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Mixed or average reviews - based on 34 Critics What's this?

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4.4

Generally unfavorable reviews- based on 154 Ratings

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  • Summary: Telltale Games, the studio behind Tales of Monkey Island and the Sam & Max episodes, turns Spielberg's classic dinosaur movie Jurassic Park into an episodic adventure.
Score distribution:
  1. Positive: 2 out of 34
  2. Negative: 11 out of 34
  1. Nov 29, 2011
    90
    While it may not be the deepest entry out there-its mid-range budget and development schedule means that it lacks the branching plot and multiple endings that encourage replayability-it is unmatched in its ability to draw players into the story, and carry them along right through to the thrilling end.
  2. Dec 7, 2011
    70
    These poorly implemented QTE sections cripple the intent of presenting an interactive storytelling experience.
  3. Nov 28, 2011
    65
    It's hard to rate Jurassic Park: The Game as an actual game. While it's a terrific movie, when it's sold for PC at $30 for an experience only slightly more interactive than watching the original movie on DVD, it's a pretty terrible game. It'd be worth chipping in together with friends and gathering around to play it together, since it's a genuinely wonderful experience, but alone, it's incredibly hard to justify.
  4. Nov 17, 2011
    60
    Jurassic Park just feels like an iOS title, and it suffers on the PC because of it.
  5. Jan 12, 2012
    50
    A missed opportunity. Our advice is simple: stand very still and let this one pass. [Feb 2012, p.86]
  6. Nov 25, 2011
    40
    The cinematic approach makes sense on paper but it means Telltale Games aren't able to play to their strengths and the end result seems doomed to extinction.
  7. Dec 22, 2011
    25
    More a series of QTE cutscenes than an actual game, Jurassic Park: The Game is hopefully not a sign of where Telltale Games is heading in the future.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 32 out of 75
  2. Negative: 37 out of 75
  1. Dec 27, 2011
    10
    I am a huge fan of the classic graphic adventure gaming genre and a big fan of the Jurassic Park franchise (read both books, loved the first movie, hated the second one, and didn't bother to watch the third one yet). Let me start out by saying that The Jurassic Park: The Game is a GREAT game. It's actually one of the best games that I have played in recent years.

    I had been putting off buying this game because of the negative press that Telltale was getting (i.e., the "Jeep" incident and the metacritic allegation), but finally made the purchase on Steam along with Batman: Arkham City at 50% discount. Guess which one of these games I found myself coming back to again and again? Yes, I enjoyed playing JPTG even more so than Arkham City, which I felt was basically a rehash of the excellent first game.

    Now to the game itself. First off, to me this game is the epitome of cinematic storytelling done right in a video game. I can't say enough about how immersive the gaming experience was. I haven't played Heavy Rain or Uncharted series since I don't own a PS3 (although I did play Fahrenheit), so I can't compare the game to those established franchises known for superb storytelling, but as far as I am concerned, the plot, cinematography, music, and dialogue were all excellent. This was no doubt possible only through JPTG's heavy reliance on the "quicktime" game play, which I understand has a lot of detractors. However, after playing through the game, I think this type of gameplay was the best (and possibly only) way to tell this story effectively since the JP franchise is so synonymous with thrills and actions. I admit that some of these action sequences were quite challenging and I died a whole lot. But even some of the death sequences (i.e., getting eaten by dinos) were satisfying to watch. The interface also allows "narrating" the story from different perspectives at the same time, which was quite interesting and ingenious in my opinion. Some adventure purists may feel that the inability to move the characters directly restricting, but I personally didn't mind this at all. I played JPTG with my XBox 360 controller and I do highly recommend playing with one. I'd imagine doing those quick time sequences with a mouse/keyboard would be significantly less enjoyable somehow.

    The puzzles are extremely well designed. They are logical and realistic, and are seamlessly integrated into the plot. As such, the puzzles don't require cartoonish logic (No "apply molasses to cat hair to make a fake mustache" type of nonsensical puzzles) and often objects that behave realistically like their real-life counterparts.

    One of JPTG's strongest suits is its dialogue. The game overall is very well scripted. Although you won't mistake it for a Sorkin flick, the quality of writing is far better than some of the drabs you find in today's Hollywood blockbusters. The characters are both varied and interesting. Each character has a back story, which gets developed slowly throughout the game, and plays an important role to advance the overall plot. The story is face-paced and thrilling at some points and emotional and thought-provoking at others. The scientific tidbits that are introduced throughout the game are both interesting and consistent with the JP lore. One interesting thing that Telltale attempts to do in JPTG is to correct some of the scientific inaccuracies that were introduced in the original movie by explaining that the frog DNAs that were spliced into the dinos by Dr. Wu had introduced these "anomalies" in JP's dinosaurs.

    Now for the bad parts, which aren't that many. The most obvious one is its graphics, which is the biggest gripe that I have had with virtually all of Telltales' titles. It's definitely not top-of-the-line. But, then again, it is certainly "serviceable." The animation is quite fantastic in many areas actually. I don't know if they used motion-capturing technology, but the animations in a lot of the action sequences are top notch and the facial expressions are certainly good enough to covey the emotional depths. But the character models themselves lack the details and look "plasticky" under certain lighting conditions. The jungle, which is pretty much everywhere in this game, looks quite cheap if you look closely. The swaying grass and bushes are simply 2D textures moving side to side. That said, this is certainly the most graphically advanced game that Telltale has created so far. (I don't know if that's supposed to be a commendation or an indictment, but hey.) For those of you who are fans of adventure games, scientific fictions, or just dinosaurs in general, I highly recommend this game. For the Jurassic Park aficionados, JPTG is truly a worthy (and might I say "essential") addition to the beloved but aging franchise that is in sore need of its own "resurrecting."
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  2. Nov 19, 2011
    9
    A remarkable Jurassic Park experience. Almost two decades dreaming of coming back to Isla Nublar, a bit tired of Sorna at one point. Loved Laura Sorkin and her quarrel with InGen. Expand
  3. Dec 24, 2011
    8
    Summary (quick review):

    I'm reviewing this after playing the first episode (and a bit of no 2). This is a very good game. Its very
    cinematic, with good (IMO) animation and art, and a great way to translate a cinematic action/thriller movie to a game. A combination of quick time events, puzzle solving, and story telling in a nice blend. It is very linear, which some may not like. Also, it has very stylized graphics, which others may be turned off by. This isn't a great game (few are), but it ist a very good one. Not everyone will like it though. Its an interactive story telling experience, not quite a movie or a traditional game. If that sounds interesting, you might want to give it a try.

    Long review:

    The game is best described as an interactive story. The goal I think was to get you to "experience" a Jurassic Park adventure. Almost (but not quite) a long cut scene with Quick Time Events (push buttons in response to prompts). Usually the pacing works like this: a) Conversation with someone, using conversation wheel a la mass effect (or some other Tell Tale Games).
    b) Puzzle solving bit. Usually nothing too hard.
    c) Action sequence. Respond to various button pushes, controller movements, and simple minigames in response to prompts. Make a mistake and your "score" for the sequence goes down. Screw up at a really bad point and you get viciously killed. By itself, this would be glorified simon says, but in the context of the story and the animated reactions this is more exciting than it sounds. Generally, the pacing seems good between action, exposition, and puzzle solving. Sometimes the puzzles seemed to take a little too long to me (not hard, just several steps to complete), given the nature of the game. I prefer the action or conversation bits. Sometimes these all can be mixed. Sometimes an action sequence has some pauses with puzzle bits too. I liked this approach. I think it is a very good way to translate the feel of the movie to a game. The movie had lots of scares from Dinosaurs jumping out at the characters, and the characters using quick thinking and resourcefulness to survive. I really don't know how else you'd translate this. Typical action game controls wouldn't give the same feel. A traditional adventure game isn't very "exciting". I think the QTE method gives the FEEL of the action parts of the movie.

    That said, it does make it highly linear. There also isn't much in they way of alternative routes through the story (like Heavy Rain). If you fail badly enough, you die and restart the sequence. I think this is sensible given the nature of the story, which is one of survival. Not as complex as Heavy Rain. Graphics:

    Fairly stylized, and a tad cartoony. Realistic graphics would have been preferable. Hoever, actually doing something photo realistic would have required a much larger budget than I think can be poured into this old franchise, so going stylized is understandable, and I got used to it pretty quickly. The dinos themselves are fairly realistically modeled, if a little low poly count by today's standards. One thing that impressed me was how much animation was packed into this. Mostly all unique animations are used for each action sequence (I wasn't scrutinizing this much, they probably reused animations, but it was done so I didn't notice in my playthrough). Story:
    Again, only the first episode here, but I thought it was good. The characters are traditional tropes, but likable ones. I felt bad every time I got one of the killed anyway :-). The story so far is one of survival, which is what I was expecting. I'm impressed at how seamlessly the whole thing has fit into the movie storyline so far.

    Sound:
    Good. Uses movie soundtrack.

    Conclusion:
    This was a labor of love. That is pretty obvious. Its too bad its not being well received, but that's understandable I guess. Many people don't like quick time events, and the cartoony graphics can be turn offs. Its important to go into this expecting what it is: an interactive cinematic movie experience. Neither movie nor traditional video game.
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  4. Feb 13, 2012
    6
    This is a game much better approached as an interactive story-telling feature. I have no doubt that those who bought this expecting a similar experience from previous Telltale games were severely disappointed. However, looking at the user reviews I didn't expect much. That said, I was pleasantly surprised with a little fun and a good way to kill a few hours. Not much more substance than that, but it does show how much expectations color the reception of a piece of media. Expand
  5. Nov 17, 2011
    2
    This review contains spoilers, click expand to view. This is for die hard Jurassic Park fans only. The graphics are pretty ugly in portions, with jagged, pixelated messes in various scenes. The gameplay is entirely made up of quicktime events which are extremely awkward to do with a mouse and keyboard. You'll find yourself, at best, repeatedly pressing Up Down over and over to do even the most simple of tasks.
    The plot is pretty weak and the characters are all shallow archetypes. Cut-throat merc that is totally not Michelle Rodriguez, her cowardly evil boss, Not Alan Grant as the dad, and his annoying, too dumb to live daughter who is totally not a mix between the two kids in the first JP.
    The most enjoyment you'll get out of this is failing (the death scenes can be hilarious) and spotting the countless JP references.
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  6. May 28, 2013
    0
    Very boring game. Because you have no control over the characters, I mean, all you do is press buttons and watch what happens. And all the great areas from the original film are gone or rarely seen, instead we get to see stupid places like a roller coaster, and the graphics are poor. Seriously, this game is more like an animated B movie then a video game, TT should've sent there ideas to a B movie studio because maybe it wouldn't be so bad then, playing the game is not fun and should not be recommended. Expand
  7. Nov 17, 2011
    0
    Since Telltale took to Metacritic to inflate their own user score i thought i'd throw my opinion in too(the 10s here are from TT employees, they were called out on gaming forums for this). I got this terrible game for reupping my PS+ but if i had paid i'd probably be seeking a refund. The "gameplay" is a joke. Imagine if heavy rain ended the game after every mistake rather than change the story to fit what occurred. Now imagine if Heavy Rain gave you no control whatsoever, you simply did quick time events to progress everything, with basically no choices throughout the entire game. Now imagine if Heavy Rains framerate was so bad that you could easily miss a QTE happening (in fact i had an entire scene where no button prompts even showed up, i simply had to restart.)

    I'm not just being rude, its really that bad. It makes a complete mockery of the book/film, the voice acting is horrid ( and seemed to have very little direction in the actors defense), the few throwbacks to JP humor are so poorly presented that you may think its some 4th wall breaking satire. Its not. Its a development house thats used the very last of its creative juices, and long ago at that.

    The framerate isn't the only technical problem. The game hangs on the end of nearly every scene. I actually thought it had crashed a few times only for it to recover and chug along. I can't imagine it EVER reaches 30 fps. When restarting some checkpoints, a QTE will start and never show the button prompt, leaving you to guess while you burn through lives.

    All in all this is an absolute embarrassment for TT, and they should be ashamed. This game would take another 6 months to polish, but the concept is so bad that it wouldn't have been worth it.
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See all 75 User Reviews