• Summary: Jagged Alliance: Back in Action revives the top-selling Jagged Alliance series of mercenary-themed strategy games with significant updates to visuals and gameplay. Back in Action will showcase a fully updated experience, with modernized gameplay, state-of-the-art graphics and premium production values. Expand
Score distribution:
  1. Positive: 4 out of 35
  2. Negative: 4 out of 35
  1. Mar 13, 2012
    76
    A classic that captured the minds of countless tactical role-playing game enthusiasts back in 1999. It had superb turn-based combat, mercenaries with larger than life personalities and loads of guns and gadgets. Overthrowing queen Deidranna and freeing Arulco was a quest for the ages. Jagged Alliance - Back in Action is a remake of Jagged Alliance 2, but fails to capture the magic of its predecessor. Turn-based combat is gone and the mercenaries have lost their edge. The visuals are up to date and roaming Arulco is still a treat, but getting rid of fog of war is a huge mistake. Back in Action is not a bad game, but pales in comparison to its father. [March 2012]
  2. Feb 10, 2012
    73
    Compared to the ageless original, Back in Action is indeed not a milestone of the genre - but it's certainly a solid tactical game. Because the plan & go mode works, the selection of mercenaries and weapons is huge and I'm engaged for weeks with the liberation of Arulco.
  3. Mar 14, 2012
    42
    A mixture of fun ideas and careful gameplay with excessive micromanagement and poor AI make for a game that has its moments, but falls apart under fire.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 22 out of 50
  2. Negative: 21 out of 50
  1. 7
    Ok, so it's not as good as Jagged Alliance 2. But how many games are? There's definitely potential here but a couple of patches are definitely still needed. Micromanaging your inventory is a real PITA and the reason I've stopped playing the game. Basically you need to spend about 15 minutes in each sector running around and manually picking up every piece of gear, then manually transfer the gear between mercs (i.e. have merc 1 run to merc 2 and then manually transfer the item in the 3D sector). I can't begin to imagine how the playtesters didn't raise this issue. The same applies to equipping militias; run up to militia, give weapon, run to next militia, etc. On top of this, you also need to continuously send one of your mercs to the airport to pick up armour as it gets flown in, because for some reason, you can no longer repair armour. If they manage to patch the inventory management aspects (damn, just do it like in JA2 already!) then the game will be good fun to play. The new real-time system is quite fun (and I'm normally a TBS nutter!) and the ability to plan your strategy while the game is paused is well implemented. The latest patch also includes a command to have your merc keep firing at an enemy until that enemy is dispatched. As it currently stands the micromanagement issues put a dampener on what is an otherwise solid, if not exactly spectacular game. I'm giving a 7 here because I enjoyed the game so far, but a couple of poor design choices mean it's currently only for the diehard. Expand
    • 3 of 4 users said yes
  2. 5
    The biggest problem of this game is it's name. The original Jagged Alliance 2 is just such a big and popular game that it's incredibly hard to compete with, especially if you make a remake and remove most of the critical gameplay elements. While not being a bad tactics game, Jagged Alliance Back in Action is a mere shadow of JA2, with lots of problems ranging from horrible controls, awful character images, removal of almost all tactial-map features and more. Expand
    • 14 of 22 users said yes
  3. The difference between 1999 and 2012 in video games. 2012 releases a half-finished game that lacks any kind of creativity, but has 3D environment. The UI of this game is terrible and a whole lot inferior to Frozen Synapse. The gameplay is okay for about 2 or 3 hours, but after that you start to notice the AI issues (either rush or camp) and the lack of ... everything. No destructible environment. No throwing weapons. No Fog of War. No Stealth kills. No story. No cash management. No (global) inventory screen. No merc friendships or personality. No aliens. It's a depressing piece of low-budget junk. 0.5 points to the guy who designed the engine. Because the 3D environment sort of works alright. Expand
    • 2 of 2 users said yes

See all 50 User Reviews