Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 4 out of 10
  2. Negative: 1 out of 10
  1. Sep 11, 2012
    Do you feel like a helping of Edgar Allan Poe? Do you feel like experiencing a quiet, but complex storytelling? A creative developer demonstrates how much atmospheric force can be put into one pixel.
  2. Sep 14, 2012
    Home is an unmissable journey into the deepest human fears, a crude painting of the most gloomy corners of the human psyche. An experience that can not be missed, especially at the price proposed.
  3. Sep 10, 2012
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
  4. Jul 4, 2012
    Home's aesthetic minimalism blends with its quiet, creepy story to great effect, creating the kind of psychological horror that may not haunt your nightmares outright but will stick in your subconscious for months.
  5. Oct 13, 2012
    Home offers an intriguing concept, but doesn't quite pull it off. The story isn't very satisfying and the choices game forces you to make rarely have meaningful consequences. It's an okay little horror experience, but it could've been much, much more. [Aug 2012]
  6. Jun 16, 2012
    As a horror game, Home doesn't succeed fully, but the dark retro style is worth a compliment. Thanks to the fun design, potential freedom of choice but also the limited execution of it leaves players with an unsatisfied feeling.
  7. Jun 13, 2012
    If you think all good mysteries should offer their own solutions, Home may feel like hollow entertainment. But by allowing you room to interpret, Home keeps you intellectually engaged even when you aren't playing it, and that's a triumph worth celebrating.
  8. Sep 11, 2012
    The game invites you to think about the story and to take care of every weak sound but then, when the story comes to an end, it leaves you with more questions than answer. Anyway, for lovers of the horror atmosphere, it's worth the price.
  9. Sep 6, 2012
    If you're at all interested in the interactive fiction genre, knowing full well that there's not a whole lot of actual interaction, that's an eminently fair price.
  10. Sep 16, 2012
    Like finding out your happy childhood home was full of asbestos. [Sept 2012, p.60]
User Score

Mixed or average reviews- based on 55 Ratings

User score distribution:
  1. Positive: 11 out of 24
  2. Negative: 10 out of 24
  1. Nov 24, 2012
    I believe that home is a HUGE disappointment. mainly because of the fact you cant save your game so therefore if you make a single mistake you have to restart to entire story, and then once you've gotten past the section of the game where you made you previous mistake if you make another you have to restart the game again. the main reason why this game got a 4 rather than a zero is because the game did have a pretty good and creepy feel to it. to conclude i think that this game would be extremely enjoyable if there was a save feature or they removed the ability for the player to make decisions which make it impossible to continue Full Review »
  2. Sep 2, 2012
    Home is a difficult beast to review, in that it is not necessarily a game. There is no ultimate objective, no invulnerable horror chasing you down, no health or numbers to gauge your success or failure. Instead, Home offers a plodding journey for answers in a dank world of numerous questions. Who did what? Am I the evil or the oppressed? Is everything as straightforward as it seems or convoluted as I fear? If these questions intrigue you, and if the opportunity to shape their answers by your choices is an equally appealing concept, I wholeheartedly recommend this short but fascinating adventure. Just don't expect your trip home to leave you entirely fulfilled; not all questions have answers. Full Review »
  3. Jan 12, 2013
    A plot based game with no plot. I found the graphics to be well selected for a suspense game. Monsters are always scarier when you leave much to the imagination. But this wasn't utilized at all. There are no thrills to take advantage of the atmosphere. The game-play is extraordinarily simple and yet still quite buggy. Text screens frequently repeated for no reason. This game has no replay value and worse, it has no initial play value. Full Review »