You manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat isYou manage the Kestrel and its crew as you explore the galaxy. Strategic, real-time combat involves managing power between essential systems and choosing which enemy systems to target. Meanwhile, you control your crew to keep the ship functioning and fight off intruders. The combat is difficult but, being a "roguelike-like" game, frequent permadeath is at the core of the experience.
While exploring the galaxy you will encounter a variety of situations requiring decision making that can result in many outcomes. Since all events are randomly generated, each play-through will be significantly different.… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
FTL - Gameplay Trailer
Autoplay On Off
Oct 4, 2012Faster Than Light is kid's dream becoming a video game. On the deck of a piece of metal, at the helm of its crew, you will start by sticking out your chest like a 10 years old boy, shooting on sight. Then the harsh truth of the reality of a boundless space will come to bite you in the ass, your decisions will cost lives, and you will end up being the chief of your own demise. But his is why you will love offering, once more, your innocence to FTL.
CD-ActionOct 24, 2012In terms of gameplay design, difficulty level and visuals it's a true indie game. But once you get over this fact, it's a great mix of spaceship simulation and a roguelike. [12/2012, p.83]
Sep 28, 2012Having the most fun playing this game that I've had in a looong time. Love the permadeath. And remember people the fights are just as hard onHaving the most fun playing this game that I've had in a looong time. Love the permadeath. And remember people the fights are just as hard on "easy" you just get a bit more money. When I was very young about 24 years ago there was a turn based Mech Warrior RPG.......I loved that then. And I love this now. They seem very similar.… Expand
Mar 15, 2015It's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.
Truly, this is a game that has never been doneIt's awesome wrapped in fried awesome with awesome sauce and a side of buttered awesome.
Truly, this is a game that has never been done before. It blends strategic/tactical starship combat, time management, RTS, role-playing, and an interactive novel together in a roguelike experience.
The game is bleepin' hard! And that's the point. Expect to lose about 20 times for every 1 time you (almost...!) win.
In all seriousness, the game's mechanics blend together masterfully to offer the player complete control over what is very often a hopeless scenario. The whole point of a roguelike is to offer the player about the same chance of winning the game as being hit by lightning. (Granted, FTL's "Easy" mode is really that, and most games set to Easy can at least be played into the final stages...once you know what you're doing.)
What I cannot praise enough is the level of gameplay you get even if you do lose. Many roguelikes can put you in a bad spot within 10 minutes of beginning a new character. And a "bad spot" in a roguelike usually means instant death by laceration, impalement, incineration, bludgeoning, infection, curse, malfunction, hallucination, insanity, implosion...or a pleasant mixture of them all. FTL allows for a level of player skill that actually affects your ability to succeed. It's not all, or even mostly, up to the RNG. Players will actually begin to get the idea of what they need to survive and can pursue it. In worst-case scenarios, I know I'm dead long before my ship actually blows.
Controls, interface, and graphics are simple, clear, and I would not alter them in any way. Text scenarios are quick, interesting, and the number of variables that may appear based on your ship's systems, crew, weapons, etc. keep them from becoming old-hat on subsequent playthroughs. Ship designs are widely varied with many strengths and weaknesses, and the only game I can think of that matches the options you are given, moment-to-moment, during combat is Starfleet Command: Orion Pirates.
Does the game have it's flaws? Yes.
Is it occasionally very cheap in its reward/punishment randomization? Yes.
Is the last mission an exercise in frustration with virtually no chance of success? Yes.
That...is it's magic. Expect to lose. I'll put it this way: I didn't jump up out of my chair, raise two fists above my head, and proceed to do the butt dance when I beat Skyrim. (Oddly enough, my girlfriend didn't stare at me concernedly for two days after I beat Skyrim, either.)
Play. This. Game.… Expand
Sep 19, 2012I write this review 45 hours later... Wait, what? 45 hours?!?
This game sucked me in extremely fast. I didn't buy it until a friend startedI write this review 45 hours later... Wait, what? 45 hours?!?
This game sucked me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough.
To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy.
However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps.
No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.… Expand
May 6, 2013Don't let the simplistic retro visual style fool you: this is a hardcore space simulation game. It has a great pace, the sense of urgency asDon't let the simplistic retro visual style fool you: this is a hardcore space simulation game. It has a great pace, the sense of urgency as the player races from the rebel fleet onslaught and tries to scrape resources at the same time is well-balanced, even if it is tuned to hard.
Even if a single playthrough is not overly long can take between 1 to 4 hours it has plenty of replay value, as new ships with unique features are unlocked and there are several random events which may pop up or not to the player, as well as achievements to be completed.
An indie gem for the hardcore strategist, and for those who are starved for Star Trek styled tactical space combat, where ships fa off each other like large, slumbering behemoths facing each other and the tactical decisions have much more weight on the battle outcome than strikecraft dogfighting (which is nonexistent).… Expand
Sep 2, 2013I love this game I really do but it seems to hate me. There's a lot of dick moves the game pulls off along with giving some amazing amounts ofI love this game I really do but it seems to hate me. There's a lot of dick moves the game pulls off along with giving some amazing amounts of frustration. But you really do care about your crew and your ship.
Super addictive as well and I always come back for more. The game has a few faults such as a poor soundtrack and truly frustrating moments that it throws your way, such as the final boss who is just insane levels of powerful. Overall I would say watch a video of someone playing it and see if its for you before putting money into it.… Expand
Oct 17, 201217OCT2012 - It's an alright game. I wasn't expecting much from this simple looking game but I really enjoyed it. Haven't beaten it yet but I'm17OCT2012 - It's an alright game. I wasn't expecting much from this simple looking game but I really enjoyed it. Haven't beaten it yet but I'm still working on it. First impressions for me was that the game looks crappy and a cheap throwback to games from the 1990's. Still though, gameplay is fun and addictive. If the price remains low I would recommend this game.… Expand
Jan 21, 2016Game is based purely on luck. I have spent too long just reading guides to make a ship viable for system 5 let alone come close to evenGame is based purely on luck. I have spent too long just reading guides to make a ship viable for system 5 let alone come close to even beating the game. Save yourself some time and trouble and avoid this one.
Basically you have to treat this like any other crap tier roguelike and if you don't get a perfect run in the first system(take too much damage, don't find the right weapons, make 1 wrong decision) you need to restart. Basically you have to streamline every possible combination and then have super good luck or restart until that happens.
If there were some way to actually customize your load out before starting the game or not making certain pieces of equipment a requirement to proceed then the game might be enjoyable, as it stands now its the "space cookie cutter ship with the identical build to everyone else is the only way to proceed" game and is not fun at all.… Expand