Generally favorable reviews - based on 55 Critics What's this?

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Mixed or average reviews- based on 1479 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Aug 30, 2013
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Aug 15, 2013
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
  3. Aug 15, 2013
    Gone Home is not only an important game in its own right, but is absolutely vital to the advancement of how we approach narrative in games, as well as the subjects we tackle.
  4. Aug 15, 2013
    Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
  5. Aug 17, 2013
    By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
  6. Nov 4, 2013
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
  7. Aug 15, 2013
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 55 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
  2. Jan 3, 2014
    So, I'm 26 and with the exception of the odd iPhone one, I haven't played a video game in about 10 years.
    I'm not a big book reader either
    and so the storyteller in my life is usually a TV screen, and so is why 'Gone Home' intrigued me, it was hailed as a story 'experience'. Not one I needed razor sharp reaction speeds to finish, but one with simple controls, simple graphics, and an incredible story.

    It took me about two hours to complete, I think, I lost track of time to be honest thats just how captivating it was. Much like an brilliant movie or tv show I just want all my friends to finish it, not just so they can experience it's brilliance, but just so I have someone to talk about it with!

    Next time you have a few hours free, instead of staring at a LED screen watching garbage stories, interact with one instead with 'Gone Home'. It's turned a total non-gamer into one craving more just like it.
  3. Mar 12, 2014
    It may have taken me a long time to get around to finishing Gone Home but damn am I glad I did. I cannot recommend this game enough (If you can call it a game). The story is immerse and very powerful, the sense of everything clicking into place and revealing the truth as you explore the expansive house is the driving force. While the story may become predictable towards the end it's still gripping and beautiful, the voice acting is haunting yet warm at the same time and the ambient sounds of the storm outside caught me off guard more than once, the beautiful story works well in contrast to the creepy and empty feel of the environment. Gone home is proof that a different idea will work in the gaming world and is a strong shout from the indie scene. While there may be limited replay value I would strongly suggest you should play through it at least once. Expand
  4. Aug 22, 2013
    Very short lived, simple, yet compelling gaming experience. Ultimately I enjoyed it, however, felt a bit empty. Some good ideas that weren't explored fully the way the game tells you the story (by letting you find scraps of paper with notes on them) gets old pretty quickly. I was expecting a more intricate storyline. It was almost like a tech demo and the actual "game" was an afterthought. Expand
  5. Jan 26, 2014
    Ok graphics. Almost spooky. interesting. Open another drawer. Storyline shock. Offended. Bored. Still Bored. Offended Again. To Plot, or not to Plot..., Wait, that's the end? No, really that's it? Check for passing time... 2.5 hrs. Should have went bowling. Expand
  6. Aug 28, 2013
    This review contains spoilers, click expand to view. Gone Home is a game, if that's what you can even call it, about exploring a house and uncovering a mystery. You would think that this would be exciting and riveting if the mystery solving didn't focus on walking around a poorly designed house reading notes because, well, that's all there is to Gone Home. It's simply a hour of you walking around a house, rummaging through cabinets and drawers, discovering poorly hidden secret passages that, if found prematurely, can make the game as short as 45 seconds.

    It tries hard to tell a interesting story which it does succeed in one point, the voice acting, which is the best part of the entire "game". The other point is the completely forced story involving a closet lesbian finding out her true self. The game tries to be subtle, but it manages that as well as someone trying to hide a blood stain on a dress with ketchup.

    The game simply does not hold up to the raving reviews it is receiving by critics across the board. It doesn't captivate you emotionally, it isn't entertaining, and it sure as hell is not worth $20 dollars.

    Yes, a game that can be completed in less than 45 seconds, that consists of nothing more than walking and turning on lights, is worth $20 dollars.

  7. Sep 11, 2014
    That's it??? Really??? This is what all the hype was about? This "game" was a complete waste of my time and money. The graphics were underwhelming, the soundtrack (if you want to call it that) made me want to stick sharp objects in my ears, the characters were sad and pathetic, and the story was boring and predictable. On top of that, it's a very short game. DO NOT WASTE MONEY ON THIS! Expand

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