House of Caravan delivers just over an hour of fun, or a bit longer if you struggle to find things like I did. Its intriguing story and 1900’s atmosphere keeps you engaged long enough to be able to feel accomplished once you finish the game, however, its puzzles never reach their full potential.
House of Caravan successfully builds an eerie atmosphere of darkness, but the bare-bones story and lack of character empathy largely squander the opportunity.
This game is a total waste of time and money, and the best I can really say for it is that it doesn’t waste much of either. In fact, in a day or two, you’ll probably have forgotten it entirely.
I am thankful that the indie scene produced games like Amnesia, Outlast or Slender and thus helped build the renaissance of survival horror. Unfortunately House of Caravan with its uninspired borrowing from games or concepts like Gone Home or P.T. will be remembered for … Well, for… Nothing. A game that nobody needs.
SummaryTaking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.