It’s pretty obvious, Inquisitor is not a game for everybody. The hardcore mechanics, the increased difficulty curve, the old-school aesthetics, will undoubtedly irritate those accustomed to playing only polished and streamlined action-RPGs like Skyrim. [November 2012]
This is absolutely not for everyone. There’s so much reading it almost feels like a visual novel, and I’ve definitely run into a couple terrible glitches... but honestly, this game is amazing. The world is incredibly compelling, and honestly gives an experience I wouldn’t want to miss. If it’s your kind of game, it’s a must play!
The translation is very good, which is beyond impressive with the quantity of text on display. It is not a game that will appeal to everyone, not by a long shot, but for those who think they would enjoy a title that harkens back to an earlier, less cinematic, far less forgiving era of gaming, Inquisitor has plenty of meat to sink your teeth into.
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The main character of Inquisitor is quite creative when it comes to
torturing heretics. You can rack people, make them drink boiling
water, or put them into the iron maiden… But the game itself is an
even worse torture – not everyone can suffer through 100 hours being
bored and annoyed at the same time. Inquisitor is not a hardcore RPG;
it just hates the player.
Simply put, this is one of the best RPGs I've played, and I've played many of them. If you like hardcore, old-school, stat-based RPGs with a high degree of challenge and rewarding gameplay, buy this game now!
It has wonderful exploration ala Baldur's Gate, with many exciting things to find. TONS of text-based dialog, which is well-written and a joy to explore, challenging combat that will require some tactics and even luck to beat, a great loot system and the story is amazing and unique. The atmosphere is also top notch and you really feel like you are exploring a world where heretics are loose on the land and bringing damnation and evil to all. It's really creepy, in a good way.
Don't let the hardcore, old-school labels scare you off, though. Progressing in the game is not that difficult, you just have to figure out where to go next on your own. If you wander into the wrong part of a map, you can be obliterated. Likewise, if you try to tackle certain encounters and enemies too early, you'll surely die. You have to actually explore and won't be guided around by a magical compass with enemies that level-scale to you. No, you WILL die until you figure out the proper route to take. Once you figure out the proper route, the difficulty is not that bad. Just load up on potions and find some tough companions to take along with you and you should be fine.
All in all, if you're still reading this, I would highly recommend this game. If you're a fan of creepy and believable atmospheres, rewarding gameplay and wonderful exploration and narrative, this game is for you. Have fun torturing those heretics! :)
Text heavy and old school to the point of being clunky Inquisitor is a welcome return to the ARPG's of yore. The graphics date from around the D2 era if not slightly worse and there are no options whatsoever to rebind keys. There is a good story lurking if you're able to read between the lines and get over the very poorly done English translations (the game was originally released in czech). Easily 50+ hours of gameplay if you really engage with it.
To put it simply, Inquisitor is a game that forces you to read(or skip) incredible amounts of dialog. Sure I think it's great that every character in the game world has something to say about every quest and it's phase but you are never told any tips who to talk to. For example it would make sense if asking about thing X from person A would make her say that person B might know, but no; you have to talk to every god damn npc in town and sometimes even on the other end of the game world.
The Inquisity bits in the town are just big dialogue trees. You have to guess who has the next bit of evidence by wandering round talking to everyone about everything. Potentially, it could have been as good as the "Blade Runner" PC game, with the aim being to collect enough evidence to get a conviction but it's nothing like as slick. Act I's whodunnit was so deeply predictable that I'm not sure whether to waste time on Act II and beyond.