Generally favorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Sep 8, 2011
    An unusual yet beautiful game bound to remind you of nature's power. [Oct 2011, p.50]
  2. Sep 1, 2011
    Memorable, beautiful and unique, something that stays in your mind long after you've moved on to something else.
  3. Oct 19, 2011
    From Dust feels like a demo of Populous 4. Tutorial parts (with too much hand helding) ran too long, but couple of levels display the possibilities what From Dust could have been. Still worth the price, though. [Sept 2011]
  4. Aug 25, 2011
    From Dust not only looks good and unique, but it plays notably enough to back up its artistic and technological value. A lovely crafted unclassifiable game with enough fun and personality that you'll want to help those little people and its settlements to the end.
  5. Sep 12, 2011
    The game is still jolly good fun.
  6. Aug 31, 2011
    Overall, From Dust is very vibrant and interesting game and concept, with many compelling aspects to the gameplay. The visuals are stunning, the gameplay is simple and it can easily be played for an hour or five. However, it can become very tedious and frustrating in later levels. And because of the great simplicity of the game itself, frustrated players can find themselves losing interest in the game itself. It's a compelling game for puzzle lovers, but I would suggest caution for others who find themselves getting easily frustrated by having to juggle multiple aspects at once.
  7. Aug 22, 2011
    It's a beautiful, poetic game that inspires creativity, despite its technical struggles.
  8. 78
    Even if it's short and single-player only, From Dust has at least one statement to make: that there are still special ideas around. Not necessarily perfect, due to the control and pathfinding issues that will annoy the not so patient players, but with a huge potential to evolve in totally new directions.
  9. Sep 15, 2011
    From Dusk is a very interesting title to play, but could have been a great game if the controls and difficulty were more polished.
  10. Aug 19, 2011
    From Dust provides a rich world full of engaging challenges, though there are some frustrations even a god must suffer.
  11. Aug 16, 2011
    Quite an usual game. Changing landscapes may sound dull, but it's amanzingly motivating due to the great physics. It's a shame that the presentation is quite dry and the game may be too difficult for beginners.
  12. Aug 19, 2011
    A gorgeous and rich land-sculpting simulation that's lovely to tinker with, but often buggy and stressful to play.
  13. Aug 19, 2011
    From Dust is an exceptional game with outstanding art design and gameplay mechanics. Unfortunatly the PC port is not that good on the technical side and you can't play it offline. If you want to play that game, which I would recommend that you do, stick to the console version.
  14. Aug 19, 2011
    As such, like I said at the beginning, it's a game I want to like, and, on any other platform except PC, you can quite happily add a couple of points to the overall score. But, on PC at least, Dust doesn't quite push the right buttons for me to consider it the amazing game it could have been.
  15. 50
    To truly enjoy playing God you have to beat a few obstacles – technical issues, arguable DRM and user-unfriendly controls. Console-to-PC conversion took its price this time. [Oct 2011]
User Score

Generally unfavorable reviews- based on 348 Ratings

User score distribution:
  1. Positive: 54 out of 161
  2. Negative: 81 out of 161
  1. Aug 17, 2011
    Once again a promising idea is destroyed by what I assume is publisher meddling. Ubisoft have pulled a 'Spore' with From Dust. Trailers and Interviews hinted at a powerfully beautiful return to the God game. Instead what we have is a tepid puzzle game that suffers from horrible camera, controls and lack of any reason to continue whatsoever. Altering the landscape turns out to be a haphazard affair, with the game ignoring some attempts, shifting the camera and getting in your way at every turn. The concept was solid, but what happened? Only a publisher like Ubisoft could mess something up so horribly. Jump cuts to pre-rendered cutscenes and forced camera pans jar you about, while the music cuts suddenly during transition.

    Frustration sets in when the controls fail, Villagers are willfully stupid, and an invisible puddle of water somewhere impedes the construction of another village. Could we not move the village to a safer spot? No. This is where the game has railroaded you. The only winning option is not to play.
    Full Review »
  2. Aug 23, 2011
    An great example where the publisher **** up a game. A decent game that could have easily been a 7 or 8 out of 10, now becomes a 4 out of 10 thanks to Ubisoft's brilliant DRM (and lying). Full Review »
  3. Aug 18, 2011
    A game with huge potential, absolutely spoiled by a sloppy port and tyrannical DRM. Ubisoft lying about the DRM being present is unacceptable, ESPECIALLY for a single-player game. Highly recommend against purchasing. Full Review »