• Publisher: NCsoft
  • Release Date: Oct 26, 2006
  • Summary: Guild Wars Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting, build personalized characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests, in a Guild Wars game unlike any players have seen before. Two new professions are introduced in the game; the Dervish, a scythe-wielding holy warrior, and the Paragon, guardian angel of the Elonian people. [NCSoft] Expand
Score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
  1. If you're a Guild Wars fan, you really should pick up the best expansion of the series so far. New players who are interested in Guild Wars should also start with Nightfall, considering all the improvements ArenaNet has made.
  2. 92
    For veterans of the series, you will gladly find your love for it refreshed and charged, once again to play through this new glorious setting and deeper plotline, incorporating two new character classes and hero customisation to keep you online and campaigning for hours on end.
  3. Where it falls down is in originality: for all its polish, in the end it's really just more of the same as I've played countless hours before.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 7 out of 12
  2. Negative: 3 out of 12
  1. Yet again ArenaNet shows they can make a quality mmo, or in this case and campaign addition to an already great product! With a whole new continent, a very large one I should say, and even more classes, this is an absolute must! Expand
    • 0 of 0 users said yes
  2. [Anonymous]
    6
    No where near as good as the previous games. I could only play the campaign through once with getting bored and leaving the rest of my characters half way through. Its basically do this mission, run here, do this mission, run there. Expand
    • 2 of 4 users said yes
  3. anticitizen
    2
    Imagine a 3D chat enviroment like Moove. Then imagine Dungeon Siege. Blend both, and you have Guild Wars - Nightfall. Sounds like a good idea? Read on. I can't begin to express my disapointment in this game. The flatter this game got is seriously exaggerated or the people playing it aren't really that demanding over their hard earned cash. The graphics are seriously poor, they are either not-cohesive with the background and they are also awkwardly animated. The user interface is at best cluttered and confusing. Even though it is highly custom friendly it looks like something from the Dungeon Siege 2 programmer's scratch board, where, by the way, this game goes alot for looks inspiration; the looting system and AI henchmen/hero wink the eye at it. On that, the henchmen and hero's sound like a great idea at first but, again, it works against it. It makes pve too easy. Most times you will just run amock and mayheming stuff while your artificial buddies heal and join you in the over easy slaughter. Not a real challange. The sound is decent, the theme music is catchy and appropriate, the voices feel forced and over acted. The intros feel unfinished. The whole thing looks forcefully glued together. The plot is irrelevant, you don't really feel compeled to know what's happening, you just move on and kill things, you don't really get a sense of depth. Instant travelling, althought like a great idea, doesn't help any. They obviously want you to get to full level asap so you can join the game's greatest strengtht. PVP. And well, if you like pvp there are probably a ton of other games that cover that. No wonder they arent giving out free trials. If I was a publisher that had a monthly free game that played like this, I would too try to hide it from customers before they could at least purchase the trial keys. The upside: No fee's, highly customable, instant full lvl for pvp bliss. There's less grinding compared to other online RPG's... except I don't think most people play that long to care. The downside: Gameplay is clumsy as well as clumsy and unfinished looks with a confusing UI, no real sense of immersion, looks and plays like an average shareware budget game with a full retail price. Conclusion: If you are still curious and tempted to get the game (like I was) don't let the "free monthly fee" be the only reason since that is only a major selling point if you DO endup playing the game often. There are other choices with no monthly fee's that are much more enjoyable than this game. Even an old school title like DS2, which undoubtly served as an inspiration for this game, would prove more fun. Expand
    • 0 of 2 users said yes

See all 12 User Reviews