you're going to have black bars cutting out a portion of your screen. Going by the Steam survey that's about 99% of people that play PCgames. Congrats Monolith you've now joined the ranks of sell out devs may the fleeting cash before your consumed into a publishers development arm prove worth it. Expand
    • 3 of 5 users said yes

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