The true spiritual successor to Wizardry 7, not for filthy casuals. Greatly improved since the release 4 years ago (manual included). No other game today will let you experience such magical adventures.
In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!
You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!
In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us.
A relic of an age long forgotten by everybody except a few Japanese developers that didn't fully understand what made Wizardry great. Grimoire is a great experience unlike any other. Had it been released back in the 90s it would have a huge cult following nowadays, easily larger than, say, DW Bradley's mediocre Wizards and Warriors.
Grimoire is a hardcore game for purists. If you are not into Wizardry, you won't like it. If you cannot look past the dated graphics, you won't like it. Sound design is poor, but it has sound, which is more than I would have said for some of the games it comes after.
Pure Incline!. The best 1st person, party based RPG in at least 15 years, without a doubt.
If you loved Wizardry 6 & 7 and are looking for more, this is it. Lots of story, puzzles, stats, complex combat, huge gameworld, recruitable npcs, lock picking. Wide variety of spells, items, monsters. Some crafting/alchemy, with a lot more coming in a future patch. NPC factions and multiple solutions to most goals. There haven't been any blobbers with this level of detail in a very long time and there likely won't be for an even longer time to come. Easily worth the money for anyone who enjoys this kind of game.
When a game scores all 10s, or all 0s, you know something is up :) Fanboys gunna be fanboys, haters gunna hate. It isn't a 10, that's for sure, and it certainly isn't a 0. Its real score is hard to measure. It has many good points, some excellent points, and a whole bag of bad to outright horrific ones. How much weighting you apply to all of these is going to determine what you think of it. I am a blobber fan and have been since they first came out. Grimoire tries to bring back those 80s and 90s times, but fails, due to a kiunky broken interface, partly or totally non-functioning aspects, a total lack of balance, and a myriad of other very obvious failures. I'd love to give it a good score, but I can't. I have a lot of Grimoire steam time, but I just stopped playing. I can't takes no more of this broken mess. :(
I love Wizardry 7. I think it is one of the best designed RPG of all times. I have played and finished five times so I can compare it with Grimoire, that is almost a clone of that RPG gem, very fairly.
In a few words: Grimoire is just broken and unfinished.
Grimoire looks very similar to Wizardry in almost every aspect, the appearance, the gameplay, the GUI, the atmosphere... It really catches that old-school feeling but, it just that, appearance...
The most important part **** RPG is the design, the code that is is behind the scenes. And I'am sorry to say, that Grimoire fails. Wizardry 7 is a game very well balanced, the mechanisms work very well from the beginning of the game to the end. And that is something super hard to do, even new RPGs of AAA quality fails in that aspect, or just have an over simplified systems. There is no new RPG as deep as Wizardry 7 at all, and Grimoire even trying to copy their gameplay during 20 years and finally it is just a broken mess:
The levelling system is broken, the combat is broken, the looting is broken, the encounters is just a joke. After playing it for 80 hours the disappointment is so huge that I needed to start a new Wizardry 7 game.
Just play the old classics like Wizardry or Might and Magic, or modern RPGs well designed like Lords of Xulima, Legend of Grimrock or Underrail.
The game itself is not good, way shorter than marketed, and the audio is terrible. The UI is clumsy, the monsters are boring. After a bit, you will keep using the same attack configuration over and over again. And every time a patch comes out, your saves get corrupt. The author of the game was begging for good reviews on Steam in a News. I nicely told him to not do that because good reviews come in naturally when people think the rating is not fair. I got permanently banned for this comment. Just wow. So yeah, I'm *butthurt*, here comes the zero.
SummaryCleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder!