- Summary: Intrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics andIntrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics and animation.… Collapse
Positive: 5 out of 5
Mixed: 0 out of 5
Negative: 0 out of 5
Jul 26, 2012In summation, riding wolves. Huge, awesome guns. Shoot stuff and marvel at just how much Intrusion 2 makes Adobe Flash, arguably the worst gaming platform in the world, actually look good. The one major complaint I have is that the game is fairly steep at ten bucks with a rather short playtime.
PC Gamer UKSep 19, 2012A preposterous pleasure. [Oct 2012, p.97]
Jul 25, 2012Love it! The different weapons are great and riding a wolf is pretty bad ass.. And to know one guy did both the code AND the fantastic art isLove it! The different weapons are great and riding a wolf is pretty bad ass.. And to know one guy did both the code AND the fantastic art is inspiring.… Expand
Nov 28, 2012Love this game, has an oldschool feel with new game elements like physics. Not overly difficult, but not too easy. Even more impressiveLove this game, has an oldschool feel with new game elements like physics. Not overly difficult, but not too easy. Even more impressive knowing that this game was made by only one person...
A lot of fun to play.… Expand
Oct 31, 2012OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.
STORY: (n/a /10) There areOVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.
STORY: (n/a /10)
There are no cutscenes or text boxes, it's all just gameplay. The unnamed dude just crash-lands and immediately starts killing everything that moves while walking to the right.
The graphics at first blush appear to be the standard "retro" 16-bit stuff all indie developers are required by law to use, but what elevates this game's look above that is the 2D physics. Although simpler than the 3D ragdolls found in most FPS shooters, all of the enemies (and you when you die) ragdoll on death. The enemies also never dissapear, so the jetpack guys you kill will keep flying around, dead, until they trap themselves somewhere. Each level is littered with objects that react properly to gunfire and weight, and your character even has a long scarf explicitly to show off the cloth physics. One of the most impressive things about the look of the game is the way some of the crazier enemies move, like how wolf legs adjust and shift to sit on the terrain they stand on, or the way the robot (?)dog sub-bosses will wheel around their legs to claw their way forward. The larger enemies are also good about their weak point flashing when you hit it so you know you're doing damage.
With a mouse and keyboard, you have WASD movement and free-reign 360-degree mouse aiming. I do not recommend this setup, simply because it will over-focus your attention on proper aim, when you should be doing more spray-and-pray while focusing on jumping and ducking to avoid enemy fire.
With an Xbox 360 controller plugged in, the game controls beautifully, with the left joystick (or D-pad) moving and the right joystick aiming in 360 degrees. My major gripe with the control scheme is that jumping is mapped to both Up on the joystick and to the A button, but since you have to hold down the right trigger to fire, it's too awkward to fire with your right index finger and control both joysticks AND press another button with your right hand. A better solution would have been to map jumping to the left shoulder bumper so you could keep your left thumb on the movement joystick and still click jump. The way it is now, to both dodge and shoot back you need to get used to jumping by pressing Up, which works, but is slightly more awkward. Additionally, a melee attack button might have been nice for close range. That said, the game controlled fine, and all deaths were my own fault.
No other joystick type is supported, from what I can tell (unless you use third-party utilities).
Basically you move right and shoot at everything, then when you get a harder enemy you have to move backward to keep dodging fire. There are checkpoints and (in Normal mode) you can take some hits before you die, so while you have to be careful with each encounter, the game isn't unreasonably challenging.
It's a simple concept, but the pervasiveness of the 2D physics changes everything. You can grab onto ropes or bound from bouncy tree limbs to jump to the next part. The larger enemies will grab and throw smaller objects at you. You can sometimes roll heavier boulders down at enemies. You can climb on top of the flying sub-bosses. You can use small objects to block incoming fire, or trap the larger enemies in between objects inside certain crates, or temporarily reflect back homing missiles by shooting at them. One boss even grabs the room you're in and rolls it around, trying to use the shifting gravity to crush you in between the room's heavier crates. It's almost hard to go back to something as simple as Metal Slug after playing Intrusion 2, because this (physics) is that next step 2D shooters have been needing for awhile.
Weapons include machine guns, a grenade launcher, and a shoot-through-walls railgun laser. The grenade launcher is kind of annoying in that at close range you do splashback damage to yourself, and you autoswitch weapons when you run out, so at one section I purposefully depleted my grenade ammo because it was more trouble than it was worth against a sub-boss.
The vehicles vary things nicely. There's a wolf (better jumping and a melee bite) and three different types of mechs (rocket-launching, sword-swinging and grapple-hook). The grapple-hook mech is the most fun because you can swing-pull yourself to higher ledges and grab and throw enemies or objects. You end up trying to keep your vehicles alive as long as possible because they're so fun. Each of the vehicles is also a boss type. The bosses themselves are also amazing, multi-stage, and use physics as part of their challenge.
GAME PLAYTHROUGH LENGTH: 2-3 hours.
The game is short and there's no multiplayer at all (co-operative would have been awesome). If it had been a full-priced $60 game it would have been fair to ask for 6-8 hours, but at $10 it's well worth it. If you still doubt that, try the free demo on Steam.… Expand
Sep 5, 2013Intrusion 2 feels like a modern remake of an SNES game, and is a really solid update on old-school platform shooters. It combines a bit ofIntrusion 2 feels like a modern remake of an SNES game, and is a really solid update on old-school platform shooters. It combines a bit of Contra with some Metal Slug and polishes it with slick animations, effective physics and responsive, modern controls. Intrusion 2 is a great game that you can often get for dirt cheap, but is worth picking up for the full price.… Expand
Sep 18, 2013Gunstar Heroes: Physics Edition! Probably one of the best surprises I've had in a while from going through my Steam Winter sale haul. ThereGunstar Heroes: Physics Edition! Probably one of the best surprises I've had in a while from going through my Steam Winter sale haul. There really isn't much to say about it that isn't summized with the fake title I gave it. It's a game very much done in the style of Gunstar Heroes and Metal Slug, but with lots of inventive weapons, incredible boss fights, and crazy use of physics in the level design. I'm not just talking about physics-based puzzles either; I'm talking enemy mechs that will latch onto objects and throw them at you, destructible buildings, grenades that bounce all over the place and blasts everything near it away once it ticks down, etc.
It's pretty great. My only qualms with the game would have to be with the low FPS in certain situations (likely due to all the physics) and the short nature of the game (3 hours long for me), though it has replay value due to the almost emergent aspect of the physics and how the enemy AI decides to react to it. Graphically the game has all the fun and nonsensical cyberpunk stuff you'd expect from a game of this genre (read: giant robot fish piranhas), but jaggy lines over everything make it a bit hard to stomach on anything but windowed mode. All in all, I'd definitely recommend this to anyone that's a fan of the genre.… Expand
Aug 12, 2013This review contains spoilers, click expand to view. Intrusion 2 is a side-scrolling shooter with a beautiful art-style, original level design, and an over-the-top experience highly recommended, esp because it's a labor of love for just one person, and you will literally be putting food in this guy's mouth by buying the game.
I first heard about this game via reddit a friend of the person who made this game posted a short gameplay video to get some feedback. Well what I saw was a futuristic shooter with heaps of atmosphere and a metal soundtrack. The part that hooked me though that mid-level, the guy jumped on a wolf and rode him around, shooting enemies while the wolf bit them. Brilliant.
Later I bought it as part of a bundle, and it turns out that the originality of the wolf was carried over into multiple situations: you can operate different mechs and there's a section where you ride downhill on a piece of a giant robot that you've just destroyed. For me, these parts and the ridiculously epic boss battles were what made say "wow!" aloud.
Apart from that, the game has a well developed physics system (which sometimes gets annoying), and a really catchy heavy music that feeds the energy of the game. It's short (took me 3.5hrs on easy), but there are no boring bits, and the art style is very much like 90's anime, which helps create a great overall atmosphere for the game.… Expand
Jun 13, 2013I went into this game with high hopes expecting to be playing a more modern and improved version of an old favourite, Metal Slug. At first theI went into this game with high hopes expecting to be playing a more modern and improved version of an old favourite, Metal Slug. At first the game felt like it was doing well, nice artwork, different weapons, various enemies, but the further into the game I got the more it felt like it was just trying to show of it's physics and rag-doll capabilities.
Corpses soon went from awesome rag-doll deaths to annoying pick up blockers. The controls started to become even more clunky as the game progressed, the automatic grabbing of ropes when jumping past them got me shot a couple of times whilst trying to dodge attacks.
Not to mention the wolf riding, sure it looks good on the trailer and in thumbnail art, but when you hop onto one of those things you just wish it would die so you can get back to being a bad-ass with a gun rather than a guy struggling to turn his mount around whilst flying robots shoot at his stationary behind. The wolf controls just felt bad, you become a sitting duck as soon as you hop on one of those things. Okay all be it you can move a lot faster on a wolf, but only if you go straight in one direction and don't have to manoeuvre over around anything like, lets say, a heap of rag-doll corpses... Which of course there are always going to be.
At first you think it's a game with mechanics that will add a lot to your experience, but they end up taking away the core part of any game, enjoyment.… Expand