- Publisher: 3DO
- Release Date: Sep 23, 2001
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Jumpgate's gameplay is what makes it a success - Wing Commander-style simplicity combined with some great in-game physics.
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86It successfully incorporates the trading elements of "Elite" and "Privateer," the combat elements of "Freespace" and "Wing Commander," a lighter version of "Independence War"'s realistic physics, and all the level-gaining and experience bonuses that make online role-playing games so addictive.
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Its not perfect, it does get tedious at the start as youre trying to level up, its not for everyone, but for those brought up on Elite youll love it.
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Jumpgate is a huge exception to the unofficial rule for online-only games. It is stable, solid, and virtually lag free even over a dial-up connection.
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79I would like Jumpgate a LOT more if you had an autopilot, even if you had to buy it as a component...But the game itself is solid and has enormous potential.
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78Pick it up if you crave space combat in any and every form, or just love to meet and greet other online denizens, but be prepared for a slower paced physics focused flight and combat model that won't cater to the new and unfamiliar alike.
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It has flaws, most notably unimpressive graphics and an agonizingly slow start, but it has everything that made "Privateer" great, and then some. [Mar 2002, p.84]
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60Ship movements are heavily physics-based, which can make even simple movements near space stations or other ships problematic for anyone unused to this sort of gameplay. Docking is especially nightmarish for new players.
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