• Publisher: Kalypso
  • Release Date: Feb 8, 2012
Metascore

Mixed or average reviews - based on 35 Critics What's this?

User Score

Mixed or average reviews- based on 131 Ratings

  • Summary: Jagged Alliance: Back in Action revives the top-selling Jagged Alliance series of mercenary-themed strategy games with significant updates to visuals and gameplay. Back in Action will showcase a fully updated experience, with modernized gameplay, state-of-the-art graphics and premium production values. Expand
Score distribution:
  1. Positive: 4 out of 35
  2. Negative: 4 out of 35
  1. Mar 13, 2012
    76
    A classic that captured the minds of countless tactical role-playing game enthusiasts back in 1999. It had superb turn-based combat, mercenaries with larger than life personalities and loads of guns and gadgets. Overthrowing queen Deidranna and freeing Arulco was a quest for the ages. Jagged Alliance - Back in Action is a remake of Jagged Alliance 2, but fails to capture the magic of its predecessor. Turn-based combat is gone and the mercenaries have lost their edge. The visuals are up to date and roaming Arulco is still a treat, but getting rid of fog of war is a huge mistake. Back in Action is not a bad game, but pales in comparison to its father. [March 2012]
  2. Feb 10, 2012
    73
    Compared to the ageless original, Back in Action is indeed not a milestone of the genre - but it's certainly a solid tactical game. Because the plan & go mode works, the selection of mercenaries and weapons is huge and I'm engaged for weeks with the liberation of Arulco.
  3. Feb 6, 2012
    72
    With the well-known heritage in mind I have to say that Jagged Alliance: Back in Action can't hold a candle to its predecessors. Nonetheless the game is a nice mix of action and a bit of strategy.
  4. Mar 14, 2012
    42
    A mixture of fun ideas and careful gameplay with excessive micromanagement and poor AI make for a game that has its moments, but falls apart under fire.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 30 out of 61
  2. Negative: 25 out of 61
  1. it is getting more and more obvious. you can stick all these paid or "young and inexperienced" reviews up your a...

    if you know what you wan
    t you should definitely give this game a try. this is one of the truest reboots ever.

    additionally "back in action" is technically flawless and preforms very well beside from most AAA titles today.
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  2. In my opinion, this game is a rough diamond. As someone who has never played the original JA or JA2 games, I am still aware of the legendary reputation these games bring to the franchise. And thus the level of expectation which the community has towards this third installment.

    However, as a standalone game, not taking into account its heritage, I am immensely enjoying the experience. Gameplay reminds me a bit of the Men of War series of games. But with the added depth of a 'persistent' world map, which will feature random counterattacks from the defending forces on Arulco.
    Liberated towns or mines give you daily income, which can be spent on hiring new mercs or better equipment. Enemies drop loot, which can be sold or used to keep your mercs going. Militias can be equipped with guns from your stores to defend your holdings. All this and more makes for a very complex and satisfying game, with levels of interaction and tactical options rarely seen in games these days - mainstream RTS included. And just for trying to bring this experience to a new audience 10 or more years after the originals the developers deserve a 10.

    I do however have to subtract one point from my final rating due to sometimes flaky camera controls, which can be responsible for getting your mercs killed in tight situations. And another for samey, predictable AI, which will send all their goons out in the open and after your squad once one of them is spotted, rather than making use of their well entrenched positions.

    I can see how Fog of War would have made this game an even more intense experience, and it is a shame the devs decided to not include it in the final game. And I am sure that veterans of this series will have many more bones to pick, but JA:BiA as it stands, is head and shoulders above anything in the RTS realm that is currently on offer on the PC. And with patches already coming out 1 day after release, I am sure this game can be polished to an even brighter sheen.
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  3. 5
    The biggest problem of this game is it's name. The original Jagged Alliance 2 is just such a big and popular game that it's incredibly hard to compete with, especially if you make a remake and remove most of the critical gameplay elements. While not being a bad tactics game, Jagged Alliance Back in Action is a mere shadow of JA2, with lots of problems ranging from horrible controls, awful character images, removal of almost all tactial-map features and more. Expand
  4. What a pity. I played all the XCOM, fallout, jagged alliance etc games, and I must say I really enjoyed them. Especially the xcom series, with that mix of tactics and strategy, economic management and R&D, so freaking awesome. And JA2, I discovered this game quite "late", and wow what a gem! Fun, difficult, nice humor, very immersive. Jagged Alliance Back in Action has some very serious flaws, for a tactical squad level game. 1. No fog of war. Are you kidding? no, really. No fog of war. Try to understand the deep meaning of this statement. Try thinking xcom without fow. Try to imagine a tactical engagement where you are aware of EVERY single enemy position right from the start. Magic! Telepathy! Just..why? 2. Inventory management. What inventory management? to sell items, you have to select every single merc and talk individually with the merchant. If I want to SWAP items between my mercs, I can't do it from the strategic map. You must load a tactical map and do it from there in real time. Try thinking when you have I dunno, 8 mercs, ten maps full of items, and you have to manage this mess. Of course, no sector inventory, so you have to load maps and run around fetching stuff left over from that time when you were too loaded to carry other suff away. For the first time in my life, I disregarded drops from enemies in pure frustration, since if you don't pick up something as soon as you kill an enemy, well good luck running around the whole map. Not fun.
    3. Militia: now this is really ridiculous. Apply all that was said for inventory management, and now imagine that you must equip EVERY SINGLE militia (auto generated guys that fight to defend your territories when you are not there) manually, by giving them weapons and armor. Tedious is an euphemism. It literally takes hours. But don't worry, militia is useless in any case, you're much better off just selling your stuff to equip your mercs.

    I don't know, instead of going forward in terms of innovation, immersion, gameplay, in one word FUN, this game is a huge step back if compared to JA2. And since it's called "Jagged Alliance back in action" well..you are gonna get comparisons. JA2 is what, 10 years old?? shame shame shame..can't give a higher score to a TACTICAL game with no fow, sorry. Yeah graphics are ok.

    So they destroyed the fallout series, crippled heroes of might and magic, utterly smashed to pulp that miracle of a game that was civilization, and really did a bad job with Jagged Alliance.. now what? oh right, xcom! i would not be surprised if it was a spaghetti western in a post atomic world where you must hunt down dinosaurs. BUT...hey it's 3D!
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See all 61 User Reviews