- Summary: Forced is a 1-4-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight as a gladiator and eventually win your freedom.
Oct 30, 2013I can’t stress enough how much fun Forced is when you’ve got even just one other player. It’s a smartly designed cooperative action game with lots of depth, great variety in its challenges, and a great combat system that encourages teamwork over all else. It’s a shame then that online play, at least at the time of this review, is too laggy for me to recommend, and playing solo is oftentimes more frustrating than fun.
Nov 27, 2013Forced is absolutely brutal, requiring constant team communication, clever problem solving and the mastery of combat skills. It can be an incredible amount of fun and is highly recommended for any group of gamer friends (casual gamers may get their asses kicked).
Oct 24, 2013This game is a gem of an ARPG, it perfectly melds action, and puzzles. Forcing you to use your brain, and not just go in swinging your weapon.
The game looks good, using a beautiful graphical style, and using API's that allow for multi-platform and cross-platform gaming.
It's difficult though, and that's a good thing, after several tries you might finally have something click, and you'll realise just how easy that Trial actually is. Which again emphasises that you have to think on your feet, while trying to fight off a myriad of different enemies. You're forced to rely on your teammates, and the game is nothing short of a brilliant team emotional roller-coaster at times.
I would highly recommend this game for anyone interested in a great team-based puzzle action rpg.… Expand
Oct 24, 2013FORCED is a gem in the CO-OP realm, and it's highly competetive, i've found myself sitting days and nights with my friends playing the CO-OP and trying to master the spirit mentor Balfus. I don't play FORCED singleplayer that often since i think Balfus is too hard to control alone, but in company with a friend i can't wish for a better CO-OP game. Of all the CO-OP games i have played, i've seen an element like Balfus and the idea of reverse football, it must have been a great risk i it has certainly payed off, and it forces you (hehe see what i did there?) to talk with the other team players in order to get a good time in a trial. So, is it worth the money? yes indeed and if it was a $30 i would still have bought it. I'm already recommending FORCED to all my friends.… Expand
Oct 29, 2013I love this game. It combines strategy with action and actually does require a bit of intelligence.
The characters are kept more like the contestants of Smash TV, vague, such that the connection is more to the weapon of choice than a silly face. It perfectly melds action, and puzzles. Forcing you to use your brain, and not just go in swinging your weapon. A good portion of the challenges make you think, "No, that's impossible." And maybe it is, until you get a lot better. The skill gained during this game is really thinking and decision making skill. Only a couple of the endgame skills actually make your character a good deal stronger, and still situationally you may choose a few of the earlier skills anyways.
The game looks great and runs great. The music sets the mood quite well.
The multiplayer suffers from the connection quality of the host. If they have an open router and a good connection then it's a good experience for all. I don't see how it could be any other way.
There are a few glitches, which forced me to reset the game a couple times, however due to the nature of the quick levels, I never lost anything of merit, and it never interrupted any of my multiplayer games.… Expand
Oct 28, 2013I stayed up until 4am with a few friends playing this at a house LAN on the weekend. It was completely engaging! The only thing that really let it down was the camera angles being restricted and sometimes your character is literally forced off of the screen. I definitely recommend this game if you have a few people to play with.… Expand
May 12, 2014Pretty fun puzzle game with RPG elements. It's easy to learn - you apply marks to enemies and one of your team can use special abilities to trigger a special effect by consuming marks. The gameplay seems to be focused around controlling a floating ball and killing enemies.
The only downside I see is lackluster singleplayer - it's obvious that the game is designed for coop play.… Expand
Apr 11, 2014The reason why I gave this game a 4 is purely technical.
The game itself is pretty good, I think it deserves 7-8.
It's got fun mechanics, it's quite challenging - very hard at times! - which is quite refreshing considering the current overabundance of easy games.
The heart of the game is clearly COOP - even in the menu this option appears before single player.
The fun in this game grows exponentially when playing with other folks, since this game is mostly about controlling an entity (an orb called Balfus, IIRC) which can be challenging when it's done by multiple players.
This is all good.... EXCEPT it doesn't want to work!
Single player works fine, but COOP is horribly bugged.
Playing a COOP game has been almost impossible to me and my friends.
We bought the game a few weeks ago as it was on sale, and we were able to play only twice so far.
Each time we'd spend 20-30 minutes trying to start the game without success.
1) Black screen as the game started
2) Unsuccessfull connections to a lobby due to timeout
3) When the game started, some people couldn't move their characters... or they'd be able to move their and SOMEONE ELSE's character too!
4) Very noticeable lag ingame, assuming all the previous problems didn't happen
5) Some challenges would not complete... even if we met all the objectives....
Also, weird things can happen if someone (the host?) has a sub-60 framerate...
We all have good rigs, so I can't confirm it, it's what I've read online.
Checking the Steam Forums, I notice how many other people were complaining about the
very same issues, it's a shame I didn't check it earlier.
The developers have rolled out a pair of patches but they haven't solved anything so far.
Also, for some reason, all these patches were named "1.1", so you couldn't even tell which patch you were effectively playing....
Of course we've tried a lot of solutions posted on the forums, including port forwarding, using the beta branch, and we tried to let each of us host the game without success.
All this would have been acceptable IF IT WAS A BETA, instead this game has been released in OCTOBER 2013... more than 5 months ago. IT IS NOT ACCEPTABLE.
I want to play this game, but I can't.
We'll wait 1 more week before asking a refund through Steam.
Do NOT buy it UNLESS you want to play Single Player ONLY.… Expand