Mixed or average reviews - based on 45 Critics What's this?

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Mixed or average reviews- based on 94 Ratings

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  • Summary: Gods Will Be Watching is a minimalistic point and click thriller centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you are sworn to protect. Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions. Expand
Score distribution:
  1. Positive: 14 out of 45
  2. Negative: 7 out of 45
  1. Aug 4, 2014
    This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
  2. Aug 4, 2014
    As a simulation of complex group dynamics as well as life and death decisions this is a very interesting experiment.
  3. Jul 25, 2014
    By utilizing time and resource management, inside claustrophobic and violent situations, it builds tension and instills panic like very few games.
  4. Aug 20, 2014
    Gods Will Be Watching could’ve been one of the best indie games of 2014. A challenging adventure about making deadly choices. A game we would’ve loved to mention in a single breath together with The Banner Saga, Papers Please and The Walking Dead. Unfortunately, the developers focused too much on a risk management game mechanic, which is more irritating than emotionally moving.
  5. Jul 24, 2014
    Where Gods Will Be Watching is really testing, though, is in its almost impenetrable difficulty. There’s a fine line between challenge and frustration, and sadly, with all of its positives, Gods Will Be Watching will leave you questioning whether its really worth it.
  6. Aug 20, 2014
    The goalposts are moved without warning. [Sept 2014, p.127]
  7. Aug 27, 2014
    In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 13 out of 25
  2. Negative: 10 out of 25
  1. Jul 28, 2014
    I played the demo many years ago. It was just a short suvival webgame, where you had to manage a small group of survivers on a fire. When I first saw this game, my first thought was "hey, I already played that for free many month ago!"

    But then I bought this game when it was on sale. This game is much more then the demo. It has 6 different chapters, each unique. You always have to make decissions and manage your resources to survive or reach a certain goal in a set time. It is not real time, but turn based. So for example, you got like 25 days to reach a goal. You need to care for your crewmembers health and morale and you need to handle random events.

    And its all in this cool old adventure look :)

    I really love this game. It can be really challanging sometimes and it is hard to keep everyone alive. You often have to leave someone behind. I just reached chapter 5 by now.

    Each chapter is very different, so its not just the same mechanism just with 6 different backgrounds. Each chapter has unique mechanisms, dangers and ways to play it. In one chapter, you are just around a fire and need to keep everyone alive and the fire runing, and you need to care about their health. In another chapter, you are in a desert with a big team and need to care for water and ammunition, while moving around the desert.

    I'm very curious how all this ends. I could go on playing 100 chapters of this! :)
  2. Aug 11, 2014
    Let me start by saying, this game is frustrating, teeth-grindingly frustrating, and this is coming from someone who loves the dark souls franchise. you will have to repeat chapters over and over again, and a lot of the time it comes down to lucky whether you succed or not. it is NOT for everyone, but i really did enjoy it. its stategic, its intriguing and it kind of ♥♥♥♥s with your personal psyche a bit. If you can make it past chapter 2 without breaking something you should be golden

    i dont even have to mention the art and music, people who hate this game even claim that to be fantastic.

    Its stressful, its painful, at times tedicous, and has one of most epic finales ive seen in games since times of MGS... if you find games becoming to easy these days, enjoy a challenging narrative, and have A LOTTT of patience, then this game is so worth trying.
  3. Jul 27, 2014
    It was interesting to me that this game was so simplistic and yet so very complex.

    The writing is superb and the story is filled with
    unknown mystery, that in my opinion, only serves to make me feel more immersed into the game. Yes, you will hate this game, but I implore you to finish it and then I can guarantee that you will end up loving it. Has re-playability, great soundtrack, brilliant graphic design, fantastic premise and hard yet fair situations to painstakingly manage. If you like anything that resembles a challenge in your games like Dark Souls etc... this is for you.

    The story is compiled into small cut scenes and chapters in which you will play, not necessarily understand straight of the bat, but will certainly enjoy. The thing that drives the story forward above all else is the characters. Each of them feel unique and real, even some of them that may only turn up for small parts of the game are developed more-so than some characters I have seen in triple A games these days.

    Music is godly.

    It jumps right into the action and in every scenario it will give you several tasks that you must complete in a certain matter of time. It makes for a fast clicking frantic mess that slowly but surely will turn into precise actions and subtle key choices that can make or break your characters. For those who complain about characters always returning in every chapter, even if they were previously killed, then all I can say is that they didn't understand the story so watch out for that one.

    Overall this is a great investment of your time and money, if you can overlook little underlying miss-polishes then you will have a horrific blast with Gods Will Be Watching and I can only hope that they make more.
  4. Aug 1, 2014
    Not bad. I think Gods will be Watching is as better as the score says... I think it's a simplistic-but-complex game at the same time. Maybe I prefer other games, but GWBW is also a great purchase to try with a different kind of games Expand
  5. Aug 4, 2014
    This is tough because I didn't actually get to play the game. The art style brought me back to some classics, and the raving reviews kept me interested. I was pretty excited when I was able to launch the game, only to be sorta let down, but not exactly at the game's fault.

    Instead I wondered around a small room trying to figure out what the hell to click to make some bars move up and down. I felt like a moron after trial and error, after trial and error, lead to the same flashbang grenade game over screen.

    Maybe I am an idiot, but I just can't understand what the **** this game wants me to do.

    I want to slit my wrists in frustration.

    Needless to say, if have the patience to play out the same FIRST LEVEL over and over again to succeed and progress to what I imagine to be something that is made of pure magic (based on critic scores) this is the game for you. Meanwhile, I'm going to give it about 50 more stupid tries in hopes of figuring out why there are a group of people sitting around a campfire.

    Maybe they're friends.
  6. Aug 1, 2014
    Levels like level 2 even on easy will cause you to fail many many times based quite a bit on luck. Worse there are interactions that cant be fast forward so each fail will consume at least 10 or so minutes with no save. Expand
  7. Jul 30, 2014
    Pretty boring really. The thing that finally made me give up for good during the first level was having to walk slowly back and forth between the 'cooling down room' and the other side of the bank to execute single line commands. Repetitive, pretentious and poor writing. Expand

See all 25 User Reviews