- Summary: Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra Studios and Massive Entertainment. [Sierra Studios]
Jul 5, 2013Talk about revolutionary... some half a year after the release of another "best selling" C&C clone we get this game. While the image quality is dated, this game is by no means revolting to play even 13 years later AND it beats many of the more modern genre options in the way it implements combat and accounts for relevant combat variables such as lighting, visibility and terrain elevation AND features plausibly looking aircraft (all the modeling work errs on the side of realism). Great game.… Expand
May 3, 2013Ground Control is a top-down squad-oriented real-time strategy game where you control a number of squads through a series of highly linear missions. Inbetween each mission is a briefing and during the missions there is some form of storyline with corny dialogue.
I've played through a few missions and although the game was obviously very pretty back in the day, you're constantly zoomed out so everything becomes really small and you just watch a bunch of red triangles shooting at green circles while the game constantly harasses you with "SQUAD THREE IS UNDER FRIENDLY FIRE, SQUAD TWO IS UNDER FRIENDLY FIRE, SQUAD ONE IS UNDER FRIENDLY FIRE, SQUAD THREE IS UNDER FRIENDLY FIRE" or "YOUR APC IS TAKING DAMAGE, YOUR APC IS TAKING DAMAGE"
You will literally hear these things for minutes at end. Maybe it's my strategic skills but the APC constantly moving in front of my units when told to follow them with the guard command was nothing short of annoying. Why is the very same vehicle that's meant to repair units also the vehicle that you're not allowed to lose? And what's with the friendly fire? Can't these bumbling fools figure it out among themselves that if someone is ordered to move in front of them that they stop firing until the friendlies have cleared?
The designers expect you to change the behaviour of units on the fly but this means using the clunky, unresponsive interface with the clunky, 90's mouse pointer but since the interface isn't smooth enough, you end up not using it unless you absolutely have to.
I'm not an RTS-gamer at all, there are only very few RTS games that I enjoy (Starcraft, Warcraft, Red Alert) and Ground Control isn't one of 'm. I was misled by all those praising the game, thinking it was as good as the aforementioned titles.
If you want a game that does everything Ground Control does but better, go play Hostile Waters: Antaeus Rising. It gives you more close ups, better control and a storyline that's actually worth writing home about.… Expand