Overall the challenge level is geared towards younger gamers; if you rush through the game you can complete Gomo in maybe just over an hour. The story is simple and the characters you meet have a simple charm to them and the pace of the game means you'll be able to whiz through it to see the next kooky scene.
Гомо — это приключенческая игра point-and-click с видом со стороны, и уморная) так же очень короткая, час у меня заняло.
Как понял игра для браузера но вышла на пк, нельзя развернуть в комфортном для себя разрешении, либо полосы по сторонам либо довольствуйся окном 800 на 600 4:3, хах. Вообщем несложный квест, про челика, у которого отобрали собаку, ну хоть не убили) и чтоб ее вернуть, крадет алмаз у какого то важного чела, побывает в будущем и в космосе. Вот на что идут истинные друзья ради друзей)
A short but cute, funny and enjoyable point and click adventure which is definitely fun to play for at least once.
It's not hard as far as puzzles goes except a few ones that they need a little more attention. Artwork is simple but very pretty and kind of well detailed. I like things that happens in the background. Music and sound effects are also good and completely matched with the atmosphere of the game. All and all, it's a fun game and it worth the price tag specially if you buy in on sales!
Gomo is so easy and short that doesn't allow you to enjoy the adventure. Puzzle's design is simple and the storyline superficial. It's an adventure game that could have been better.
Gomo is a short, stylistic adventure that has some interesting features, but ultimately its brevity and lack of challenge keep its charms from being lasting ones.
“Slovakian Machinarium” is an exemplary case of what makes the authors of Machinarium great – their creative flair and their subtle humor – and what Gomo lacks. [Issue#238]
It's definitely not a good game. I don't understand, why some indie developers are always making some games, like that. If you buy that game, you will face to another copy-past from Samorost series and some stylistics from Machinarium. This game is well drawn, really nice work by the game artists, but totally lack of any creative ideas, how to transform their skills into the nice gameplay. No story, just a Samorost cliche. No good puzzles, 80% of them are for 5 years old children, and it's supposed to be a good buy for that audience, but remaining 20% are completely illogical (like colored bricks quest) and unfriendly (like gem puzzle), anyway all this stuff I've seen a thousand times in any casual quests. The game is very very short you may finish it in 2 hours, if you will have any troubles with obvious quests, and that's very dissapointing. There is no interactive environment and the "humour" is totally **** and unfunny! Music is not irritating, but not a great either.
In general I can recommend this game only for children, and unfortunately it's another game, where you may be impressed by the ambiance or characters, but after some minutes you will be in frustration, because the game has no advantages and just a wasting of time.
Amateur lazy hour
Gomo offers unimaginative minimalistic pictures, grating repetitive music, lame humour, unidentifiable objects, and above all a tedious interface that forces you to click ten times all around the screen to move the protagonist before you can interact with something. Looks like the classic “one click to move to and interact with” approach was too hard to code.
Being cheap doesn't make Gomo worth the buy : Plenty of free, better Flash casual games on the Web.