• Summary: Joint Task Force portrays a future that could easily become reality: In 2007, neither the US, UN nor NATO have the power to pacify the numerous combat hot spots blazing around the globe. To quell the global rise of terrorism, dictators and insurgents, Western Leaders create the Joint Task Force – an ultramodern and highly elite military squad. The player takes control of the JTF to combat various oppressive regimes around the world. [HD Publishing] Expand
Score distribution:
  1. Positive: 11 out of 31
  2. Negative: 0 out of 31
  1. It boasts simplistic, pick-up-and-play mechanics that make this one an absolute blast for short or even long gaming spurts. It doesn't skimp on depth despite its simplicity, either.
  2. With the superior "Company of Heroes" looming over the proceedings, JTF's lovely graphics, underused media twist and modern settings mask a solid but perhaps rather uninspired take on the genre. [Dec 2006, p.82]
  3. Taking into consideration the awful unit micromanagement I can't really recommend the single-player campaign, other than for those who are really interested in the storyline. For the rest of the RTS fans out there, the multiplayer will be the main course.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 3 out of 9
  1. MattH.
    9
    I think the reviewers are crazy, lazy, or bad at RTS games. I cannot believe the nonsense I am reading. It's at least as good as Act of War, and certainly as good as Generals. Also, no review mentions you can play the single player campaign co-op with a friend. Expand
    • 1 of 1 users said yes
  2. Zzzz
    6
    6.5 would be my more accurate impression. Multiplayer is a ripoff of DoW, too much micromanagement. CoH have raised the bar. My tanks in JTF drive around chain link fences. After playing CoH the new expectation is that they should have driven over the fences. Same thing happens in real life. Car in the way? Should be crushed. Instead, they try to drive around it. Unit ranges are a good touch Gameplay is very old school, like generals and eve classic C&C, basically tank rushing or artillery bombarment. Not much strategy per se. Whereas in CoH, I really enjoyed the mini tactical battles that often play out, like taking tanks down with infantry, and sniper vs sniper showdowns. Expand
    • 0 of 0 users said yes
  3. Rose
    4
    I couldn't find any 'considerable' strategic point in this game though it professes the next-generation RTS. Nothing special but tired user interface, non individual/tactical units.. etc. The self-praising dynamic campaign/cut scen. is also just a testing ground of the physics accel. hardware. It seems that they(AGEIA guys) still don't know direction; how to PROPERLY use their PhsX technology to improve quality of game. Expand
    • 0 of 0 users said yes

See all 9 User Reviews