- Publisher: DreamCatcher Interactive
- Release Date: Feb 26, 2003
- Critic Score
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80Most action/RPG enthusiasts will enjoy this title as a reminder of how much they enjoy this type of dungeon crawl, but will eventually shelve this title after a few hours.
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79Its chock full of plasma throwing and destructive action with three good storylines to boot.
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76This game should tickle the hell out of most "Diablo" fans. [May 2003, p.78]
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Enemies are pretty strong in the game, and so you have to use hit-and-run tactics in almost every fight, and even though there are a couple dozen different enemies, fights go about the same. Shoot a couple times, run away, and then shoot again.
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It breaks the mold with its setting and manages to stay traditional in gameplay.
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Brilliant conceptually--it's a "Diablo"-like game in a science fiction setting.
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The backstory is fascinating, and plot hooks keep the player interested; you'll want to uncover Harbinger's secrets. The glue that holds it together, however, fun as it might sometimes be, never seems to change.
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As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]
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68An average title all-around. Theres no element about it that stands out and the gameplay is extremely repetitive.
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67The game lacks gameplay depth for an action RPG, which means more skills, weapons, and items are needed to grab the attention of the hardcore crowd.
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63Due to the game being a budget title, I am willing to overlook the bad voice-overs, weak character animation and technical problems. However, the game fails when it comes to balance.
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I wouldn't be sad if an RPG initiate tried his hand with Harbinger, but for hard-cores like myself, it's definitely forgettable. [May 2003, p.93]
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60For players who have had their fill taking on the dark lords of the underworld, or are simply hankering for some science fiction, Harbinger brings plenty to the table.
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Harbinger does have some good ideas, but ultimately the lackluster combat and the very linear nature of the game prevent the title from really becoming engaging.
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58A barely passable "Diablo" mod with all the weaknesses of the original game and few of the strengths.
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45Although the futuristic setting is a welcome change of pace, Harbinger falls short of the mark, with half-baked action and role-playing elements that are overly shallow and simplistic.
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40It lacks ambition. It doesn't really set out to do anything new. Even with what it does do, it doesn't do well. Give this one a pass.
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A game for which the adjective "tolerable" was invented. There's nothing terrible about Harbinger, but there's nothing much good, either. [June 2003, p.89]
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The developers have hand-placed absolutely everything, robbing the whole game of any sense of exploration or freedom. [June 2003, p.85]
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Harbinger defines mediocrity.
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30The leveling system includes only the bare essentials, which takes the thrill out of leveling up. Worst of all, there's no multiplayer!
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User score distribution:
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Positive: 1 out of 2
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Mixed: 0 out of 2
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Negative: 1 out of 2