Jagged Alliance Online: Ivan Edition PC

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  1. Jun 14, 2013
    This review contains spoilers, click expand to view. I've been playing that game on gamigo ever since the beta times and switched to steam, too. As I am not a masochist, I guess you'll have to live with a more positive review then.

    Yes, there's shadow still (and I am not talking just about the merc with that name). To me, the campaign setting is fun, yet I am not the biggest fan of PvP.

    I'm old school, I prefer turn-based over real-time, hands down. A lot of people love this game's pvp. Good for them, whatever floats their boat. I guess the recent patch will do its own good work in making pvp less p2w than people saw it as previously (waiting for the outcry to hit the forum that they took special ammo, i.e. armor piercing and hollow point, out of the shop). With these kinds of ammo only dropping in missions now (if at all) or as contract rewards, the pvp game will definitely take a swift turn to skill over (bought) equipment. Shame it will have an impact on the campaign mode, too, as some missions in the upper level definitely benefited from a late-mission equalizer..

    In summary, I am rather happy with the game. It keeps me entertained, for hours, weeks, heck, months now. You always get an answer in general chat (along with the regular group of trolls), developers are responsive, in forum, via email or even in general chat, and there's enough of a fan-base to supply equipment directories and interactive build guides.

    Considering the small size of the studio, I am rather pleased with the output they have and look forward to the new additions to the game coming up.