• Publisher: Isotx
  • Release Date: Sep 30, 2011
Metascore
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User Score

Mixed or average reviews- based on 20 Ratings

  • Summary: Iron Grip is a half-life 2 mod that spans a variety of storylines.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. May 3, 2013
    70
    Quotation forthcoming.
Score distribution:
  1. Positive: 12 out of 17
  2. Negative: 4 out of 17
  1. I'm a big fan of games like XCOM, and so was pleased to see these guys were inspired by it. Great game, could use with some more stuff to do, but other than that, I'm sticking with this one! Expand
  2. OK.. hmmm, When you start the game could be a little bit overwhelming, and I guess not a very casual silly browser game, if that's what you were looking for. But after the initial shock, and especially if you do the tutorial, you can get sucked in pretty fast.
    You won't find any base building there, so it's not strategic in THAT sense - though you can research new weapons and such. Just produce a coupla weapons and roll straight to battle, this is where the most of the fun is in this game. I got to play a few very interesting battles that were decided to win or loss on one unit, and sometimes one shot, so the balance is pretty neat, making the battles exciting.
    I'll give the game only an 8 now, because I'm waiting for the PvP to come out - I think I read that it's in a matter of weeks. Then I can give is a 9... or even more.
    Expand
  3. I enjoy this game enormously. It's pretty straight forward to play and doing the tutorials will teach you all you need to know to get started. It's a bit quirky in places but that's part of its charm. I would have given it a higher score but there is one thing about it that really pees me off no end. Although it is "free to play", like any FTP game you can use real money to speed up game play or purchase better in game items. I don't mind this as it keeps the Devs in pizzas or whatever. However, I've discovered that EU players are paying around 30% more for the same amount of virtual goods. The in game currency is gems. 1000 of these will cost you nearly 50 Euro in Europe, but only $50 dollars in the USA. It won't stop me playing the game, (I'll just learn to be patient) but it will stop me buying gems in the future. I strongly believe it's something they should rectify. Expand
  4. Iron Grip: Marauders is a real time strategy game with several unique and clever twists. This means that such a game may be interesting to you, but if you expect a standard strategy experience, it may not. The setting is Steampunk with a slight bit of fantasy, and the player is not presented with a clear cut storyline. The artwork is excellent. It portrays human characters well, with a unique drawing style, and the creatures are done exceptionally. There is much detail to the artwork, and to the units alike. There are three types of PvE missions. They are Raids, Smuggling, and Assault. Raids are the only ones that you control the units yourself. Smuggling and Assault are on a time delay, but involves the selection of units as well as the appointment of one of your heroes. All three mission types are well done and fitting of the overall presentation of the game and game world. Iron Grip: Marauders is a Unity engine game, which has some limitations and awkwardness. It is basically a web based experience, but a well done one. Even though it all feels like you are playing the game from a website, this does not hinder the all-around enjoyment. While you scroll through the real-time game map, Unity showcases its horrible scroll and lighting problems, as well as somewhat of a sluggish movement. Each unit looks and plays differently, and there are many to choose from. The research tree also offers many new approaches to accomplish your goals, and they maintain the player interested by creating diverse capacities for future advancement and development. The game operates on energy points that are used to go on missions, and are replenished per hour. This means that your play time will be limited to a total of about one hour per day. As a free to play game, it is quite limited, but if considered a casual once a day experience, Iron Grip: Marauder excels in a range of areas. There are sound effects and a little bit of music during the Raid missions, but the rest of the game is completely silent. The chat room always has at least five or more people, and they are all eager and happy to help or answer any questions you may have. I have yet to come across someone who was rude or unpleasant. Due to its limiting nature, Iron Grip: Marauders is the type of game you log into once a day, order your heroes on quests, or go into a few short quests yourself. If you are not a paying member, there is really not much more to it than those couple activities for no more than about one hour per day. It's a shame the developers have put the game's depth locked away somewhere, for paying members only. This is not a free to play game. The developers do not actually allow you to play it or experience its full potential. It is a one hour per day demonstration. Expand

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