This is a great game, because it is very unique. Unlike those other browser games this has many elements that make the experience more fun. First you see that it looks like a normal browser game with energy points and missions. Then you go fight you first battle and thats what makes this game unique. The battles are turn based and you get to choose who you want to deploy in your group. Your units you is from going back to the browser and making new units. Then by researching different upgrades you can choose to either deploy lv 1 units or lv 2 units. Then comes the hero's you first get to choose between 2 hero's. One is this huge tank that is good against armor. Another is a Sniper unit that is good against infantry. Also the more you use them the more experience you get for them which can cause them to lv up. Though the only complaint about this game is the shadow glitches when fighting can sometimes ruin the scenery. In conclusion is...8/10 for fighting and pvp. 9/10 for the amount of material you can use. 10/10 for the theme. And the enjoyment is 10/10
Technically, as a web based game this is surprisingly well done. The isometric graphics may not be up there with the triple A RTS games, they feel more like Transport Tycoon but that works just fine for me. We all know what this game is really all about though; get you hooked on the upgrade train and artificially limit you just enough to make you open your wallet. And I would pay to play this game, if it wasn't for one HUGE problem: It cheats. And not in those subtle ways that game designers sometimes use to work around the fact that on equal terms a human will always beat a game AI. By the time you reach level 10 and play a level 10 mission, the AI is able to field an army three times the size of yours, with units unavailable to you for atleast 3 or 4 levels. Still think that's okay? Well, how about the AI completely ignoring things like line of sight (they can fire through buildings and terrain while you can't), elevation (they can fire uphill, you can't) and Fog of War (the AI artillery units don't need spotters, they always know where you are, while you are ofcourse blind) You see, if you opened your wallet before that point, chances are you have a few "gems" (the in-game currency you pay real money for) that will help you compensate for the AI cheating. And if you already paid some, you want to get your money's worth by playing some more, right? Except the only way you can win after a while is by paying more. You will keep paying until the game becomes so ridiculously unfair you finally walk away. And before you ask, no I didn't pay anything. The ruse is just too obvious. Save yourself the frustration of what this game could have been like if it was designed to actually be fun instead of just screwing with your head.
I enjoy this game enormously. It's pretty straight forward to play and doing the tutorials will teach you all you need to know to get started. It's a bit quirky in places but that's part of its charm. I would have given it a higher score but there is one thing about it that really pees me off no end. Although it is "free to play", like any FTP game you can use real money to speed up game play or purchase better in game items. I don't mind this as it keeps the Devs in pizzas or whatever. However, I've discovered that EU players are paying around 30% more for the same amount of virtual goods. The in game currency is gems. 1000 of these will cost you nearly 50 Euro in Europe, but only $50 dollars in the USA. It won't stop me playing the game, (I'll just learn to be patient) but it will stop me buying gems in the future. I strongly believe it's something they should rectify.
this is a good game as i have downloaded it, BUT CAN SOMEONE TELL ME HOW TO PLAY THIS GAME BECAUSE I'M TELLING MY TEAM TO MOVE AND THEY'RE NOT DOING ANYTHING? PLEASE HELP
Iron Grip: Marauders is a real time strategy game with several unique and clever twists. This means that such a game may be interesting to you, but if you expect a standard strategy experience, it may not. The setting is Steampunk with a slight bit of fantasy, and the player is not presented with a clear cut storyline. The artwork is excellent. It portrays human characters well, with a unique drawing style, and the creatures are done exceptionally. There is much detail to the artwork, and to the units alike. There are three types of PvE missions. They are Raids, Smuggling, and Assault. Raids are the only ones that you control the units yourself. Smuggling and Assault are on a time delay, but involves the selection of units as well as the appointment of one of your heroes. All three mission types are well done and fitting of the overall presentation of the game and game world. Iron Grip: Marauders is a Unity engine game, which has some limitations and awkwardness. It is basically a web based experience, but a well done one. Even though it all feels like you are playing the game from a website, this does not hinder the all-around enjoyment. While you scroll through the real-time game map, Unity showcases its horrible scroll and lighting problems, as well as somewhat of a sluggish movement. Each unit looks and plays differently, and there are many to choose from. The research tree also offers many new approaches to accomplish your goals, and they maintain the player interested by creating diverse capacities for future advancement and development. The game operates on energy points that are used to go on missions, and are replenished per hour. This means that your play time will be limited to a total of about one hour per day. As a free to play game, it is quite limited, but if considered a casual once a day experience, Iron Grip: Marauder excels in a range of areas. There are sound effects and a little bit of music during the Raid missions, but the rest of the game is completely silent. The chat room always has at least five or more people, and they are all eager and happy to help or answer any questions you may have. I have yet to come across someone who was rude or unpleasant. Due to its limiting nature, Iron Grip: Marauders is the type of game you log into once a day, order your heroes on quests, or go into a few short quests yourself. If you are not a paying member, there is really not much more to it than those couple activities for no more than about one hour per day. It's a shame the developers have put the game's depth locked away somewhere, for paying members only. This is not a free to play game. The developers do not actually allow you to play it or experience its full potential. It is a one hour per day demonstration.
I love TBS games - and I'd like to give this game more than 3. However - it's as shallow as a puddle. Oh there are lods of places to go in the areas. Taverns, hiring spots etc. But when it comes to the game itself - well there seems to be no strategy or tactics what-so ever, It's "tank rush" from move on. Overwhelm in each area - move on to the next. Take on too many at once and lose (which means re-doing the mission and not "pulling" too many of the opponents forces into the each battle next time)
And that's it. Sure you can upgrade (and have to as the enemies forces scale quite quickly) but the tactics when you do are just the same.
For a lover of TBS games this is as shallow as a spit puddle - for a none lover of TBS games this will conform their pre-concieved ideas about them being dull. What a waste of an opportunity