- Summary: Guild Wars 2 draws from the game mechanics that made the original Guild Wars one of the most popular online games and adds a fully persistent world. Like its predecessors, Guild Wars 2 does not have a subscription fee. Guild Wars Eye of the North provide a Hall of Monuments where players' accomplishments are memorialized and eventually inherited by their Guild Wars 2 characters, unlocking exclusive items and bonuses in Guild Wars 2. [NCsoft]… Expand
Sep 28, 2012So, is Guild Wars 2 the MMO messiah everyone is waiting for? Maybe not. What it is, though, is the first MMO in years that really does the "massively multiplayer" part justice. This is a gigantic, sprawling world for explorers, with countless wonderful stories and characters, all backed by a gameplay concept that treats all players as equals. And that's just the basis of what Guild Wars 2 is.
Sep 26, 2012If you value a ton of top-quality content for a not a lot of money, then Guild Wars 2 is the game to play. It's approachable, addictive, and immersive and above all refines MMO's in every conceivable way. While the gameplay and graphical glitches are disappointing, they aren't big enough to negate the impact of this wholly amazing online role-playing game that will keep you occupied for months on end. If anything, World of Warcraft can safely retire and instead pass the torch over Guild Wars 2.
Sep 14, 2012For me this is the best and most important online role-playing game since Mythic's Dark Age of Camelot. ArenaNet managed to eradicate the grind-treadmill with simple but very effective attention to detail. This excursion into the fantasy theme park named Tyria, where on every corner there's a new ride to experience in form of the many things you can discover, is well worth its entry fee.
Aug 28, 2012This game is fantastic, a milestone. Not only the overall level of quality and detail is above almost any other MMO in the market, but it also innovates the genre in many ways.
No more single task, static questing, but a living world where events are not waiting for you to click on an NPC to happen: you explore, you see things happening, you join them and your actions have consequences.
No more gear grind: both in PvE and PvP, you won't need to farm gear for ages just to be able to join the action. At max level everybody is on the same gear level, the outcomes of the challenge is determined by your skill, finally.
No more being pigeon holed within one single class role. Every class can finally be ranged and melee, healing or dpsing. Shift your weapons, manage your countless skills, dodge and parry the incoming attacks. This is finally an engaging combat!
No more waiting for a healer or a tank to show up: you want to do that dungeon with 5 warriors or 5 necromancers? You can, it works.
No more subscription fees: you by the game and you play it as much as you want, at your pace. Content will be periodically added, and it will be free. You just have to buy the official expansion when they will come out.
This game is different in mechanics, is gigantic in scope, is beautiful and intriguing. Do yourself a favour and don't miss it. It's not "marketing" or advertisement. It's how the game is, as a matter of fact.
(Final note: I read some of the few "0" rated reviews here and I am appalled by the false information they spread. One thing is expressing opinions, one thing is spreading clear lies. Only 5 skills? False. I cannot play with my friends? False. Give the game a try, you'll see by yourself what's true and what's false...… Expand
Aug 29, 2012First off, as usual, don't believe most of the negative user reviews. They are by and large written by so-called "fanboys" of other competing MMORPGs. You will find the same phenomenon going on with all of those types of games, as well as "COD" vs "BF" fans etc.
Guild Wars II is, in one word, refreshing.
I'm someone who has been playing MMOs since the mid 90s when they first came on the market as graphical MUDs, like Sierra's The Realm. I've played great games like Lineage, EverQuest, Dark Age of Camelot and many others. The first breathe of fresh air injected into MMO's came with the highly polished and now legendary World of Warcraft. But it's now 2012 and even legends get old and dull when you've played them for several years, let alone 7-8. Other major MMO releases of late have never been able to compare to WoW. Until now.
Guild Wars II is a breathe of fresh air, and sets entirely new standards for graphics, environments, combat, and flexibility of game systems. The game lets YOU decide what you want to do. No grinding involved. The PVP is massive and very well balanced and enjoyable even for non-PVP fans like me. The PVE system has no real quests per se apart from your personal story which is based on your character race, and a 'task' system where you go around helping certain NPCs how you see fit. But where Guild Wars 2 really shines is in dynamic events. The world changes according to player input. And the result feels... massive.
Best of all: No subscription.… Expand
Aug 30, 2012Deserves a 9.5. Ive played almost every MMO since UO in 97. Each game had its perks:
Shadowbane: city building and ruthless pvp
Horizons: best player housing ever made (own premade plots of land, not like UO where it was citysprawl)
Warcraft: pve gods. look back at 2004 reviews. they made the MMO accessible to 'nongamers'.
Just to name a few that left a good impression.
For GW2, this game gave everything I was getting bored with in an MMO a new look. Grouping, no more node stealing, COMMUNITY! (server pride), discoveries in crafting, and PVP... crazy pvp goodness.
I cant tell you how great it is to be able to dodge and use position, to fight an elite that will 2 shot you and, with proper skill use and dodging, be able to bring it down. Very satisfying. (I went back to other MMO's after the guildwars2 beta ended so I could kill the MMO itch i had until GW2 was released. It suddenly felt strange to not be able to get out of the way of an incoming attack, couldn't actively block an attack i knew that was on its way to hit me. Basically i wasn't rewarded for being aware of the next move)
And teamwork: everyone can rez (get exp for helping), everyone gets credit for helping bring down a mob, etc. You get rewarded for helping each other. but never forced to.
TLDR: Overall the game feels like the next step in MMO's. I believe future MMOs will continue with dynamic events/questing. combat will be more involved and personal stories will be the norm. Not saying these are revolutionary and all new ideas, but much like warcraft did in 2004, gw2 brings in the best ideas into 1 game and adds to it. 2 thumbs up! see you in game… Expand
Mar 23, 2014This is an awesome piece of art, where great developers gave us something that's worth much more appreciation than it has, the combat is great, the end game is awesome and probably the only MMO with a good end-game that i've played, unlike many others that wait some months in hope people milk their pockets.
Dungeons, Fractals, WvW, Map Exploration, Jumping Puzzles, World Bosses such as Dragons and more.
PvP however could get some love as there's only one mode and few maps.
Then there's a lot of armor variations which in most games everyone looks like each other.
I also miss Crowd Pavillion which was the biggest challenge i had in the game, took me 20 tries to get the Mini (Liadri) which is a lot.
I also don't like thet they put a lot of temporary content, it would be OK if the content was Festive Content such as Halloween content and Christmas content, sadly if there's new items in specific Living Stories and i'm not available to play the game at that time i'll never have the chance to get it again.
I couldn't play the game during Christmas and Halloweens, also Missed Super Adv box and others.
Either way despite all these things it's still the MMO that gives me the most fun, i'm not gonna mention other MMOs for obvious reasons (such as looking like i'm favoring one over the other), to each own their taste, to me GW2 is still the best in the past 2 Years, i like fast paced combat and lots of stuff to do when i hit max level, and GW2 has it all.… Expand
Aug 30, 2012Yes, the game has problems on release, which will like most mmos, be fixed in due time. If there was a less flawed release, then the review would me a 10. This game encompasses such fine attention to detail, from the way a character stands on uneven ground whilst fighting, to the branching (and I'm not talking single figures here) story-lines. I will be playing this game for years to come, and it's by far superior to any competitors, subscription based or not.… Expand
Sep 17, 2012I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.
I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you can't face roll content lower than you) and the dynamic events that alter the world - but what really shines is the PvP, both structured and WvWvW - Especially the WvWvW. I can lose days in that setting.
The instances are decent and the lack of a trinity is AWESOME. However there are things that drive me nuts:
- the game gets repetitious and leveling an alt is tedious at best
- the dynamic events follow about 3 or maybe 4 templates and get old
- there are some unresolved bugs that seem to continue to evade the devs
- Its another -ANOTHER - fantasy game
- Asura are annoyingly cutesy and should be exterminated like the rats that they are
- The setup for the cash shop makes it seem like ArenaNet constantly has its hand out
- There are parts of the game that should just be totally reworked (the abysmal writing and voice acting in places - especially the Norn area)
So its a decent game and for $60, assuming you don't go CE or use the cash shop, is better than most single player games - and it has no sub fee so you can come and go guilt free.
So its a decent game - but is it revolutionary? Not really. Its a very VERY safe game compared to other recent games and in the end will be a nice diversion from things that are truly revolutionary that I consume like a rabid animal.… Expand
Sep 30, 2013There are big risks associated with buying this game in terms of account security. If you buy the game you may never be able to play it. if you play there are few guarantees your account won't be hacked or the game won't become unplayable if you had an old Guild Wars account and you forgot that password after a few years of doing other things. In short this fails the vital test of safety and security in a modern internet environment. Buy at your own risk. You have been warned.