Generally favorable reviews - based on 24 Critics What's this?

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Generally favorable reviews- based on 126 Ratings

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  • Summary: Welcome to the lost age of chivalry, where magic and myth is alive, and you are destined to be one of the living legends: Arthur, the son of Uther Pendragon, the Once and Future King of the prophecies. Fulfill your destiny and claim your rightful place on the throne of Britannia. Recruit fabled knights to your Round Table: send them to adventures or battles, let them gather knowledge and artifacts, see how they become the most powerful heroes of the realm. Build the majestic Camelot, but beware: there will be enemies, both mortal and otherworldly that will try to destroy you. Send your heroes and their followers to battle with legendary warriors and monsters and see how the folk of the faeries and the saints set against wizards and evil knights. [Neocore] Expand
Score distribution:
  1. Positive: 21 out of 24
  2. Negative: 0 out of 24
  1. Dec 9, 2010
    Like so few games before, it King Arthur - The RPG has managed to make many an early morning "quick game" turn into a late night session of "just one more turn".
  2. King Arthur - The Roleplaying Wargame is a typical turn based strategy game with magic and role-playing elements.
  3. King Arthur is the kind of title big game companies just don't make anymore. Challenging, ambitious and quirky, this is certainly a game that deserves a look, particularly if Neocore continue the fine job they're doing with addressing a few of the game's issues.
  4. The consistency in design and reverence for the subject matter is King Arthur's greatest strength. Too often war games of this persuasion end up as dry, hardcore affairs that only the slimmest of niche audiences can appreciate. Neocore, although biting off a little more than it can chew, has provided an experience that positively oozes with atmosphere and challenge, yet all the while catering to those that spend twelve hours a day devising battlefield plans - and the other twelve reading the Art of War.
  5. The production values are high. [May 2010, p.92]
  6. A well executed mix between a Total War series kind of strategy and a role playing game. A too heavy difficult level and some unbalanced units keep the game away from better scores.
  7. Arthurian role playing is superior to the hit-and-miss strategizing in this hybrid epic about legendary Britain.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 30 out of 41
  2. Negative: 8 out of 41
  1. Jul 13, 2011
    This game is excellent. The game is NOT unbalanced, the AI is NOT unbeatable and the camera is NOT that bad (go to options and adjust it). Finally, here is a game where tactics is a necessity, the other army is stronger so think your way around it, stratagize! The plots are interesting and the quests are kinda fun, nice to mix it up once in awhile, the morality and religion is a nice touch and the unit diversity is nice. The graphics are pretty good but the only problem is that there are too many revolts, hard to keep the masses pleased (this is only a minor complaint) yet all in all the game is extremely enjoyable. Expand
  2. Feb 23, 2012
    Great game, better than the sequel by quite a margin. Less bugs, and the province resource system is quite fun. The battles in this game are similar to "Total War" but with a fantasy setting. The units are not balanced, but that's a GOOD thing, as long as you're intelligent enough to figure out the best ways to make a good army. I absolutely loved the teleport spell, it made the final battles so much fun, even though my army was way overpowered :). The game started out hard, then became easier and easier as long as you took the right paths. My only gripe was the victory conditions in the battles, they did that single thing better in the sequel (by removing the capture the flag victory condition). Expand
  3. Mar 16, 2012
    I have this game for a very long time. When i bought it i was overwhelmed from the difficulty of the game (i've tried 3 times, one after the other, to play the campaign but there was a moment when i couldn't proceed any longer without losing). I saw some people saying the same thing and i was wondering if there are people out there who finished it. Recently i gave it another chance and i see clearly that i was wrong. The game needs a little bit thorough tactics and thinking if you want to keep up with your enemies. When you stabilize the situation with your provinces, you grow stronger and stronger, it's almost a piece of cake after that. I'm glad i gave it another chance. Expand
  4. Jul 24, 2011
    This game is going to appeal to a very select group of people ALOT, but in general will leave many disappointed. The subtitle "a role-playing wargame" should let you know right off the bat that this game is different. Its not just a mashup of an RPG and RTS its really a combination of 4 different games.

    First portion of the game you come across is the TURN BASED grand strategy section of the game. Here you will hire and manage armies. Move generals and their said armies to various places to various bad things to other peoples armies and castles. Here time will progress through 4 seasons including winter where your armies must hunker down for the cold. This part of the game is done well enough to get the job done, and the graphics are good enough. The UI itself can be a tad complicated but thats to be expected in a game like this. So if your the kind of person that absolutely refuses to read the instruction manual, and will try to hurry through the tutorials, then this game is not for you.

    The second part of the game, which is accessed via the main map, is the TEXT BASED (and yes i mean text based) questing system. These quests are vital to the game and not only progress you through the game but gets you good loot and new heroes for your armies. An old school gamer like me felt right at home with this questing system, but younger gamers with an aversion to reading are not going to like this, so the game therefore isnt for them either.

    The third part this ambitious mashup is the ROLE-PLAYING section of the title. While the questing system is of course part of the role-playing, what im talking about here is the characters of the game. You the have leveling, loot, equipment and special abilities (some magical) that you would find in any basic RPG. There are different classes of heroes available and each has very diffferent powers which is a good thing. Dont skimp on the magic in the game because you will quickly find your heroes make or break your chances on the battlefield.

    Which brings us to the fourth part of the game, the RTS battles. Theirs definitely a wide selection of units in the game including giants to ghosts to axemen and archers. Most of the melee units though dont seem to be all that different from each other, but you will notice the different between missle units and melee in a big way. Even though in a later patch they toned it down a bit, archers in the game are second only to magic users. Archers do huge amounts of damage and if not countered very quickly the battles can be very lopsided. But myself personally, i found the RTS side of the fights to be my cup of tea. They may seem hard at first but once you get the idea of how all the units perform, you will get the hang of it quickly.

    An important thing to note, is the scale of the these battles. While a large number of people compare this game to the TOTAL WAR series, its not allways a fair comparison. Total war games deal with huge armies fighting it out nation to nation. King arthur deals with much smaller regional kings fighting what amount to a succesion war for the kingship. The battles here are more along the lines of hundreds of troops per side, not thousands like in the total war games. This helps in one way to make you feel more connected to each unit you have, and since they level up like the heroes do, this can be a fun difference from total war.

    The company itself has gone alone way since its release add new features and campaigns via dlc and to rebalance the game to be more fun. I loved everything about this game and would have given it a 8.5 or 9 until this year. What happened? Simply put, they broke it. Bugwise i mean. Fixing the game for other people somehow made it crash before or after battles about 50% of the time (usually after a long hard won battle, which is VERY annoying). I never had problems with the game before the latest expansions and patches and now its unplayable. Being from a small company, you expect the tech support to be from bad to no existant. They have chosen to be non existant. They have yet to respond to my emails and instead rely on forums in which people not related to their company in anyway give nonsense advice and this bug seemingly has no fix or work around.

    BUT... not everyone gets this bug (honestly it seems to be happening most to people with 64 bit windows) and this game is pretty cheap right now. While this game has alot of different parts, that certainly wont appeal to everyone, its still worthwhile as long you dont get unlucky enough to be amongst those while game ending crashes.
  5. Feb 5, 2011
    Bought this game out of curosity, left it to download and few hours later press play to start game. My only intention was 20 minutes game play and come back later, next thing the sun went down, my room got dark and it was me left in front of the glare of my monitor taking over cornwall and battling king idris and this was six hours later. If your looking for a total war game but more colourful, then this is it. I read a few reviews and everybody gives it a 50/50. I enjoyed this game, well worth the money and the good thing is once you've got it you can always come back to it in your steam account. I give it 7/10, if anyone needs more info about the gameplay of this game you can contact me through steam, ppx100. LONG LIVE STEAM GamerZ UnitE Expand
  6. Oct 12, 2011
    A nice concept in a game which somehow failed to deliver the game play to meet the promise. I really really wanted to enjoy this game far more than I did. In the end I never ever played very far. In fact I found it difficult to get very far at all as it all got so repetetive. Expand
  7. Mar 15, 2011
    Oh...such a brilliant concept, pulled off so abysmally! The idea is phenomonal, take one of the best mythos' we know, and create an enjoyable rts from it. Sweet and simple. The game, however, is ruined by the fact that the camera allows you to see a whole 0.1% of the action, the fact tat creating one powerful man (a single man!) can effectively win you the game alone, as he tears through whole armies of supposedly skilled fighters...and the constant nagging of the tutorial! Even when turned off, throughout half the game I was getting gamestopping pop-ups explaining something that had been explained a hundred times before.

    Could have been excellent. It wasn't.

See all 41 User Reviews