- Publisher: NCsoft
- Release Date: Oct 26, 2006
User Score
8.7
out of 10
Generally favorable reviews- based on 53 Ratings
User score distribution:
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Positive: 46 out of 53
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Mixed: 2 out of 53
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Negative: 5 out of 53
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[Anonymous]May 27, 20076No where near as good as the previous games. I could only play the campaign through once with getting bored and leaving the rest of my characters half way through. Its basically do this mission, run here, do this mission, run there.
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anonymousanonymousJul 30, 200810
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RichS.May 29, 20071
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BenjyNov 30, 20065I like some of the new features but for me all this should have been added in the factions release. This is to little to late as though I enjoyed guildwars when first released its now becomming far to familiar. I'm giving it a 5 as it does not require the previous games and that there is no sub to pay. Anet needs to take the franchice a new direction like into the future.
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PeterM.Nov 7, 20069A huge step forward from the original guild wars. And two steps forward from Factions. The PvE environment lush and open. And the plot is actually interesting. Quests have move beyond the simple point A to B quests. Hero system very good.
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PoldoG.Dec 1, 200610
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anticitizenJun 29, 20072
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PhilipL.Dec 11, 200610I hoped this was better than Factions and an equivalent of the Profecies... But I was wrong, this stand alone-expansion is indeed better than Factions and even better than the original! Nice as a stand alone, but I think when you have the 3 sets now, you'll be more happy.
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YingT.Dec 8, 200610Excellent Game, no monthly fees, good graphics, the fairest for the new comers and veterans.
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RossA.Feb 18, 20079
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Oct 26, 20100
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Feb 19, 201210Yet again ArenaNet shows they can make a quality mmo, or in this case and campaign addition to an already great product! With a whole new continent, a very large one I should say, and even more classes, this is an absolute must!
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70as adventures go Nightfall feels much more open than previous Guild Wars modules. While many of the quests had been tied to tightly linear the maps, the missions of Nightfall are far more open-ended.
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70The new Dervish and Paragon professions add a lot of flavor to both role playing and PvP. Yet, the game's story takes a long while to pick up, and some design issues from previous games still exist.
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90Story aside, the campaign shines. The pacing's on par with Factions in terms of how quickly you gain levels (not that those matter much in Guild Wars anyway), and the game's 20 missions present lots of replay incentive thanks to a tiered reward system.