- Publisher: The Fullbright Company
- Release Date: Aug 15, 2013
- Summary:
- Developer: The Fullbright Company
- Genre(s): Adventure Games
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 42 out of 48
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Mixed: 6 out of 48
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Negative: 0 out of 48
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Aug 30, 2013100Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
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Aug 15, 2013100Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
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Aug 15, 201392Gone Home is a story in which you'll get to know a handful of characters without physically meeting any one of them. A game where engagement is driven by exploration and absorption at a pace that perfectly suits the story it needs to tell. An experience that offers first and third person accounts of different stories and trusts the player with filling in the blanks. It's not that they don't make them like this anymore, but rather they've never made one like this before.
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Aug 15, 201390Gone Home is the kind of work that will impress people who write off the medium because of the prevalence of guns in commercial titles. Its potential wider significance aside, however, the Greenbriars’ story is unforgettable.
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Aug 22, 201390If you're interested in a more grounded story and don't mind calling a game without violence, well, an actual game, then you should definitely consider Gone Home. For everyone else the best I can recommend is to keep an open mind in the future and maybe catch the next one.
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Sep 16, 201380Gone Home is a fascinating, surprising and indispensable experience.
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Aug 15, 201360As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
Score distribution:
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Positive: 112 out of 312
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Mixed: 24 out of 312
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Negative: 176 out of 312
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Aug 16, 201310
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Aug 30, 201310
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Aug 21, 20139This review contains spoilers, click expand to view.
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Aug 23, 20134
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Aug 19, 20132
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Aug 25, 20131
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Oct 2, 20130
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