Generally favorable reviews - based on 24 Critics What's this?

User Score

Generally favorable reviews- based on 145 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Gemini Rue (formerly known as Boryokudan Rue) is an intense adventure set in a bleak future dominated by the corrupt Boryokudan crime syndicate. Players assume the roles of two very different characters: Azriel Odin, an ex-assassin searching for a defector from the Gemini system, and "Delta-Six," a hospital inmate whose memory has been wiped by mysterious, Big Brother types. As fate brings the two men together, players explore a world where life is cheap, identities are bought and sold, and a simple quest for redemption can change an entire galaxy's fate. Expand
Score distribution:
  1. Positive: 21 out of 24
  2. Negative: 0 out of 24
  1. Mar 2, 2011
    Gemini Rue is equal parts tense, thoughtful, and surprising; it's the single best, most compelling adventure game I've played in years.
  2. Nov 9, 2011
    Despite some minor glitches, Gemini Rue delivers one of the best point and click adventures of recent years. We wanted to play this since the end of Beneath A Steel Sky. Now the wait is over.
  3. Nov 16, 2011
    With its charming atmosphere and its great storytelling, there is no doubt that Gemini Rue is one of the most elegant point-and-click adventures of the year, probably the flagship in the Wadjeteye Games' portfolio and one of the best games made with Adventure Game Studio.
  4. Mar 17, 2011
    Provides the thinking gamer with a satisfying adventure experience.
  5. Apr 25, 2011
    It may be a little rough around the edges, but it's still better than most contemporaries that are polished to a shine. [Issue#108, p.130]
  6. Oct 9, 2011
    This is a brandnew adventure game in the style of old school games in the tradition of Sierra. It doesn't matter how pixilated the graphics or how complicated the controls are once the story and atmosphere managed to captivate you.
  7. 70
    Further evidence that a smart independent developer can surpass any "professional" gamedev studio. Retro style successfully strums on a nostalgic chord. [Mar 2011]

See all 24 Critic Reviews

Score distribution:
  1. Positive: 40 out of 47
  2. Negative: 3 out of 47
  1. Aug 7, 2013
    This is a truely amazing game. I was expecting your standard point and click adventrure game, but this one has really set the bar high on impressive storytelling and unexpected twists.

    This is a gem for anyone who loves adventure game and deep stories. In this you start play as a detective who looks for a man who can find him where his brother is, but he never turns up for your meeting and so you go looking for him. This friend also knows the location of your character's brother, who he's trying to find.

    You also get to play as one of the prisoners in a rehabilitation centre omnimously named, Centre 7. You play as a man named Delta-Six who has his memory erased for the second time because he had attempted to escape. As him you attempt to break out yet again.

    Again, I highly recommend it to everyone.
  2. Feb 7, 2012
    I didn't expect much from this game and it completely blew me away. I didn't think I could play an old school adventure game and enjoy it as much as I used to enjoy the old Sierra and Lucasarts games I grew up on. Boy was I wrong! This game brought it all back, and immersed me in its story and characters almost immediately. I sunk right into the atmosphere and enjoyed every minute of it. A must play for true adventure game fans! We need more games like this today. Expand
  3. Mar 9, 2011
    An excellent retro-graphic adventure with many added enhancements- wounderrfully atmsophere, intriguing world and equally enticing story line - excpt it ended very abruptly. I would call this a very polishing albiet an unfinished game, but worth a look and I very much hope for a sequel to wrap up the captivating story. Expand
  4. Jan 31, 2014
    I would give this a 9.5. This game is absolutely one of the best point and click graphic adventure games I have ever played. Wadget Eye Games are now my favorite company to produce games in this genre.

    Gemini Rue has probably the most captivating story of all time in any game that I have played. It's story line is movie quality. So, why not a 10? I thought a couple of the dialogue sequences to get someone to do what you want by constantly clicking another option after reengaging with them was tedious and unrealistic. The graphics could have been better, though that's a minor complaint as it didn't take away from gameplay. There was also a little bit of a lull to the gameplay/story in beginning-middle of the game. Then it took off again and had one of the best plot twists a video game. One of my top 5 favorite games of all time!
  5. Sep 18, 2012
    ich habe schon vor langer zeit das interesse an videospielen komplett verloren, aber gemini rue zeigt mir, dass gut gemachte adventures mich immer noch unglaublich faszinieren können.
    am ehesten vergleichbar ist dieses kantige juwel mit "beneath a steel sky", und auch wenn gemini rue nicht ganz so weit in richtung verstörender umwelt und epischer geschichte geht, hat es eine absolut einsaugende atmosphäre. die schauplätze sind düster und dennoch wirken sie warm, sodass man gerne zeit dort verbringt, die sprecher sind erste liga, und die psychopathische musik toppt alles. allein die musikalische untermalung kann ein schummriges unwohlgefühl erzeugen, welches schwer noch weiter gesteigert werden kann.
    vielen bugs bin ich begegnet, oftmals konnte sich das spiel für eine sprache nicht entscheiden und schwang plötzlich für ein paar sätze oder textbalken ins englische. manchmal ist es nicht konsequent darin, avatarbildchen der sprechenden personen oben links zu zeigen und generell hat man technisch das gefühl, dass nicht genau bis zum ende geplant worden ist. seltsamerweise schaden diese mängel aber nicht und tragen noch zum ohnehin schon seltsamen und komischen spielgefühl bei.

    nur ein bißchen kurz ist es, nach 12 stunden war schon ende und das spiegelt sich auch in den wenigen schauplätzen wieder. aber das ist meckern auf hohem niveau. es ist sehr schwer sich vorzustellen, dass in den nächsten paar jahren gemini rue von einem anderen adventure übertroffen werden kann und ich kann nur schätzen, für welche massiven nachwirkungen es im nachhinein gesehen wird.
  6. Nov 14, 2013
    I've been intrigued by this game since it came out a few years ago mostly because of it's appealing setting and the good reviews it got. While I'm not quite fond of this retro-pixelated trend going on these days, those blocky animated sprites have delivered more than their share of magic in the past and if it's what it takes to deliver an enticing fanstasy well then be it. With It's noir sci-fi dystopia and the smooth jazz/ambient music the game sets an excellent mood with all the rain, trench-coats and spaceships you can ask for. Yet, this mood can be somewhat distrubed by some minor annoyances: as another metacritic reviewer wrote, the game's interactions often are too linear and directed toward the advancement of the plot moreover, the game has few locations and after a while, they begin to feel over-used. What kept me playing though, is the quality of the narrative and the overall story aside from that, the voice acting is well done and the flow is really good.

    If you appreciate some of other Wadjeteye titles (such as Primordia) or anything that comes close to bladerunner, there are very good chances you'll appreciate this game just don't set your expectations too high.
  7. May 28, 2013
    This is a gawdawful game with too many adventure game diehards praising it. I was duped into playing it from one of those best adventure game lists. It's basically a very simple and cliche memory erasing and reconditioning, existentialist plot with a very predictable ending. The dialogue is poor, and its basically a 1 hr game dragged into 10 times its length because of horrid pacing and super clunky mechanics and gameplay. A game that's only been a few years old that uses super low grade blocky graphics and terrible mouseover detection. You'll spend 90% of your time just moving your mouse over random blocks of color, hoping they are useful objects to use. For an adventure game, the item usage is also clunky and terrible. The production values and writing are gawdawful and amateurish, with lots of spelling errors, bad logic, really bad directing, plot design, game design. It was like a lazy game made for a school project and done in a few weeks. If this is the sort of game quality that should be expected from the best adventure games around, I think the genre is already dead as we know it. Expand

See all 47 User Reviews