• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2703 Ratings

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  1. Aug 28, 2012
    7
    Without the game's problems, it would be a 10/10. Anyone that has rated this game as a 10 is a **** brand loyal marketing drone who can't see past his own hype and post purchase rationalization that they are unable to think for themselves. Here lies the problem, Guild Wars 2 starts out with a 10/10 but then loses points for various things. The major problem with GW2 is its community. NotWithout the game's problems, it would be a 10/10. Anyone that has rated this game as a 10 is a **** brand loyal marketing drone who can't see past his own hype and post purchase rationalization that they are unable to think for themselves. Here lies the problem, Guild Wars 2 starts out with a 10/10 but then loses points for various things. The major problem with GW2 is its community. Not only is it the worse community online that you will ever find, including Biodrones and Furries and Bronies, but they are unable to actually comprehend any form of criticism against GW2. For example, if you say how there is no such feature in the design of GW2 such as dueling (which lets be honest, people expect in a 2012 AAA MMO), they don't actually read your criticism properly, they skip read it and assume that you're "a troll". Or if you mention how you'd like something to be different you are met with a torrent of filth, logical fallacies and attacks on your character from people that want you to stop "saying bad things" about GW2. As for the actual features that are missing from GW2, they include; dueling, gear inspection, capes (they are too lazy to fix armor clipping), guild halls, skill customization (you are limited to 2 weapon sets and skills that you can't choose simply because they are too lazy to implement class balance or dual professions), interesting achievements and skill hunting like GW1, larger amounts of skills available for support slots, no account tied dye system (it was removed thanks to the Nexon employee removing them and making you more likely to use the Korean F2P cash shop). It also has 8 professions and only 5 character slots. The cash shop is strange, like they didn't think it through properly - i.e. there are craftable boosts that do the same things as the cash shop boosts except cost 10 copper coins where as the cash shop ones cost like $1.50. Why? Oh and there is too much grind required (if I'm not mistaken) for cosmetic sets of dungeon gear, requiring around 60 runs to collect a full set - which is clearly stupid. If these features were patched in, it would be an 9/10 game. It's brought down 1 point so far by the stupidity of its community who would be happy enough to send you death threats for negative reviews of their christ savior MMO. But to end on a happy note, this game is so much better than World of Warcraft or its clones, and is very beautiful to look at. It's just missing some of the things that made GW1 beautiful, which they dumped. Expand
  2. Dec 24, 2012
    4
    I buy very few games usually. The hype of some friends about this made me buy it. A waste of money, for me. I got bored in the first 20 level. I simply doesn't feel part of a world. The first thing a good rpg, online or offline, should do is to have a great history/ world (Azeroth, for example) in wich you can feel part of something. I found nothing of it here. The event are somethingI buy very few games usually. The hype of some friends about this made me buy it. A waste of money, for me. I got bored in the first 20 level. I simply doesn't feel part of a world. The first thing a good rpg, online or offline, should do is to have a great history/ world (Azeroth, for example) in wich you can feel part of something. I found nothing of it here. The event are something funny... for the first 3 or 4 times. Then they are really boring. Also, the fact you can group with people basically whoever they are, is something that really is against the online experience. I want to make friends and allies in an online game. This, again, is not the case. Try the game before buy it! Expand
  3. Dec 28, 2012
    3
    My, my, ArenaNet surely did it's homework in researching "things that every MMO fan seems to want". Beautiful graphics, excellent music, huge open world, no subscription fees - all of that you can find in Guild Wars 2. Too bad that in their pursuit for a perfect MMO formula, ArenaNet forgot to add one critical element to this otherwise perfect equation - fun. No argument for PvP balanceMy, my, ArenaNet surely did it's homework in researching "things that every MMO fan seems to want". Beautiful graphics, excellent music, huge open world, no subscription fees - all of that you can find in Guild Wars 2. Too bad that in their pursuit for a perfect MMO formula, ArenaNet forgot to add one critical element to this otherwise perfect equation - fun. No argument for PvP balance can overrule the fact that restricting your class to only a handful of skillsets (as opposed to hundreds in GW1) was an absolutely horrible design choice that doomed the entire experience from the start. The new questing system is also vastly overrated. It really doesn't matter if I have to walk to the NPC or have the quest activated on the go, when it's still the same kill & fetch bullsh*t every other MMO has already done to death. Biggest disappointment of the year. Expand
  4. Nov 25, 2013
    2
    After one year of playing GW2 I can tell you with honesty that this game is NOT what the developers told the public that they were going to create.
    The game is top to bottom full of grind.
    The combat is repetitive and boring. Expect to Zerg when in open world events. Expect to Zerg in WvW. Expect terrible performance with top end hardware. Expect most items that you would like to be
    After one year of playing GW2 I can tell you with honesty that this game is NOT what the developers told the public that they were going to create.
    The game is top to bottom full of grind.
    The combat is repetitive and boring.
    Expect to Zerg when in open world events.
    Expect to Zerg in WvW.
    Expect terrible performance with top end hardware.
    Expect most items that you would like to be in the gem store only(you can pay with ingame gold but the exchange rate is rediculous).
    Expect one shots
    Expect time gated content...yes you look at a timer for things to do....
    Expect the worst story from an MMO ever, even the Living Story updates are akin to an episode of Scooby Doo.
    Expect terrible class balancing

    Expect these things because that is what you're going to get with GW2. Future updates will in all likelihood NOT change the core issues that are mentioned.
    GW2 has no Guild Wars...yes not even guild halls. The game should be called Zerg Wars 2, the rise of Trahearne.

    The positives are that the game does look pretty good. The world is well designed but that is all I can pretty much think of really
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  5. Aug 28, 2012
    7
    This game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that wayThis game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that way it is truly innovative as it is its own game in its own right. Now, I do think this game is NOT the second coming of Jesus, nor does it live up to all the hype. Why? First of all, I think one of the most hyped up aspects of the game, World vs World (realm vs realm) is probably one of the more boring aspects of the game. You'll spend at least 5 minutes simply running around trying to find the action and when you die, and you will, you'll spend another 5-10 minutes running around looking for action. It's almost as if Anet designed it to be a time sink, but why they would I don't know, again there's no monthly fee. If you don't mind it the fights are really fun (always make sure to carry supplies around with you!!!) and the charm of it all is simply inescapable. My biggest pet peeve of the game, which is a good game mind you, is leveling in PvE. I'm a level 14 elementalist as I write this and I've had to grind on dynamic events several times just to catch up to my story quest, which can jump from level 10 to 15 easily. There aren't enough heart missions (area quests) and unique dynamic events to get you through, so you either have to repeat dynamic events or gain levels through World vs World. Not a favourable aspect of the game for me. I will end this review on one note though...the exploration in this game is simply amazing, fantastic, wonderful. If you like to explore you'll love this game. I didn't like exploring before but now I'm getting addicted to it. Anyways, it's a 7.5 to 8 game out of 10 in my humble opinion, I don't think this game deserves a 10 or anything less than 6. Expand
  6. Oct 3, 2012
    10
    Guild Wars 2 is a fun game. The no subscription fee method allows players to play the game at their own pace. That's another plus. Wouldn't be surprised if Guild Wars 2 won the 2012 Best PC Game Award.
  7. Jan 1, 2013
    3
    This game is ok, totally over hyped, the game world is huge but it is unfortunate that it is mainly just a cut and paste world. It's saving grace is that it is Buy to Play meaning you can dive in and out as you please.
  8. Jan 2, 2013
    0
    this game is totally wrecked. i have not even got the chance to play it yet because of the insane registering. i missed out on the $30 dollar amazon deal, still got it for a ok price, but not worth it either way. i highly encourage you to discourage your friends and family from getting this game.. unless your on the brink of suicide, or you just like being sad and depressed. i'd ratherthis game is totally wrecked. i have not even got the chance to play it yet because of the insane registering. i missed out on the $30 dollar amazon deal, still got it for a ok price, but not worth it either way. i highly encourage you to discourage your friends and family from getting this game.. unless your on the brink of suicide, or you just like being sad and depressed. i'd rather play hexen without a monitor. Expand
  9. Oct 10, 2012
    10
    This game is awesome, got it as a gift (was going to buy it anyway but my birthday came first :P) I did not play GW1 but have played many other MMOs. Its true that it takes quite a bit from games like Warhammer online, but it takes the good and improves on it. It also introduces new ideas and concepts I haven't seen in other mmos. The game handles lag very well (I play from South Africa)This game is awesome, got it as a gift (was going to buy it anyway but my birthday came first :P) I did not play GW1 but have played many other MMOs. Its true that it takes quite a bit from games like Warhammer online, but it takes the good and improves on it. It also introduces new ideas and concepts I haven't seen in other mmos. The game handles lag very well (I play from South Africa) compared to games like WOW or Diablo 3. My only real complaint is the lack of proper learning content, its either not there or too boring to do. Its way more fun to just jump in and play like an idiot while you figure things out. I must say that this game is growing on me. The more I play the more fun it seems to get! Graphics are good, quests are fun, events are amazing, sounds are cool and personal quests add a fun single player element to the game(can be done multi, I like to single it). For those skeptical about the RM gem system, it is a little annoying but can be worked around, gems can be bought off ah with gold. 1 suggestion to A-net is please add more attacking animations haha Expand
  10. Oct 31, 2012
    10
    I've been playing since release and everything I have to say about this game is good - I recommend it to my friends and get lost and immersed in Tyria for hours at a time. In GW2 you are dropped into the world without much of a hint as to what you are supposed to be doing. That's because the point in the game is just to go explore and have fun. There is a massive and immersive world outI've been playing since release and everything I have to say about this game is good - I recommend it to my friends and get lost and immersed in Tyria for hours at a time. In GW2 you are dropped into the world without much of a hint as to what you are supposed to be doing. That's because the point in the game is just to go explore and have fun. There is a massive and immersive world out there to enjoy and it's all breathtakingly beautiful. There are points of interest to visit, which when explored can often lead to secret jumping puzzles or hidden chests. There are breathtaking vistas to view and skill challenges to earn. All of these things can be challenging and puzzling at times. Levelling and gearing in this game almost seems secondary and you'll barely notice your levels flying up. There are two PvP modes, WvW and structured PvP (5v5 - 8v8 games). Both are very different things and I have found a lot of enjoyment in both. I recommend giving GW2 a chance because you just might LOVE it. Expand
  11. Nov 2, 2012
    8
    Just pros and cons.
    < > Pros: < 1 > Stunningly effective design (visual, graphics and music) < 2 > Innovative and convinient gameplay (anyone should try it) < 3 > Playstyles of different classes are really different < 4 > Wide character customization < 5 > Live world with continuous events
    < > Cons: < 1 > Inexpressive storyline (especially the ending) < 2 > Annoying
    Just pros and cons.
    < > Pros: < 1 > Stunningly effective design (visual, graphics and music) < 2 > Innovative and convinient gameplay (anyone should try it) < 3 > Playstyles of different classes are really different < 4 > Wide character customization < 5 > Live world with continuous events
    < > Cons: < 1 > Inexpressive storyline (especially the ending) < 2 > Annoying last locations (both design and mobs' behaviour) < 3 > Turmoil in dungeons due to "no tank, random aggro" mechanics < 4 > Lack of end-game motivation (after some level of familiarization the game becomes boring even without full progress achieved)
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  12. Nov 6, 2012
    8
    Certainly the best MMO launch of 2012. While I had a blast playing TERA and The Secret World, they can't compete with the fun I'm having with Guild Wars 2. While I must admit that the so-called PvE in the game is more or less just an "alibi" feature of the game it is still fun. It's really stimulating to finish the small tasks ("Hearts") for different people and stumble from event toCertainly the best MMO launch of 2012. While I had a blast playing TERA and The Secret World, they can't compete with the fun I'm having with Guild Wars 2. While I must admit that the so-called PvE in the game is more or less just an "alibi" feature of the game it is still fun. It's really stimulating to finish the small tasks ("Hearts") for different people and stumble from event to event. There are many things to collect that add up to daily and monthly tasks which, in the end, reward you with even more XP, Karma and other things.
    The only thing I'm missing is more PvE content (yes, I know, GW is supposed to be about PvP ;) )...but it's okay so far.
    Up until this, I would've given 10/10 nonetheless, but...here comes the stuff that I actually really don't like about GW2: The PvP. So far (11/06/12) the PvP is pretty much broken. Balancing is basically non-existent (Thieves and Mesmer kill everything using just two to three skills. One-hit-kills happen as well.) and there are certain class builds that are so ridiculously powerful that you barely see anything different. Plus, certain character combinations are more or less "indestructible" so if you're not playing one of the two "awesome" classes, you're gonna have a bad time.
    I hope they'll fix this soon. 8/10
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  13. Nov 7, 2012
    10
    This is a title that has something for everyone...well everyone except grief players. For the grief player, you are not invited. The game is more like an artists canvas that you manipulate. The graphics are simply beautiful, the races are very well done complete with histories, and the classes are perfect. When I say perfect, I truly mean that. You can play whatever you choose and not haveThis is a title that has something for everyone...well everyone except grief players. For the grief player, you are not invited. The game is more like an artists canvas that you manipulate. The graphics are simply beautiful, the races are very well done complete with histories, and the classes are perfect. When I say perfect, I truly mean that. You can play whatever you choose and not have to worry about waiting forever to find a pick up group that will let you in. If you want to group you can, or you can just adventure and help out where ever your ADD takes you. No monthly subscription nonsense, no grief players, and you have the freedom to play whomever you want and can still bring value to any group you happen to meet. There are so many more positives about the game it would be impossible to name them all. Suffice to say, If I could score this game higher than a 10, I would. Expand
  14. Dec 15, 2012
    9
    ArenaNet gave us the game I had been waiting a long time, without a healers, tanks and stereotype invented centuries ago. Game worth playing, some will love it others postpone the ledge.
  15. Dec 29, 2012
    10
    First off I would like to say i have tried other mmos. played the wow starter edition thought it was very childish and combat was very boring. so then i bought the secret world when it became subsription less becasue i am very into all the illumanati templar stuff. was ok but the interface was kind of confusing and combat was meh but the story was pretty cool. i was at gamestop one dayFirst off I would like to say i have tried other mmos. played the wow starter edition thought it was very childish and combat was very boring. so then i bought the secret world when it became subsription less becasue i am very into all the illumanati templar stuff. was ok but the interface was kind of confusing and combat was meh but the story was pretty cool. i was at gamestop one day and a friend of a friend told me to try out guild wars 2. i bought it and have loved every minute of it. i dont rate games by anything other than fun factor becasue really thats all that matters and gw2 gets a ten. charachter creation is really neat and the world is beautiful. just the art direction and creativity is astounding. the combat is also very very fun. the cool thing is u can just be exploring and all f a sudden a random big event happens and you and a whole bunch of people just go do it gain gold and exp. overall very fun if you are thinking about getting this game you really should i cant see you not having a good time.

    prepper out
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  16. Mar 4, 2013
    10
    Guild Wars 2 is... a splendid game. Whilst completing the main quest line and levelling up to level 80, I realized there is yet much to do...~~~For example, I had to level up my skills to level 400, and hunt for materials and ingredients which made my time as great. I found myself in LOVE with the dungeons, and the fact that ArenaNet releases updates in a large sum, not just smallGuild Wars 2 is... a splendid game. Whilst completing the main quest line and levelling up to level 80, I realized there is yet much to do...~~~For example, I had to level up my skills to level 400, and hunt for materials and ingredients which made my time as great. I found myself in LOVE with the dungeons, and the fact that ArenaNet releases updates in a large sum, not just small miniature maintenances etc... Completing the map was incredibly fun, and finding the vistas, completing the Local Heart quests, the randomly generated events which give me something to do, and the graphics that take me in. Now I never have to run around, bored, and thinking, "What should I do next? Sigh..." Graphical content is the least of what I care about, because games really aren't all about graphics, however their story, content, and available options is really what it's about. By the way, for you ArenaNet fans out there, many of the people who have completely disliked GW2 are brainwashed people coming from Blizzard that will absolutely hate ANY MMORPG game they think might overcome WoW. Also, may I like to say many of the hated reviews here are probably coming from people who just want to compare GW2 to their favorite MMO's. No, seriously, rating Guild Wars 2 requires raw, solid reviewing, not comparing products. -Utrex Expand
  17. Mar 31, 2013
    10
    This game is like WoW just done right. There is no way to really summarize this game into 5,000 characters so I am simply going to say this. This is like all MMOs it is just 5,000 times better and more entertaining. And you don't have to pay a monthly fee!
  18. Jun 22, 2013
    4
    I played and enjoyed GW1 the day after it was released and overall I played around 100-150 hours. I was therefore looking forward to GW2 and had high expectations after they talked about how it would be so different to all those other boring mmos. Well, after 35 hours I know, not very much), I am very bored and not sure if I will play much more.

    The combat is the dull combat from every
    I played and enjoyed GW1 the day after it was released and overall I played around 100-150 hours. I was therefore looking forward to GW2 and had high expectations after they talked about how it would be so different to all those other boring mmos. Well, after 35 hours I know, not very much), I am very bored and not sure if I will play much more.

    The combat is the dull combat from every other mmo I've played, with the dull kill this, kill that quests, but done slightly differently. Also,there has not been one interesting quest because there are no interesting stories or characters. The main story has some charm (I'm playing as an Asura), but overall I just don't care. You just do the same things over, and over, and over, and over again. That being said, this game is better than gw1, but gw1 came out 8 years ago and I need a lot more innovation and tricks to impress me than what GW2 offers.

    There are good things about this game. It is very pretty. Everything from the character designs to the world to the UI are great. The music is also great and there are no subscription fees.

    In the end, if you enjoy other mmos like WOW, or TOR then you will probably really enjoy this. If you don't enjoy those mmos, and you think this game is going to be some great leap forward, I think you will be quite disappointed.
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  19. Jul 13, 2013
    10
    GW2 tem sido de longe o melhor jogo de mmo que joguei (e joguei WoW desde o vanilla), sistema de combate muito interessante somado a uma customização perfeita de cada char, o jogo possui uma infinidade de builds com traits e o set de arma e os itens que se usa tornando o jogo único, tenho um warrior suporte que cura com estandartes e bufa com gritos de guerra, temos finalmente um RANGER,GW2 tem sido de longe o melhor jogo de mmo que joguei (e joguei WoW desde o vanilla), sistema de combate muito interessante somado a uma customização perfeita de cada char, o jogo possui uma infinidade de builds com traits e o set de arma e os itens que se usa tornando o jogo único, tenho um warrior suporte que cura com estandartes e bufa com gritos de guerra, temos finalmente um RANGER, capas de ser meele ou ranged, o jogo eh muito dinamico sem ser exaustivo, eventos massivos e muito bem trabalhados e um world PVP capas de remeter as guerras medievais de outrora (coisas como um cerco de 2 dias nos murros de um castelo), o único ponto fraco até agora o fato de o jogo não possuir raids (10-20 man) porem suas dungeons são muito boas e unicas, FINALMENTE um jogo que valorize o individual mais q o teoricraft, como não há tank healer dps, esqueça os gurus da interne e jogue. jogo muito bom, recomendo a todos que querem algo realmente inovador e que não trai as origens do MMO. Expand
  20. Dec 2, 2013
    5
    I really don't know about this game. It is not bad MMO, but it have some really weird parts like: skill system classes could be more interesting (esp. necromancer) underwater combat is total trash, when you wonder in world you complete events you don't even participate and so on.
  21. Dec 15, 2013
    8
    I am impressed. After putting some hours into it and understanding some of the basics. I think I have a good feel on most of the game. I like how the map layout is just so the way it is. Enemies are scattered all over the place and keep their distances for the most part. The automated leveling up on everything was a great idea but i think the player should choose if or not to. When you goI am impressed. After putting some hours into it and understanding some of the basics. I think I have a good feel on most of the game. I like how the map layout is just so the way it is. Enemies are scattered all over the place and keep their distances for the most part. The automated leveling up on everything was a great idea but i think the player should choose if or not to. When you go into a too high leveled area, the game will sometimes set the level right where it should be so its comfortable enough to sit back and level up all day long. I think 8/10 should do it. Good game. Expand
  22. Dec 18, 2013
    8
    Guild Wars 2 is gorgeous, very fun to play and definitely very different to the plethora of other MMO's out there. It is undoubtedly among the best. You are able to jump as well as swim, leading to very interesting ideas such as jumping puzzles and huge explorable underwater areas.

    The cons: Skill simplicity and lack of customisation. This is especially apparent after having played
    Guild Wars 2 is gorgeous, very fun to play and definitely very different to the plethora of other MMO's out there. It is undoubtedly among the best. You are able to jump as well as swim, leading to very interesting ideas such as jumping puzzles and huge explorable underwater areas.

    The cons:

    Skill simplicity and lack of customisation. This is especially apparent after having played the original guild wars. Having your skillset predetermined by what weapon you are holding feels very restrictive, and ultimately you tire of always using the same skills. I understand that this was done to reduce complexity, but instead there should be a larger set of skills predetermined by your weapon, from within which you select what skills you would like to use. There doesn't have to be many, just enough to give you the freedom to choose your own play style.

    Players who play more have access to better gear. This was not the case in the original guild wars, which rewarded extensive gameplay instead with better looking gear, rather than with superior stats.

    The lack of skill customisation leads to PvP feeling somewhat restricted. You will immediately know most of the skills that your enemy is about to use against you based on their profession and weapon chioce.
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  23. Jan 10, 2014
    9
    Before 2011 i was not a fan of MMORPGS. I liked my ARPGS like Diablo 2 Diablo Itself. It was World of Warcraft that i originally purchased subscribed and played my be for a month. My initial experience with MMOs was not what i expected and i hated WOW. I knew about Original Guild Wars from a friend but never got around to play it because Arenanet had announced Guild Wars 2. Purchased theBefore 2011 i was not a fan of MMORPGS. I liked my ARPGS like Diablo 2 Diablo Itself. It was World of Warcraft that i originally purchased subscribed and played my be for a month. My initial experience with MMOs was not what i expected and i hated WOW. I knew about Original Guild Wars from a friend but never got around to play it because Arenanet had announced Guild Wars 2. Purchased the Game on its release date and started to play. The immediate Impact of the presentation was overwhelming. It is an absolute achievement to have graphics and art blending seamlessly to produce such beautiful and memorable environments. Events happening left right and centre with regularity. There was always something to do. But although Graphics were awesome they also taxed my machine to the max for getting reasonable game play. This fact did put me off and i decided to go back to SWTOR. In December 2012 i played solely SWTOR for well over 18 months Just because of loyalty to Star wars Universe. During this time Guild Wars 2 Struggled as well to keep the Numbers on there servers. Although i kept on coming back for more GW2 but performance of my Machine always made me return to less Graphic intensive Games on the time. It was June of 2013 when i decided to Quit SWTOR (because of Continuing disappointments with server mergers and poor repetitive content). Guild wars 2 this time practically blew me away it was more polished and keeping it going without a subscription is in fact an achievement. Thus far i have created 3 level 80 characters and spent Countless hours in various areas of the game.

    PVE:
    Story : Guildwars 2 character story is probably its weakest point. but it does not bother me as it is the gameplay and MMO part that i am interested in. Story has it moments but largely i will not recommend purchasing the game based on that.

    Character Classes : You have multiple options and multiple classes to play with 5 main races 8 main characters each character can than be customised with weapons and traits in various combinations to suit you play style. This combination is unique and strongest feat of GW 2 as there is infinite amount of customizing to max out your potential.

    Grouping : LFG tool is still in beta but you can group up with people from your server or cross server. There is lots you can learn in these groups. Dungeons have Story Mode and Explorable Mode which opens up as you progress 3 paths. So essentially you can play the same dungeon in 4 different ways and each way is very different for the original. Guildwars 2 does follow the Holy Trinity (that is Each group has a Tank /dps / healer) It promotes experimentation.

    In Game Events and Content Updates are very frequent. What WOW has achieved in almost 10 years of existence GW2 has managed to achieve in 18 months. Each Content update would probably a New Expansion for WOW. or a module worth so many dollars in other MMOs.

    PVP: There is sPVP which puts you against other teams it is well balanced and quite rewarding for regular players.
    Gameplay mechanics are very fluid. All professions play differently so its matter of your practise and control.
    WVW where each week server population goes up against 2 other servers is another extremely strong and popular mode for GW 2. But it promotes Zerging (large number of people trying to achieve an objective) in the game
    Loot Recipes Gear is plentiful and you can do lots with it again in terms of improving your character and grinding for Legendary weapons. There are no shared loot drops so it prevents scavengers and ninja activity when it come to distribution.

    If you are a regular MMORPG player i can safely recommend you GW2
    If you are new to MMOs i do suggest that GW2 will grow on you given enough time.
    Its a Masterpiece in terms of Gaming and currently the best MMORPG on the market.

    Its Flaws High Graphics Requirement ( when buying please check your system can handle it well or not)
    Lack of Holy trinity can be troublesome for certain people. Not knowing ones role can be troublesome.
    Its game where exploration and experimentation will pay off and rewarded.
    Developers are not focused on just earning money. Quality of Content and being free was something unthinkable just a couple of years ago.
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  24. Oct 15, 2012
    3
    This game loses it's luster VERY fast. I had no reason to get to the end game (Which is 80 levels of doing "Grind Free" questing). I got a character to level 58. I started losing interest around level 50. My character has around 30 moves, all on short cool down, but they all generally do the same thing. Apply an effect, knock back, increase attack speed. Boring. Also, the whole gimmick onThis game loses it's luster VERY fast. I had no reason to get to the end game (Which is 80 levels of doing "Grind Free" questing). I got a character to level 58. I started losing interest around level 50. My character has around 30 moves, all on short cool down, but they all generally do the same thing. Apply an effect, knock back, increase attack speed. Boring. Also, the whole gimmick on how there's no grinding is complete bull. The only thing end game is, is grinding to get cooler looking gear. You have to run dungeons THOUSANDS of times to get full dungeon sets, and don't get me even started on the ridiculous difficulty of dungeons. Also, Arenanet advertising heavily on a "role-less" game is a complete lie as well. You HAVE to have a tank, a designated healer, etc. in order to survive in these stupidly difficult dungeons. The story is rather lame, and the quests all start feeling the same. The world is nice looking, but I noticed repeats in designs and looks, the areas aren't varied very well and I got bored very fast of the style pretty fast as well. Also, anyone who thinks this game revolutionized questing is delusional, they just cover up the questing by making it an area where you can quest instead of having to turn it in. W v W is alright, but you can only do well if you have a solid in take of money, since the seige equipment costs lots of currency. This game was fun for about a month, which is all it needs to get a good review from most people (most people stop playing after that long anyways....) while you need to put in a LOT more time than that to get to the "end game". Expand
  25. Aug 28, 2012
    9
    I've played to 30 twice now, once in the beta and now once at launch, I enjoyed beta because it was less chaotic. Here are my opinions.

    I'll start with PvP because that'll be shortest, I don't PvP much in MMOs. I did find it enjoyable though, it's more than just spam your keys, but 8v8 can and will turn into a **** Anyone who takes PvP seriously should try 5v5, the maps are DESIGNED for
    I've played to 30 twice now, once in the beta and now once at launch, I enjoyed beta because it was less chaotic. Here are my opinions.

    I'll start with PvP because that'll be shortest, I don't PvP much in MMOs. I did find it enjoyable though, it's more than just spam your keys, but 8v8 can and will turn into a **** Anyone who takes PvP seriously should try 5v5, the maps are DESIGNED for 5v5. WvWvW is fun too, but can become a zerg, even if you don't want to zerg you'll find yourself following it, I know that actually splitting up is better and I hope people actually start to split up.

    I've played PvE a lot more though.
    I really like the DE system, makes the world feel alive and is MUCH MUCH more fun than going to X, killing Y and returning, damn even if babies think "Well you still gotta kill things, it's the same!", it really isn't, you have to look at the big picture. My only issue is some of them respawn too quickly.
    Exploration is rewarding, while there's POIs and vistas, some you actually gotta look for, and I actually want to look for them, it's fun, sometimes you get carried away and get lost, more games need to do this.
    Some people are upset about the skill system, but I disagree, I enjoy having all my abilities at once. (By the way, there are builds still, people don't realize this because they probably haven't unlocked traits and most skills". Eventually you start to learn how to play your weapon, it makes a lot of classes play different, a sword mesmer and a greatsword mesmer plays very different. My real only issue was how slow EXP can come in, people can rush, and some people can go really slow, it's all based on time, if there's dynamic events going on, etc.
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  26. Dec 18, 2012
    0
    This game is horrible, the game gets interesting in the start, but it rappidly becomes boring. All of my friends quit playing after reaching about lvl 10 or so. They are hardcore mmorpg players and always get adicted to them. Many GW2 players says that the "end game" is ****
  27. Oct 14, 2012
    3
    If you were to chart an exciting quest, it might start out slow, and then ramp up and up, until the climax at which point you would face some thrilling final challenge, after which you would feel a flood of endorphins for having accomplished something. This is not how GW2 works. Instead, you wander around, and a little message says, "Go kill those things to save the farm or whatever." SoIf you were to chart an exciting quest, it might start out slow, and then ramp up and up, until the climax at which point you would face some thrilling final challenge, after which you would feel a flood of endorphins for having accomplished something. This is not how GW2 works. Instead, you wander around, and a little message says, "Go kill those things to save the farm or whatever." So you go kill whatever for a while with a hundred other people, and then the things are all killed, and you get a letter that says, "Hey, thanks for killing those things. Here's some gold." It doesn't lead anywhere, no story is built, it's not the start of some greater mission to work towards, and you don't feel more powerful or accomplished. Frankly, Guild Wars 2 is boring. I only feel compelled to play this game because I spent money on it. The story, lore, and dialog are paper thin, which would be forgivable if the gameplay was at all interesting.

    The worst sin of this game, though? They've built a beautiful world, and given you a difficult to control, buggy, awful camera with which to view it. Super narrow FOV with no way to change it, collides with random objects and jerks around wildly (especially indoors), shows you more of the ground than the scenery, and always prefers to stick your character front and center, blocking whatever you actually want to look at. All of this makes exploring the world, which should be a fun diversion, a headache.
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  28. Nov 10, 2013
    2
    I will never understand why so many critics and people love this game both at the "good" beginning and now. I was never enthralled playing this game, the combat that was so widely heralded as amazing is just mashing five buttons. The only way to pvp is by queing for it which I find very odd in a game for in MMOs like SWTOR and WoW these races have reasons to fight, although here yourI will never understand why so many critics and people love this game both at the "good" beginning and now. I was never enthralled playing this game, the combat that was so widely heralded as amazing is just mashing five buttons. The only way to pvp is by queing for it which I find very odd in a game for in MMOs like SWTOR and WoW these races have reasons to fight, although here your servers just fight. All species work together in peace even though the beast characters are said to be savages. I was never into this game from the start of it, it just felt like another boring MMO with a bad combat system, and story which I could not care less about, just dragons invading cough cough Skyrim. This game is boring and offers nothing new to MMOs that others like WoW should copy or iterate. Do not buy into the hype of this game it is not worth it at all. Expand
  29. Sep 17, 2012
    7
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you
    I will preface this with a caveat - I tried very hard to like the original GW and just never got into it. I am also very picky about my games right now and fantasy games are a bit stale to say least.

    I much prefer a more recent game that I will not go into but it lacks any sort of decent end game. To me that is where GW2 shines with the open world events, sidekick level system (so you can't face roll content lower than you) and the dynamic events that alter the world - but what really shines is the PvP, both structured and WvWvW - Especially the WvWvW. I can lose days in that setting.

    The instances are decent and the lack of a trinity is AWESOME. However there are things that drive me nuts:

    - the game gets repetitious and leveling an alt is tedious at best
    - the dynamic events follow about 3 or maybe 4 templates and get old
    - there are some unresolved bugs that seem to continue to evade the devs
    - Its another -ANOTHER - fantasy game
    - Asura are annoyingly cutesy and should be exterminated like the rats that they are
    - The setup for the cash shop makes it seem like ArenaNet constantly has its hand out
    - There are parts of the game that should just be totally reworked (the abysmal writing and voice acting in places - especially the Norn area)

    So its a decent game and for $60, assuming you don't go CE or use the cash shop, is better than most single player games - and it has no sub fee so you can come and go guilt free.

    So its a decent game - but is it revolutionary? Not really. Its a very VERY safe game compared to other recent games and in the end will be a nice diversion from things that are truly revolutionary that I consume like a rabid animal.
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  30. Nov 14, 2012
    10
    Why the hate, haters? I haven't played Guild Wars 1 before, but I've played Guild Wars 2! Gameplay is amazing and there is NO monthly fee! Money well spent!
  31. Feb 1, 2013
    4
    This game requires skill, the story is fairly flat (little people who make the engineers but that something new in short, you want to spend your money do not take well GW2.
  32. Jul 18, 2013
    4
    Two of the biggest problem of this game is the poor history and weakly content in max. lvl.
    But is the best mmorpg after world of warcraft, better than Tera, Rift, or Aion.
  33. Oct 20, 2013
    0
    This game could have been good if it's creators had been more humble and sensible.

    Graphics are really beautiful and there are some nice ideas events instead of quests, bank accessible from any crafting location, send crafting material to the bank from anywhere, instanced mining nodes, etc. But the core of such a game, combat, is rotten because its creators wanted to "break the
    This game could have been good if it's creators had been more humble and sensible.

    Graphics are really beautiful and there are some nice ideas events instead of quests, bank accessible from any crafting location, send crafting material to the bank from anywhere, instanced mining nodes, etc.

    But the core of such a game, combat, is rotten because its creators wanted to "break the mold". Oh sure they've succeeded it's completely different. But it's also completely *awfull*

    It's neither target selection (wow) nor aiming (neverwinter) it's both. It's cumbersome, boring, impractical and uninteresting.
    Of course it doesn't help that the difficulty is completely off, with most encounters really easy and some randomly crazy difficult (and some other probably buggy too). Being ganked by an army of small crabs that keep repoping forever isn't really funny for example.
    You often can't help but wonder what the developers smoke when they made this game.

    So do yourself a favor and avoid this crappy game.
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  34. Sep 29, 2012
    3
    The most casual mmo ever made, with an aggressive cash shop influence. The events do not care if you are there or not. If you are there you will get xp no matter what. There is a sever lack of character and skill development. After level 40, it's all passives for the next 40 levels. It's a extremely simplistic game by nature which leads to simplistic combat and pvp. After 3 weeks ofThe most casual mmo ever made, with an aggressive cash shop influence. The events do not care if you are there or not. If you are there you will get xp no matter what. There is a sever lack of character and skill development. After level 40, it's all passives for the next 40 levels. It's a extremely simplistic game by nature which leads to simplistic combat and pvp. After 3 weeks of heavy play and fun, game play became extremely boring. This will be the first mmo (there is no rpg) that I've played that I will not reach level cap. There is no incentive to go on once the "new" wares off. The world is beautiful, although not cohesive, and the spell effects may be the best in the business. That beauty is only skin deep though. Fun for 3 weeks. I doesn't seem like it was made for more than that. Thus it being B2P. I'm giving the game a 3 because the lack of fundamental mmorpg elements that have contributed to me not wanting to play after 3 weeks. Expand
  35. Dec 22, 2013
    0
    This review contains spoilers, click expand to view. GW2 feels like an extra-grindy Korean MMO. PvE, PvP, WvW everything’s a grind. Daily grind, monthly grind… They even turned world exploration into a grind. In other MMO games exploration is you wandering around the world as you like (maybe looking for a place and angle for a nice screenshot). In GW2 exploration is you watching the minimap of a YouTube zone completion video.

    The LFG tool was “beta” one year ago and it still is. Obviously, ANet doesn’t even care. I admit I haven’t been in a dungeon once because the very thought of gathering a group manually turns me off. I did that to my heart’s content in vanilla WoW but we aren’t in MMO stone age anymore, are we?

    Dynamic content is a joke. Seriously, it’s been done and it’s been done better. At least in Rift you could actually see invasion rifts on the map so you knew where to run. Just logged in and want to join the action? Sorry, you can’t take the nearest waypoint because it’s contested. Grind your way through half a zone please (it feels immensely ironic in a strictly PvE world where mindless zerg is THE solution to everything anyway).

    Combat is dumbed down and awkward. Even though you can channel some skills on the run it still feels less fluid than in other MMO. Ranged skills are mostly OK but melee is a constant pain with low FOV (tunnel vision) and camera going crazy in tight spaces.

    The promised absence of gear progression was just one big lie. Finer nuances put aside it’s still your old trusty treadmill where new gear obsoletes old (e.g. berserker’s assassin’s).

    The entire WvW is actually 2 no so large maps, ‘nuff said. Oh yeah, they promise to add another one. Hey fellow player do you feel like a dog waiting for a bone?

    I’m sure I would have some nice words to add about SPvP but I just can’t be bothered to do any serious PvP in a game where all kinds of hacks are easily available (zoom hack, speed hack, free teleport, noclip you name it).

    TL;DR: GW2 is an extremely grindy MMO that adds nothing, absolutely nothing new to the genre. Same s..t, different game.
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  36. Oct 15, 2014
    0
    For the record my rating is -- i like (10) or i don't like (0), this 0-10 system is a joke, what exactly is a 5? Not sure if i like or not? I'm sorry? Seriously, anyway.

    I'd give this game a 10 if it was 1 Year ago. This game used to be wonderful, however 2 years doing the same is a joke. LS content never worked and never will, a game doesn't survive with casuals, it survives with
    For the record my rating is -- i like (10) or i don't like (0), this 0-10 system is a joke, what exactly is a 5? Not sure if i like or not? I'm sorry? Seriously, anyway.

    I'd give this game a 10 if it was 1 Year ago.

    This game used to be wonderful, however 2 years doing the same is a joke. LS content never worked and never will, a game doesn't survive with casuals, it survives with Hardcore players who keep it active by playing it a good amount of hours, and actually spend money on the Gem Store to support the game.

    To make things worse Anet sold some of their servers causing even more lag than already existed, having even 10 seconds of lags sometimes, which doesn't happen on any other game, meaning it's this game's servers.

    To make things worse, people that Stream the game have these lags as well, making the game look like a joke to outsiders and potentially future buyers.
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  37. ryn
    Oct 15, 2012
    4
    I'll keep this short. The graphics and sound come together to form a breathtaking world. Unfortunately, this alone isn't enough to make a compelling game. The combat is fun and engaging (perhaps more so than in competing titles) for the first couple of days. But I have yet to play an MMO that manages to keep it interesting after that and GW2 is no exception. Unfortunately this hits GW2I'll keep this short. The graphics and sound come together to form a breathtaking world. Unfortunately, this alone isn't enough to make a compelling game. The combat is fun and engaging (perhaps more so than in competing titles) for the first couple of days. But I have yet to play an MMO that manages to keep it interesting after that and GW2 is no exception. Unfortunately this hits GW2 hard, because as the developers pointed out many times: there is no "carrot" in GW2. What's supposed to keep you playing is the fun of playing the game itself (walking around killing things, exploring, doing dynamic events, etc.) and NOT loot rewards. Well, general game-play quickly becomes sleep-inducing. Crafting is a major gold-sink and feels like a waste of time, even if the interface itself isn't bad. The economy is a complete joke, with 99% of items selling at vendor price and the other 1% climbing to insane new heights every day. Unless you've played from release and speculated your way to huge profits when various recipes were changed or discovered, you are going to be dirt-poor from 1-80 and beyond. The dungeons are boring and frustrating at the same time, but to expect differently when you put 5 classes that all do everything in a dungeon that you over-tune to hell to make it "challenging" is madness. World-vs-World PvP is a zerg-fest of epic proportions and if you think that structured PvP will appeal to you, go play Dota2 or LoL instead for a much more complete and fun experience. The personal story is decent up to level 50 or so, then it looses pretty much all it's appeal and turns into another terrible, unrewarding grind. Expand
  38. Nov 21, 2012
    9
    edit 70 hours of gameplay one warrior lvl 48 and map completed to 25%; after the first two weeks of intense play I found myself playing GW2 really casual and even if i stop tomorrow, the price of the game is money well spent. Advice do not expect to find a WoW clone because the two games are very different in everything from PvE to PvP.
  39. Sep 28, 2012
    1
    I seriously don't know what people see in GW2 I must be missing something. It's an okay game, but nothing amazing. At best it's average. A very safe vanilla amusement park like game, take you from one attraction to the other. No matter how dull and pointless that attraction is. GW2 doesn't live up to the fun GW1 was, and within 30 minutes of playing GW2 I couldn't wait to log offI seriously don't know what people see in GW2 I must be missing something. It's an okay game, but nothing amazing. At best it's average. A very safe vanilla amusement park like game, take you from one attraction to the other. No matter how dull and pointless that attraction is. GW2 doesn't live up to the fun GW1 was, and within 30 minutes of playing GW2 I couldn't wait to log off simply out of bordom. Check the weather was more interesting. I've played 3 hours in total, and I had to force myself to play that much. There simply isn't anything new here, and oh soooooo boring. Expand
  40. Sep 29, 2012
    0
    Guild Bores 2 would have been a more appropriate title. Bland character design, bland questing, dull, repetitive combat, no end game, bland voice acting. Couldn't play for more than two hours before getting tired of it and quitting. Story is completely forgettable, as well, and things like 'dynamic events' are little more than gimmicks. I had no fun what so ever with this over-hyped game.
  41. Oct 1, 2012
    3
    Got the game even at it's high cost because of the hype. Installed it levelled to 22 and still didn't like it. Graphically good yes but when I fight things, the moves you get just are not satisfying. I'm not sure why so many say WoW is graphically terrible, when I turn everything on Ultra with 4x AA and SSAO it's wonderful so clearly you either need to change the options or get a betterGot the game even at it's high cost because of the hype. Installed it levelled to 22 and still didn't like it. Graphically good yes but when I fight things, the moves you get just are not satisfying. I'm not sure why so many say WoW is graphically terrible, when I turn everything on Ultra with 4x AA and SSAO it's wonderful so clearly you either need to change the options or get a better card or LCD screen. The game still isn't a patch on WoW, I can see quests from explanation marks and not silly love heart icons. Joining PvP in wow is fun and easy, dungeons, raids, all because of integrated functions using the finder tool. This just doesn't have the edge at all and sorry but if your praising it just because it's free you need to open your eyes. Expand
  42. Aug 28, 2012
    4
    A lot of things to do in a non really well done play style. The way you skip been hit by pressing two times an arrow key is silly and the characters move kinda slow. Also the game gets confusing because there is too much to do and not many explanations about what will you get by doing something specific. Also the design is really bad, while some races are really nice looking some othersA lot of things to do in a non really well done play style. The way you skip been hit by pressing two times an arrow key is silly and the characters move kinda slow. Also the game gets confusing because there is too much to do and not many explanations about what will you get by doing something specific. Also the design is really bad, while some races are really nice looking some others are relly ugly. Also the game copied many of the features that made Warhammer Online be a failure, like dynamic events, which is a good idea but has never been successfully put in practice. Is good that you don't need to hurry and invite others to your party to not steal them EXP and loot, but it also makes you feel like playing with NPCs around instead of players because there is not much interaction with them. If you like role playing maybe this is your MMORPG but if you expect some action, it is not for sure. Better than LOTRO and Warhammer Online and kinda the same game style. I also don't like the fact that all the professions (clases) can heal themselves and there is no healing class. In some way, when you play a role game, you want to do that, play a specific role! But without some specific roles and letting everybody DPS and heal, the feeling that you need to fill a role in your party is gone... Expand
  43. Sep 26, 2012
    3
    GW2 is basically a first "solo" MMORPG. ArenaNet is trying to implement this idea of not having to party with anyone to do anything, at the same time you still have to party with random player if you want to experience the full content of the game. They give you more options to how you want to level up your character, but by no means one method will be enough to take you there. They areGW2 is basically a first "solo" MMORPG. ArenaNet is trying to implement this idea of not having to party with anyone to do anything, at the same time you still have to party with random player if you want to experience the full content of the game. They give you more options to how you want to level up your character, but by no means one method will be enough to take you there. They are forcing you to have to go explore the map, gathering resources, assisting NPC and completing story quest. PVE dungeons are in general not well designed. AI targeting system requires more randomization, the biggest problem is that AI tends to lock on one player till they are shoot to 'death'. This makes having no player plays a fixed role particular bad with a group of "dont know what they are doing" players. the level of communication required to participate in dungeon explore mode is the highest i've seen (Your full team have to use vent/mummble or other voice communication software for this purpose) that is if you want to have a smooth run without having to roll over your dead corpse a million times. Lastly the limited skill selection is a big negative compare with the original GW, its almost impossible to play any combo as a solo player (since there is no henchmen in GW2). Overall I was expecting GW2 to be at least somewhat similar to the original series of GW. yet This is a total different game. The only advantage for GW2 over GW is that the world is open and you have an option to see other player "JUMP" around you. After played GW2 for 2 weeks, I've decide to go back to GW1, just because i like having to be able to truly SOLO everything (w/wo hench) and can easily justify what i am doing when i am in a group. Expand
  44. Apr 7, 2013
    0
    click the button which is not on cooldown combat is dumbed down its just stupid, the different skills are so bad designed at the beginning you will may enjoy the game but after 2-3 hours you will see how boring this game actually is i am not a fanboy of any mmo but this game was a big let down for me
  45. Sep 14, 2012
    10
    Guild Wars 2 is awesome, it was more than I could expect. The game is fantastic and I really love all the beautiful details... the quality is way above any other MMO I've played. The personal story is intriguing and you can't stop playing.
  46. Apr 18, 2013
    2
    This game is average at its best. But when you ding level 80, the game start to be boring real quick with lack of content. There's no progression or any reason to do PvE or PvP.

    I had so high hopes.
  47. Oct 5, 2012
    10
    A great well rounded and well polished new MMO. 8 distinctive classes that all have their own feel and play style. Some great improvements to the MMORPG genre without trying to change what isn't broken.
    Just like GW1, there is no subscription. Unlike many other MMOs out there where you're paying a monthly fee and getting very little for that fee, GW2 gives excellent value for the box
    A great well rounded and well polished new MMO. 8 distinctive classes that all have their own feel and play style. Some great improvements to the MMORPG genre without trying to change what isn't broken.
    Just like GW1, there is no subscription. Unlike many other MMOs out there where you're paying a monthly fee and getting very little for that fee, GW2 gives excellent value for the box price. I really don't think I could go back to standard MMO static combat that other titles in the genre seem content to offer. Combat in GW2 is a lot more fluid and active. Broker/AH/Trade Post is also the best I've seen in an MMO to date, not without flaws, but it's game wide, not limited by listing durations and you can set buy prices for items you're looking for.
    Only thing I personally miss is raiding, some challenge PVE wise to bring players together to overcome. WvW just doesn't do it for me, fun sure, but not in the same routine way that raiding was in the older generation MMOs.
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  48. Oct 27, 2012
    9
    To sum up - GW2 is a fantastic and fun game that I have truly enjoyed in an exploratory and exciting way, something I haven't done in ~7 years.

    I spent a good part of 6 years playing WoW after first playing Guild Wars original for a year or so, then on and off after that point. I've played several other MMOs but none of them ever really came close to WoW or original Guild Wars as far as
    To sum up - GW2 is a fantastic and fun game that I have truly enjoyed in an exploratory and exciting way, something I haven't done in ~7 years.

    I spent a good part of 6 years playing WoW after first playing Guild Wars original for a year or so, then on and off after that point. I've played several other MMOs but none of them ever really came close to WoW or original Guild Wars as far as I'm concerned.

    GW2 has fresh and exciting ways of exploring and traversing the deep and detailed world. For once, an MMO has left the decision "How should I play the game" to the player, rather than boxing them in to stale and linear PvE experiences. As I'm still leveling, I don't know what end game will be like but GW2 definitely deserves a 9 even if end game is crap, considering just how awesome the leveling experience is.
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  49. Nov 16, 2012
    10
    First of all, I am not a fanboy of World of Warcraft or Guild Wars, this review is based only on my overall opinion on Guild Wars 2.
    ---
    Overall: excellent game, ArenaNet really showed everyone else how a true MMO must be made. If you have money for it and you like MMO's (and even if you don't, but you want to try something new), buy it! 10/10. Brilliant. --- This game is hilarious,
    First of all, I am not a fanboy of World of Warcraft or Guild Wars, this review is based only on my overall opinion on Guild Wars 2.
    ---
    Overall: excellent game, ArenaNet really showed everyone else how a true MMO must be made. If you have money for it and you like MMO's (and even if you don't, but you want to try something new), buy it! 10/10. Brilliant.
    ---
    This game is hilarious, whether you play alone or with your friends. High fantasy setting can be felt actually, with so many things happening around you. Roleplaying part of the game is also great, as you can even write personal story to your character! Yes, yes, your own personal story! If you wish, you can complete plot missions to advance your character in the world, he is the part of it. Not a player's puppet, but a character with his own characteristics which can be set by you! Combat is great, also. Making combinations with players is also a nice way to make the game more social-specialized. However, there are few things that I don't like in the game: for example lack of trading option. There's much more to tell about this game, like no unholy-trinity system in dungeons and interesting crafting system, but it's way too hard to describe everything about Guild Wars 2, as it's too massive and great!
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  50. Dec 6, 2012
    10
    This game just suits me perfectly, being an MMO with a beautiful, hand-crafted world containing enjoyable PvE for smaller groups and the lack of a gear treadmill. SPvP is easy to jump into having all the necessary equipment at one's disposal, and WvWvW always interests me.
  51. Dec 15, 2012
    10
    This game is absolute gold! The storyline is very well done and it allows you to make countless decisions as you play which will change your storyline and whilst at the end of it all you will get the same ending if you decide to play through the story with a different character you will experience huge variety from your first playthrough as the decisions you make enable you to playThis game is absolute gold! The storyline is very well done and it allows you to make countless decisions as you play which will change your storyline and whilst at the end of it all you will get the same ending if you decide to play through the story with a different character you will experience huge variety from your first playthrough as the decisions you make enable you to play completely different missions. The eight classes offer up countless different strategies and dungeoneering is even more fun as you can jump in with any other people instead of having to wait for the other members of the holy trinity. The PvP is great fun but with only one game mode as of yet but with many different maps. There are whole new events out each month such as halloween christmas etc. each updte being about 1/2gb to 1gb each as so much is added Collapse
  52. Jan 15, 2013
    9
    Perfect game for casual players. That doesn't mean hardcore players can't play it. But it's fun, it's not hard to lv up (everything u do, EVERYTHING gives you exp), many people complain it's hard to lv up yet they haven't played the game for more than a couple of days. You'll reach 80 even before you know it, and you'll feel like there's still so much left to do.
    Yes, some people may not
    Perfect game for casual players. That doesn't mean hardcore players can't play it. But it's fun, it's not hard to lv up (everything u do, EVERYTHING gives you exp), many people complain it's hard to lv up yet they haven't played the game for more than a couple of days. You'll reach 80 even before you know it, and you'll feel like there's still so much left to do.
    Yes, some people may not agree or like the game, but people that give this game a 0 are just haters... Only thing that I feel it's missing is a normal pvp or duel mode on the pve environment, or even a pk mode, as the pve world is just too nice and peaceful, sometimes you feel like you need some "bad guys" that are not just npcs. But even then, the WvWvW is really fun, you don't even need to join the zergs... sometimes you can just wander around the maps and you may even find a chance to 1 on 1 or at least fight with smaller groups of people.
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  53. Feb 2, 2013
    9
    Im a fan of this title. After 5 years, they ve done an amazing work. The world is wonderfull and artistic. The gameplay is regular but still dynamic. You will take more than a month to do everything around. A great title so don't hesitate on it
  54. Feb 14, 2013
    8
    I have played this game for approximately 3 months, and I first joined when my friends persuaded me to spend the $60 I put aside for CODbo2 for this. I was led here with the idea of a massive world with endless interesting things to do, and never-ending fun without the grinding so commonly found in everyday MMOs. However, to the newcomer who doesn't have much experience with this kind ofI have played this game for approximately 3 months, and I first joined when my friends persuaded me to spend the $60 I put aside for CODbo2 for this. I was led here with the idea of a massive world with endless interesting things to do, and never-ending fun without the grinding so commonly found in everyday MMOs. However, to the newcomer who doesn't have much experience with this kind of MMO, there seems to be way too many things to be done everyday. I have not played many MMOs lately, so I was a little daunted by the prospect of doing all the things needed to be done. Once you get used to the tasks, it is quite fun to wander around in a huge land. However, I think if you don't really have any close friends IRL who play it, there isn't too much to be done. It's a lot more fun to play the game with people you know well. Expand
  55. Feb 14, 2013
    9
    Simply put, I like Guild Wars 2. I think GW2's graphics are impressive, the sound and music top notch, the environments are interesting, monster variety plentiful, crafting is useful, and the combat is fluid. At first I failed to make it past level 15 and quit for a bit (my initial excitement faded fast). I then decided to come back around Christmas and did the themed quest and various PvESimply put, I like Guild Wars 2. I think GW2's graphics are impressive, the sound and music top notch, the environments are interesting, monster variety plentiful, crafting is useful, and the combat is fluid. At first I failed to make it past level 15 and quit for a bit (my initial excitement faded fast). I then decided to come back around Christmas and did the themed quest and various PvE content. After a few days I became more interested in playing, but I could feel the old complaints creeping back in (lack of desire to invest time). Then I was invited into a active PvP World vs World based guild and that has made all the difference for me. I'm amazed at how being a member in an active and friendly guild can make normally mundane things fun. We've done class quest, fractals, normal content, and world vs world on a regular basis. Of course, there are flaws and some of the reviews express them well. However, I have come to appreciate GW2 regardless of my initially disinterest (perhaps more for the community rather than for the game itself). Expand
  56. Mar 19, 2013
    10
    this game is the this game is the this game is the this game is the this game is the this game is the this game is the v v this game is the this game is the this game is the this game is the this game is the this game is the this game is the this game is the v v this game is the this game is the this game is the this game is the this game is the this game is the thisthis game is the this game is the this game is the this game is the this game is the this game is the this game is the v v this game is the this game is the this game is the this game is the this game is the this game is the this game is the this game is the v v this game is the this game is the this game is the this game is the this game is the this game is the this game is the this game is the v v this game is the Expand
  57. Mar 21, 2013
    6
    What I want in a MMORPG is incredibly designed bosses requiring great teamwork to kill. By abandoning the staple roles of RPGs in favor of some sort of a weapon-based skill system and self-healing, the game pushes itself way backward in that department. I appreciate Guild War's answer to the dead world instance-play of games like Warcraft, but what we need more is a game with Warcraft'sWhat I want in a MMORPG is incredibly designed bosses requiring great teamwork to kill. By abandoning the staple roles of RPGs in favor of some sort of a weapon-based skill system and self-healing, the game pushes itself way backward in that department. I appreciate Guild War's answer to the dead world instance-play of games like Warcraft, but what we need more is a game with Warcraft's raid bosses and Guild War's leveling and vibrant world. We don't need a game to be 100% different in every way from the competition. I'm not just looking for the next WoW when I play a MMORPG I can deal with games diverging from WoW in a variety of ways but can we please have any other game which features PVE raid bosses as well designed as WoW? Warhammer Online nailed its coffin by specifically ignoring PVE raiding in an attempt to be different. Now Guild Wars 2, a beautiful game with so much to do, manages to do something similar, preventing itself from well-designed content by abolishing the tried-and-true staples of RPG gameplay that have worked so well. I'd maybe recommend this game for people who want PVP over PVE in a MMORPG. Expand
  58. Mar 23, 2013
    6
    First of all let me state this: It is one of the best MMOs out there and you can find lots of reviews that will tell you all the reasons why it deserves a high rating, but here are the reasons why I didn't really like it.

    1. There is no traditional leveling: Each weapons uses another skill set but you can unlock all of them really quickly in under 30 mins. What's left to unlock are just
    First of all let me state this: It is one of the best MMOs out there and you can find lots of reviews that will tell you all the reasons why it deserves a high rating, but here are the reasons why I didn't really like it.

    1. There is no traditional leveling: Each weapons uses another skill set but you can unlock all of them really quickly in under 30 mins. What's left to unlock are just skills that I would consider minor and mostly not worth playing for. Leveling up is one of the biggest motivational points for me in such a game and GW2 doesn't offer enough for me to keep me interested

    2. If there is no real leveling system the game needs something else to keep you involved like the story and here lays the next problem. The emotional arc of your character concludes after the second arc is finished. From that point onward you are, just a tag-along. The story is affecting other people, and you're just along for the ride. A good part of this is due to the segmented nature of the quests 3. Crafting: You need to level up your crafting skills in order to be able to craft valuable gear and that's when crafting becomes an exercise because creating one level 10 recipe does not increase your level to 11 as it would appear. No, you get experience toward level 11, meaning that the problem of leveling up by making useless items is exacerbated.
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  59. Mar 30, 2013
    10
    I won't repeat information about game play which is easily available by using Google. I will, however, explain my rating. I am giving Guild Wars 2 a 10 out of 10. I don't mean to say that it is a perfect game. It's not perfect. I mean to say that GW2 is better than any other game in it's class (MMORPG) by a long long way. It fixes many of the issues that plague other MMORPG's. ItI won't repeat information about game play which is easily available by using Google. I will, however, explain my rating. I am giving Guild Wars 2 a 10 out of 10. I don't mean to say that it is a perfect game. It's not perfect. I mean to say that GW2 is better than any other game in it's class (MMORPG) by a long long way. It fixes many of the issues that plague other MMORPG's. It eliminates "Pay to win". It eliminates "Gear to win". It eliminates "Static worlds". It eliminates "Monthly fees". For those reasons alone I would give GW2 a 10 out of 10. Expand
  60. Aug 7, 2013
    7
    I really wanted to play this game, i found some new friends and i really tried to play this game, but i found a lack of spells, i just wanted lots of useless spells with cool animations, all so the quests, or the yellow hearts was repetitive
  61. Nov 9, 2013
    7
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely
    I've never been into MMOs but this one compelled me because it had a very appealing pay once, play forever model, which any game should have. It didn't turn out to be as great as I thought it would be though, it's still fun and entertaining to play once in a while with a bunch of friends, but there are a couple problems that I'm going to explain.
    First of all, the world is absolutely MASSIVE, it's just that, there isn't that much to do in it, pretty much every quest is the same generic "kill 5 rats and feed my cows!", the skill challenges are the same thing, fight this one guy, get a skill point and you're done. Another problem which I find huge is how utterly annoying the wildlife is. Say you want just relax and take in the scenery, while peacefully walking through the mountains, no can do sir. There are literally tens of mobs on your screen at ANY given moment and EVERYWHERE, even some towns are infested with mobs. The worst thing is that these mobs are extremely aggressive and attack on sight, which makes getting anywhere a real pain. I'm trying to walk to a quest objective, not fight a thousand wolves for two hours for god's sake!

    One last thing that I'd like to criticize is the lore of the game, I'm just not feeling it, it's pretty shallow and with all the barbie dolls and Halloween pumpkins frankly quite unbelievable. And the last thing I almost forgot to mention, daily events. What's the point of these? Kill thirty bunnies? Twenty-five underwater creatures? Collect twenty pieces of wood? Why would I wanna do that? Why force people to grind? Well whatever, it's not a mandatory thing to do, just completely pointless in my opinion.

    Other than that the game is fairly solid and can provide countless hours of fun if you have friends to play with, for solo action I would recommend a classic single-player RPG backed by a strong story and quality lore. I'm not going to review the PvP element, it's solid, don't really care about it, look elsewhere for that.
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  62. May 1, 2014
    10
    Beautifull setting, playing guild wars 2 was one of the best things i've ever played, it goes further than WoW or any other big MMORpg, first of all the price is accesible to anyone without monthly subscription, the gold - Gems market is a beautifull idea, and also the game has no restriction whatsoever it's been one of the best MMORpg without a doubt
  63. Aug 15, 2014
    10
    Such a beautiful wonderful game. really funny and interesting concept. but there is something awful about this game (which cause me rage quit) its PvP. Pvp is as stupid as **** its not funny or entertaining. PvP in guild wars 2 is pain the ass. and i just left gw2 behind because this pvp. otherwise what a awesome game. thank you arenanet. i hope i can see guild wars 3 in the future.
  64. Feb 14, 2015
    2
    After the initial high scores were in, ArenaNet pulled a 180 and added as much grindy content as they could, including a gear threadmill.

    An mmo with a no-grind policy that has more grind than most. A developer recently 'adjusted' their no-grind claim stating "it only applies to the levelling process". All other content besides levelling (which ArenaNet considers optional) is loaded
    After the initial high scores were in, ArenaNet pulled a 180 and added as much grindy content as they could, including a gear threadmill.

    An mmo with a no-grind policy that has more grind than most. A developer recently 'adjusted' their no-grind claim stating "it only applies to the levelling process". All other content besides levelling (which ArenaNet considers optional) is loaded with grind until it spills over.

    And in their upcoming release, they added a new level cap disguised as 'Masteries' which requires players to grind away to unlock content? Sure, but it's not against their claims because technically, it's not levelling...

    Steer away from this one and all future releases. It's a big bait&switch scam.
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  65. Aug 29, 2012
    6
    Very unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only theVery unoriginal game, it steals a lot from Warhammer Online. Dynamic Events are no better than regular quests not to mention a lot of events never fail because events are way too easy. The overflow servers were a horrible idea. They prevent players from actually playing together. There is no room for error in Guild Wars 2. The game was made so players can succeed with ease. GW2 is only the flavor of the month. As soon as people reach max level there isn't much replayability left because dynamic events are boring, easy and too repetitive. Expand
  66. Sep 12, 2012
    5
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills? Was disappointed in that.
    My character r was engineer, and it was ridiciusly underpowered!
    I leveled till 35 and entered first dungeon, and my skills SUCKED in there.
    All i could do is practically auto attack from further away on bosses, becouse i dont have any other ranged skill, Seriosly? Im **** engineer, i got a rifle and bullets, Why does it sucks and doesnt have any skills?

    Was disappointed in that. Otherwise its good solid game, Just skills on engineer sucks, thats why im not playing it.
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  67. Sep 22, 2012
    5
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the lacklustre crafting mechanism, the stupid "personnal story" system that for some quests is just so close to impossible that it is frustrating beyond relief (with no hope of overpowering the quest... my engineer has been stuck on a lvl 28 quest since the beginning...)

    It could have been fantastic but it is barely passable due to these limitations. It is not a hazard if blizzard has simplified the silly things in wow... guild wars should have thought about it too...

    WvW is very well thought but individual contributions are pretty much close to zero so the strategy is either zerg grouping or smaller "pro" groups which is boring after a while

    I see this game performing very well over time but will require a LOT of refining to keep players in. NC Soft does not care because there are no subscription.

    In some respect this game gave me the same feeling as TOR: an initial "Waouw" and then "but..... why did they... why didn't they....?"

    Sad...
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  68. Sep 27, 2012
    3
    While the world is pretty and full of detail, unfortunately the beauty was only skin deep, for me. The game is severely repetitive, kill centaurs, water flowers, feed chicken, collect tree branches... over and over and over and over. The WvW pvp was just a zergfest, you either roll or you're getting rolled.Dynamic events, which are supposed to change the world around you as you participateWhile the world is pretty and full of detail, unfortunately the beauty was only skin deep, for me. The game is severely repetitive, kill centaurs, water flowers, feed chicken, collect tree branches... over and over and over and over. The WvW pvp was just a zergfest, you either roll or you're getting rolled.Dynamic events, which are supposed to change the world around you as you participate and finish is no different than finishing an event in WOW. You succeed until the event you just finished re spawns... and it starts all over again. Expand
  69. Oct 5, 2012
    9
    Like many of you I have been disappointed by so many games over the years but I decided to get Guildwars 2 yesterday and it is awesome!
    I am a MMO fan and have enjoyed playing such games as WOW, SW:TOR, Everquest 2, Rift and Tera but I have to say Guildwars 2 blows them away. There is so much to do and see. Believe the hype!
  70. Oct 5, 2012
    10
    In my life i've played a lot og MMO's, and i thought than Guild Wars 2 would be an average MMO. But when I saw some trailers and read a bit more about this game, i found it very interesting and i was right. After playing on the closed beta test i understood that it was the most amazing game I've ever played. There is a lot of features and describing all of them can take a lot of time.In my life i've played a lot og MMO's, and i thought than Guild Wars 2 would be an average MMO. But when I saw some trailers and read a bit more about this game, i found it very interesting and i was right. After playing on the closed beta test i understood that it was the most amazing game I've ever played. There is a lot of features and describing all of them can take a lot of time. Usually, as it often happens with games which are having too many "cool things", these games looks like cut piece of cake and when you begin playing for the first time you will say:"Yes, it's amazing, but after some hours you will understand that this game can't provide you everything it was told about in the beginning. But not in Guild Wars 2, each elements of the game looks like the hole piece of one cake.
    In my opinion it is the best MMO game of last five years
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  71. Oct 6, 2012
    10
    Best MMO. I can't wait until another MMO improves on the direction this game has. From pvp to wvwvw to the story mode or just running out in to the wilds and bumping in to an engaging event. There is no right way to play this game. It is at your own pace and however you want to. I'm giving it a 10 for being the best there is right now. It is probably what vanilla WoW would haveBest MMO. I can't wait until another MMO improves on the direction this game has. From pvp to wvwvw to the story mode or just running out in to the wilds and bumping in to an engaging event. There is no right way to play this game. It is at your own pace and however you want to. I'm giving it a 10 for being the best there is right now. It is probably what vanilla WoW would have wanted to be before Blizz got high on cash cow subs and stopped caring about a good product. There isn't a thing I hate about GW2. Expand
  72. Oct 6, 2012
    9
    It's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for freeIt's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for free participation and rewarding all who do participate.

    When you find a new area, rather than looking for a quest hub, you just explore and things will pop up on the side of the screen letting you know what's happening and how you can help. There are still quests out there that aren't like this, but for the most part you are adventuring to adventure.

    Loot is useful in some way, either by salvaging or actually using for long spreads of game play making any reward at least partially valuable.

    Even if you don't like the game play, or if you are a dedicated adherent to some other MMO, I recommend looking at GW2 and checking out the various tools for making playing with alts and crafting much less cumbersome. Crafting materials all go in to a shared character inventory with a limit I have yet to reach on how many of what can be stored. Banking is also shared. This allows a player to back up their main with crafting alts, allowing them to never leave the field, putting materials into their crafting inventory and then accessing their crafted goods from the bank later. This also gives your alts a way to levelup from crafting xp to help them along their way.

    Equipment looks amazing also. While some items do suffer from the floating pauldrons effect seen in other titles, you can turn these items off visually. The armor slots are also far more interesting than the skin tight armor textured pajamas from DDO, WoW and others. A coat looks like a coat, skirts can go anywhere from just covering your bum to knee length or the floor. Using the whole body to add multiple shapes makes the world look a lot more reasonable than most other item designs we see in MMOs.
    Without getting to endgame, I'm already very satisfied with this purchase. The only major short comings are the pay walls around keys to randomly dropped chests, you get way more chests than keys. and the pay wall around the amount of alts you can have (5 for free) and inventory space.
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  73. Dec 5, 2012
    8
    A fantastic and fresh take on MMO's, most notably due to the unique combat system and PVP activities. The game, however, lacks engaging end-game content. Musically and graphically the game is fantastic. The story is generic though, and not very memorable. I had a blast playing this game for about a month, well worth the price, and hey, ITS FREE TO PLAY!
  74. Apr 15, 2014
    3
    While many praise the "buy to play" and no subscription fee system (and perhaps rightly so), that has little if anything to do with whether or not Guild Wars 2 is a good game. Putting aside the advantages of a non-subscription MMO, I found Guild Wars 2 a bit tired and lacking in inspiration. There was much to like about the technical aspects of the game, but the questing and gameplay didWhile many praise the "buy to play" and no subscription fee system (and perhaps rightly so), that has little if anything to do with whether or not Guild Wars 2 is a good game. Putting aside the advantages of a non-subscription MMO, I found Guild Wars 2 a bit tired and lacking in inspiration. There was much to like about the technical aspects of the game, but the questing and gameplay did not hang together in an engaging way, leaving me wondering why I would want to log-in. While Guild Wars 2 is not a bad game, it is a thoroughly bland one. It's questing and story are unappealing compared to games like Star Wars: The Old Republic or Elder Scrolls Online, and for me, the combat game play did not hold up favorably to ESO either. The game may not require a subscription fee, but I did find myself regretting the purchase price of the game. I simply can't recommend Guild Wars 2. Expand
  75. Sep 11, 2012
    2
    Unfortunately, I fell for the overwhelming amount of great reviews for this game. After seeing that the game had "sold out" of digital download copies, I thought, "maybe this is the mmo to end all mmos." So I rush down to a brick and mortar store to pick up a hard copy, install, create an account. Within 8 hours I get an email telling me that some clown in China is trying to access myUnfortunately, I fell for the overwhelming amount of great reviews for this game. After seeing that the game had "sold out" of digital download copies, I thought, "maybe this is the mmo to end all mmos." So I rush down to a brick and mortar store to pick up a hard copy, install, create an account. Within 8 hours I get an email telling me that some clown in China is trying to access my account....great! Anyhow, I launch the game expecting pure awesomeness. What I see is a graphical amalgamation of Wow and Aion, which works out pretty well, because if you average out the years in which those engines were put into play, then you come up with graphics circa 2007...that's generous. Everything else is completely predictable - kill this, collect that, don't worry about the story. This is what killed SWTOR in my opinion; you can't try to polish up the things you like about various MMOs, slap them together and expect a miracle. And that's what you see here - a little bit of WoW, Aion, Rift, SWTOR, and a few of the legacy items that made the first GW successful, but ultimately the game is devoid of any revolutionary mechanics. On the other hand, I've been playing The Secret World for a little over 2 months now, and besides the very few bugs remaining, it has captivated me from day one! Fantastic gfx, engrossing storyline, challenging skill system, the ability to be absolutely anything with the mere swapping of skills that are available to everyone. While it may not be for everyone, at least it advanced the genre so that people can see where we could and should be with these games. How fans tolerate the same mediocre fodder is beyond me. Expand
  76. Sep 4, 2012
    6
    This game is by far the one of the most boring MMO's I have ever played. It is a over-hyped game with loads of people riding the bandwagon claiming it is awesome and cool with an ingenious quest system and dynamic off the **** events. Some will even say that the next big MMO's to come out will take pointers from GW2.

    Let me just say I hope not, 'cus I have never been more disappointed
    This game is by far the one of the most boring MMO's I have ever played. It is a over-hyped game with loads of people riding the bandwagon claiming it is awesome and cool with an ingenious quest system and dynamic off the **** events. Some will even say that the next big MMO's to come out will take pointers from GW2.

    Let me just say I hope not, 'cus I have never been more disappointed and bored playing an MMO. I liked SWTOR, TSW, TERA much more than this drivel. The combat is boring and repetitive, you have an extremely limited number of skills that you can have active. It is said that they designed the combat to be more action-oriented and more skill-oriented. Well that is nonsense. There is nothing that is more skill-oriented about gw2's combat and it doesn't really feel action-oriented (I can recommend TERA for action oriented/skill combat tho'). It falls flat along with it's questing which boasts itself on a boring story quest set in an uninteresting world with lore you don't give a halflings hat about, and with a multitude of sidequests (Heart icon-shaped NPCs that will appear on your map) that are triggered by being near the NPC's, then you will have multiple objectives in the area close to the NPC, which are all, "click some stuff on the ground and such" or "kill some mobs". It is not very exciting. Yes you don't have to click the NPC to get the quest, yes you don't have to use your brain to go somewhere and do something for him. No no. You just trigger the quest by being in his general area and then you click things on the ground and kill mobs to complete the quest. Yay.. fun? no. No not really.
    Questing for kids with no attention span sry. Surely a step back in making questing engaging and exciting, instead it is just a nonsense uninteresting grind.

    I have said enough about this game. I bought it thinking it would be good, everyone seems excited about it and praising it. All the articles I read pre release was positive and happy about the game.

    Mega Huge Disappointment. Everyone are mass delusional thinking this is the best thing since sliced bread. *facepalm*
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  77. Sep 4, 2012
    5
    The low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost ofThe low level zones are polished the higher level zones are buggy at best. Some of the dynamic events don't work at all. The Dungeons on story mode Leave a lot to be desired unless you like to corpse-run your dungeons. AC is ludicrous. Our guild ran CM on explorable last night way over leveled and side-kicked to level, and we only managed to get 2 bosses downed. At the staggering cost of about 30-50 silver makes them not worth your time at the moment. And not fun at all! For 5 tokens a boss towards gear that is under level. Arenanet what are you thinking here? I realize there are pressing issues Ie. trading post and hacking. You better rethink balance in this game fairly soon. Especially for those of us that want to pve as well as wvw. Overall the potential for a fantastic game remains high. I am skeptical that it will be addressed in a timely manner though. Apparently Arenanet does not want much feedback either. No forums. Posting daily updates to the wiki.? No in game option for feedback.
    Now crafting: What a joke! (not a funny joke) This is one of the worst crafting systems I have seen in an mmo. It's so convoluted. I typically enjoy crafting too. So between the lack of balance for pve a poor crafting system and Arenanets total lack of Input/feedback the best I can do is a 5, and I think thats optimistic at the moment. I'm also tired of seeing you fanboys fawning over clearly broken un-balanced systems. Have you kids made it out of the starter zones yet?
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  78. Sep 21, 2012
    6
    Guild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are noGuild wars 2 is the most bizarre MMO of all times, it is a MMO made for people who doesn't like MMOs, it's pve is horrible, monsters doesn't give xp so you can't grind, you're forced to keep running around the world searching for boring events that, at first sight, looks awesome, unltil you note that there is no difference between the other players and a bunch of bots, there are no interactions between players, the event starts, they come, the event ends, they disappear, there is no talking, no grouping, you really think that you're just playing a single player RPG with a ridiculous story line and a bunch of NPCs.

    The SPvP is good, thanks to the simplified gameplay, the problem is the lack of many support systems like "Look for group", more statistics and a better glory distribution, today playing on pubs is really annoying because most players just want to duel and farm glory, playing on tournaments solve this problem but is too hard to find a group.

    So i do not recommend this game, the PVE is not a MMO and paying 60 dollars for a PVP is not worth, there are better options.
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  79. Aug 31, 2012
    6
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it
    So, this is my first critic.
    GW2 is nice. Not more, not less. I have never seen so many problems at a mmo start. From account security over hackers to guild chat / menu problems. I have never seen such a horrible communication as Arenanet is having it. No patch notes, no forums, only twitter and reddit.
    Group play is more like a lottery right now, overflow server system not working as it should. And all you hear is "We are working on it".
    Dynamic events aren't as dynamic, as they seem to be. They are more like static-events-that-appear-at-random-times.
    XP balancing is not working right now.
    All the lore, that can be found in the wiki and the books is not really in the game. Even TOR had better a story. They could have put lore in the vistas, some text with information about the place. Something. But no, there's nothing.
    Over all, the game is nice. I play it, I will go on playing, but only because it is F2P. Otherwise, I wouldn't.
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  80. Sep 27, 2012
    0
    Ok, time to finally let this drop. i tried to give them time and it was (fortunately for them) a busy month, but it wasnt enough.

    Guild Wars 2 is the latest in a growing line of mmorpgs (IT IS NOT AN ACTION GAME!) that are severely over hyped and under developed. Despite all their nonsense about not releasing it "until its done" what we have is bugs across every possible system in the
    Ok, time to finally let this drop. i tried to give them time and it was (fortunately for them) a busy month, but it wasnt enough.

    Guild Wars 2 is the latest in a growing line of mmorpgs (IT IS NOT AN ACTION GAME!) that are severely over hyped and under developed. Despite all their nonsense about not releasing it "until its done" what we have is bugs across every possible system in the game. Almost asif NC Soft said "finish it up or we are not paying you" and they did. From account security (always fun having 200+ emails fill your inbox to tell you that ip addys from china are attempting to log into your account) to quests in general (there is nothing "dynamic" about scripted events sorry kids) bugs bugs bugs. Perhaps if they had done a proper beta test instead of a bunch of B/S hype generating weekends they could have fixed them before launch... but no, the AH still goes down daily, the guilds bug daily... there is nothing that isnt broken on this game!

    Visually it falls short of the mark too, while they assured us it would "support dx10" LIES! the closest thing to this game is honestly AOC, both in the amount of hype concerning it, and the dismal product that got released.

    Gameplay... [tab]1-2-3-4 ever heard that one? well thats all you are getting here too.

    Sound- the sound is really good actually, too bad it is the LEAST important thing about a game! But hey, they atleast got something right... although its kind of stupid to be told you have been poisoned 3 min after it wears off... but again BUGS!

    Over all i would give it a solid 5, meaning that this game is average in EVERY POSSIBLE WAY. It is not above average on ANY level! But seeing all the BULLS HIT 10's i am going to do the right thing and drop it. if anyone actually reads this theyll know the truth, otherwise metacritic is kind of a crap metric since it LETS B/S scores through.. even on such a MASSIVE turd such as guild wars 2.

    i cant express enough what a totally disappointing turd this game is.
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  81. Sep 10, 2012
    6
    I have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamentalI have never written a metacritic review before, but I needed to make an account to review this game. I was incredibly excited for this game, but it simply has some issues that cannot be ignored. It IS well polished, and the team is constantly patching any bugs. Trading post glitches are pretty much gone. The problem with the game is not serves or bugs for me, but in the fundamental game play.

    It was a novel idea to get rid of defined roles like tanks and healers, but ultimately, I feel it was a poor decision. The professions play far too similarly to one another. The destruction of "roles" means that everyone has a heal, everyone does some damage, everyone has some debuffs. And even ignoring the similarities between professions, the skill choices WITHIN a profession are lackluster with the weapons you pick defining over half of your skills that DO NOT CHANGE THE WHOLE GAME! So most of the skills you enjoy at level 1 or 2 are probably the same 5 you'll be using up until level 80. At least in games like WoW you can look forward to gaining new cool skills all the way as you level up. Because your skills are the same, combat becomes quite repetitive VERY quickly. The talent tree is a nice addition, but it simply isn't very deep. Just very small benefits, nothing substantial that you really can't wait for.

    Also the loot drops are not as quite as enjoyable or rewarding as they are in WoW. There ARE more useable types of loot and more magic item drops; HOWEVER, they are all very, very generic. There is a Greatsword of Precision, a Greatsword of Might, a Greatsword of "such-and-such-a-stat". There are very few weapon and armor models, the weapons/armor are all generically named, and the only difference are a few points in what attribute is affected. There need to be more "boss-type" special loots. Not like dungeons, but just elite type named mobs that drop some nice named, custom, non-generic weapons and armor. These are very very few and far between in this game. Therefore getting loot is just not exciting or pleasurable.

    I have played this game quite a bit. I've really really TRIED to like it, because, after all, I spent $60 on it. But each time I play, I find myself getting bored and forcing myself to keep playing just because I don't want to feel like I wasted my money. But I can honestly say that I wish I would have had my $60 right now, and wouldn't really the miss the game.
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  82. Jan 2, 2013
    0
    From a PvP perspective this game is 100% fail. No comment on PvE as it's limited (no raiding) and dungeons are bugged and extremely limited w/out holy trinity. GW1 was an amazing game and we all had high hopes for the PvP in the sequel. There are only a few PvP maps and they are all capture the point. Balancing is unbelievably bad and the developers make idiotic, boneheaded classFrom a PvP perspective this game is 100% fail. No comment on PvE as it's limited (no raiding) and dungeons are bugged and extremely limited w/out holy trinity. GW1 was an amazing game and we all had high hopes for the PvP in the sequel. There are only a few PvP maps and they are all capture the point. Balancing is unbelievably bad and the developers make idiotic, boneheaded class balance tweaks every month or so that satisfy nobody. No public test servers! Only TWO (yes two) developers working on class balance for the entire game, and they seem to be completely clueless about the game. This game may be more suited for casual players, but for people serious about PvP, it is a major, massive step back from GW1 and a very big disappointment. Expand
  83. Oct 7, 2012
    10
    I followed Guild Wars 2 religiously for years. I played every single available minute during the beta tests and stress tests. The PvE is better than any MMORPG overall, especially because it is fun, never frustrating or tedious. Exploration is especially enjoyable. My only dislikes are the lack of public group options, and World versus World PvP. WvW PvP is an unbalanced frustratingI followed Guild Wars 2 religiously for years. I played every single available minute during the beta tests and stress tests. The PvE is better than any MMORPG overall, especially because it is fun, never frustrating or tedious. Exploration is especially enjoyable. My only dislikes are the lack of public group options, and World versus World PvP. WvW PvP is an unbalanced frustrating mess. I spent over 100 hours over few weeks in WvW, and have since written it off. I have no plans of touching it until it is severely overhauled. However sPvP and PvE is very fun still. There is also a serious problem with hackers... something I've not seen hurt an MMO in nearly 8 years. Expand
  84. Apr 24, 2014
    4
    The graphics are nice and the quest system is nice. Sadly, a lack of interesting story lines makes the leveling process very boring. The lack of FoV slider makes the game unplayable for several people, and is inexcusable for a modern game.
  85. Oct 26, 2013
    4
    Guild Wars 2 is a bad game Let me spell it out for you.

    The whole game can be defined by one coin phrase that is used over and over by the GW2 community. The phrase I am reffering to is, "ZERG!" Yeah, you know The Zerg... zombi-esque space aliens that infest victims they overrun with their sheer numerical advantage. The ironic part of this is that the origin of the zerg comes from a
    Guild Wars 2 is a bad game Let me spell it out for you.

    The whole game can be defined by one coin phrase that is used over and over by the GW2 community. The phrase I am reffering to is, "ZERG!" Yeah, you know The Zerg... zombi-esque space aliens that infest victims they overrun with their sheer numerical advantage. The ironic part of this is that the origin of the zerg comes from a game that's not a total steaming pile of dog crap. This must be why people can relate to the zerg so well, because most people know what game they are from. Even more ironically, the same people that developed the zerg... also developed another little fantastic game that goes by the name of World of Warcraft The single biggest and ruthless MMORPG out there that caters to PvE and PvP players alike.

    This one single term (ZEEEEEEEEEEEERG) pretty much sums up the entirety of PvP and PvE in GW2.

    For instance early level gameplay revolves around farming... Now if that doesn't sound boring already let me extrapolate on that even more. In the low level zones, people form a "zerg" (a large group of people who skip around the map without a care for zone content). The sole purpose of the group is to farm a few specific bosses on a spawn rotation over and over until they either get bored, give up, get trolled by other people farming the same bosses, or are satisfied to move on to other content.

    Further continuing on the explanation of PvE, are instances (dungeons). These group based zones consist of simply overwhelming enemies, running through them, or beating them by exploiting clearly broken mechanics that have not been fixed by ArenaNet since the games launch. Example being something along the lines of killing a group of enemies through a wall, while they cannot fight back and would normally be a challenge if the exploit did not exist.

    Now the game rewards high level players for playing low level content. I like this because it encourages group play, but when this aspect of the game BECOMES the endgame, it gets pretty boring pretty fast.

    So, what about PvP? The original Guild Wars had a fantastic PvP setup, so surely GW2 would expand upon that system right? No... Not at all. The game adopts an identical model to World of Warcraft.
    There are 2 different types of PvP.
    There are small arenas consisting of around 5 players. These PvP instances require you to obtain PvP specific gear. Before joining one of these instances you enter a lobby where you have access to vendors, all skills you would have at level 80, and all usable item types. Just another grind earn currency and spend it on PvP gear, which is only usable in the instanced pvp arenas.

    World vs World is pretty much the most disappointing thing I have seen in the game. This “crowning” development of PvP has been prasied by GW2 fans since pre-release. The sad fact is that it isn't anything we haven't already seen in World of Warcraft. Several realms (servers) compete over control of instanced zones for +benifits to things like crafting and experience gains. The zones have large keeps and trade routes making it seem very expansive. However, in order to get to these zones you have to queue for them through the interface. Yes they are instanced and yes their is a limit as to how many people can be in them. The only difference from WoW is that these zones are an ongoing conflict. In WoW a battleground lasts 30 minutes. In GW2 these WvW zones are essentially perpetual, resetting weekly to match the highest rated realms against one another. In WoW you can expect to wait about 30-40 seconds before your PvP queue pops and you can queue for ALL battlegrounds available to you. In GW2 you are limited to queuing for one WvW zone at a time and expect to wait anywhere from 30min to 4hours in queue. Once inside WvW we move back to that word again... A commander plays follow the leader by creating a zerg. People follow the commander and attempt to take out objectives along the way.

    However, TRUE WORLD PVP does exist in WoW, where it does not exist in GW2. In WoW a player can go to any zone (aside from the newbie zones) and slaughter people mercilessly. There are also world PvP objectives (that start around level 50) that players must take to secure PvE benefits for their faction.

    I am honestly surprised that no system like this was implemented into GW2. Why is that? Well the answer comes to us in the solo quest storyline. (I am level 68/80 and it’s fair to say that I gave an honest effort at attempting to enjoy this game.) The storyline pointed out that the races of Tyria (GW2) are banding together and setting aside their differences to play nicely together and live in harmony after they defeat the evil dragons. So, it's possible ArenaNet didn't want to make this type of hostile PvP enviorment simply due to the nature of the story.
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  86. Feb 3, 2013
    7
    I bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in andI bought the game during the holiday sales and leveled a warrior to level 80. I completed the personal story, and did a bit of everything else- sPvP, Fractals, WvW. There are many casual/ solo friendly features of the game that make it a great "B2P" game to pick up and play through. The production value is high, and the game looks good and runs well. However, as I continued to log in and play with my level 80 character, I started to feel the impact of the design decisions Anet continues to make that are aimed at herding players toward the TP/ Gem Store. In spite of the famous "no grind" manifesto policy, each of the areas of the game presented me with some sort of time/ gold sink, including the infamous "DR" that prompts so much conspiracy discussion. For every inconvenience the game presents, there is a solution that can be purchased in the gem store. It is a delicate balancing act, and GW2 will continue to run the risk of losing players when the obvious F2P greed drives away customers- like myself. I decided I got my money's worth out of my one play through. The fun of playing the game was not worth the time and effort for me, and I personally will not start buying gems/ gold in order to enjoy the game. I would rather pay a sub or full price for expansions than get continually nickel and dimed to ride all the rides. Still a good game, but I am not going to keep throwing money at it. Expand
  87. Mar 31, 2013
    7
    As a great fan of Guild Wars i set myself to purchase this game as soon as it was released. I was not (too much) disappointed, its a great game, and a must have in for any MMO players. Go ahead, buy it, its worth it.

    Why an 7 then? Well, despite being a great game, its not perfect. And its definitely not the experience i was expecting since i played for like almost 7 year of Guild Wars.
    As a great fan of Guild Wars i set myself to purchase this game as soon as it was released. I was not (too much) disappointed, its a great game, and a must have in for any MMO players. Go ahead, buy it, its worth it.

    Why an 7 then? Well, despite being a great game, its not perfect. And its definitely not the experience i was expecting since i played for like almost 7 year of Guild Wars. Let me do this in topics of Pos and Cons.

    Pos:
    - Gorgeous Graphics. Certainly a very good upgrade.
    - Free group questing, If you are in the are with more random players, everyone contributes for that same quest.
    - 5 distinct and interesting races. (personally i never had any issue of having a full human race on GW)
    - Weapon and skills mechanic. Each weapon gives you a set of skill based on which hand its equipped. 3 skills for main hand, 2 for off hand. All 5 for a 2H weapon.
    - Dedicated skill slots. 1 for healing skill, 3 for support skills, 1 for an elite skill.
    - The removal of the "healer stress". Since everyone must have a healing skill, its up to you to make your own survival.
    - The last stand mechanic. Which allow you to get back into the battle after you have been defeated if you kill 1 enemy before the timer goes down.
    - The still rich lore.

    Cons:
    - Lost its originality, compared to the original GW. Its just your regular MMO now.
    - Old mechanics. Dungeons. Elite Mobs. Auction House. Regular "collect X", "kill Y" and such quests.
    - Instant travel now costs gold, compared to the free travel of the original GW.
    - Skill limitation. I loved to mess around with the enormous quantity of skills of GW, now classes like Engineer are limited to like 3-4 weapon sets.
    - Dual class system was removed.
    - Special class traits where removed. No more get energy with each dead enemy for necromancer, and such.
    - Some classes where removed. Hope they get back on an expansion or so.
    - Loss of tactical action. Since Monk was removed and everyone can heal themselves, you consider each class as a DPS. Just spam attack skills.

    There are some other things that where added that in my opinion bring nothing to the game:
    - Pseudo durability system. Pointless
    - Jumping key. Sorry, i think this was a huge fan service, i think its pointless to have it compared to GW, i liked the fact i could use the space bar to do focused actions and not jump.
    - The complete loss of character customization, where you had a complete different set of faces and hairs for each class (and campaign) in GW, now its just same sets for each race, leaving you probably recycling the same face/hair for many characters.
    - No more skill hunting. You get a weapon, you use it to train the skills, that's done.
    - Amped up level cap. Why? I loved the fact level cap was only 20 in GW, and the real game started from there on, where enemies got stronger and above that level cap. (lvl 31 Dragon Glint anyone?)

    Bottom line, Guild Wars 2 is a great game, but lost the Guild Wars originality and became mainstream. If you like WoW or SW TOR you will like this game, if you loved Guild Wars, you might get a bit disappointed with this new installment. Let's hope new expansion will make things different.
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  88. Mar 31, 2013
    7
    Guild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is theGuild Wars 2 manages to bring some new elements to a genre which is quickly becoming boring and repetitive (meaning the fantasy MMO). The elimination of the need to find quest givers and the need to hand them back in really streamlines play. The excellent rewards for completely exploring a map and finishing all the content really promotes exploration. The final great addition is the support for random cooperation between players. No issues over loot rights, kill rights, or even crafting material nodes. Everyone gets credit.

    These items alone forced me to give GW2 a 7. The rest of the MMO problems remain. Repetitive content, tiresome combat, loot grinds, and forced grouping at the end game. I recommend GW2. Enjoy the trip to the level cap but logout once you get there
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  89. Apr 29, 2013
    9
    One of the most fun games I have ever played. I greatly disliked WoW and am very happy with how this game has turned out. The storyline is amazing and you definitely feel for the NPCs involved. The writing is fantastic and the replayability is great.
  90. Jun 23, 2013
    3
    The idea of a new MMORPG was a normal idea but somehow something came after I played for 5 months leveling felt like a big chore it took way to long there was no raids, horrible gear' bad spells, each of the level requirements sucks badly it was a bad idea for Arena Net to release this game in such of a disappointment. I say the environments are so pretty and the idea of combat and magicThe idea of a new MMORPG was a normal idea but somehow something came after I played for 5 months leveling felt like a big chore it took way to long there was no raids, horrible gear' bad spells, each of the level requirements sucks badly it was a bad idea for Arena Net to release this game in such of a disappointment. I say the environments are so pretty and the idea of combat and magic in each class is quite astonishing. WVWVW is broken because of the very long queue times. I hated about this game it was a big chore for me I tried to level higher but SEREOUSLY IT SUCKS FOR EACH QUEST THERE SHOULD BE MORE QUEST. Expand
  91. Sep 9, 2012
    6
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring
    Beware my friends, this game is not what they told us it would be

    I would like to take a moment and say that i ve been playing MMO's since Ultima Online, then tried Final Fantasy which i found terrible and then some friends made me play Daoc , Dark Age of Camelot was a hell of a game for it's time. Yes Pve was pretty much non existant and even with the expansion Raids felt kinda boring since there wasn't any artificial intelligence with the bosses. But hey, that game was all about Pvp and yes Pvp was awsome , there were keep raids , siege situations and much more. In certain ways that game felt epic. Then wow came around and Wow was a hell of a game. Coming from a game where questing was non existant and you had to grind all your way to the max lvl and going to a game where you had a tons of quests to lvl up was a big step ahead. Yes Wow's Pvp sucked hard, Wow never delivered hero classes, siege weapons, raid honor from Thrall or other Town bosses. But it had the best Pve experience one could ever hard. Vanilla wow was an epic game and encounters like Onyxia or Ragnaros can confirm that.

    Why am i speaking of past games? Because those games were REVOLUTIONARY. One for it's pvp , the other for it's pve. Obviously both of the games after a couple of years became boring and repetitive but when they were launched they were AWESOME.

    I reached Naxxramas with my own guild on Wow and on Daoc i reached rank 6.

    Afterwards i played many mediocre games like Aion and Rift. Tbh i stopped playing Aion around 25 lvl since the game didn't have enough quests and it was all about grinding something that i actually hate nowadays. I managed to get much higher on Rift but Rift was like Wow with portals spawning everywhere, something that was also boring after a while.

    Then i tried Diablo 3 , which is not an mmorpg , but it's something time consuming much like an mmo. Diablo 3 is probably the biggest letdown in gaming history and so i was looking for something to move forward.(yes i ve played also Diablo 2 ) And then i started reading about Guild Wars 2 and how the game was unconventional and how questing was not boring and how Pvp was awsome and bla bla bla. Yes i don't expect that the producers tell me that the game sucks or that they didn't actually add anything but hey the game seemed to be something totally new and fresh. I tried to like the game but it was all in vain. Game doesn't offer anything new, graphics aren't great tbh, might be if you compare them with Wow but it's 4 years i don't play that game, Pvp seems Daoc WvW only that you have to button mash all the time useless skills that actually don't make the difference. And yes lvling up is still boring. There were a couple of quests that were kinda cool, one with the ogre transactions but the rest was always the same thing. Crafting was copy paste from all the other mmos, gathering resources same thing and the whole thing was not rewarding. The combat system is boring , it's boring since lvl 5, pressing 5 buttons without consequences is boring. Don't get me wrong running around , evading attacks is awesome but this combat system is extremely flawed. My personal opinion is that either there is a combat system like Demons/Dark Souls either the combat system has to be more elaborated. You can't have something in the middle. Either something very simple but yet difficult to master , either something very complex that needs to be executed perfectly.

    How about the world? Well since i ve not been stuck in wow for the last 4 years and since i ve tried Age of Conan, Aion and Rift i have to say that the world isn't anything fresh. It's the usual mmo world , exploring and puzzles were on Rift also but i found out that jumping games were a good idea, poorly implemented. I think that the next serious MMO in the industry will be a game which will actually allow you to move and jump in the same ways as Mario does. Otherwise it becomes boring after a while since there isn't any REAL difficult in the jumping process but the obstacles are crows or ravens or stuff like that.

    WvW pvp is bad , Zerging has ALWAYS BEEN BAD since 2003 ! And it is still bad in 2012, there is no skill in zerging and with 5 buttons and no group play Pvp is bad. Also slow movement in the pvp map is one of the worst things ever seen. 9 years ago you had Minstrels with movement buffs ...

    The worst part of the game is that thanks to their dynamic events there is no reason to socialize and meet new people through the game in order to party up and get things done. You just attack a mob with other 20 people and that's it. For all i care they can all die i ll just keep hitting.

    My conclusion is that the game is super Hyped, many people got the usual 5$ for each post and the game in a couple of months is gonna be kinda dead, not from the lack of pve but because Pvp is bad and doesn't reward players.
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  92. Sep 2, 2012
    2
    I rather dislike a lot in this game. For all the hype, I expected a lot. However, the graphics are nothing to write home about, the story is not that enjoyable, and the combat system simply isn't engaging. I cannot recommend it enough that you try this game for 6-8 hours before buying it. Be sure to play it for a while, you'll notice many people are adjusting their reviews as time goes on.
  93. Sep 24, 2012
    5
    i bought this game because of the great review it had gotten, but i found the gameplay to be so slow and sluggish. I didn't feel compelled at all to play it, so now it is just collecting dust on my harddrive (so to speak). I regret buying it, since i feel Star Wars TOR is a better overall experience.
  94. Mar 10, 2013
    0
    after months the game still has some of the initial bugs and the improvements made to the game are not really improvements but stepback´s so anet has to do better if they want to sell games because the game has stagnated and is slowly dying. and check once and for all the lag problems that are the worst of the game.
  95. Aug 29, 2012
    6
    maybe my expectations were just too high. It isn't a bad game, nice graphics and smooth gameplay, but everything in the game is just a rehash of every other MMO, nothing innovative, nothing to really get you excited that this is something new and different, also nothing really to get you hooked early on.
  96. Sep 3, 2012
    0
    For me this game looks quite unattractive because of high fantasy setting that is so popular in MMO genre in our days. Visuals are also not so great, world design is quite childish and of course tons of too colorful SFX in more or less large combat. CPvP is the only thing that can save this MMO since there is no other end-game content because mass PvP seems to be random zerg based byFor me this game looks quite unattractive because of high fantasy setting that is so popular in MMO genre in our days. Visuals are also not so great, world design is quite childish and of course tons of too colorful SFX in more or less large combat. CPvP is the only thing that can save this MMO since there is no other end-game content because mass PvP seems to be random zerg based by design (due to long queries all serious guild coordinated action is usually impossible). Expand
  97. Nov 19, 2012
    9
    This game has EVERYTHING for be, in 1 year, in the MMORPG most played in the world. More played than World of Warcraft also. You only have to pay the two discs, and then you can forget the money and enjoy this huge world of Tyria. A world bigger than Azeroth, I think. So much hours of playing, but not as "drug" as is World of Warcraft I think. I don´t play this game a lot, because ofThis game has EVERYTHING for be, in 1 year, in the MMORPG most played in the world. More played than World of Warcraft also. You only have to pay the two discs, and then you can forget the money and enjoy this huge world of Tyria. A world bigger than Azeroth, I think. So much hours of playing, but not as "drug" as is World of Warcraft I think. I don´t play this game a lot, because of the class, because of the new PS3 games... But when I get bored, I know I have an amazing game in my computer which enjoys me for hours!
    The best in this game, in my opinion, are the graphics ( Best visual desings in the MMORPG history), an amazing Soundtrack, the huge PvP *World vs World, thousands of players against thousands of players), and the different localitations of Tyria, like beaches, forrests or freezing mountains.
    The worst for me is the small characters you can have, only 5. Sometimes, the dungeons gets too long and too difficult. The level decreasing in some areas is absurd.
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  98. Jul 21, 2013
    2
    Ok, i will try to be as impartial as i can be.

    The game itself isn't really SO bad. I can't say it's innovative, anyway. Only somebody who clearly didn't play enough different MMORPGs in his life can say this game is innovative. The PVE is basically a re-adaptation of the "public questing" introduced by Warhammer Online and already more or less adopted by Rift. The game on the
    Ok, i will try to be as impartial as i can be.

    The game itself isn't really SO bad. I can't say it's innovative, anyway.

    Only somebody who clearly didn't play enough different MMORPGs in his life can say this game is innovative.

    The PVE is basically a re-adaptation of the "public questing" introduced by Warhammer Online and already more or less adopted by Rift.

    The game on the first months feeled playable but on the end really empty, you had a various number of things to do to achieve a single thing: lvl80 and achievement points.

    What i really don't like about this game is the incredible overrating about it.

    Seriously guys, did you even play anything else which wasn't complete crap?

    This game is playable, but it's not awesome at all, it's just a mediocre readaptation of things already seen on a lot of different MMOs.

    The thing that really makes me angry instead is the fact that EVERYBODY IGNORES that this is actually Not only a Item Mall freemium game (despite having a high retail price) But it's also pay2win, mostly on the beginning.

    Is it really sufficient to hide the "money selling" behind a couple of steps you need to do... to make it completely invisible? people doesn't feel like the game is pay2win, they doesn't even seem to notice that is actually possible.

    The whole game is full of anti-goldseller mechanics (like not being able to send money throught mail/ no direct trading avaiable) and they state it's because goldsellers spoils the game.

    But, OMG, you are doing it!! you are selling golds, how can you say something like that when the only reason for doing that is not wanting to have competitors?

    I'm seriously embarassed by a lot of things, several sites state this game as "free 2 play" while they state other games like Path of Exile as "item mall" games, SERIOUSLY?

    Are they at least getting money for doing things as ridiculous as this one, i wonder?

    By the way this game isn't either good or bad overall, if you force yourself to believe this is the best MMORPG of the moment you can maybe actually get to believe it, hopefully that's not true.

    So try to open your eyes and notice that there are many other games offering better things at a lower prices than this one.
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  99. Sep 10, 2012
    5
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere.
    The good:

    -Environments look great. So do characters (except for humans). While graphic engine is not state of the art or anything, it is good and artists did good job with it. -Leveling proces is smooth, with no need to run to NPCs to take quests. You just get in area, have several options how to fill bar. Additionally game rewards exploring with hidden caves and bosses everywhere. All that adds to the feeling that you can just go into the world and explore while your character progresses automatically.

    -Removal of alot of timesinks. Instant travel to specific points spread out around maps is a great time saver unless you actually did enjoy 15 minut flights to your destination. Also little things that really help saving time. Like "sell junk" option at vendors or automaticly sending gathered materials to bank which btw. also has special slots ther for such items. I believe they now even alowed crafting without need to manualy go to bank. All of that saves you alot of headaches.

    The bad:

    -Controls lag, delay or unresponsiveness. Whatever you want to call it. You tap a key, and there seems to be 200ms delay before your character starts moving. Either there is some crappy animation acceleration system or your character literally waits for server response when moving. Either way in 2012 something like that is absolutely ridiculous and that alone kills gameplay in this game for me.
    Sometimes stuff does not work. I press button, there are no cooldowns, yet it does not register. So you naturally end up spamming keys like crazy in order for attacks to actually work.
    Additionally tons of melee skills are really castable with short half second casts or so. Now I understand that most likely why this got implemented is so you can dodge hits. But end effect of controls lantency + randomly not working key press + castable skills that should be instant + some skills that make you stand in place before you finish animation + weapon switches = most unresponsive, laggy and frustrating control scheme I have seen in the last decade.

    -I hope you like to use 3 attacks over and over. Combat is nothing more than regular action bar skills based one + manual dodge even though screaming fanboys try to tell you otherwise. Nothing wrong with such system in itself if you get proper ammount of varried skills. Well I got bad news.
    For most classes you get 2 weapon sets. That is 2x5 buttons for weapons, 5 buttons for utility skills and 4 for class skills. First slot in weapons is autoatack (yes I am not kidding) so that leaves you at best with 17 buttons out of which you will have access only to 13 at one time without weapon switching. Utility and profession (class) skills are often on long cooldowns (30-90 seconds), some are buffs,heals or passive.No big deal right, afterall you can switch to second set of weapons anytime right? Joke, 10 second cooldown on weapon switch, have fun.
    End effect of it is that you end up spamming 3 attacks and presing few other buttons once a minute because not only second set of weapon has CD but depending on class actually might suck and not be worth using. Talk about boring. There are rare classes where you do get to use a bit more buttons but that brings into the question balance of difficulty of playing a proffesion (class) and in the end, still is not enough. Fun factor of combat varries from "id rather watch paint dry" to "meh, whats for dinner".

    Additionally because there is such small ammount of buttons available you end up with laughable buff/debuff system. You don't get skills that counter specific type of debuff out of lets say 10 types. No, instead you get skills like "remove random debuff","apply random debuff","convert random debuff into random buff". You even have passive skills removing debuffs.
    On a possitive side there is combo system where passing or shooting through various aoe speels you can get some effects, which nicely add another layer to combat. Still doesn't counter the feeling of boredom though.

    -Dungeons are just abomination. You would think that in game that has no problems dealing with dynamic event where you have 30 players vs 50 mobs, dungeons should be epic with 20 weaker mobs + several stronger at once in awesomelly design halls. Well here is epic for you. You get tiny claustrophobic corridors where camera gets constantly stucked, usually 2-4 trash mobs with obscene ammount of health and you stand there hitting them forever and ever and... I fell asleep. Then you get to boss who like to spam ability or two over and over which you have to dodge.

    -Lack of trade button. Awful auction house interface. The meh:
    Music, voice acting, goofy animations depending on race, poor choice if you like "ugly" races. Cliched story and dialog. Spell sounds are meh, I don't like casters in this game at all. I don't feel the destrucrive power behind them. Dynamic events are faceroll zerg, PvP is lame.
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  100. Sep 13, 2012
    2
    Game play is boring and feels very disconnected. When you die it sends you to the ground like your having a last stand which i found to be very frustrating and frankly just not needed. As for questing it was a bit different which was nice but if you wanted to play alone and quest you can just count that out because its based on there being many people there to help you. The games notGame play is boring and feels very disconnected. When you die it sends you to the ground like your having a last stand which i found to be very frustrating and frankly just not needed. As for questing it was a bit different which was nice but if you wanted to play alone and quest you can just count that out because its based on there being many people there to help you. The games not bad if you've never played an mmo before but if you are a veteran it going to be the same thing you've seen everywhere else. I give it a 2 because the graphics were good but it had nothing else going for it. Expand
  101. Dec 15, 2012
    0
    This game is absolute gold! The storyline is very well done and it allows you to make countless decisions as you play which will change your storyline and whilst at the end of it all you will get the same ending if you decide to play through the story with a different character you will experience huge variety from your first playthrough as the decisions you make enable you to playThis game is absolute gold! The storyline is very well done and it allows you to make countless decisions as you play which will change your storyline and whilst at the end of it all you will get the same ending if you decide to play through the story with a different character you will experience huge variety from your first playthrough as the decisions you make enable you to play completely different missions. The eight classes offer up countless different strategies and dungeoneering is even more fun as you can jump in with any other people instead of having to wait for the other members of the holy trinity. The PvP is great fun but with only one game mode as of yet but with many different maps. There are whole new events out each month such as halloween christmas etc. each updte being about 1/2gb to 1gb each as so much is added Collapse
Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. 90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.