Metascore
64

Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 1 out of 7
  2. Negative: 0 out of 7
  1. Nov 13, 2012
    87
    Guns of Icarus is an outstanding example of how a kickstarter project can be the new revolution of PC gaming. The skirmish mode is a brilliant teamplay/deathmatch battle arena and we are waiting for the promising adventure mode.
  2. Nov 16, 2012
    73
    Despite its visual beauty and impressive execution, limited gameplay and general bugginess hold everything back. This beast has room to grow. When it does, expect great things. For now, a little turbulence makes for a bumpy ride.
  3. 65
    There is some fun to be had with this game, and there is definitely a lot of potential given how the game is still evolving even though you can play it now.
  4. Nov 30, 2012
    60
    It's good to see there are still developers who dare to try something different. Because let's be honest..how many zeppelin sims are out there now? Exactly. Guns of Icarus Online offers a fun concept, working together with some random players on a flying fortress, trying to defend it from other, similar foes. Bugs and lag cause major disappointment however. That's a shame, because the idea is great. Let's hope a great amount of patches will deal with these problems.
  5. Nov 10, 2012
    60
    Sadly, the truly unique quality of proper airship-to-airship combat can't justify all blemishes that come with Guns of Icarus Online. It would simply be deceitful for this reviewer to say there aren't better, free, and readily accessible alternatives.
  6. Oct 23, 2012
    55
    Guns of Icarus Online is in every way, shape and form better than its predecessor, but doesn't escape the fact that its gameplay concept won't stay interesting for long. The slow airships and open levels make for limited tactics and slow-paced fights. It isn't bad by any means, but just isn't interesting for long enough.
  7. Nov 6, 2012
    51
    After all the Call of Dutys, Medal of Honors and Battlefields this is… different and kind of interesting. But nonetheless I don't see enough reasons to spend more time with this steampunk sleeping pill than necessary.
User Score
8.7

Generally favorable reviews- based on 194 Ratings

User score distribution:
  1. Positive: 66 out of 74
  2. Negative: 3 out of 74
  1. Jan 19, 2013
    10
    Truly immersive graphics and audio grabs the player and thrusts them into the middle of a explosive steam-punk universe that many gamers have been craving for. This game shines when it is played with friends as crew. Full Review »
  2. Nov 2, 2012
    8
    Great game if you have a bunch of friends who would also want to team up with you and man an warship of the skies! 1) Co-Op: Cooperation is a must. Captians have to talk the other teams Captians to organize attacks. Engineers and Gunners will often spot an enemy long before the Captain sees it. And of course when the ship is damaged sometimes everyone has to chip in an repair. Lots of frantic shouting over the games voice communication normally leads to success. A great game if you have a bunch of friends that want to man a steampunk combat airship with you.

    2) Graphics: Very good at making yo feel like you are flying. Lots of cool smoke and cloud effects. Could use a little work here and there but overall very convincing and good. 3) Gameplay: There are three classes to choose from Captian (Pilot), Engineer, or Gunner. Obviously the Pilot is very important for the success of the ship. He/she has to constantly evaluate where the best place is for the ship. It helps if you have a crew that communicates... ie hey move the ship to the left a little so I can actually hit an enemy (since the guns have limited movement), or hey there is an enemy below us (since the Pilot can't see everything). Altitude advantage and knowing where your guns are is important. The Engineer is very meh for me... you run around trying to repair stuff or buff stuff. The Engineer can man guns but he has limited types of ammunition o choose from. Still... good engineers can really increase a ships survivability. The gunner is just raw fun. Point and shoot at stuff. Use cool ammo and make stuff blow up! Regardless of what class you play, EVERYONE has to chip in to help the ship succeed. Voice chat (already provided) is great in this game. There are also a large variety of guns and ship classes with different pros and cons. 4) Interface/match making. This aspect needs some work. It would be nice to be able to just form a party with a group of friends and join an available match. Also there are some glitches where you will exit out of match (you can rejoin though. Overall, for $20 its great for some cheap thrills with friends. You can just hop in for a thirty minute romp. Or you can play all night. Its a casual game but has some depth too. Its very novel and fun. As long as the developers keep working on it (and they seem to be) this game will grow into something awesome.
    Full Review »
  3. Oct 31, 2012
    9
    I created a Metacritic account today just to provide a review for this game because Guns of Icarus Online is that Great of a title. You don't have to be an aviation nut (I am), you don't have to enjoy steampunk (It helps) and you certainly don't have to dedicate hours (which I sometimes do) to enjoy this title. It's the type of game that you can log in for 30 minutes and leave with some great memorable game experiences.

    I've been beta testing since August, and I have to say, impressed is an understatement. The Muse Games team has a real gem of a game and here's why:

    1. Voice Feature. Sounds simple, but really, how many games do you play today that has a push to talk feature built into the game? This voice feature really enhances the game experience and promotes dialogue among strangers. This is worth it's weight in gold.

    2. Continual improvements. While this game just left Beta, that doesn't mean the team is slowing down, they are constantly adding new content, new maps and are focusing on producing a persistent DLC adventure mode. 3. Balancing. Ships feel well balanced, as does the logistics, the development team is doing a great job of addressing player concerns on a case by case basis. There is room for improvement, but as is, the game feels polished and engaging. The one point I'd dock is for lack of an ability to fire on another ship with a blunderbuss or a pistol. I hope they re-evaluate there position on this, but as it stands, this is a ship-to-ship strategy game.

    4. Graphics and Audio. Pump that settings up to high and fly your way through a very beautiful world. Muse has created some very interesting environments that allows for some very fun gameplay options. When your in there world, you feel immersion, excitement and drama.

    5. Developer Team. Very small but very connected to the community, they listen and they respond to the tester team, they continually improve the game and they keep a very transparent policy when it comes to artistic direction, technical specs and resolving issues. I see this team growing along with there wonderful concept of a game.

    Now go buy the game and see what I'm talking about. You will not regret it.
    Full Review »