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Generally favorable reviews - based on 11 Critics What's this?

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Mixed or average reviews- based on 51 Ratings

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  • Summary: Gish isn't your average hero, in fact he's not your average anything.. see Gish is a ball of tar. A Sunday stroll with his lady friend Brea goes awry when a shadowy figure emerges from an open man hole and pulls Brea into the ground below. Following Brea's calls for help Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps and some of the most demented creatures imaginable. With his gelatinous structure as his only means of defense Gish must follow the echoing cries of his damsel in distress deep into the earth bellow. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go? Life isn't easy when you're a 12 pound ball of tar... [Chronic Logic] Collapse
Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 0 out of 11
  1. Clever design, brilliant gameplay, and a good sense of humor (not to mention its $19 price tag) make Gish a must buy.
  2. Despite the flawed enemy AI, the gameplay was incredibly solid.
  3. Rather than making a dull, no-frills copy of a popular game, Chronic Logic has taken a well-worn genre--the 2D side-scrolling platformer--and used it as the launching pad for some exuberant and largely successful experimentation.
  4. One of the most original games released this year, not to say ever, and it’s perfect for those breaks between two "UT2004" deatmatches.
  5. The question really has to be do you like platform games… if you do then Gish certainly wouldn’t be out of place in your collection, it’s just whether a ball of tar is going to hold your attention for long enough. But it’s certainly good for a blast.
  6. The graphics could use as much TLC as the physics received, the sound and music could be fleshed out, and the controls could use some tightening to work more organically.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 12 out of 20
  2. Negative: 4 out of 20
  1. Dec 2, 2012
    I find that the controls can cause the gameplay to feel "grindy" sometimes, and that detracts from the overall experience. Still, after a couple of hours, I got used to the controls to a point where they were no longer a a very noticeable issue for me, and then almost all became enjoyment. Gish as a character is very charismatic. The gameplay, which was innovative back in 2004, still feels innovative now. The amount of content is also great, with the campaign, custom levels made by fans and the collection game mode. But yeah, it`s kind of a love it or hate it game, it s niche game, so be prepared for it. Expand
  2. Nov 13, 2013
    Interesting original, quite fun at times but I'm not 100% sure it actually works, The idea of being able to change what the tar is made of and thus how it reacts with its surroundings is great but it doesn't feel dynamic and quick enough so there doesn't ever feel like a "wow" moment. Expand
  3. Dec 29, 2010
    At first glance I though I would really enjoy this game. I had played super meat boy before playing this game, and I thought the character would control similarly to how he controls in super meat boy. This was the one major drawback of this game. I love platformers, but the controls in this game were atrocious for me. I see here that many people enjoyed the game, so my advice is to try the demo. for what it's worth the game does have some interesting new ideas, and I thought the art direction was quite good. Expand
  4. Nov 26, 2011
    in gish you are a ball of tar trying to save an emo chick. i think. the story is someone kidnaps gish girl and you are the only one that can save her. so naturally your supposed to do 2d platforming puzzles,when the controls work. one of the major complaints i had with this game is they took technical issues and tried to pass them off as part of the game. like how you cant move from wall to wall without letting go of A for just the right amount of time. i'm not much a fan of the art style either. overall it isn't THAT bad but i'd wait for it to go on sale before i bought it. Expand
  5. Sep 4, 2011
    I liked the idea and the concept, and this seemed to get a lot of positive reaction from critics and players alike, but I found the control scheme in Gish to be... frustrating and unforgiving. Having to time the jumps, jiggle the sticky mode, etc, seemed unnecessary. I wanted to enjoy it, but after the first few levels when most of my emotion was around the frustration around the timing of the button pushes, it just wasn't fun for me. Expand
  6. Jan 20, 2012
    The idea of mechanics in Gish are innovative and creative, but the controls and implementation are absolutely horrible. The music gets repetitive, as it remains the same for several levels without changing. Then, there is the awful pseudo metal music with wailing that is completely unbearable. The game does not fit the entire screen even if you selected full screen in the settings. There are additional bonus levels as well as fan made levels that can be downloaded, but there aren't any reasons to bother. Plus, there are the local Versus multiplayer and Collection modes, with multiplayer possibly being where Gish may shine, as two people suffering through the horrible controls, physics, concept, and design might actually be funny. Each level is short but of adequate length because of the horrible controls, mechanics, and the time it actually takes to complete many of them. The story is nearly nonexistent, and the few parts where you are given a bit of background information on the character, it cuts off prematurely, without giving you a real chance of reading it. The level design is not well done, nor is it clever. They rely on the repetition of them for longevity and game play. The more difficult levels will force you to repeat them an extreme amount of times until you are able to get the horrible controls tamed. Once you are able to pass these levels, there is no feeling of accomplishment, and you are not rewarded for any of your success. The artwork is plain and unmemorable, going along with the game's general lack of charm. There is simply nothing interesting to look at while playing. Gish is not a platformer. It is an exercise in frustration and patience. The controls, mechanics, and physics are the worst I've ever experienced in a game. Accomplishing a simple, single jump, is something synonymous with a miracle, or some kind of supernatural phenomenon, if you believe in these sorts of things. The platforming (if you can call it that) is so disastrous, it is comparable to bouncing jello/jelly off of pieces of Legos, and hoping for the best. The controls are outrageous. I have never attempted a game with controls this unreasonable. It's like playing with a severe physical handicap. Gish is nearly unplayable. In the later levels, the only reason why they are able to be completed is almost by pure luck. The skills garnered by playing this game are so unprecise, that they can not be considered actual skills at all. It is a matter of chance that the physics of this train wreck behaved a certain way in order for you to proceed through the levels. I am a veteran of old school platformers, and never have I been so frustrated at the shortcomings of games of the genre before Gish came along. It is an example of game development malpractice and poor implementation of all aspects involved. Gish is quite possibly the worst game I have ever played. There is no excuse for a game of such rotten design to come out in 2004, let alone charge people to play it. Gish is a perfect example of how not to make a game. It took me about 7 hours to complete. Expand
  7. Jun 25, 2013
    11/11 achievements broken, f*cking nerve-wrecking gameplay, that all from me. but i have to write something more, so ......................go da hell gish Expand

See all 20 User Reviews