The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person gameThe eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?
Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.
The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.… Expand
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Gone Home - Gameplay Teaser Trailer
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Aug 30, 2013Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
Pelit (Finland)Oct 5, 2013Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
Aug 15, 2013As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
Aug 16, 2013I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.… Expand
Dec 27, 2013A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and theA lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help.… Expand
Dec 17, 2013Gone Home Review
Gone Home is a story centralized exploration game, released August 15, 2013 by The Fullbright Company. The gameplay takesGone Home Review
Gone Home is a story centralized exploration game, released August 15, 2013 by The Fullbright Company. The gameplay takes place in a seemingly abandoned house and the game unfolds through an eerie yet heartwarming tale of an extremely dysfunctional family.
Gone Home was a game that went under the radar for most gamers, and was quickly shunned for its hefty price of $20.00 and only 2 hour of gameplay. However, for what the game lacked in replay value, it fully made up by delivering an immersive and engaging gameplay experience. The game is a masterpiece that welds together intricate webs of stories culminating in a smart and intriguing game. The story follows Kate, a university student, who takes a year off to study abroad. But when she returns to her family’s new house it is deserted. It is the game player's task as Kate to figure out the whereabouts of her family members. Through Kate's quest to put the pieces of her family's puzzle together, several story lines emerge. A lesbian love story involving Kate's sister Sam and Lonnie, an older high school student weaves romance, intimacy and sexual identity issues into the game. Kate stumbles into another story line involving a dark family secret that delves into the paranormal, betrayal and trauma.
The game does a great job of providing an engaging and realistic playing experience through the use of cartoon graphics and sound effects. The story of Kate’s family can be found in the artifacts around the house, including photos, notes and audio diaries. The sound effects enhance the eerie atmosphere and mood of the game. This game is a perfect example of how games do not need action elements in order to create an engaging and immersive gameplay experience.
Although Gone Home is an amazing game, it is not without its problems. The game, as stated before by many players, has little replay value. The only reason I found myself actually going back to the game was because I did not understand the full story at first, which can be another issue on its own. The game might require some preliminary research about the game before starting to play it in order to for players to fully understand the nuances of the narrative.
Gone Home is an all around amazing game. Gone Home proves that there does not have to be flashy graphics and action elements in order to create a captivating game. Gone Home delivers a hopeful look at the future of games which will be more story driven and intellectually engaging. Although a great game, Gone Home is not worth the full retail price of $20.00 and recommend that you wait until the price is lowered to buy this game.… Expand
Sep 9, 2013It's just not my adventure. The love story was nice, and it looked fairly good, but it's lacking substance for the price. This should be aIt's just not my adventure. The love story was nice, and it looked fairly good, but it's lacking substance for the price. This should be a $10.00 USD game for the two hours it took to complete it. I liked it, yet it needs another year of making it into a full game.… Expand
Jan 29, 2016Katie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is atKatie returned home after a year in Europe. When she realize that the house is left empty. Neither her little sister, mother nor father is at home in the new house. As Katie wants you to find out what has happened and must lift and examine all kinds of things around the house. Perhaps there is a letter from the mother Greenbriar his job in a drawer, or half of a code to a cupboard under the pizza box.
The entire plot of gone home takes place in the family Greenbriars home. They have recently moved in, and around the house are evidence of this. Halfway unpacked moving boxes and things that are positioned exactly where it should be located everywhere.
The action was set to 1995. How things were at that time was old, I think then. Cassettes with recordings, Nintendo games and postcards with stamps are some of the things you will recognize. The house is like a time machine where you traveled back to the 90s. Not all the things I found had useful information.… Expand
Dec 10, 2016No, dura meno di 1 ora, la trama è di circa 30 frasi, devo scrivere piu io per pubblicare questa recensione che l'autore per pubblicare ilNo, dura meno di 1 ora, la trama è di circa 30 frasi, devo scrivere piu io per pubblicare questa recensione che l'autore per pubblicare il gioco.
Non vale nemmeno gratis, spendete questo tempo per guardare le macchine che passano in mezzo alla strada, è piu produttivo.… Expand
Oct 28, 2017Game review of gone home
Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home,Game review of gone home
Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home, but your family is not. You go through the game searching thoroughly for clues to where your family members have gone off to.
The game is a well-made first-person experience. The game holds the standard of games that was when the game was released for windows I 2012, but the game doesn’t meet the top standards of the modern gaming industry. I think the graphic is generally well done, but you can find someplace that are sloppy made. None huge places or spots, but just so that the games graphics are a little under the good modern standard.
The game starts off with you coming home from a trip. You must find a key to unlock the front door. Then you explore the house to find more about yourself and the other main and side characters. The main objective the game is to find facts about your family and where they have gone off to.
I think the game captures the atmosphere of where the game is set, which is in 1995. The furniture and other decorations looks like the classic 1990. The Greenbriar household is a perfect remake of the atmosphere of 1995. I think the graphics are suitable for the setting the house provides. The sounds in the game are very well made to the atmosphere. Sometimes I think that the music and sound make you distracted from the main objective and makes you day dreaming. I would say that this is a good thing because it makes you more in depth in the game and it makes the game more immersive. The voice overs from Sam that you find when you explore the house is a good feature to the games atmosphere. The sound effects from the outside noises such as the rain and thunder are also well made and make you emerged in the gameplay. You are given great instructions and the game is easy to play. There are very little controls that you need to use to play the game.
In general, I liked the game. I think it’s a great first-person simulation and walkthrough that make you emerged in a new time and atmosphere. I would recommend this game for the age 13-24 because the game is about paying attention and remembering things that you find in the game.… Expand