• Publisher: Ubisoft
  • Release Date: Apr 26, 2011
User Score
6.9

Mixed or average reviews- based on 109 Ratings

User score distribution:
  1. Positive: 77 out of 109
  2. Negative: 29 out of 109

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  1. Apr 3, 2011
    5
    Wait until it goes on sale this time next year, by then it will have been properly patched. They worked on this game for a long time - but it' simply not optimized. I was just as excited as everybody else about this release and had high hopes given IL2's success. Give it 3-6 months and this will probably become a quality title, until then, save your money and upgrade your PC. Once thisWait until it goes on sale this time next year, by then it will have been properly patched. They worked on this game for a long time - but it' simply not optimized. I was just as excited as everybody else about this release and had high hopes given IL2's success. Give it 3-6 months and this will probably become a quality title, until then, save your money and upgrade your PC. Once this game is optimized properly it's going to blow everybody away the way we all expected at launch. Expand
  2. May 3, 2011
    7
    I have shure, the 1C team will solve all the problems, remenber the first IL-2 expend years to arrive a hardware to run the game em perfect mod, i strong sugest a patch to open sofware game to ingrease the interest of MOD community in help to in improve the game.
  3. Nov 9, 2011
    7
    If you have not played this since the recent patches take another look. Some work is still needed but it flys just fine now. Many groups of the OLD IL-2 game are migrating over to the new ClOD... it's a pleasure to fly and looks fantastic.. alot here to offer the simulated crowd.. not perfect..but best in WWII fly planes to date.
  4. Nov 30, 2011
    6
    After 8 months of the games release Cliffs of Dover is still in many ways unfinished product. Inconsistent flightperformance values, inability to command AI wingmen and bad performance even on lower settings are the most obvious shortfalls of the game. There still might be hope for the game. For example gorgeous c0ckpit graphics and detail of damage model are best ever seen inAfter 8 months of the games release Cliffs of Dover is still in many ways unfinished product. Inconsistent flightperformance values, inability to command AI wingmen and bad performance even on lower settings are the most obvious shortfalls of the game. There still might be hope for the game. For example gorgeous c0ckpit graphics and detail of damage model are best ever seen in flight-simulators. Hopefully developers can bring other parts of the game to the same standard. Expand
  5. Jul 6, 2011
    7
    This comes after three official patches and few days before the US release.
    Flight/Damage model.
    Quite the most important aspect of the game. I think both are well done, with the damage modelling being ahead anything sim-like released up to date. The planes can take all sorts of damage to pretty much any structural element. The hitboxes are placed everywhere, so you can lose your
    This comes after three official patches and few days before the US release.
    Flight/Damage model.
    Quite the most important aspect of the game. I think both are well done, with the damage modelling being ahead anything sim-like released up to date. The planes can take all sorts of damage to pretty much any structural element. The hitboxes are placed everywhere, so you can lose your ammunition, you can lose your gear etc. The engine can suffer all kinds of failures, you name it. Wooden planes light like a match but take more explosive punishment. The flight modelling seems a bit off here and there, but it`s just a question of fine tuning.
    Graphics.
    Stunning, again imo the best ever in a sim. Visibly better than in Rise of Flight for example. All the reflections are there, the clouds, the trees, big cities, plane model detail and last but not least clickable , self shadowing **** which are their own class. Every gauge and lever works here, the canopy also might be retracted, everything supported by Track IR and 6 degrees of freedom. Everything on the ground is also exceptionally well detailed.
    Sound.
    Merely average. I`d say maybe a bit better than those in IL2:1946 but that doesn`t say much. When flying **** only it`s no biggie, but external sounds are awful, almost cartoon-like. It doesn`t exactly kill the immersion when flying, but it could have been done MUCH better. As of now, the developer is reworking the sound from scratch, so it may come out better in a few months.
    Online multiplayer.
    I`m affraid it`s almost non existant currently. No coops, very bad and unsuitable Steam interface make this a cery limited experience. For the moment, only the quake type servers are running which really isn`t the way the game is supposed to be played (I`m talking about real squadron based real war - type missions like say escort a bomber formation).
    Single player.
    Very limited, good at best. The English campaign is very bad, the German one is great. The thing I dislike about them is that you`re forced to run missions with different aircraft , basicly a bunch of loosely made missions instead of a genuine pilot career. Not recommended.
    Performance.
    At release it was really awful. Recommended specs would let anyone run this game at mid 20s FPS and multiple stutters. Now it`s easily 70fps anywhere but over big city areas where it`s like ~40fps, still stuttering just a bit. Running this game at medium is possible, maximum settings are reachable only with top of the top of todays hardware. Nonetheless, the settings are VERY scalable, so after few hints here and there most will be able to play it with satisfying FPS. BUGS : the game has many bugs actually, happily none are show stoppers.

    In order to do the game justice, one must absolutely write, that the developer team is working on fixing every bug and optimising this game. There will be many patches to come though the years, as the sim is planned to be supported thrpughout the entire life cycle (possibly 3-10 years).

    The rating would couldn`t be higher, as this game still has big holes, which should never still be in a release.
    Expand
  6. Feb 2, 2013
    7
    Ok, i wait some months for made this review because when game was launched, it was garbage, an insult for series fan.....but, i knew that disaster could be remedied with some patches, after one year they improve some technically stuff like performance, million bugs, anyway, support is abandoned, i dont know looks like they are on other things (making new il2 with 777 people thats goodOk, i wait some months for made this review because when game was launched, it was garbage, an insult for series fan.....but, i knew that disaster could be remedied with some patches, after one year they improve some technically stuff like performance, million bugs, anyway, support is abandoned, i dont know looks like they are on other things (making new il2 with 777 people thats good news) but the game now is little more playable with new patch, at this time deserves a new attempt for il2 fans, for the price, cmon less than 10$ in steam sales. Expand
Metascore
60

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 3 out of 13
  2. Negative: 3 out of 13
  1. Mar 11, 2014
    66
    Il-2 Cliffs of Dover is full of hidden potential, but due to a disastrous amount of bugs, design decisions and totally unfinished features it remains well hidden. The project failed to deliver on the promises and was finally abandoned – but not by modders. And that, my friends, is why this could still become someone's finest hour. [Dec 2013]
  2. Oct 2, 2011
    50
    A successor to the legendary combat flight simulator video game insults its name and its fans by its state of the released version. The game can be partly forgiven for the upcoming revisions that are to improve its gaming experience. I dare say this game is going to be truly great in the following year. Unfortunately, now it's suitable only for those lovers that are patient and loyal to the combat flight simulator games.
  3. Sep 6, 2011
    60
    There's one hell of a game in there, trying to escape. And I think, given the responsiveness and the past track record of the development team and the plans that lie ahead in the next few months, that escape will soon occur.