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Mixed or average reviews- based on 24 Ratings

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  • Summary: Fieldrunners is now available on Steam! Download it now to play the hit tower defense game critics and fans have been raving about.

    Descend into the world of Fieldrunners, the most anticipated and visually stunning game in tower defense history! Defend and control the field using a
    diverse selection of upgradeable towers in a limitless adventure, using a wide array of tactics and strategies against countless waves of unique land and air combatants! Hours of entertainment and replayable challenges! Do you have what it takes to dominate the Fieldrunners and rise to the top as the ultimate Tower Defense master? Find out now! Expand
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jun 28, 2012
    You will be done with eight maps in just one evening. It's a nice game, but it could have been longer.
Score distribution:
  1. Positive: 8 out of 12
  2. Negative: 2 out of 12
  1. Jun 23, 2012
    I absolutely love playing fieldrunners. One of the best defense games out there to date in my personal opinion, Keep up the great work guys, really enjoy the experience. Looking forward to number 2!!! Expand
  2. Oct 14, 2013
    I love defense games and when I found Fieldrunners on STEAM I was over the moon. I was on it for 5 mins when I had to play more. It's addictive, fun and has a good strategy aspect, I will most certainly be playing a lot more of it. Expand
  3. Jun 8, 2012
    Amazing game at its heart, new units add to the already great line up and increase strategy! My only complaint with this release is the Lag issue that a lot of machines are experiencing, this really needs to be addressed. Other than that this title is an amazing Tower Defense game with well balanced units and an A.I. that is forgiving in the beginning rounds, and quickly becomes very challenging as rounds are completed. All in all this game is a must buy for any fan of TD games! Expand
  4. Mar 4, 2013
    There's only a few towers and upgrades, but there's a ton of modes and three difficulties for each, along with several levels. The modes aren't all that different. The game sort of spices things up a bit by adding lots of entrances and exits per map. Personally, I'd rather have simple paths and persistent tower leveling (rpg style) over the course of the game.

    The AI isn't as good at TD as those in Warcraft III, which was some of the first TD games (although the AI in Warcraft was pretty well programmed already, they still had to map it). Creeps never change direction unless they absolutely have to, so you'll sometimes get them going to a row of stun towers and throw AOE towers even when there's a safer path open.

    The game would be better on IOS, I think, because its a little thing you can do in the background. Making it a bulky fullscreen program maybe wasn't a good idea. The game isn't extremely well implemented, and a few fire spray towers will cause massive slowdown.

    Its a pretty good game to get in a bundle but I wouldn't buy it on PC if I had a choice.
  5. May 29, 2012
    The term that comes to mind when I play Fieldrunners is, "Standard", with perhaps a hint of, "Competent". Here is the sort of bare-bone essence of countless other tower defense games boiled down to the absolute basics. All the towers are recognizable in their functions and applications, the enemies your usual mix of various hit point levels, various numbers, various speeds, and flying units. The route building is only different insofar as most other tower defense games add a little hitch for the sake of variety, whereas Fieldrunners is stripped to the bone. Art direction is the simple and cartoony look, certainly competent, but resembles nothing quite so much as generic brand Team Fortress 2 without the charm of an interesting implied setting. There's really nothing to get excited about new idea wise.

    There are a few oversights. Playing in offline mode led to the game freezing when It tried to upload my score, particularly bothersome since it then didn't register my game as completed, so I didn't unlock the next level. There is a strict policy of needing to unlock the previous level before moving on to the next, which essentially just restricts the player unnecessarily, especially seeing how you only get 4 of the same basic towers to beat each level the first time, making a straight play through potentially quite tedious and limiting the sense of progress you would have gotten from unlocking towers.

    However, at the end of the day, Subatomic Studios are no lazy slouches. The difficulty curve is perfect, and surprisingly hard, even on Normal. There is always a challenge at every stage in the game, whether you are diversifying and upgrading a huge range of towers in the end game, or strategically placing precious, individual Gatling gun towers in the initial waves, trying to to give out just enough damage to squeak by. You also must always be considering the future, being sure that a tower you need here won't interrupt your path later. And the health system is at the perfect point where one small mistake doesn't result in what feels like a cheap game over, but even small mistakes feel like a major threat. That time spent playtesting was well spent.

    Overall, Fieldrunners may not bring anything new to the table, and it may need more consideration to the overall progression and a bit of bug testing, but it does a great job of delivering the core essence of the tower defense genre. At $5, its a plenty cost effective diversion, particularly if you haven't done Tower Defense before.
  6. Aug 17, 2012
    If you must have a cheap tower defense game, then this is good. But the fun you will have playing this game will be empty fun, nothing to take from the experience. Expand
  7. Jun 25, 2012
    I absolutely love playing fieldrunners. One of the best defense games out there to date in my personal opinion, Keep up the great work guys, really enjoy the experience. Looking forward to number 9 Expand

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