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Generally favorable reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 27 Ratings

  • Summary: Intrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics and animation. Expand
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Jul 23, 2012
    90
    This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time.
  2. Aug 11, 2012
    85
    Fast paced action, gargantuan bosses and a chaotic physics make for a run'n'gun fresh game and packed with solid ideas.
  3. Jul 26, 2012
    80
    In summation, riding wolves. Huge, awesome guns. Shoot stuff and marvel at just how much Intrusion 2 makes Adobe Flash, arguably the worst gaming platform in the world, actually look good. The one major complaint I have is that the game is fairly steep at ten bucks with a rather short playtime.
  4. Sep 19, 2012
    76
    A preposterous pleasure. [Oct 2012, p.97]

See all 5 Critic Reviews

Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 1 out of 8
  1. Love it! The different weapons are great and riding a wolf is pretty bad ass.. And to know one guy did both the code AND the fantastic art is inspiring. Expand
  2. My experience with Intrusion 2 was a very good one. It's like Metal Slug with physics: you can roll huge snowballs and drop boulders on enemies. You can ride wolves and jump in mechs with grappling claws and swords. Sounds awesome? It is. Each level and boss battle is intense, unique, and challenging. There's also some minor puzzles, which provides a refreshing challenge beyond just shooting people and wreaking havoc (which doesn't get old easily).

    It's a beautiful game with a lot of high-quality 16-bit pixel art. It's surprising and inspiring that one person (Aleksey Abramenko) could produce this kind of game by himself. It's a shame that the game is rather short, but understandable, considering the developer team size of 1.
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  3. It does have a good game somewhere at its core. But the unnecessary cluttering of the screen with debris and corpses, which block useful pickups, the unimpressive arsenal (sometimes weapons will shoot through some platforms, sometimes they won't, the game will autoswitch to the grenade launcher about ten times more often than you wish and weapons are only distinguishable by icon, which are all alike), the universally huge input lag (a little birdie says the game is done in Flash) and the general lack of creativity (fight type I enemy, fight type II enemy. SURPRISE! BOTH TYPES AT ONCE) bring it down a lot. Expand
  4. I found myself largely unable to play this game which is a pity because it had potential. The controls are the major problem with the mouse often lagging far behind where I want to aim and keys occasionally not realising I've released them until several frames afterwards. Couple this with objects getting wedged under the clutter of physics objects and things become a little frustrating.

    The music is repetitive and eventually irritating whilst the actual game-play is slower than I'd want from a platform shooter. The guns are variations on a theme with little difference between each. The graphics are pretty good with enemies having a variety of animation.

    Ultimately (and unfortunately) if you're looking for something with the charm of Metal Slug or the action of Abuse you're going to have to look elsewhere.
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See all 8 User Reviews