Guild Wars PC

  • Publisher: NCSOFT
  • Release Date: Apr 26, 2005
Metascore
89

Generally favorable reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 52 out of 53
  2. Negative: 0 out of 53
Buy On
  1. Edge Magazine
    70
    At its best only when the structure is there to support it. Find eight people to play with regularly, and invest in voice communications to streamline tactical discussions, and Guild Wars offers an intelligent and demanding thrill - bringing the best of the skill and strategy of FPS deathmatches to the grandeur of a role-playing world. [Aug 2005, p.88]
User Score
8.4

Generally favorable reviews- based on 462 Ratings

User score distribution:
  1. Negative: 16 out of 140
  1. Dec 22, 2011
    10
    One of the best games I have ever played in my life. The company (ArenaNet) took some chances with this game. They went for a bit of aOne of the best games I have ever played in my life. The company (ArenaNet) took some chances with this game. They went for a bit of a different skill/attribute set and a lot of other things. They really stepped out of the comfort zone and threw away the traditional MMORPG **** And guess what, it worked well. There were a few dull areas but those were overthrown by the glorious rest of the game. The missions were fun and enticing, the gear was visually appealing and could parts mixed and matched. The graphics were very good for a companies very first game. At release this game was magnificent, the cities were overflowing with people and the PvP arenas was a place to be. Now, not so much. The game has aged and the majority of players can be seen on the later expansion packs or winds of change one of the newer updates. So in all honesty, I wouldn't purchase the game based on those facts. Wait for Guild Wars 2, which still has no monthly fee. That game will be well worth the wait. Full Review »
  2. GeorgeS.
    May 4, 2005
    8
    Guild Wars sports _the best_ fantasy PvP bar none. It takes a little bit of time to figure out your prefered playstyle or even how to play Guild Wars sports _the best_ fantasy PvP bar none. It takes a little bit of time to figure out your prefered playstyle or even how to play effective PvP but once you have got it the game just clicks. Tons of action and very little downtime. PvE can be taken at your own pace. Heck if you're feeling anti-social you can invite some decent NPC's to help you quest. The fetch quest PvE content is sometimes bland but the main storyline quests are very good. The music is good enough but the sound effects sometimes are wanting. *clang* doesn't always cut it these days. Graphics are very good and GW runs well on older computers. The interface is great. You can make your own to suit your needs in game with very little hassle. ArenaNet makes updates, patches etc, very painless and you hardly notice. The technology behind the game is quite awesome. There are some gripes. Targeting needs to be improved. And sometimes you can get tripped up on invisible geometry. No jumping sadly. If you enjoy PvP there is no reason you should not check Guild Wars out. Everything else is icing on a very sweet cake. Full Review »
  3. May 19, 2011
    8
    I had previously scored this game a 0, which was a bit hasty of me. Now, after having spent much more time with this game I have found it toI had previously scored this game a 0, which was a bit hasty of me. Now, after having spent much more time with this game I have found it to be a very good game overall, with a very very bad death penalty system. Taken as a whole this game and all its additions (3 campaigns, linked as smaller parts of the bigger story and one expansion to the larger story) is very well done. The engine is old, 6 years and counting, yet the graphics are still decent and when compared to the king of MMO's (Warcraft, terrible game that it's become) they are better. Landscapes often look like art, as if you are exploring a giant painting. The characters are very nicely modeled and no two look alike. This game allows a player to fully customize their appearance through the use of gear and dyes so you can look exactly how you want to. There are also optional costumes for purchase should one so desire. The quests are typical of any MMO or RPG and should be easily recognizable to anyone who has ever played one. One thing I particularly like about this game is the monsters, of endless varieties, are not pushovers. Combat is actually challenging. You have to think before you pull, do it wrong you die. But, then enters the worst thing about the game...the death penalty. You die 15% is taken off your health and mana. That pretty much stays unless you kill A LOT of mobs or have some potions (which I'm told exist, but have yet to see one). Kill a world boss, you get 2% taken off the 15...not much and the bosses are that much harder. Death in what are called "missions", the larger quests that actually tell the story reset the entire mission and could waste an hour or more of your time. Dieing in this game sucks, period. The abilities and different "builds" you can create are vast, allowing you to choose from a pool of tens, if not hundreds of combat moves and spells. The possibilities are really endless. The guild and communication interfaces could use a modernization and the UI doesn't give as much info as I would like, but those are minor things. The game would score a 9 or best MMO type game available from me, except the death penalty really really pisses me off. Played carefully, its a great game. Oh, and for around $40 you can get all the content the game has and there's no extra cost necessary, ever. Best MMO style game value in the industry, hands down. Full Review »