- Summary: Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra Studios and Massive Entertainment. [Sierra Studios]
CarcerC.6Fun, but only while it isn't being amazingly frustrating. The pathfinding AI is woefully incapable of dealing with obstacles in the form of other units, and there seems to be no pattern to which sections of near-vertical cliff infantry can or can't climb. Sometimes enemy units can be spotted and engaged from a long way off; other times my squads seemed completely unable to target the enemies who were just on a slope on front of them, making mincemeat of my units as I try to pull them back and they all get stuck on each other. That said, ruining someone's day with the artillery units is entertaining to say the least.… Expand
1Ground Control is a top-down squad-oriented real-time strategy game where you control a number of squads through a series of highly linear missions. Inbetween each mission is a briefing and during the missions there is some form of storyline with corny dialogue.
I've played through a few missions and although the game was obviously very pretty back in the day, you're constantly zoomed out so everything becomes really small and you just watch a bunch of red triangles shooting at green circles while the game constantly harasses you with "SQUAD THREE IS UNDER FRIENDLY FIRE, SQUAD TWO IS UNDER FRIENDLY FIRE, SQUAD ONE IS UNDER FRIENDLY FIRE, SQUAD THREE IS UNDER FRIENDLY FIRE" or "YOUR APC IS TAKING DAMAGE, YOUR APC IS TAKING DAMAGE"
You will literally hear these things for minutes at end. Maybe it's my strategic skills but the APC constantly moving in front of my units when told to follow them with the guard command was nothing short of annoying. Why is the very same vehicle that's meant to repair units also the vehicle that you're not allowed to lose? And what's with the friendly fire? Can't these bumbling fools figure it out among themselves that if someone is ordered to move in front of them that they stop firing until the friendlies have cleared?
The designers expect you to change the behaviour of units on the fly but this means using the clunky, unresponsive interface with the clunky, 90's mouse pointer but since the interface isn't smooth enough, you end up not using it unless you absolutely have to.
I'm not an RTS-gamer at all, there are only very few RTS games that I enjoy (Starcraft, Warcraft, Red Alert) and Ground Control isn't one of 'm. I was misled by all those praising the game, thinking it was as good as the aforementioned titles.
If you want a game that does everything Ground Control does but better, go play Hostile Waters: Antaeus Rising. It gives you more close ups, better control and a storyline that's actually worth writing home about.… Expand