- Publisher: Rockstar Games
- Release Date: May 12, 2003
- Also On: PlayStation 2
- Critic Score
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100Open-ended and uproariously funny. [Sept 2003, p.67]
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100Side-missions are just amazingly fun.
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100Its longevity is a wonderful thing, since a sequel is still some time away, and this is one game that you really don't want to stop playing. Even after you've gotten tired of the carnage, it's fun to load it up and just cruise around Vice City listening to the radio.
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100Best of all, the numerous bugs and glitches that brought the PS2 version down a notch have been cleaned up and eliminated, for the most part. Enemies no longer shoot you through solid walls, you no longer randomly lose health while running, and cars remain in your garage until you take them out.
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Vice City doesn't improve much on the few shortcomings of its predecessor. Fortunately, it doesn't have to. [Aug 2003, p.74]
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100More interiors in Vice City would be welcome, but the city is huge with plenty of unique terrain. It's a little disappointing that jetliners and more planes aren't available, but the thrill of flying the Hunter and going on multiple Vigilante missions makes up for it.
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100A sure-fire classic. It has great graphics, great music, fanatical voice talent, an intelligent plot, dynamic gameplay and a universe of models that will be hard to match.
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100Nearly impossible to put down. [Aug 2003, p.37]
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96A definite contender for the best game of the year.
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An even better storyline and a city with a lot more character.
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96Offers a huge amount of gameplay, with something for everyone. Be prepared to lose dozens of hours to this game without even noticing.
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95Vice City is one of those rare games that effortlessly combines atmosphere, engaging gameplay, and great graphics and sound to make a truly unique gaming experience.
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95Best of all, Vice City isn’t quite what we expect from a PC game today. It doesn’t fit neatly into any genre, so a freshness factor makes gunning down cops and knocking over banks seem even more innovative and new.
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What few flaws I can find with the game design are more nuisances than actual bugs and easily overlooked in the grand scheme of things.
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94Everything here is bigger, better, brighter, faster, longer, sicker, cooler than the series has ever been before (and almost any other game you care to mention).
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94The PC version of Vice City is just as much fun as the original, with great frame rates, better graphics, more control options, and all the content that made the PS2 version an instant classic.
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93Still, the new additions and control tweaks for the PC are slowly but surely tearing me away from the television.
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93The game is brilliant and will keep you occupied for the rest of you gaming days. It's fun, addictive, original, and it merges genres very effectively.
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93If by some chance you've put off playing Vice City up till now, don't wait any longer.
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93One of the most mesmerising and consistently entertaining games on any platform, ever. [PC Gamer UK]
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Very near the perfect game. It’s engrossing, has a speedy learning curve, and is packed with action. You can play for just an hour, or be sucked in for hours on end.
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93Many of today's action games compel gamers to race through them as quickly as possible, rarely stopping to enjoy the scenery, but Vice City is the total opposite. It's a game you want to soak in; a game you want to take in slowly and enjoy every moment.
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Despite the fact that Vice City is ported from the PS2, the new features make the PC version a must buy, even for those who own the PS2 version.
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92An extremely immersive and detailed game that builds on the celebrated strengths of its predecessor. [August 2003, p.58]
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92The setting of Vice City is a colourful one and thankfully the games graphics are superb.
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90My only problem is when driving fast, after a few seconds the graphics seems to disappear and you’re driving by blotchy scenery, which half of that is gone.
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90It transcends the very genre it once created.
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It's the type of game experience everyone asks for but rarely receives. [Aug 2003, p.82]
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There isn't a more painful torture than to try a mission for 30 times without any luck. There were moments when I felt that if I hadn't spend a fortune on my computer I would have thrown it outside and I'm really seeing the world from above, from the 8th floor. On the other hand I think I'd go nuts without games like GTA.
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PC gamers will be treated to better graphics and more of those great 80s songs which are available on the MP-3 radio station.