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Generally favorable reviews - based on 31 Critics What's this?

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Generally favorable reviews- based on 92 Ratings

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  • Summary: Combining elements of real-time strategy and space combat, Homeworld 2 delivers an evolutionary step in gameplay and technology. Cinematic-quality graphics, stunning special effects, brilliantly rendered ships and an innovative interface combine to create an immersive 3-D experience. [Sierra]
Score distribution:
  1. Positive: 26 out of 31
  2. Negative: 0 out of 31
  1. A refreshing challenge in the genre of real-time strategy games that started with games like Warcraft, and it does its best to provide da gamer with a powerful, fully featured, intuitive control interface for commanding all those units.
  2. The backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail. [Nov 2003, p.172]
  3. What struck me as a bit disappointing is that even if you devote enough time to the sequel, you will be treated to a relatively short single-player campaign.
  4. Relic has spent four years honing a distracting interface, revitalising a less-than-perfect control system and, above all, recreating anew the sense of majesty and scale that originally distinguished this deep-space strategy title. [Nov 2003, p.103]
  5. Ideal if you're looking for a game with rather more challenge than other recent RTS offerings. The single-player levels should offer a stiff trial to just about everyone, and the skirmish AI, on the higher difficulty settings, puts up a hell of a fight.
  6. A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]

See all 31 Critic Reviews

Score distribution:
  1. Positive: 23 out of 37
  2. Negative: 8 out of 37
  1. Dec 28, 2012
    Loved this game. The whole experience is great. Great visuals, sfx, soundtrack, campaign and the two races are different (which was a great improvement on the first). Only thing I didnt like was the limit to each class (Which was removed in a number of mods). Still having an active modding community and many,many players nearly 10 years after release really shows why this is one of the best games ever made. Oh if only there was a Homeworld 3!! Expand
  2. Sep 22, 2011
    You have to keep in mind, back in the old days I had only dabbled in a bit of C&C red alert and Starcraft as far as RTSs go. They weren't anything special, I was far more involved in FPSs. So then, being a Trekkie... I go and buy Star Trek Armada. Ultimately a fun game, one of the better Star Trek games ever made, but pretty much a disappointment if you expected it to be more then Starcraft with starships. Then Homeworld 2 came out (I missed the boat on HW1), and what a revelation. Completely 3D environment, with no basebuilding, intelligent fleet formations and fighters all swarming around on their own. It was simply incredible. All from a completely new studio, out of the blue.

    And the environments they created... were completely breathtaking. Every Relic game has had that unique Relic art direction that utilizes quality concept art to bring the game to life. It's completely unrealistic, but space never looked more beautiful then in HW2. FreeSpace games come close, but staring at some of the backgrounds as your battle-weary ships sail past... it's majestic, breathtaking, elegant, operatic, awe inspiring... like looking at a brilliant sunset in autumn. The grandeur of the cosmos was perfectly captured.

    I dunno... it was the first, and still stands as the greatest 3D space RTS ever, as few of those as there are.
  3. Sep 12, 2013
    This is still a fabulous game! I've got a PC dedicated to this with an old Window XP HW HW2 that I wont touch "just in case..". Looking forward to the new "brushed up version" from Steam.
    MY money is ready to be spent! :D
  4. Jan 30, 2011
    Looking back after playing various other space based online games Homeworld could have brought a little more to the table other than being a build and shoot type of game. The game could have introduced mini-missions within the actual mission itself in order to continue to the next level of the game. If you didn't complete the mini-mission's which could have been as easy as repairing an engine within a certain amount of time to a full fledged mission on a planet to set up forward bases or to collect resources.Adding better gaming attributes would allow the gamer or what could be called a Pilot or Navigator in the space based genre of video gaming to switch between the styles of play. One style would be the same as if you were playing Homeworld in the first person build and shoot category. But while you are waiting for the enemy to arrive in which you would gloriously destroy them something goes wrong on one of the ships. You race to the ship to find out that enemy saboteurs have take over a command and control ship with vital intelligence reports located in the computer system. Now you must clean out the attackers before they can either escape with the vital information or the ship is destroyed thus causing your over all mission success to deteriorate as well as possibly losing. As your ship approaches the disabled and captive CnC ship the game play goes from ship shooter to a first person shooter style setting. Now you have to set your teams weapons up to get them ready for the mission ahead. Seven routes to the main control deck housing the CNC ships main computer and the intel reports and five routes to the engines where the enemy is placing charges to blow the ship if they are caught now directs your skills as operating two to five teams of soldiers. The operation of each team would be a Ghost Recon style set-up where you program each solider to preform a certain function within the group. Once the mission has been completed you would reboard your ship and return to the Mothership continuing your build-up of ships and technology. Other aspects that could be incorporated into a new version of Homeworld would be that you could engage in missions to secure enemy technology that would benefit your fleet operations against them. During a recon attack several recon battleships of the enemy are destroyed leaving their hulks behind. One of the scout ships passes close by to them. The mission trigger is swtiched on and gives you the oppurtunity to search the destroyed ships for anything of value. Once again the player is taken from the build and shoot style back into the first person aspect of the game where they investigate the wrecks for technology or information that could increase the players side advantage over the other. But be careful taking too long might keep you locked into the first person shooter portion of the game as the enemy drops out of warp near your fleet. As you watch they methodically tear it too pieces before your eyes....if you had only.......you think to yourself as the oxygen slowly drains from your tanks, the rest of your crew slumped against the bulkhead...the enemy leaving hours before...you are the last of your kind...if you had only.....

    I did enjoy Homeworld however and would very much so like a new version to be released into the mainframe of the gaming world.
  5. Apr 11, 2012
    Homeworld 2 is a great example of what space RTs gaming should be like. It has a deep, intelligent gameplay, great campaign, and amazing graphics that still shine to this day. I recommend that any RTS fans should get this game. Expand
  6. Sep 10, 2011
    What an amazing game... and an extremely hard game. The tactics required are much different - it's much more about managing your build queues and pointing your fleet at the right group of enemies. I loved HW1, and (as can be expected any just about any sequel, realistically) this game lacked a bit of the "Wow factor" that my nostalgic memories recall, but it was nonetheless extremely enjoyable.

    Just be prepared to play the levels over and over again. The difficulty is no joke, you are always overpowered. Just (utmost importance) manage your build queues and rally points properly, know what ships are good against other ships, and remember to use resource collectors to keep your Capital Ships alive (much more important that collecting resources, later on), and you'll get through it eventually.

    A masterpiece just below the level of HW1 in terms of innovation, and well ahead of it as far as graphics. Challenging, but fun even despite it's balancing flaws. 8/10
  7. Sep 23, 2013
    A fine game but it didnt absorbed me into its world.Still if you like the role of a space commander this game is just for you.I am more of a footsholdier, I wanna smell the blood so this game is not for me.I liked the simple controls but after a little I felt tired of the repetition. Expand

See all 37 User Reviews