Juiced Image
Metascore
63

Mixed or average reviews - based on 16 Critics

User Score
7.4

Mixed or average reviews- based on 24 Ratings

Summary: Juiced, as in life, is all about the car. Style comes in a close second to speed, and Juiced offers thousands of real-time modding combinations that empower players to create their ultimate personality-infused street machines. But it takes more than a fresh coat of pearlescent paint to earn respect on the road; it takes the ball bearings to go up against the trash-talking, nitrous- burning faithful who want to strip everyone of their cash, cars and pride. Juiced lets players connect with their community and share the high-octane action by recruiting drivers to become part of their crew and race together as a team to put the brakes on the competition. Features more than 50 licensed vehicles, including Toyota, Honda, Nissan, Dodge, Ford, Mazda Mitsubishi, Pontiac, Holden, Volkswagen, Fiat, Renault, Subaru, Peugeot and Chevrolet; Hundreds of authentic aftermarket parts from leading manufacturers such as A'PEXi, AEM, Bridgestone, Ferodo, Konig, Alpine and HKS that provide players with thousands of personalized vehicle customization combinations; Progressive, non-linear gameplay that enables players to build their characters and cars, and gain respect and notoriety by winning races and cash; Unique blending of simulation and the high-octane appeal of arcade-style racing; Ability to build custom racing crews that work together as a team to win races; Authentic car physics and damage; and Online head-to-head play. [Acclaim]
Rating: T
Developer: Juice Games
Genre(s): GT / Street
Number of Players:1-6 Players
ESRB Descriptors:Mild Language, Mild Lyrics, Simulated Gambling
Offline Modes:Competitive
Connectivity:Online
Online Modes:Competitive
Number of Online Players:6 Players Online
Cast Credit
Matt Green Lead Vehicle Artist
Richard Badger Lead Designer/Programming
Ian Moran Programming
Colin Bell Managing Director
Don Whiteford Studio Director/Game Design
Steve Hunt Game Design
Steve Hunt Programming
Stephen Powell Project Manager/Game Design/Programming
Andy Bate Game Design/Lead Artist
Rob Anderson Technology Manager/Programmer
Jamie Campbell Programming
Pete Memmott Programming
Mat Draper Programming
Noel Austin Programming
Rich Thomas Lead World Artist
Donna Jennett World Artist
Rob Jimenez-Owen World Artist
Simon Leedham World Artist
Dave Ambler World Artist
Andi Entwistle Vehicle Artist
Matt Brussels Vehicle Artist
Rod Edwards Character Artist
Paul Dolan Character Artist
Tim Preece Director
Mark Williams Programming
Tim Preece Director
Mark Williams Programming
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.