Gone Home PC

User Score
5.4

Mixed or average reviews- based on 1988 Ratings

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  1. Aug 22, 2013
    10
    This is the best game I played for a very long time. Luckily I hadn't have any spoilers and I did not know what to expect. After I get used to the spooky atmosphere I was consumed by the story and couldn't stop to play it. I even caught myself turning around (ingame) as I heard a creaking noise... Beautiful!
  2. Aug 22, 2013
    10
    A lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting yourA lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting your intelligence at every turn or demanding you experience a story through violence. It's beautiful, well-crafted, and a fresh of breath air against the backdrop of countless shooters and fantasy escapism. It's an adventure game where the adventure takes place in your own imagination instead of force fed in little chunks. Some people can't handle a truly great game when it comes around, which is perfectly okay. Expand
  3. Aug 24, 2013
    10
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  4. Sep 13, 2013
    10
    Gone Home is not a game in the strict sense, but rather it is art. It is nothing to play when you just want to relax and just shoot some anger off your soul, but it is the most fascinating, captivating game I've ever played. It is not just simple entertainment; it may even cause you to reflect on yourself. So if you are an apathetic hardcore gamer don't play this game.
    Although it lasts
    Gone Home is not a game in the strict sense, but rather it is art. It is nothing to play when you just want to relax and just shoot some anger off your soul, but it is the most fascinating, captivating game I've ever played. It is not just simple entertainment; it may even cause you to reflect on yourself. So if you are an apathetic hardcore gamer don't play this game.
    Although it lasts only for 3 hours, within this period of time the game won't let you go. And it maybe won't even some time after finishing it.

    PS. I hope that they release a collection of the tracks featured in the game so you could enjoy a bit of the great atmosphere in "gone home" also when you're not playing it.
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  5. Koo
    Nov 3, 2013
    10
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gamingLike Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  6. Sep 12, 2013
    9
    People need to realize that this isn't a game in the traditional sense, but more so an experience. People that are complaining about there not being enough mechanics, or that it wasn't long enough, or that it was too easy, are all COMPLETELY missing the point. I thought the game was a fantastic way to show how you can tell a brilliant story without seeing another character. Not only that,People need to realize that this isn't a game in the traditional sense, but more so an experience. People that are complaining about there not being enough mechanics, or that it wasn't long enough, or that it was too easy, are all COMPLETELY missing the point. I thought the game was a fantastic way to show how you can tell a brilliant story without seeing another character. Not only that, but it instills that fear that everyone has felt when walking through a dark empty house when no one's there. I thought the game was wonderful, and it's a shame that people are bashing it so much. The ONLY complaint I have is that $20 is a little steep. The whole experience is about 2-4 hours tops with minimal replayability. Pick it up on a sale though. Expand
  7. Sep 14, 2013
    10
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.

    When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.

    Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.

    One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.

    I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.

    Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.

    I give Gone Home: 10/10

    Summary:

    Pros:

    -Great story

    -Excellent atmosphere

    -Undoubtedly, perfect voice acting.

    Cons:

    - This is an exploration game which can turn off some casual gamers. (but I would still recommend it)

    - Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.
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  8. Oct 4, 2013
    10
    I found this game to very moving and loved aspect of the narrative. My only complaint is that I wished it was longer. I would love to see more from this developer.
  9. Aug 25, 2013
    10
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story. I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story.

    I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all come out at, say, $60 and you would grade one 9/10. Does that mean that the game is a better game at $20 on sale? Or that it's garbage at $80? No. Same great game, different price. Might be you wait for it to go on sale, that's fine. But you shouldn't trash the game based on this.

    Having said that, on to the game.

    I enjoyed every minute I played. There weren't that many minutes, but I was thoroughly engaged throughout. There are multiple stories presented, many in very few words. Putting together clues to build the story in your head is a wonderfully fantastic method to bring the player into an experience.

    To say too much would spoil the game. I won't do that.

    I enjoyed the game very much. As to whether it's worth whatever cost is attributed to it is up to each individual person. There isn't really any replay value, but the story is fantastic to me. Perhaps my favorite aspect of the game is that it made me feel like I was a kid in 1995 again. Remembering home made copies of movies, 2 to a VHS tape. Making mix tapes. Being scared of dark room (I was 7 then). And those punch button light switches were the same we had in my childhood home.

    I am fully behind this game and I hope that this game serves as a catalyst for change in gaming. It's possibly the beginning of a new genre!
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  10. Aug 19, 2013
    10
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a fantastically realistic and matter-of-factly way the human condition. Though this is not yet the Citizen Kane of the game media (and who could ask for such), it is a great stride for interactive storytelling.
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  11. Aug 17, 2013
    9
    More of a gorgeous and elegiac tone poem than a conventional video game, Gone Home clearly won't be for everyone. By now you'll likely be aware that the game's mechanics are light even by adventure game standards.

    So what? To place some kind of requirement for interactivity and manipulation on games is insulting to the medium and limits its ability to tell more abstract and artful
    More of a gorgeous and elegiac tone poem than a conventional video game, Gone Home clearly won't be for everyone. By now you'll likely be aware that the game's mechanics are light even by adventure game standards.

    So what? To place some kind of requirement for interactivity and manipulation on games is insulting to the medium and limits its ability to tell more abstract and artful stories. To say that a video game must be some form of escapism is condescending as well. We welcome games that challenge our reflexes or even our intellect, but why do we shun games that invite us to embrace our emotional depth? It almost every other medium, it is a token of high art to be able to imitate life. Genre fiction rarely wins Pulitzers, and when it does, it's celebrated for the depth of its characters, not the inventiveness of its technology or the distance of its planets. Films that win Oscars are by-and-large about ordinary people, not giant robots or superheroes. Yet the high watermarks for video games are, at best, lauded for inserting human depth into otherwise violent, chaotic, and distant adventures.

    That's what makes Gone Home so remarkable. It claims that games can instead be about that most precious, difficult, and rich of all things life. It is an obstinate, uncompromising mission statement to that end. It postulates that video games CAN at the very least aspire to be art, and submits an early, if somewhat rough-hewed, demonstration. There are, yes, elements of the game that could use more polish. Some textures leave detail to be desired, and there is occasionally a repetition in less important objects that can break the otherwise masterful trance the game places on its players. But otherwise, the home that The Fullbright Company has created is teeming with humanity, with a lived-in, painterly feel not unlike the sorts of world favored by literary authors. There is, from the start, an immense solemnity to the game (it does take place on a dark and stormy night a rare misstep), but as one unravels the stories lurking inside the Greenbriar estate, there are moments of surprising humor, made all the more poignant from the furrows of sadness from which they spring. The music, most of it diegetically found through cassette tapes, is an incredibly well realized throwback to the riot grrrl era of the early and mid-nineties. In fact, the house is littered with nostalgia porn; the folks at The Fullbright Company have either cleverly designed their cultural touchstones to maximize appeal to retro-obsessed late-twenties hipsters for whom the concept of this game will likely hold the most appeal. After all, the dream of the nineties is alive in Portland (!)

    The sort of game Gone Home is couldn't be more clearly advertised. It is a deeply ponderous, subtle experience. Some have heralded it as the next evolutionary step for gaming as a storytelling medium. I would contend that is false. Video games still offer a way to combine tremendous interactivity, emotional investment, and philosophical gravity to narrative that allow for games like Bioshock: Infinite and The Last of Us to be possible in only this medium. That will continue to be the mainstay of what we consider quality gaming, and rightly so. But Gone Home offers a radical alternative, a game without clear cut objectives, without targets and points. A game that allows you to just exist and enjoy and uncover and explore without the typical urgency or high stakes. That, to me, is something that is truly special and fantastically courageous. I can't wait to see what comes next.
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  12. Aug 23, 2013
    10
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my computer screen playing Bioshock or Crysis as I was with this game. While those games are novel and have a unique set of features that make them enjoyable to play, Gone Home has an unparalleled level of depth that most modern games can't compare to.
    Its mature. Its thought provoking. It's the most realistic (situation/story line) game I have ever played.

    I think what most people who reviewed this poorly missed out on was how the game makes you feel. They get too caught up in the details instead of looking at the bigger picture and just experiencing the game for what it is instead of judging it for not having realistic enough graphics. I don't blame them. The first time my buddy eagerly showed me Minecraft and his elaborately built (and highly time consuming) castles, I though "your sh%$ing me right?" Not until I sat down and played the game did I realize its brilliance (just think back to your first night spent in Minecraft and you'll understand). These sorts of games are different but not necessarily wrong. Too many "gamers" are just trapped in the "better graphics, bigger explosions better game" mindset. Which, of course, couldn't be further from the truth.

    So to any of you who can appreciate a storyline that goes beyond the standard "hero's journey" narrative and woven into a realistic atmosphere, you'll be glad you played.
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  13. Aug 21, 2013
    8
    This was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn'tThis was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn't mind the limited game-like elements you'll probably enjoy this game. Be aware that you will probably be done putting together the stories in under 2 hours.

    Also while some of the negative reviews have some legitimate criticism about the games length and limited replayability, ignore the "hurr durr I though there wus gunna be poltergeist or witches" reviews. At no point does this game ever give that impression, unless you are very young or very stupid.
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  14. Aug 24, 2013
    9
    I've only written one game review before this, but I had to since online love coming up with excuses to hide their intolerance. It is simply amazing. As a 90's kid, alot of nostalgia was brought back to me and the atmosphere is definitely the game's strongest trait. Most reasons I see for why the "core gaming kids" are hating on this is a) they feel the story is "immature and generic"I've only written one game review before this, but I had to since online love coming up with excuses to hide their intolerance. It is simply amazing. As a 90's kid, alot of nostalgia was brought back to me and the atmosphere is definitely the game's strongest trait. Most reasons I see for why the "core gaming kids" are hating on this is a) they feel the story is "immature and generic" and b) It's "not a real game, but a movie." For a) If you can find me just FIVE games that have a similar story to this (spoiler alert: you won't), then I'll consider your excuse for it being "generic." As for b) This isn't a "real game" worth a high user score, yet minimalist adventure games like Journey and Walking Dead are? Expand
  15. Aug 19, 2013
    10
    Engrossing and touching. The fact that metacritic is filled with angry user reviews about how this is a "non-game" is depressing and reflects on the lack of empathy that certain gamers have. It's another group of people who refuse to let video games as a medium evolve from just a platform for shooting people in face.
  16. Aug 18, 2013
    10
    Gone Home is a game that succeeded in bringing me into its virtual reality world. The player is Katie, who comes back to an empty house with a note to not look for her sister. Soon, it's tough to not pick up every breadcrumb left while exploring the house you've never been in.

    I've found that little touches immersed me in Katie's world. I was able to put back explored items in its
    Gone Home is a game that succeeded in bringing me into its virtual reality world. The player is Katie, who comes back to an empty house with a note to not look for her sister. Soon, it's tough to not pick up every breadcrumb left while exploring the house you've never been in.

    I've found that little touches immersed me in Katie's world. I was able to put back explored items in its original location. The 4th wall was cleverly broken at one point that I had a habit of turning on all the lights. Rather than holding shift key to run to the next checkpoint, I wanted to walk and think about my own personal past. Now, as a parent, how can I help prevent my own previous mistakes or be closer to a loved one. By the same token, I've felt similarly to Sam, and I wanted to be able to tell her of the future: it gets better.

    Gone Home is a game that forges new ground on a new way to tell a story and it succeeded. It's not a game in the sense that it challenged me to do something faster or gave me an achievement for solving a puzzle. It was a personal challenge to see if I could keep from tearing up. Though many may not recognize it as a game, the freedom of exploring around the house and the constant atmosphere through the storm to tell Sam's story cannot be provided by any other medium as effectively as this game did.
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  17. Dec 29, 2013
    8
    Is there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot ofIs there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot of great games that otherwise wouldn't exist.

    In that regard, Gone Home is actually more of a game than GTA5 or The Last of Us or COD: Ghosts. It doesn't have cinematic cutscenes which feel more like a movie than a game, it doesn't have high-end motion capture with professional actors. It doesn't have elaborate set pieces with Frostbite 3 engine. It tells its story through playing; through the basic tenant of video games: interactivity. You experience the story, not by cutscenes, but by playing it. Just because it doesn't have combat or violence doesn't mean it's not a game. In fact, it's even more of a game than most triple-A games we play today; it utilises the potential of the medium. It shows what we can do with minimalistic gameplay meaning a lot. It's up to the player to decide how deep they want to dive in to Gone Home.

    With all that said, it's capable of delivering a story so powerful and unique that you can't help but be impressed with its sheer bravery. It shows what we can do with gaming, and it shows the power of gaming over other media, like film or literature. Therefore, Gone Home is as true a game as you can hope for.
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  18. Mar 14, 2014
    8
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find the house empty. Where is everyone? What happened to your mother, father, and sister? The house is fun to explore, and the music and sound
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find
    the house empty. Where is everyone? What happened to your mother, father, and sister?

    The house is fun to explore, and the music and sound effects are top-notch. The endless rainstorm outside the house just adds to the creepiness.

    This game was successful because I felt I WAS the daughter coming home. I wanted to know what happened to my sister. I wanted to explore this old house, and got the thrill of discovery as I opened drawers and desks to find clues and notes as to what happened while I was away. I was worried, I was uneasy, I was scared. Just like in real life, the scariest things are not zombies or running out of ammo. It's the worries we have for the health and safety of our families and friends.

    The end of the game was a little disjointed for me though, so I award this game an 8. I ended up finishing the game by seeming mistake, clicking on things before (I suppose) I was meant to. It ended rather abruptly and pulled me out of the magic, which is a shame since I fully enjoyed the one hour to 1.5 hour journey I had in getting there.
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  19. Oct 23, 2014
    9
    Gone Home shows how the video game platform can be utilized as a form of narrative. You are placed into an empty house and for two hours layered stories emerge. Beyond the main narrative of the younger sister, Sam, you uncover small clues that weave together a story of each of the family members and the fracturing family. While the game is actually quite restrictive, it is a small houseGone Home shows how the video game platform can be utilized as a form of narrative. You are placed into an empty house and for two hours layered stories emerge. Beyond the main narrative of the younger sister, Sam, you uncover small clues that weave together a story of each of the family members and the fracturing family. While the game is actually quite restrictive, it is a small house and the game directs you pretty heavily (locked doors), at no point did it ever feel like I was being restricted. Expand
  20. Dec 16, 2014
    8
    Drenched from the rain, Katie drops off her luggage on the front porch of her parents new home. A note is on the door, it’s from Sam. “Please, please don’t go digging around the house to find out where I am,” the letter reads. But Katie is still trapped outside in the pouring rain, searching for the Christmas Duck, where her parents usually hide the key. But little does she know the darkDrenched from the rain, Katie drops off her luggage on the front porch of her parents new home. A note is on the door, it’s from Sam. “Please, please don’t go digging around the house to find out where I am,” the letter reads. But Katie is still trapped outside in the pouring rain, searching for the Christmas Duck, where her parents usually hide the key. But little does she know the dark secrets of each member of her family are about to be revealed. Gone Home’s has revolutionized the storytelling aspects of video games through authentic characters and an unbelievable story.

    In Gone Home, the player takes on the avatar Katie, who just got back from a one-year trip around Europe. Gone Home tells the story of Katie’s little sister Sam. Sam’s story is told through items scattered throughout the house. Whenever these specific items are picked up, music starts to play and the voice of a teenage girl calms out the thundering background noise. The voice acting for Sam is well done to the point where it is like the player is reading her own diary. The voice acting real to the point where the player could foster a connection with Sam and what she is going through in life right now. The voice acting is defiantly a highlight for the game due to it being so good that the player can tell when Sam is happy or frustrated with the events in her life.

    Gone Home gets the player to enjoy adventuring by all the items scattered around the house. Every item is perfect to the very last detail, and players can tell that the developers work into making them this way. The items make the player feel like they are rummaging through somebody else’s home. The graphics make the items are more than just items, their art; making this highlight for players while adventuring throughout the house.

    Even though that the games item’s try to get the player to explore the house, players will find the game slow due to their not being any run or jump mechanic. The only type of movement that the player has is a slow and casual walk. Players can get bored of walking from point A to point B constantly, which can take away from the fantastic story that most players enjoy. As well, the game has only takes three hours to play and is not a good investment for a long term financial standpoint compared to some other games that give infinite hours of enjoyment.

    Gone Home is a good game due to it’s unique storytelling and graphics gives players a new perspective on what the future of video games can be. A fair warning, this game may not be for everybody because of its uniqueness. Fans of mainstream video games like Call of Duty and Grand Theft Auto may not enjoy this game due to it being slow and not fast paced like first person shooters and adventure games. Overall, it’s story was fantastic and it was enjoyable to play.
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  21. Aug 30, 2013
    10
    What's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audioWhat's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audio book, with one author. That's actually a common price, these days. Just to have someone read one of your favourite stories to you, because you might have poor sight. So it'd be fair to say that a good story is worth at least $20, wouldn't it? The question is: Are you willing to pay $20 for a good story?

    People are going to go into this with expectations. Jump scares aplenty, they'll expect, and find none. One might find cheap, schlocky horror in the vein of Slenderman, yet one would find none. One might expect puzzles to be forced in there, akin to Myst, just so that it can uphold a degree of gameness, and they'd find none. So, could one appreciate a good story contained not within a book, but presented as an interactive medium? Or would they just see the empty casing of where a game could be and complain?

    Sadly, many have done the latter, and it is a pity that the experience was lost on them. This isn't a Dear Esther style game, either. You don't merely hold W so that you may watch and listen. No, this game invites you to explore, learn, and unravel. You enter into a dark house, with an eerily cloying atmosphere, you progress through chapters of the story with each room you light up, with hints and clues dropped into your lap as the tale comes together in your head. No Slendermen jump out at you, no kitsch puzzles are jury-rigged into the experience either.

    It is what it is. It's a good story. And perhaps more suited for those who read, to experience a good story told in a different medium, rather than those who only game.

    Is a good story worth $20? I think so. I really think so. You can grind through a game that lasts 60 hours, cringing through cutscenes with some dialogue which varies between awkwardly written and just plain bad. Gone Home doesn't represent a good game, but it is a fantastic interactive experience, one that will linger in your mind for years to come. You won't be playing stabby-stabby with guards, you won't be trying to figure out what this peculiar jigsaw piece is for, you'll simply be experiencing. Living a story through the eyes of others. And it is a sublime experience.

    You've paid $60 for a bad story before. I know you have, because I know I have.

    Is a genuinely good story that you won't forget worth a portion of that?

    Everyone's going to have a different answer. Sometimes though it's nice to have an experience which sits apart from those same experiences you have every day. If you can keep an open mind and approach this as an interactive book, if you can put your intellect before your fear of the unfamiliar, if you can do that? Then I promise you, you'll have a good time.

    If anything, a good story is the measure of the quality of a person, as a good story will stay with you for the longest time. A good story will leave you pondering the unspoken but implied truths, it will have you read between the lines, and it will make you live in the Universe it's weaved for you.

    Some people just want stabby-stabby or shooty-shooty. This game isn't for them in the same way that Pan's Labyrinth wasn't meant for Michael Bay fans. It's not for raging homophobes either who see everything containing homosexuality as some kind of gay agenda, out to gayify their friends and children, which accounts for the vast majority of the negative reviewers.

    I've spent a lot of time picking apart the opinions of those who have such a passionate hatred for Gone Home and it ultimately comes down to 'this should have been a game about a straight romance.' It's all sexual insecurities, because a nontrivial amount of gaming men feel frightened, even terrified, by empowered women. I'm very much reminded of the "But I'm a nice guy!" video. (Google it if you haven't seen it.) Consider just how worryingly desperate some are to down-vote reviews pointing this out, it should tell you everything you need to know.

    I don't think a person's sexual insecurities should be used to score a game, and they should be able to recognise their own biases based upon them. If a game plays on their sexual insecurities, that means they need counselling. It's not a negative statement about the game. (To the contrary, honestly.) So it's not for them.

    Ultimately, I see Gone Home as a metric for the quality of a person as a whole, and it can be used as such. Gone Home will show whether a person is able to enjoy a good, emotionally mature story or not. And it will also tell you whether someone has sexual security issues. Some people won't measure up, some will. As such, maybe this game is for you, or maybe it isn't. It was definitely for me.
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  22. Feb 16, 2014
    9
    There will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles toThere will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles to solve you just play through and discover the story is an incredibly emotional and real you can't help but to become near obsessed with putting all the little pieces together to figure out the stories behind the characters Expand
  23. Jun 23, 2014
    10
    Gone Home is a fantastic game, and it's a shame that so many Metacritic users have rated it poorly just because they can't do a 360 noscope in it. It's true, Gone Home isn't a competitive game. But, it's a beautiful game nonetheless. The sense of exploration and emotion that this game gives is astounding. 10/10 don't believe anyone who says otherwise.
  24. Sep 2, 2013
    9
    I thought the game was beautiful and could not have been done any other way. For the most part the people harping on the game seem to complain about the lack of "gameplay" or something of that nature and honestly I just feel like their missing the point. Videogames are about an experience and I thought this game offered an incredibly unique one. Look at the reviews, its about 50 50I thought the game was beautiful and could not have been done any other way. For the most part the people harping on the game seem to complain about the lack of "gameplay" or something of that nature and honestly I just feel like their missing the point. Videogames are about an experience and I thought this game offered an incredibly unique one. Look at the reviews, its about 50 50 love or hate. So buy at your own risk, but if you can really immerse yourself in it and love it for what it is, theirs a lot of emotional depth. Expand
  25. Dec 28, 2013
    10
    Some games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movieSome games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movie but in a fully interactive and nostalgic trip back to the 90's. This is a story about love, relationships and growing up. If you want an experience like no other game out there, Gone Home is worthwhile.

    A "Thank You" to the team that put this together, I appreciate what you did and look forward to your next effort. I wholeheartedly recommend this game.
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  26. Sep 21, 2013
    10
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you play, all effortlessly moving at a brilliant pace. Since it's set in the 90's, I felt a great sense of nostalgia as I rummaged through items I used to play with as a child. This game made me feel something completely different from anything else I've played, something completely BETTER than all the action-packed, ultra-violent and incredibly DUMB games I've gotten so used to over the years.

    I'm not awarding this game a 10 because I want to see its miserable and downright SHAMEFUL user score go up, I'm awarding it a 10 because it is damn near perfect and deserves it. It's an experience you'll want to revisit. It raises the bar for immersion and realistic story-telling. It grabs you and doesn't let you go until you're finished, with an ending that will make satisfied tingles shoot up down your spine.

    This is the kind of game the industry so desperately needs to pay attention to, and I personally thank The Fullbright Company for taking risks and making the game they wanted to make, not trying to appease the trigger-happy ADHD CoD generation of gamers that can't stand to sit still for an entire second without blowing something's head off. This game is not for them, and I couldn't be happier about that.

    Bravo!
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  27. Sep 4, 2013
    10
    Gone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you likeGone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you like stories or want to see the possibilities of gaming, I promise you will not regret the few hours it takes to play through this. Expand
  28. Sep 6, 2013
    10
    This game scared the crap out of me, it has no reason to be afraid of it but you always doubt, there is a beautiful story to be discovered, just play it.
  29. Sep 20, 2013
    10
    I am a pretty picky person when it comes to media. If I have a favorite, its really something amazing, and this game is one of those pieces of media. The story is a great one which will make you feel something if you take your time with it and discover what the house has in store for you. The price may seem steep for a two hour game, but it is totally worth the price and I would even payI am a pretty picky person when it comes to media. If I have a favorite, its really something amazing, and this game is one of those pieces of media. The story is a great one which will make you feel something if you take your time with it and discover what the house has in store for you. The price may seem steep for a two hour game, but it is totally worth the price and I would even pay more now that I have played it. You will not die, this is not a hard to challenging game, but it is a meaningful game. And it sucks that so many do not see that games do not have to be about action and killing people, they can be stories that you can participate in. Im glad the designer is not offended by the low user scores because he knows that what he made was what he wanted, and fans have told him the impact it had on them. Expand
  30. Oct 30, 2013
    8
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as having to perform some kind of skilled actions to gain rewards, then Gone Home is certainly a game.
    You use your skills to find the clues around the house and piece together the events leading up to your arrival, and the reward is a skillfully told story that will either bounce right off you, or break your heart, depending on who you are. You can be any age or gender to enjoy the story, but if you only play games for action or excitement, then this game is not for you.
    It beggars belief that there are people who bought this game without doing at least a little bit of research first. Do people really just buy games without reading their description? Baffling.
    Is it worth £14.99? Will I ever play it again? I'm not sure I can answer either of those questions, but I certainly didn't feel short changed, and it was an experience I'll always treasure (besides, I bought in it the Steam sale!).
    Developers who harp on about how important stories are in games should play Gone Home to experience how good stories can be told and that they don't required feature film levels of action, special effects and dialogue to achieve it. You just need talent, and that's what the Fulbright team have in spades.
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  31. Mar 1, 2014
    8
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely untidy & empty. As you explore the house you find notes left by your younger sister Sam, explaining what she has done in your absence, as the seemingly unconnected notes begin to link together following a story of growing up as a teenager that nobody seems to care for or understand, you are left with one question. What is in the attic?
    Gone Home first appears to be a horror game, however you will never encounter any enemies, nor should you be scared. However due to the ominous mystery of what is lurking at the top of the house and the excellent atmosphere being alone in a big house in the middle of a storm, you will regularly feel uncomfortable.
    Exploring themes such as bullying, homosexuality, the paranormal and domestic family life, Gone Home is a story we can all relate to in some way and despite being one of the less gameplay intensive items on the market, it is something that is worthy of your time.
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  32. Oct 5, 2013
    8
    Gone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the fullGone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the full story. I can guess that many negative reviews are due to players expecting something more of a "game" you must be advised that this is more of a story but a very well executed one. Expand
  33. Feb 5, 2014
    9
    This game is something else, than the mainstream out there. Its game mechanics are minimalistic. You 'just' search the house for clues what happened to your family, nothing more.
    Its emotional story telling is great. As with every emotional story you have to be in the mood for the experience. The story captured me like few games before. I wanted to know what happened at first. But as I
    This game is something else, than the mainstream out there. Its game mechanics are minimalistic. You 'just' search the house for clues what happened to your family, nothing more.
    Its emotional story telling is great. As with every emotional story you have to be in the mood for the experience. The story captured me like few games before. I wanted to know what happened at first. But as I got more information, I also got a bad feeling about the possible endings.
    In the end this 'game' entertained me more than 'you regular shooter'. Its something special. Don't expect the game of the year. Don't play it just because of the high score. Do it because you want a slow, tense, atmospheric, frightening, funny and emotional story about the difficult life as a teenager.
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  34. Dec 26, 2014
    10
    This is one of my most enjoyable gaming experiences of the past year.

    The story is good, the exploration and the setting are great. It's a joy to play a game that feels like it's story is good enough without having to fluff it with repetitive kill stuff or solve overly complex and out of place puzzles. I mean, my house isn't like a typical adventure game where you have to figure out
    This is one of my most enjoyable gaming experiences of the past year.

    The story is good, the exploration and the setting are great. It's a joy to play a game that feels like it's story is good enough without having to fluff it with repetitive kill stuff or solve overly complex and out of place puzzles.
    I mean, my house isn't like a typical adventure game where you have to figure out how to make a troll drop a banana, to give to a monkey to drop a socket wrench set, to fix a car so you can to upstairs and continue the story. It's nice to see an exploration game be all about exploration and the story. I will definitely be checking out the next game that Fullbright makes.
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  35. Dec 16, 2014
    9
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less focused on the action aspect of gaming and instead is oriented towards storytelling and exploration. Although plenty of people disapproved of the main storyline for being cliché, I thought it was interesting and suspenseful. There are plenty of unexpected twists that we find out about Katie’s sister Sam. The game’s approach to plot discovery is interesting, as it makes the player feel like they are figuring things out themselves, instead of being spoon-fed a plot. We find clues about the family’s past throughout the house through newspapers, letters and other items that could be found in anybody’s house. Using these, we are able to piece together backstories for all the main characters, as well as many of the supporting characters in the game.
    One issue I had with the game was how short it was. The game takes about 4 hours to play through completely the first time. This is very short for a video game, and since there is very little replay value in the game, that’s all you get. On top of this, there is a shortcut which allows the player to finish the game in less than 5 minutes, which I discovered my first time playing the game. The length of the story being told limited the game length, and it couldn’t have been any longer without it dragging on.

    Gone Home is an innovative game that tells multiple stories at once, powered by the player’s exploration. It is a very plot-based game and has many intriguing backstories hidden throughout the house. Although it was short, I don’t see any way of making it longer without the main story getting boring. I definitely enjoyed this game and look forward to it spawning many other games of the same style.
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  36. Aug 25, 2013
    10
    If I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their emptyIf I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their empty house.

    It's difficult to write about Gone Home in-depth without saying more than I should; I certainly don't want to ruin the experience for others, and you should go into it as blindly as possible. I will say that it reveals a touching and complicated coming of age story set in the mid-90s, and as a man born in 1980, the atmosphere of re-creating 1994 was amazing, from the items in the house, to the music, to the references. None of it felt ham-handed or shoehorned it all just "fit." This isn't a game meant to be played by kids. There isn't anything graphic, but rather it's a game that would be difficult for someone to completely appreciate if they haven't gone through the slings and arrows of being a teenager.

    I'm very delighted to see Gone Home getting universal praise from professional reviewers, and I hope more developers will take a chance on original game development. Gone Home is currently on Steam for $19.95, and you should buy it.
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  37. Aug 27, 2013
    9
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. Yet...in just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.
    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish
    Not a single shot is fired, not a single blood is spilled and it over in 2 hours. Yet...in just 2 hours the game tells far more story and creates much more compelling characters than most videogames in their 20 hour run.
    Gone Home was amazing experience.

    It illustrates how far we have come in the videogames industry. Once it was all about scoring the most points or reaching the finish line; now it is about experiencing the lives of individuals and see the world through their lens. The game shows the might of interactive story telling where other entertainment media falls short in delivering.
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  38. Aug 26, 2013
    10
    A beautiful and emotional experience that is not worth more than $5 in the grand scheme of things. That's not to say it isn't worth owning, but I'd wait until enough angry FPS fanboys have sufficiently badmouthed this game into the bargain bin at Steam before checking it out.
  39. Nov 8, 2013
    9
    People seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gamingPeople seem to forget that in the ancient times of video games industry, games were just like books. They were telling a story and delivering something emotional to the players. Gone Home is a beautiful example of a video game book where the main role is the story itself and not any kind of action. If there's a question about games being art, Gone Home is a beautiful proof that even gaming industry can deliver realistic and emotional stories. This game reminds me the old times when I was playing to see and live through characters' story. Expand
  40. Dec 28, 2013
    10
    Ignore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play timeIgnore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play time ratio is quite high, but when the quality of the time in game is factored in, I would rate this near (if not at the top) of this years' games. A beautifully somber piece of art that deserves a second chance by those who wrote it off.
    The way the story is doled out through Kate's exploration of the house cannot be achieved in any other medium to the same effect, something ignored by the lobotomized swine who claim that this piece should have been a film or a short novella.
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  41. Sep 3, 2013
    10
    This IS a game and it's fantastic. Probably the best of 2013 about as good as "The Last of Us" in completely different ways (although both use environmental storytelling). We learn so much about these characters without necessarily interacting with them directly and the way it uses subversion is masterful. Easily worth $20.
  42. Oct 25, 2013
    10
    Definitely worth the time and effort the hype proved to be true and succinct; as I played Gone Home I was reminded of a familiar experience with Silent Hill Shattered Memories on the Wii, where the experience was more of a real-life sim but was nonetheless fully engaging.
    I feel wrong saying "I love this GAME" when expressing the joy brought on from this experience, because it is indeed
    Definitely worth the time and effort the hype proved to be true and succinct; as I played Gone Home I was reminded of a familiar experience with Silent Hill Shattered Memories on the Wii, where the experience was more of a real-life sim but was nonetheless fully engaging.
    I feel wrong saying "I love this GAME" when expressing the joy brought on from this experience, because it is indeed more of an interactive experience. This marks one in a select few that begin a new trend in hyper-reality, gameplay narrative games. Although there is nothing to shoot, no one to buddy-up with or blow up, there are keys to collect, doors to open and switches to activate and in a sense. The joy in "playing" Gone Home is in immersing oneself into an emotional, investigative and nostalgic journey through a girl's house finding out about her family members; what they were each going through around the time your character was on holiday. In searching through the rooms, you find more letters, diary entries, and other miscellanea which implies or explicates elements of the family members' character; the trials and quandaries which face(d) them.
    In the end, you are emotionally engaged in the characters and their stories, and feel inclined to take another step further to see just what more this rainy night has in store for Kaitlin.
    Gone home is a story about desires and dreams, about being true to the self and integral. It is about the past, nostalgic emotions, family ties, and above all love.
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  43. Dec 28, 2013
    9
    It pushes the boundaries of how stories can be told within video games and is totally immersive. Play it in the dark with headphones. You really do become the player character and become wholly emotionally invested in the stories being told within the house, both the main story and the stories you have to piece together yourself from clues around the house.
  44. Aug 30, 2013
    8
    It was short, expensive but definitely more worth it than a movie ticket these days. I love the voice acting, the atmospheric tone of the whole house. Being 39, this was an awesome journey in the mind of teen that I once was. It reminded me of a lot of old memories. I've been a gamer for 30 years and I've shot way too many zombies, bad guys and collected way too many chests, spells, ammosIt was short, expensive but definitely more worth it than a movie ticket these days. I love the voice acting, the atmospheric tone of the whole house. Being 39, this was an awesome journey in the mind of teen that I once was. It reminded me of a lot of old memories. I've been a gamer for 30 years and I've shot way too many zombies, bad guys and collected way too many chests, spells, ammos and this movie really appealed to me as an older gamer. I am hopeful that there's going to be a lot more games like this (and better) for the aging gamer group. Expand
  45. Dec 16, 2014
    10
    This is an awesome experience. You arrive at an empty house, and have to figure out what happened to your family while you were travelling.

    I really felt my character's discomfort and fear as I tried to understand. Arriving home in the middle of the night, in a storm, and finding no-one there... it's probably nothing, right? You'll all laugh about it tomorrow... right? If you were
    This is an awesome experience. You arrive at an empty house, and have to figure out what happened to your family while you were travelling.

    I really felt my character's discomfort and fear as I tried to understand. Arriving home in the middle of the night, in a storm, and finding no-one there... it's probably nothing, right? You'll all laugh about it tomorrow... right?

    If you were around in the 90s, you'll enjoy seeing cassette players and hand-written notes and other objects you remember from back then. These made the game feel very personal to me.
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  46. Dec 17, 2014
    9
    Gone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almostGone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almost every object in the house, you are free to discover the lives of each member of the family.

    Gone Home is known for its immersion, and it does a fantastic job of accomplishing complete immersion. Beginning with the scenery, the house is adorned with hardwood floors, antiquated wall covers and light fixtures, and a creaky floorboard sound heard every so often. The house is designed to make the player feel as though something is wrong with the house, and encourages the player to explore. There are sounds that come from the house and the environment outside of the house such as thunder from the storm outside, the floorboards creaking, and the rain storming down onto the house. With sounds on randomized timers, there is a possibility for picking up an object from the floor to be a much more special event, with the possibility for lightning and thunder to provide a jump scare.

    The game gives itself to be interpreted more as an interactive story than a game. The 3 possible paths of the family members in the story are hard to follow, unless you take your time to savor the game, and delve deep into their stories. The story is centered around Sam’s development as she moves into her new high school, and meets a new friend, but you can also look around the house to discover the past of Terrence and Janice. The game will give you what you give it, and if you spend time to discover what Fullbright has left, you will have a wonderful time experiencing the immersion of the story.

    I immensely enjoyed this game and would recommend it to everyone who enjoys discovering a world with a deep story. I would rate the game 9/10.
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  47. Oct 17, 2013
    9
    Extremely powerful game. It is a little overpriced given it's length, but I high recommend playing it. Gamers and non-gamers alike can appreciate its great story and themes.
  48. Oct 20, 2013
    9
    Every now and again, a game is released that stands out above the rest. What makes these games so special is that they each bring something new, exciting and different to the player. Gone Home is one of these games. The game itself requires little skill, It requires no fast paced trigger action nor does it involve any jumping/ducking your way through enemy territory or vast foreign lands.Every now and again, a game is released that stands out above the rest. What makes these games so special is that they each bring something new, exciting and different to the player. Gone Home is one of these games. The game itself requires little skill, It requires no fast paced trigger action nor does it involve any jumping/ducking your way through enemy territory or vast foreign lands. It is merely an exploration/story telling game set in a single (yet somewhat huge) house. I personally admit that the plot so far sounds painfully boring and unworthy of a single review. It's also worth noting that the screenshots of the game and the actual game play footage reminded me of some old, slow and overly frustrating point and click game. But this led me to question "Why would a game that looks so dull, slow and old gain so much attention and admiration", and so I played it. After a good 3.5 hours of 'Playing' the game (I use the term 'playing' lightly), I was completely fulfilled with one of the greatest stories I've ever witnessed within a game. The fact that you (Katie Greenbriar) get to unravel the story at your own pace and do it your own way is proof that a gripping, emotional and heartfelt story can be told through a video game. In a book or video however, you're told the story, and the experience is usually linear and controlled, but in Gone Home, you are part of the story, you make your own discoveries and decisions and piece them all together. It is solid proof yet again that a game does not need to exceed 10gb+ of HDD space or require the latest hardware for it to be considered worthy of today's gaming. This game proves that human emotion, empathy and a great storyline can make any game spectacular. This game is definitely not for everyone, especially the trigger hungry, button mashing and adrenaline filled individuals out there (Hence the mixed reviews). But if you admire a deep narrative, involving intensely detailed and interesting characters, enjoy exploring every nook and cranny, and can understand and empathise with a characters emotional/personal troubles and triumphs, then this game is sure to be a treasure. Please take your time with this game and be sure to soak it all in, it is a one of a kind. Expand
  49. Nov 4, 2013
    9
    I really liked this because it is so different from the usual shoot-em-ups which seem to be prevalent. I wonder if game-makers think there is no audience for anything else?

    The game has an absorbing storyline and the information found during the game creates characters with depth, which is also not apparent in most games. I took a little over five hours to complete this, taking my
    I really liked this because it is so different from the usual shoot-em-ups which seem to be prevalent. I wonder if game-makers think there is no audience for anything else?

    The game has an absorbing storyline and the information found during the game creates characters with depth, which is also not apparent in most games.

    I took a little over five hours to complete this, taking my time. That does seem short for the price, which is the reason I gave it a score of 9 instead of 10. I would love to see more games like this. I'd also like more games with puzzles and mysteries to solve.
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  50. Jan 3, 2014
    10
    So, I'm 26 and with the exception of the odd iPhone one, I haven't played a video game in about 10 years.
    I'm not a big book reader either and so the storyteller in my life is usually a TV screen, and so is why 'Gone Home' intrigued me, it was hailed as a story 'experience'. Not one I needed razor sharp reaction speeds to finish, but one with simple controls, simple graphics, and an
    So, I'm 26 and with the exception of the odd iPhone one, I haven't played a video game in about 10 years.
    I'm not a big book reader either and so the storyteller in my life is usually a TV screen, and so is why 'Gone Home' intrigued me, it was hailed as a story 'experience'. Not one I needed razor sharp reaction speeds to finish, but one with simple controls, simple graphics, and an incredible story.

    It took me about two hours to complete, I think, I lost track of time to be honest thats just how captivating it was. Much like an brilliant movie or tv show I just want all my friends to finish it, not just so they can experience it's brilliance, but just so I have someone to talk about it with!

    Next time you have a few hours free, instead of staring at a LED screen watching garbage stories, interact with one instead with 'Gone Home'. It's turned a total non-gamer into one craving more just like it.
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  51. Jan 9, 2014
    10
    I have never reviewed a game before but this has been such a refreshing and awesome experience that I wanted to share my thoughts on this game. It is amazing and deep! Finally something different and truly engaging. Usually I find games of this type boring but not this one! I played it to the end in one setting. So very need and cool! Thanks Fullbright Company.
  52. Jul 20, 2014
    8
    ~Please note, that I have only seen a Let's Play of Gone Home, and have not actually played it~

    STORY - Gone Home's story is nothing out of the ordinary, and consists of a girl called Katie coming home to see her parents after travelling the world. When she returns, they are missing, and she has to try and find out what happened to them. It sounds a bit like a plot from NCIS, even
    ~Please note, that I have only seen a Let's Play of Gone Home, and have not actually played it~

    STORY -
    Gone Home's story is nothing out of the ordinary, and consists of a girl called Katie coming home to see her parents after travelling the world. When she returns, they are missing, and she has to try and find out what happened to them. It sounds a bit like a plot from NCIS, even though it's a setup for something truly different, yet sadly becomes easy to predict what happened to Sam Greenbriar very early into the game. It's not particularly unique, but it portrays what it's trying to get through beautifully.

    GAMEPLAY-
    Much like a lot of "Walking Simulations" (Adventure games, as we used to call them), the gameplay is extremely basic and slow-paced. It involves you finding a series on letters from your sister, as well as side-clues to help you figure out what's going on. The gameplay isn't the core focus, but it's still functional. No issues here.

    GRAPHICS-
    Graphically Gone Home is quite nice. It looks fairly cartoony for the most part, and has a nice amount of detail on everything. The lighting effects are basic, but atmospheric, and it all looks very clean and well done, with a couple of badly textured areas.

    VERDICT-
    Gone home isn't for everyone, but if you like Adventure games, you'll be right at home here. Don't be fooled by thinking it's a horror game (Which may have been why some were disappointed, looking through Metacritic), it's actually a very heartfelt and beautiful game, that I strongly recommend, however, I understand that this game isn't for everyone.

    PROS-
    -Functional Gameplay
    -Nice graphical style
    -Great story
    -Fairly good detail
    -Voice acting is really good

    CONS-
    -Overpriced
    -Some poorly textured areas
    -A little too short.
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  53. Nov 17, 2014
    10
    I bought Gone Home on its release day after following the Fullbright Company's blog for several weeks. Early 1990s aesthetics with queer themes and a riot grrl soundtrack? Of course I’m in!

    It's been more than a year since then and I still count Gone Home as one of my favorite games. Gone Home came out at the beginning of my Junior year of college. I'd just moved into my own
    I bought Gone Home on its release day after following the Fullbright Company's blog for several weeks. Early 1990s aesthetics with queer themes and a riot grrl soundtrack? Of course I’m in!

    It's been more than a year since then and I still count Gone Home as one of my favorite games.

    Gone Home came out at the beginning of my Junior year of college. I'd just moved into my own apartment (as opposed to the cramped dorms of the two previous years) and I was reveling in my newfound adulthood with utility bills, cramped bus stops, and a probable case of scurvy.

    Gone Home also came out in the same period that I did.

    Long story short: It was a challenging time in my life that I’ve navigated through slowly and with much consideration on what’s truly important -- not unlike in Gone Home.

    (Slight Spoiler Alert)

    I won’t say my circumstances mirrored Sam’s. I wasn’t a teenager in the 1990s -- Hell, I was still wearing stirrup leggings and plastic animal barrettes by the time Y2K was supposed to bring the world to its glorious robot-driven end (or something like that). But in listening to Sam’s audio diaries and sorting through her notes throughout the game I was overcome with this intense nostalgia and sadness that I’m sure all kids who have ever struggled with familial approval will recognize.

    I’m not quite sure I can put into words what Gone Home did for me on an affective level.

    Playing it was like coming home early after middle school and sneaking into my parents’ room to search through their bedside drawers for proof of vulnerability. It was humanizing and wonderful and very, very uncomfortable at some points (I’m referring to the game here mostly -- my own explorations were more a lesson in the “better left unknown” category).

    After the game ended (no spoilers I swear!) I curled up on my couch and cried for a good 20 minutes. Partly for the Greenbriar family. Partly for my own family. Partly because it was 3AM and I had a legal studies power lecture in four hours. Mostly because I found something special in Gone Home that I’d been looking for -- a LITERAL exploration of what it means to make a family out of individuals.

    Despite what I've said about my own personal connection to Gone Home, I truly don’t believe you have to identify as LGBTQ or female to enjoy the game.

    The narrative itself explores relationships among individuals with secrets and flaws (like in real life!) which is certainly a universal theme and as such can be appreciated by many. (((Though I will admit that having a queer female voice in a game is a definite mark in its favor and which I desperately hope will be a continued trend.))) (((Also, being open to new and different narratives is not a bad thing. Just saying.)))

    On a purely visual level, the graphics and the continuity of the mid-1990s aesthetic are outstanding. Like, EVERYTHING is so much fun to look at.

    Gameplay itself is intuitive and smooth with regular WASD movement controls and left/right clicking for further exploration/picking up/putting down objects.

    The soundtrack is hands-down one of my all-time favorites as far as video games go (I even put it above Schyman’s Bioshock score) with Bratmobile, Heavens to Betsy, and The Youngins providing most of the Riot Grrrl ambiance. Even if punk or Riot Grrrl music isn’t your thing it just goes SO WELL with the narrative that you’ll find yourself bouncing along with it.

    All in all, I honestly believe Gone Home more than deserves its critical acclaim.

    Even if exploratory/story rich games aren't your deal I would definitely suggest checking out Gone Home either through a sale or a friend’s library.
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  54. Jun 17, 2014
    10
    This game is not a game, and it is a game. But it is not a game. But it is.

    You have to look at the "User Score distribution" here in Metacritic to understand why critics are praising this game. Half the users love this game, half the users hate it. I think there are different type of positive and negative reviewers posting here, and studying their love and hate IS an interesting way of
    This game is not a game, and it is a game. But it is not a game. But it is.

    You have to look at the "User Score distribution" here in Metacritic to understand why critics are praising this game. Half the users love this game, half the users hate it. I think there are different type of positive and negative reviewers posting here, and studying their love and hate IS an interesting way of reviewing this game for me.

    Some of them are praising or hating the game because of the context of the story told, and their love/hate is conscious regarding the "topic", because they feel, wether for love or hate, the main "issue" in the story is what matters most in order to love or hate this game. In case of haters, they dont have any problem on saying things like "gone homo" and so on. In case of said lovers, they express their feelings on how much they relate to the girl´s suffering in this story because of their personal experience, other peoples love was centred on how much they felt "back in the 90´s". This people wouldnt care much about gameplay or graphics, or at least not that much.

    Others are loving or (mostly) hating this game also because of same story context, but rather in a more or less UNCONSCIOUS way. They start their review talking about graphics and "sound issues" (yah, I swear I saw someone complaining about the quality of the sound in THIS game) but more or less at some point they start going VERY aggresively towards the thing that they really care about regarding the storyline. This people wont be openly hateful, but you can "feel" it in their review (wether they are trying to hide it by complaining about "graphics", or they are totally unconscious about the truly source of their dislike or like, they concentrate their fire on the "this is propaganda!" issue.

    And at last we have a group of gamers who dont care about the storyline, or have mixed feelings, but they complain about the "this is no game!" issue. And they say things like "There is no plot twist!". One of them says "there is nothing wrong in the house! I thought i was about to find something but there was NOTHING!"

    I have nothing to say to the first group or the second group of reviewers (the ones who consciously or unconsciously centered their review on the sexual orientation of the characters) But I WANT to say something to those who complain in the third group

    This is a game that is not meant to be played again and again, if you play it thoroughly from start to finish. If you rush through the house finding the way to the end of the road, concentrating on finding "the doors" and opening them all till you see the credits rolling, you will get to what may call "the end" of this game very quickly, but you will not have "finished" the game. You didnt "play" the game.

    A game like Skyrim, for example, how many people can say they have really get to "the end" of it? Yes, there is a main quest, and it takes a finite amount of hours to finish it, but to really "finish" the game, it would take months I presume. Most people probably didnt walk through ALL the possible roads of that game. But is it a matter just of "lenght" what defines the quality of an experience in front of a computer?

    Is it a 2 hours movie inherently better than a short film then? just because it has "much more minutes to watch"? Couldnt we say that there are good and bad movies, and good and bad short films? Gone Home is an amazing short-game, but the thing is, as same as it happens with many short films, it doesnt appeal to every audience. You dont eat pop corn during short-films.

    The word that comes to my mind when I think about this game is HONESTY. No tricks, no aliens kidnapping people, no ghosts attacking us from behind, no matter how much x-files or JFK references, we finally understand that this 90´s house was....a 90´s house. And that teens play with ouijas.

    The thing is MANY people don´t like honesty in their media. They want to KNOW what they are "consuming" before getting it, even from the trailer itself, they want to know what they are up against.

    This is the kind of people that RAGED against HBO at the end of the first season of Game of Thrones. Because the people running that show TRICKED them into watching something and then BETRAYED them by not doing a magic trick to save a character that was CLEARLY on the path to his own demise. Seeing any similarities?

    That is why I give this game a score of 10. Because for me it should be a 7.5. But I HAVE to say 10, because I have to take part in this "clash of reviews" to fight for "the balance", against the haters in the "user score distribution" of Metacritic. Because haters have been too much vocal against this game, and it doesnt deserve so much hate. Because this game is DIFFERENT, and ironically, being hated for being different has a lot to do with this game, and I fear, with many of these reviews

    I dont know winter, but the oculus rift is coming, and this "not-games!" are here to stay.
    Thankfully.
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  55. Sep 2, 2014
    10
    I can't begin to express how amazing this game is. By the end I was so wrapped up in the narrative that I had a physical emotional reaction. While playing a game. That's some Walking Dead stuff right there.

    Sure, this could be redone as a short story, or a podcast, or whatever, but it is so incredible as a video game. You get to be a part of the narrative in a way you couldn't in any
    I can't begin to express how amazing this game is. By the end I was so wrapped up in the narrative that I had a physical emotional reaction. While playing a game. That's some Walking Dead stuff right there.

    Sure, this could be redone as a short story, or a podcast, or whatever, but it is so incredible as a video game. You get to be a part of the narrative in a way you couldn't in any other medium.

    This game deserves your time for so many reasons, you'd be a fool to skip it.
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  56. Dec 15, 2014
    10
    Gone Home is a wonderful demonstration of just how well a virtual game can resemble reality. Kaitlin Greenbrier, the protagonist you play as through first-person view, is a twenty-year-old returning from a trip abroad to a new home her family has mysteriously inherited. As you enter the home, a strange note awaits you on the door saying that your younger sister is sorry and that she hasGone Home is a wonderful demonstration of just how well a virtual game can resemble reality. Kaitlin Greenbrier, the protagonist you play as through first-person view, is a twenty-year-old returning from a trip abroad to a new home her family has mysteriously inherited. As you enter the home, a strange note awaits you on the door saying that your younger sister is sorry and that she has left home and may never come back. As soon as you enter the house, you want to believe something horrible has happened to your family. Fear grips you as you listen to a crying female’s message left on an answering machine calling for help; the house seems alive with creeks and groans. The masterful use of sound creates an ambiance of horror will lead you will believe that something ghastly or ghouly is hidden around every corner, in every closet, waiting to strike. But the only thing to fear in Gone Home is fear itself; there is only the illusion of fear masterfully created by the strange and eerie music and the randomized claps of thunder and flashes of lightning. As you progress through the house, soda cans, half eaten bags of potato chips, and empty pizza boxes litter the floors. All this garbage everywhere reminds me of my own house, and how my mom would leave garbage out to rot because I never used to clean up after myself. Almost every little piece in the Greenbrier household contributes to one member of the family’s life in some way, if not being used in a comical way by the game creators *cough* purple basketball *cough*. At the beginning of Gone Home, the evidence left around the house points to you sister being a lonely troubled young girl who is struggling fitting in at school. As you progress through the house, the evidence you find suggests that she is developing into a rebellious free spirit with the help of her new friend Lonnie. If I go into any further depth on Sam and Lonnie, it will spoil the storyline of the game.
    Overall, Gone Home is an excellent game that does not require you to kill anyone to enjoy it.
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  57. Sep 8, 2013
    8
    A fantastic narrative with great exploration and detail in every corner. A great indie title any exploration fan needs to play. Great graphics, atmospheric setting to the point of being unnerving exploring the house alone. Accompanied with the great voice acting make this game a winner.
  58. Aug 26, 2013
    8
    Gone Home tells the stories of a troubled family by slowly feeding you little tidbits of information that are found throughout the house. You, the older sister who has just come home from a European adventure, are surprised to find no one home upon your arrival and you search for clues around the house as you attempt to find out more about your family's whereabouts. That pretty much sumsGone Home tells the stories of a troubled family by slowly feeding you little tidbits of information that are found throughout the house. You, the older sister who has just come home from a European adventure, are surprised to find no one home upon your arrival and you search for clues around the house as you attempt to find out more about your family's whereabouts. That pretty much sums up the game play there are some locked doors to get through but there isn't any real puzzle solving to speak of. The game is purely based on exploration and any hindrance that you encounter can be overcome simply by looking around more. But that's not the point of this title. The point here is to tell an endearing and emotional tale about a troubled family that often leads you down strange and unexpected paths. The game does an excellent job of building a creepy atmosphere but then ultimately delivers in a way that is totally unexpected but somehow still satisfying.

    I really did enjoy this experience but I wouldn't recommend it to every gamer. This game isn't so much a game as it is an experience. With the short length and $19.99 launch price tag, it's a little bit difficult to defend the value of this game if you don't end up enjoying the story. That's the tricky part here, it's a very polarizing experience. Some people will love it and some people will be left wanting more. If you are more interested in gameplay than storytelling then this title probably isn't for you.
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  59. Jan 1, 2014
    10
    this game touched me so much, that i actually just made my account on metacritic to defend it against many of these negative reviews. first, as others have said, it is true that this game is not for everyone. if you are the type of person that *only* enjoys fast paced fps with far more invested in explosions & bullets than in story-line, then you definitely should not bother with thisthis game touched me so much, that i actually just made my account on metacritic to defend it against many of these negative reviews. first, as others have said, it is true that this game is not for everyone. if you are the type of person that *only* enjoys fast paced fps with far more invested in explosions & bullets than in story-line, then you definitely should not bother with this game.
    gone home is a truly original video game (although it could also be described as an immersive story/movie experience) that pays homage to many mid-late 90s dramas. definitely a must play for anyone who grew up in that time period, as the creators paid close attention to bring you back in to 90s culture & teenage angst,
    the game is laid out in such a way that you are constantly asking yourself "is this a dramatic story? or is it horror? will a ghost jump out and scare me to death?" and each time you think you have the game pinned, you realize you were wrong...and don't truly figure it out until the very end. i cant stress enough that where other reviewers have stated this game to be boring, is actually very engaging, and each clue you find draws you in more & more.
    on the topic of more, there needs to be more games made like "gone home". don't get me wrong, there will always be a place for fps, sports and racing games, but there really needs to be more games like gone home, where there is a truly beautiful story that draws you in & makes you more emotionally invested. so please, do yourself a favor and check this game out, if nothing else, you'll finish the game feeling refreshed for playing a unique game set at a truly different pace.
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  60. Sep 15, 2014
    10
    This is a master piece of storytelling. something like I've not experienced before.
    The people who have given this a low score do so for a few valid reasons, one of which is that technically I would not call this a 'game'. At its core it is simply a well told story which you as the 'player' unravel as you explore the house and try to uncover the mystery as to where your family has gone
    This is a master piece of storytelling. something like I've not experienced before.
    The people who have given this a low score do so for a few valid reasons, one of which is that technically I would not call this a 'game'. At its core it is simply a well told story which you as the 'player' unravel as you explore the house and try to uncover the mystery as to where your family has gone to.
    The main plot about your sister 'Sam' whilst at time it may feel cliched, is very accurate to life growing u up in the 90's, an example of which are the hand written notes passed between her and her school friend Lonnie scattered about the house, with silly drawings on them etc. These and other factors make the experience given by Sam to be memorable, believable, compelling and emotional.
    There are several other sub-plots focusing at the core of each on a family member, your parents and your great Uncle all have their own stories to tell.

    If you want action and adventure and car chases and guns, stay VERY far away from this as you will likely hate it. (see the negative comments/bad reviews of the game)

    For me, 'Gone Home' did something I've not experienced in a long time from games, and that is the feeling of being truly immersed into the game, into the characters, and their story. I lost track of time, and found myself rummaging through cupboards and boxes looking to try and find out what had happened, and at several moments during the unfolding of the stories thinking to myself as the protagonist 'okay but where the hell is everyone?!?!" out of genuine concern. and that is an experience i have not gotten from a game in many years!
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  61. Dec 15, 2014
    9
    Fundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the familyFundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the family member’s deep secrets and hidden relationships. Arriving back from Katie’s trip around Europe and exploring the house that your family moved into while you were away it slowly becomes clear that some major developments have occurred.
    This game, or as I like to think of it interactive book, was developed by four people, most of whom met through their work on Bioshock. They left to start Fullbright and Gone Home is their first game. Steve Gaynor the seeming leader of the company has been praised for his story telling through adventure-based, detailed worlds in his previous endeavour Minerva’s Den, dlc for Bioshock 2. This experience is worthy of equal praise. The point of Gone Home is to provide a meaningful story about growing up and conflict through an engaging format, but it does double duty to remind the ever growing list of fps’s that first-person doesn’t have to be so rough.
    The graphics in this game are another major talking point. Today, for a game to be considered modern it generally has to have state of the art graphics and high-level engines, neither of which Gone Home has. (You can’t even jump!) For me this actually added to the experience because it led the player to look past the visuals, some of which were stunning anyway, and focus on the story. It also let the developers put in some quirky references. It’s partially because of the graphics limitation that the story came about (one more argument for indie games) because of the low poly graphics rendering and animating humans would have been clunky and looked stupid, so poof! empty house and interesting story line.
    The final area that needs to be mentioned is the musical score. Throughout the game it changes but always fits the mood and just sounds pleasant. The Riot Grrl sound scene that accompanies Sam in the game is both applicable and historically accurate, something that resonates with a lot of the games players.
    In all I would say I enjoyed playing this as an interactive story not a game. If that appeals to you, great, if not you might feel cheated by getting this. The game requires a lot of deep thinking and is meant to connect with the player, everyone has something.
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  62. Jan 6, 2014
    10
    I get the discussion whether this 'game' should be counted as game or not, but no matter what the outcome of that discussion is, this was the perfect story to me.
    The whole setting and vibe were very clever to get the player to want to get more answers and get them searching the house. The details of the house were absolutely stunning and well thought through. The main story and the side
    I get the discussion whether this 'game' should be counted as game or not, but no matter what the outcome of that discussion is, this was the perfect story to me.
    The whole setting and vibe were very clever to get the player to want to get more answers and get them searching the house. The details of the house were absolutely stunning and well thought through. The main story and the side stories are very well written en told (I absolutely loved the voice acting). Basically, I really loved whatever Gone Home was and I don't think it's fair that it gets rated down because of the whole 'is it a game or isn't it?'-discussion.
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  63. Feb 15, 2014
    9
    This review contains spoilers, click expand to view. I cant believe the thoughts of the negative scores of this game. You should be all ashamed of yourself to criticizes a girl being different as a child and growing up finding herself. The game is really well made even if it was like 3 hours its the experience that got to me. Expand
  64. Aug 29, 2013
    9
    This review contains spoilers, click expand to view. I'm not going to get into a discussion of "what is" or "is not" a video game. I think that is a silly conversation.

    Gone Home is a great story, that had me right from the beginning to the very end. I checked every bit of that house, no Kleenex box was left unturned. It captured how I felt when I was alone at home with a storm outside. Everything was creepy, shadows looked sinister, etc, etc.

    The story also hits really close to home (pun intended), and for that.. for that I thank the developers. I honestly didn't think I would play a game that told a queer story, and told it so simply, and so well.
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  65. Jan 18, 2014
    10
    Gone Home is an absolute masterpiece. Mix excellent atmosphere with an engrossing story and intuitive gameplay, and that is Gone Home. You play as Kaitlin, a girl who just arrived home from traveling abroad. Instead of coming home to see her sister and parents, she finds the house inexplicably empty. You proceed to spend the next two hours or so digging around the house to figure outGone Home is an absolute masterpiece. Mix excellent atmosphere with an engrossing story and intuitive gameplay, and that is Gone Home. You play as Kaitlin, a girl who just arrived home from traveling abroad. Instead of coming home to see her sister and parents, she finds the house inexplicably empty. You proceed to spend the next two hours or so digging around the house to figure out what's going on. Along the way you get to hear audio diaries by your sister, Sam. These are the main structure of the story in Gone Home and by far my favorite element. The voice acting is superb, the music is beautiful and Sam's story had me in tears by the end of the game.

    The gameplay in Gone Home is very simple. There is no combat. There are no interactions with other people, and hell, you can't even jump in this game. However, this makes for a very compelling game. There are many people who say the gameplay is too basic for Gone Home to be a game, and that this story is better suited for a short film. I don't think those people could be any more wrong. Playing the game and exploring on your own makes it so that you see what you want to see, and you learn what you want to learn about the story. You feel as if you are finding out what happens as opposed to someone telling you what happens.

    All in all, Gone Home was a fantastic example of an indie game. I've never spent $20 in a better way than buying this game. If you love good, simple stories and want to be enveloped in a game for two hours or so, I highly recommend that you buy this game.
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  66. Jan 15, 2014
    10
    Gone Home is more then just a video game, it is more then a story, it is a revolutionary experience that has transformed the video game world. For each person, Gone Home is different. Taking the role of Kaitlyn Greenbriar, you arrive at your house in 1995 after being abroad for one year. Expecting a warm welcome by your family, you arrive to a deserted house, filled with mystery andGone Home is more then just a video game, it is more then a story, it is a revolutionary experience that has transformed the video game world. For each person, Gone Home is different. Taking the role of Kaitlyn Greenbriar, you arrive at your house in 1995 after being abroad for one year. Expecting a warm welcome by your family, you arrive to a deserted house, filled with mystery and secrets that contain the answers for the unknown. Unaware of what has occurred over the last year, Gone Home is a game that is filled with exploration mystery and discovery. You roam the house in search of answers, looking at artifact after artifact, piecing up the puzzle that is your own family.

    Gone Home is a game that dominates in every category. It follows a great and incorporative story and the graphics, sound and gameplay all excel the overall game. Personally, I believe that the sound in the game immensely enhances the gameplay. The sound creates the tone and mood of the game. It generates a gloomy, nightmarish, tense and desolate sense to the game, which greatly adds to the plot. Furthermore, the use of the Riot Grrrl music scene also enhances the gameplay. The Riot Grrrl scene is parallel to Samantha Greenbriar. Samantha is a troubled girl who struggles with the decisions of teenage life. The Riot Grrrl movement is her escape, her answer to all of her problems: sexuality, woman’s rights, abuse, etc. Although the Game is rather a free roam, it follows the plot of Samantha’s journal entries, scattered around the house.

    The gameplay is rather fluid and keeps you on the edge of your seat. It keeps you constantly engaged, in search of artifacts and clues. The game allows you to do whatever you desire. It is free for your exploration. The reason why I believe this game is so unique is because it simulates literature. There are many games on the market that keep you active through action and adventure, but this game keeps you active through mystery. Throughout the entirety of this game, you discover secrets about the Greenbriar family. What you do not notice however, is that you actually never encounter any family members at all. It is a piece of literature that takes the viewer and allows him to unravel the story.

    I give this game a 10. It kept me intrigued, it made me think, it made me laugh, it accomplished everything that I expect to take away from a game, and it did it to a outstanding level. I recommend this game whole heartily, as it is a revolutionary game.
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  67. Feb 17, 2014
    10
    You need to be willing to step away from the thinking that good games require violence (e.g. guns, zombies) or a supernatural plot to be compelling. I would recommend that players be at least in their teens because of the subject matter. (I cringed when my eight-year-old nephew uncovered some of the narrator's very personal letters.)

    Good story-telling is my #1 requirement for me to
    You need to be willing to step away from the thinking that good games require violence (e.g. guns, zombies) or a supernatural plot to be compelling. I would recommend that players be at least in their teens because of the subject matter. (I cringed when my eight-year-old nephew uncovered some of the narrator's very personal letters.)

    Good story-telling is my #1 requirement for me to stay engaged with a game. Gone Home accomplishes that. It's game in that you have to work out the plot-as-a-puzzle via an exploration vehicle, and the area of exploration is her parents' house. You see, Kaitlin has just returned from an overseas trip, and her family is mysteriously missing...
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  68. Nov 3, 2014
    10
    this game is just perfect i cant understand this flame about this awesome game this story is really heartbreaking i think this is the best video game in the past 10 years everyone who gives this game less then 8 points is a dumb **** and should die by aids
  69. Jun 27, 2014
    10
    I really loved this game. It was a unique and personal experience and also a kind of sentimental / retro feeling to it for me because it is set in the 90s and remembered me of my childhood a lot. Play it while you are alone at home! It was intriguing and tense for me.

    I found this truly to be a masterpiece. If you are interested in life and intellect, you will love it. If not, go and
    I really loved this game. It was a unique and personal experience and also a kind of sentimental / retro feeling to it for me because it is set in the 90s and remembered me of my childhood a lot. Play it while you are alone at home! It was intriguing and tense for me.

    I found this truly to be a masterpiece.

    If you are interested in life and intellect, you will love it. If not, go and masturbate to your favourite Call of Duty game.
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  70. Sep 8, 2013
    10
    Not sure why there are so many negative user reviews on this game. But I found this game to be absolutely brilliant. I really enjoyed the atmosphere, discovering clues and piecing together what happened to everyone. I highly recommend this game to anyone looking for something a little different and unique.
  71. Feb 3, 2014
    9
    Terrific experience and quite memorable. Holds your attention by keeping what happens next uncertain and since you care about the characters this holds the tension, espacially towards the end. Probably is a new genre, not quite a game and yet is a game, an interactive story where you do not determine the outcome... we need a new category. The great voice acting and emotional honestyTerrific experience and quite memorable. Holds your attention by keeping what happens next uncertain and since you care about the characters this holds the tension, espacially towards the end. Probably is a new genre, not quite a game and yet is a game, an interactive story where you do not determine the outcome... we need a new category. The great voice acting and emotional honesty bump up the score for me. Expand
  72. Dec 28, 2013
    10
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.

    As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.

    If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.
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  73. Dec 27, 2013
    10
    A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll beA lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help. Expand
  74. Jan 1, 2014
    9
    This is one of those few "believe the hype" games. A unique and interesting way to tell a story but... As the mixed reviews on here show, if you're not willing to immerse yourself in a gentle story of discovery then this isn't for you. I found it touching, satisfying and bold. A turning point for what games can be.
  75. Sep 11, 2014
    9
    I had no idea what to expect from the game, other than that I knew it was a "figure out what happened using evidence" type game. At first, I was confused and didn't really see the point, but as small portions of the story popped up, my interested spiked. I wanted to find out more and what exactly was going on. I noticed things and began to understand. I had "Ahhhh yes, now I get it"I had no idea what to expect from the game, other than that I knew it was a "figure out what happened using evidence" type game. At first, I was confused and didn't really see the point, but as small portions of the story popped up, my interested spiked. I wanted to find out more and what exactly was going on. I noticed things and began to understand. I had "Ahhhh yes, now I get it" moments, and the story grew. I kept playing, kept going; just to find out more. Played it from start to finish all at once.

    Top Notch!
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  76. Nov 23, 2013
    9
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a
    It's reasonable to say this is not a game. It's a short story in game form. I loved it. The environment set the mood well, the music was right up my alley, and the story was emotionally involving.

    Those giving this low scores seem to just be unable to tolerate a short story presented in the shape of a game. Ok, fine. So if you feel like anything that involves walking around in a first-person perspective while manipulating your environment *must* have danger or shooting or at least some put-tab-A-in-slot-B puzzles, then Gone Home is not for you. If you require that your short stories be presented in linearly ordered paragraphs of printed text on paper, then Gone Home is not for you.

    If, on the other hand, you think it might be kind of cool to experience a short story presented as a first-person adventure game, then Gone Home is for you. (I'll call it a game now, because we have no other word for exactly what it is.) You'll do some reading and some listening, and put together what happened over the past year. It took me 3-4 hours to finish the game. (I can only imagine that the people who got through it in an hour were just blowing through it as fast as they could, trying to "beat" the game. Hell, they were probably hoping for a boss fight.)

    I don't regret spending money on this at all.
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  77. Dec 27, 2013
    8
    A remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, GoneA remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, Gone Home is able to drop you into a strange environment and unravel the story out of it like a tangled ball of yarn.

    It's certainly not a game for everyone. It's very quiet, and the narrative is very discreet. But beyond the people enthusing about it being a 90s time-capsule, or whining that it's not "scary," you have a stark, gorgeous, and solemn game that offers a touching, conflicted coming-of-age story that is worth appreciating for its subtlety and honesty in a way that few other games are able to capture.
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  78. Sep 17, 2013
    9
    I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.

    Many people argue this is not a game, or say something like "just read a novel or watch a
    I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.

    Many people argue this is not a game, or say something like "just read a novel or watch a movie", I disagree, the experience of finding out the story behind each object is very different from a novels or films, because as a game it makes you feel like you are really there, in that big house trying to find out what happened (which is a bit of creepy at times, another good point of this game.) as a video game developer can convey many things that other medium can't express, like the little touch to the 90's style in the game, it resonates with a lot of people, but it doesn't feel the same if you see in a movie, it's a totally different experience.

    This game alone proves that video game CAN and IS an art form, it can tell a good narrative story, but also offers the feeling of involvement as a video game, it's the perfect combination in my opinion.
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  79. Sep 28, 2013
    8
    It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the priceIt's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though. Expand
  80. Jan 29, 2014
    8
    This review contains spoilers, click expand to view. What an amazing game! This game has me at 50/50. On one hand, I was relieved that it wasn't a typical scare-in-your-face kind of game with cheap scare tactics or ghosts or anything. The game keeps you guessing whether it's a horror or not, but as you play more and more you get the feeling it doesn't take itself seriously and isn't forcing you to fear anything, it's simply what it is. An empty house with many nooks and crannies to explore at your own pace. There is no amount of time you have to do anything, the game even gives you an option to start with all lights on, or all doors unlocked so you can just wander around and explore at your own leisure. However I would highly recommend your first playthrough with the default settings to feel the game as the designers intended. I was a little disappointed that the end came so quickly without any aftermath/alternate scenes/endings. I was hoping for at least a stats sheet at the end showing amount of time played, room most visited, combinations not yet found etc but understandable seeing as it is an indie game :) Really refreshing game however if you just in the mood to spend a couple of hours discovering the unknown at your own pace without the stress of other horrors like Amnesia etc. Expand
  81. Nov 12, 2013
    9
    Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels,Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels, you're scared, curious, and thus starting the game experience itself.

    It flows greatly despite it's 2 hour gameplay, and although it's not very wide or abroad, or uniquely fun to play, it is made so artistically that really stands out a potential that many companies fail to see in games, it is wonderfully made in it's own way and should be recognized as a step forward for game creators to look up to,not by making a story a must have in every game, but to show how well you can tell a story or involve a player.
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  82. Jan 28, 2014
    8
    There are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell aThere are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell a story.
    Never thought I would play this game, as I thought it was a horror game. But the praise started coming and I said to myself "This must be a very good horror game, in fact, one of the best of this generation" and I had to play it as I am totally hooked when reviewers said "The Story is absolutely amazing".
    So I went into Gone Home, half-scared, half-having-high-expectations. The result was surprising. This is not a horror game, in fact, it is barely a video game. You arrive at your house and find it alone, with your family missing. You start collecting cards, audio logs and diaries to get to know what happened.
    You probably expect everything to be video game clichés: Someone died probably, and everything gone to hell, and you will find a body, blah blah blah. But Gone Home's story isn't a Video Game Story. It's a human story, something completely normal, familiar and devastating. The Love for a family or for our lover. Once you discover the secret behind the disappearance of your family, you will not be astonishingly shocked Bioshock-style, but begin to think how what happened was what had to happened. Don't want to get into spoilers, but let's say there is barely a "twist" here. It's just a family story, from beginning to end.
    The 2 hour campaign finishes, and the game is immediately a decoration. A book. You can read it again, although it will never be as good as the first time. Gone Home is meant to be played once, stress-free and with little knowledge as possible. It is one of the most interesting games of this generation.
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  83. Oct 20, 2013
    8
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste it. remember your home alone theres no one there but you... or is there??? dun dun duhh!

    You have to explore and find things to get more of the story, the setting reminded me of being a kid snes cartridges ect..

    Give it a shot its different.
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  84. Dec 27, 2013
    10
    This game deserves a much higher score! Its has a simple gameplay, but man the atmosphere and story is fantastic! Buy this game if you love at good story!
  85. Dec 3, 2013
    10
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I dropped the groceries on the counter and went to see if it was done.

    After everything booted OK, I planned on finishing up bringing things in, but after the first couple of seconds I was drawn in. Three intense hours later, I looked over and my girlfriend was crying, who I had no idea had been watching the entire time, the front door was still open and my ice cream on the counter was all melty.

    This game is one of the most powerful experiences I have ever had, not in a video game, but in any medium.

    Some people say this isn't a game, but who gives a it's 1994.
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  86. Dec 17, 2013
    10
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in the middle of the night and then I was just so creeped out by the atmosphere and the strange noises that the house was making I just decided to leave it for the next day when the sun was up. That’s how perfectly this game grasps that feeling about being scared of your own house at night when your own imagination begins to playing tricks on you. I would even say it rivals most horror games out there, despite not being one. Subtlety is something many videogames lack today and the gentle attention to detail in this game refreshing. Every objects has it's purpose. Whether it's a large plot point, or a small nail polish bottle with a witty label, they all come together to make this large, almost mansion like building, into a home.

    About how Sam reminded me of myself, so much so that at the end of the game I was crying. Crying because I was happy that Sam got to do what I was so afraid of doing, and because she was so lucky to even find someone she could be with, and that someone actually made a videogame about my demographic, and not your typical straight white male protagonist with little to no personality. Yes I am a queer woman who grew up in the 90’s, who’s a big X-files fan (Finally Gillian Anderson!), grew up with Lisa Frank products, and day dreamed about being a pirate. And yes there are other games with female protagonists, but not a single one of them I could relate to like this. They’re all incredible woman with amazing powers, but how many of them are just… normal? This is a story about two normal girls doing normal freaking things that isn’t a Barbie adventure game, and it’s revolutionary for that alone and that is beautiful, but also a horrible reflection of what is seriously lacking in this industry, and that made me cry.

    After playing games for as long as I can remember I finally found one that I truly relate to.

    But you don’t have to be a girl or a lesbian to enjoy this (as some close minded people would like to proclaim). This is a game that exposes a family. We’re finding their porn stashes, dirty diary entries, letters of hopeful marital affairs, discovering the wonder and consumption of first love and exposing a dark family secret. This is an awesome point and click adventure and anyone who calls this game a clickateverythingfestwalkinglesbiansimulator has never had the pleasure of truly enjoying the genre. If they can’t enjoy this game I don’t think they could ever have the patience for classics like The Longest Journey and the Monkey Island series. This is a game that creates an amazing living environment. This is a game that creates dynamic unique characters. This a game where the narrative didn’t settle for the mediocre. This is a game that tackled real discriminatory issues. This is a game that dared to be different, and it deserves every bit of praise it’s getting.

    And we need more games like this. More games that represent other cultures, races, genders, and people so everyone can have this wonder feeling of inclusion and immersion that’s just… awesome.

    I WANT TO BELIEVE that we can get more games like this.
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  87. Nov 11, 2013
    8
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then meeting her true love. Kinda meh sounding on paper. But what really brings Gone Home to life is the way the story is told. As you wander your home, you find different things that cue a short audio clip where Sam tells you about her endeavors in a new town and a new school. The way she talks to you as her sister makes the game very intimate. Not to mention some stellar voice acting. Unfortunately the ending was a bit of a let down and was very predictable.
    As for the gameplay, the only complaints I have were the unbelievably slow walking speed got very tedious very quickly and the fact that there were a lot of drawers in the house with nothing important in them. I felt like I was promised a game jam packed with stuff to play with, while the only interactable objects seemed to be cassette tapes and papers to read (unless you count throwing dishes across the room).
    The graphics were not great but not unbearable. About what I expected from an indie game.
    All in all. Gone Home was pretty good. Maybe worth the $20 price tag, but i would probably wait for a sale.
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  88. Aug 28, 2013
    10
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience,
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience, which is damn expensive, I could see a 2 hour long summer blockbuster in IMAX for that. I think the price is kind of justified based on the sheer amount of detail in this game (I mean you can read the ingredients on the back of a carton of milk for heavens sake), but it's still pricey.

    This game is a must play if you want a fantastic and engrossing story and interesting world to explore. But I'd wait till it's on sale due to the high price to length ratio.
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  89. Dec 25, 2013
    8
    I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game,I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game, allowing the player to put the story together. Which brings us to a heartbreaking conclusion, in a game that tells a better story in just two hours than most games in 20. Expand
  90. Jan 5, 2014
    10
    Gone home is a game with simple mechanics, but an incredibly deep and engaging story. Gone Home does a masterful job of detailing it's characters. Through notes and well placed objects, each character's personality and story absolutely come to life through the course of the game. The house is almost a supporting character in itself whose rooms are very delicately crafted and add veryGone home is a game with simple mechanics, but an incredibly deep and engaging story. Gone Home does a masterful job of detailing it's characters. Through notes and well placed objects, each character's personality and story absolutely come to life through the course of the game. The house is almost a supporting character in itself whose rooms are very delicately crafted and add very observable details to the main characters of our story, and might even hold some secrets of it's own. A strong mysterious mood is crafted through the storm outside and the very warm soundtrack underneath. The lone voice actor is magnificent and delivers a very believable performance.

    Don't let the spooky atmosphere or light game mechanics deter you though, what lies deep within Gone Home are many story threads weaved into a beautifully delivered drama, you just have to do some digging and observing.
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  91. Aug 29, 2013
    8
    This review contains spoilers, click expand to view. Gone Home is a game which will divide opinion on if it is actually a game, however there is no denying that it is an excellent experience which should be embraced.

    Do I consider it a game? Yes, I do. It just not a game we're used to, it has a huge emphasis on atmosphere and story and emotions.

    The game is set in the 90's, Ands as the player you're lead around a beautiful yet creepy large American house looking for clues to where your family are after returning to a new home from traveling around Europe for 2 years, during your journey around your new house you pick audio logs from your sister who "guides" to various places.

    You get a real sense of what the family is like and feelings towards your sister truly develop as she tells you about her life as you've been away.

    I really enjoyed my 3 hours and have recommend this game to my friends, even ones who don
    't play games have enjoyed it.

    Well worth the money.
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  92. Aug 26, 2013
    10
    At the center of this game is a beautiful coming of age story, a story about young love. The emotional resonance this game left me was astonishingly profound. By the end, I was in tears. There are many other side stories in this game, but the main story is what left the largest emotional impact. Its games like The Last of Us and Gone Home that really show how the video game medium isAt the center of this game is a beautiful coming of age story, a story about young love. The emotional resonance this game left me was astonishingly profound. By the end, I was in tears. There are many other side stories in this game, but the main story is what left the largest emotional impact. Its games like The Last of Us and Gone Home that really show how the video game medium is maturing. They prove that you don't have to rely on exhausted game mechanics like 'point and shoot' to produce a satisfactory game experience. Instead, tell a compelling story. In a way, stories can be more impact in video games do to the interactivity of the medium. You as the player feel a part of the story. In Gone Home, I felt as if I was piecing the story together myself. Things I uncovered in the beginning finally made sense at the end, and that made the ending all the more moving. If you are looking for a first person shooter this is not your game. If, however, you want something with more substance, I could not recommend this game highly enough. Expand
  93. Aug 27, 2013
    10
    There are 4 things that make a game, the graphics, the story, the gameplay and how they all come together. In the case of Gone Home, the graphics are modern, the gameplay is fitting for the story they are trying to tell and the story is exemplary. For those who are tired of the same cheesy played out story line that most games spit out from time to time and are looking for something a bitThere are 4 things that make a game, the graphics, the story, the gameplay and how they all come together. In the case of Gone Home, the graphics are modern, the gameplay is fitting for the story they are trying to tell and the story is exemplary. For those who are tired of the same cheesy played out story line that most games spit out from time to time and are looking for something a bit more heart warming and fresh that doesn't involve killing zombies, ghouls or human npcs, this is the game for you.

    As one user said who rated this low a combatless detective mystery solving the mysterious disappearance of your family. But what it essentially boils down to is an hour and a half or two of reading notes."

    The irony of this statement is, how many detectives do you know go around killing, gunning and running? Most in fact do.... read notes and clues... And this game offers that, better than any mystery/detective game I've played (that wasn't point and click) and via First Person.
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  94. Aug 30, 2013
    10
    This is a fantastic game, I bought it so that developers, and even more specifically this developer, make more games like it. It is entirely up to you how much you get out of it. If you rush through and just get to the end you are missing the point. You need to scour every room, read every document. Everything feels so authentic towards life in the 90s, from the magazines to the videoThis is a fantastic game, I bought it so that developers, and even more specifically this developer, make more games like it. It is entirely up to you how much you get out of it. If you rush through and just get to the end you are missing the point. You need to scour every room, read every document. Everything feels so authentic towards life in the 90s, from the magazines to the video game references to the magic eye posters. It all adds up to an amazing experience that is paced beautifully and is the perfect length. Expand
  95. Dec 29, 2013
    9
    While not for everybody, Gone Home is a perfect example of how exploratory storytelling can work so well. No you're not shooting things, nothing is blowing up, there's also no other characters to interact with, but Gone Home does a great job of telling you the story, regardless.
  96. Sep 10, 2013
    8
    Personally, I found it to be solid game with great story telling, but I'd hold off for Steam Sale where it should be 5 bucks or so to warrant a purchase.
  97. Sep 11, 2013
    10
    If you play games for an atmosphere, a setting, immersion, or most importantly a narrative, this will utterly blow you away. The amount of bad reviews is quite upsetting. The reason a lot of people are upset, and claim that the devs should have made a film not a game, is because this 'game' fits neither the former or latter demarcation. It stands on its own.
  98. Sep 29, 2013
    8
    Very enjoyable and keeps you on edge; despite not actually being a horror game. This game is more about atmosphere than anything else. But there's still great exploration and game play. One worth playing if you're into odd games.
  99. Dec 9, 2013
    9
    This games is an example of how games truly can be art. I wouldn't go as far as to call it a masterpiece but the game creates a unique experience that transcends that of other games in the industry. There is no combat, there is no fighting, its just pure exploration as you try to uncover why Katie's family is not home to greet her, and why her sister Sam is not around either. The entireThis games is an example of how games truly can be art. I wouldn't go as far as to call it a masterpiece but the game creates a unique experience that transcends that of other games in the industry. There is no combat, there is no fighting, its just pure exploration as you try to uncover why Katie's family is not home to greet her, and why her sister Sam is not around either. The entire house begs to be explored. You pick up anything from a cup to one of the many letters and notes scattered around the house, each one adding on to the emotional and touching story. The story is also narrated though Katie's sister Sam using narrated Journal entries- as the player continues to find more notes and letters that tell Sam's story. The Journals outline Sam's relationship with a girl named Lonnie, and how close the two of them become. It's a touching relationship that continues to grow throughout the game. The house has a lot to say to you should you take the time to pay attention to every detail. It not only outlines the relationship between Sam and Lonnie but it also gives insight into Katie's Parents and what they are like along with their own story ark (particularly about the Father). There is also a very creepy and unsettling atmosphere that is generated around roaming around a big empty mansion in the middle of the night with a massive storm outside. I found myself looking up and towards the doorway while examining something whenever I heard a loud creaking in the floorboards. There is no danger but that doesn't make the game feel any less unsettling.

    This game is not trying to be a game in the traditional sense. Its trying to be more than that. Its trying to tell a story and provide a unique and immersive experience that goes beyond complex gameplay mechanics. If you look at the game in this way and understand what this game is truly trying to be, then it can be a beautiful experience for you. That being said the game really isn't for everyone. If you want more out of the gameplay beyond simple exploration you may find yourself disappointed and among the masses of people who want to bash on a game that they don't appreciated for what it is trying to be.
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  100. Apr 1, 2015
    10
    The most powerful game I have ever had the privilege of playing. It changed me, truly. Some people complain about the price, but I can tell you with no uncertainty, if this were a book or a movie I'd pay whatever I had to to get it.
Metascore
86

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.