Gratuitous Space Battles Image
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Mixed or average reviews - based on 11 Critics What's this?

User Score

Mixed or average reviews- based on 53 Ratings

  • Summary: GSB is the next game from UK developer Positech Games. It's a strategy / management / simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games : The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).
    gsb screenshot gsb screenshot gsb screenshot. Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need. [Positech Games]
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Score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Gratuitous Space Battles isn't for everyone, as its brand of strategy is entirely weighted towards the setup phase - and the execution is almost completely hands-off. Still, the prospect of building your own ships and using your own unique combinations of general strategies and offensive and defensive loadouts is very compelling for anyone who is a sci-fi space battle enthusiast.
  2. 74
    Gratuitous Space Battles is an interesting mix of puzzles and strategy. Action fans won’t find this interesting, but those tactical puzzling fans who love a steep learning curve will definitely enjoy this game. It’s quite expensive for an indie game, but luckily, there’s an extensive demo for those who want to make sure they buy the right thing.
  3. Imperfect spaceship engineering and asynchronous online dueling combine to deliver a flawed star. [Dec 2009, p.94]
  4. Dec 23, 2010
    70
    I do like Gratuitous Space Battles. I think it's a great concept, beautifully presented. I just wish it would let me like it more.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 11 out of 21
  2. Negative: 5 out of 21
  1. JasonH
    10
    A graphically stimulating game that relies on my imagination without treating me with as much respect as one would treat a mouse attached to an electrode that had to figure out which button to push to get the cheese, and which button not to push if it does not want to be painfully shocked? You gotta be kidding me! A game that rewards you for decisions as opposed to button pushing skills is refreshing, and restores my faith in humanity, frankly. Well done sirs! Expand
  2. I love this indie game which allows me to fulfill my childhood fantasy. Players set up their fleets from designing individual ships from a huge selection of subsystems to setting up strategies, formations and orders. Then all that is left is to push 'play' and watch a magnificent space battle unfold on its own without the players' control. Expand
  3. A very interesting concept with lots of potential that misses several key points. The art is very pretty and simple so it can work even on older PCs and laptops. The concept is interesting but poorly executed. You can design your own star-ships with different weapons and attachments, but most need to be unlocked first and don't do much but perform slightly better than previous iterations. no huge weapon variety either it is mostly lasers, missiles and ion weapons. DLC races don't have much differences except cosmetic slight stat changes and a few unique weapons. During battles you can't really tell what is working and what isn't or what kind of weapons the enemy has. After battles there are charts you can look at but don't really explain much. It tells you your best and worst ships and weapons but doesn't go into much detail so it's kind of useless. Pretty much the only way to win is to just throw lots of cruisers and one or two frigates at the enemy but that doesn't get you much reward to improve your ships and still suffers massive casualties to an apparently inferior enemy fleet.. Also campaign mode is a paid DLC which seems kind of stupid to me. Collapse Expand
  4. Now I'll freely admit that I'm not massively into strategy games, but having picked this up in one of the recent indie bundles, I thought I'd give it a go. If ever there was a game that threw up barriers to introducing people to the strategy genre, this would be it. I get that strategy games are often complex, but when the tutorial involves reading screeds of text, going through numerous pages of options and ten minutes later, you finally get to see the battle take place? I'm sure the hardcore strategy nuts are frothing at the mouth reading this already, but from someone who wanted to see what all the fuss was about, I'll try and find a more accessible entry into the genre. Expand

See all 21 User Reviews