Generally favorable reviews - based on 55 Critics What's this?

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Mixed or average reviews- based on 1531 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Aug 30, 2013
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Aug 15, 2013
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
  3. Aug 15, 2013
    Gone Home is not only an important game in its own right, but is absolutely vital to the advancement of how we approach narrative in games, as well as the subjects we tackle.
  4. Aug 15, 2013
    Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
  5. Aug 17, 2013
    By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
  6. Nov 4, 2013
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
  7. Aug 15, 2013
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 55 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
  2. Sep 15, 2014
    This is a master piece of storytelling. something like I've not experienced before.
    The people who have given this a low score do so for a
    few valid reasons, one of which is that technically I would not call this a 'game'. At its core it is simply a well told story which you as the 'player' unravel as you explore the house and try to uncover the mystery as to where your family has gone to.
    The main plot about your sister 'Sam' whilst at time it may feel cliched, is very accurate to life growing u up in the 90's, an example of which are the hand written notes passed between her and her school friend Lonnie scattered about the house, with silly drawings on them etc. These and other factors make the experience given by Sam to be memorable, believable, compelling and emotional.
    There are several other sub-plots focusing at the core of each on a family member, your parents and your great Uncle all have their own stories to tell.

    If you want action and adventure and car chases and guns, stay VERY far away from this as you will likely hate it. (see the negative comments/bad reviews of the game)

    For me, 'Gone Home' did something I've not experienced in a long time from games, and that is the feeling of being truly immersed into the game, into the characters, and their story. I lost track of time, and found myself rummaging through cupboards and boxes looking to try and find out what had happened, and at several moments during the unfolding of the stories thinking to myself as the protagonist 'okay but where the hell is everyone?!?!" out of genuine concern. and that is an experience i have not gotten from a game in many years!
  3. Feb 15, 2014
    This review contains spoilers, click expand to view. I cant believe the thoughts of the negative scores of this game. You should be all ashamed of yourself to criticizes a girl being different as a child and growing up finding herself. The game is really well made even if it was like 3 hours its the experience that got to me. Expand
  4. Feb 1, 2014
    I finished the game in 2.5 hours and was really disappointed. The storyline kept you interested the whole time, and the 90s memorabilia lying around the house was fun, but that was about it. Other than that it was simply entering rooms, switching on lights, and listening to emotional voiceovers that walked you through a story worthy of Dawson's Creek. Really too bad because with a better story the medium would have made for a simply AWESOME game. This way: meh. Expand
  5. Aug 27, 2013
    This review contains spoilers, click expand to view. I was super-excited for this game, after seeing the many rapturous reviews and being intrigued by the concept. I've always been a fan of adventure games, right back to when that meant walls of text and N, S, E. I don't think there's any doubt that Gone Home's web site presents it as a mystery adventure, and the game's opening certainly sets up that atmosphere and expectation.

    So I was somewhat disappointed when there turned out to be no puzzles in the course of gameplay, other than a couple of very obvious 'find the combination lock' obstacles, and I was bitterly disappointed when I was trammelled into an ending after about two hours. By that point, I'd realised that the 'game' was on rails anyway. Despite the illusion of being able to explore the house sand-box style, all you're really doing is triggering Sam's journal entries in linear sequence. And though you can pick up any object, it doesn't take long to realise that if it's not a piece of paper, you may as well not bother.

    The graphics aren't even that great. They serve to establish an atmosphere, but there are just too many reused textures and objects for an environment that sells itself on realism and interesting mundanity.

    The story unfolds interestingly enough, with some appealing voice acting. But nothing happens that you couldn't see coming a mile off, really. If Lonnie had turned psycho and buried Sam in the back garden (not that you have access to the back garden), that would have been cheesy but at least it would have been unexpected. In the end the end which comes so abruptly it feels like we're being asked to cheer for a 17 year old schoolgirl abandoning a college programme, and running off with an AWOL troublemaker. I can't help feeling that if the said troublemaker were male, this is not something an audience would be asked to feel warm and fuzzy about. We'd share Sam's parents quite reasonable concerns.

    That aside, my overriding reaction was to feel soundly cheated out of £14.99. My entertainment budget is not huge and I have to think carefully before spending money on video games. Usually, they're a cost effective form of entertainment. This 'game' certainly is not. There's no way I would have spent that money if I'd known how short it was, I would go as far as to say that the promotion of the game is actually misleading and false advertising, and like many commentators, I'm baffled by the professional critics' idolatry of it. People should be warned.
  6. Aug 27, 2013
    This game is like a movie idea that got rejected. I seriously felt like i was watching a long episode of degrassi or something. Not worth your money and the scores metacritic blows out of proportion saying inflated statements about this game. Expand
  7. Oct 30, 2014
    Less of a game than The Vanishing of Ethan Carter, and also worse. Basically a short film with no plot to speak of and no game play other than walking around, makes you wonder how this is even a game.
    10/10 - Polygon

See all 598 User Reviews