Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. Pretty graphics, solid gameplay, a well-developed setting – Neocore Games hit a bull's-eye. Despite some rough edges and a tacked-on multiplayer, King Arthur is much more interesting than Neocore's previous effort and head-and-shoulders above Warhammer: Mark of Chaos.
  2. AceGamez
    There's allot I like about the game, it looks pleasing to the eye, sound and music is of a consistently high standard and there are some features that prevent the whole thing from feeling like a tired retread of other games before it. As a hybrid however it occasionally missteps and fails to fully succeed in blending two different types of genre's into one cohesive whole.
  3. Though the extreme difficulty curve gives us some pause, King Arthur is an easy title to recommend. All of the various elements come together nicely with a gorgeous and stylish presentation.
  4. Loses a few points in the strategy department, but makes up for them in atmosphere, one in which I'm sure Uther Pendragon himself would have felt quite at home. On my part, I would have loved a deeper economic system and a better unit balance during the battles, but on the other hand, I was pleased by the character complexity and the RPG elements.
  5. King Arthur is a good alternative to Total War games: well structured, it includes some interesting ideas as heroes and their quests, or the dynamic seasons. Despite its non optimally balanced troops and the lack of multiplayer campaign, the quality of King Arthur and its low price will surely prove to be attractive.
  6. King Arthur: The Role-Playing Wargame is one of those games that are close to be a main feature, but some problems and errors drop that ambition to the ground.
  7. A nice game that will appeal equally to role-playing and strategy fans.
  8. King Arthur - The Roleplaying Wargame is a typical turn based strategy game with magic and role-playing elements.
  9. King Arthur tells a great story, and I found myself enjoying the text adventure part of the design more than I did the 3D battles and while the game doesn't quite reach the heights of the Total War series at its best (namely Rome and Medieval), it's clearly worth your time and offers enough new ideas to keep its Total War borrowing at arm's length and remain its own game.
  10. Camelot instead of Washington, Excalibur instead of muskets and the Round Table instead of Founding Fathers. Lots of ideas taken straight from the Total War series and lots of good own ones, too. If you like to enable more and more things in a game instead of being shown everything at once, this is a game for you. It's not a game worthy for a King yet, but more than worthy for a Prince.
  11. The consistency in design and reverence for the subject matter is King Arthur's greatest strength. Too often war games of this persuasion end up as dry, hardcore affairs that only the slimmest of niche audiences can appreciate. Neocore, although biting off a little more than it can chew, has provided an experience that positively oozes with atmosphere and challenge, yet all the while catering to those that spend twelve hours a day devising battlefield plans - and the other twelve reading the Art of War.
  12. I think it's a good sophomore title from the people at Neocore. Not everyone is going to be able to play it because it is so tough, but for those gamers who have the ability, they will be happy.
  13. King Arthur is the kind of title big game companies just don't make anymore. Challenging, ambitious and quirky, this is certainly a game that deserves a look, particularly if Neocore continue the fine job they're doing with addressing a few of the game's issues.
  14. Sound in the game is superbly done, the music sound track fits the look and feel of the game. With sweeping grand music and drumming beats fit for the grand epic adventure that the game is. So too is the voice acting, with flair and conviction and an earnest truth ringing in the words.
  15. A well executed mix between a Total War series kind of strategy and a role playing game. A too heavy difficult level and some unbalanced units keep the game away from better scores.
  16. Dec 9, 2010
    Like so few games before, it King Arthur - The RPG has managed to make many an early morning "quick game" turn into a late night session of "just one more turn".
  17. PC Gamer
    A supreme strategy game, rich with incident and detail. Finally some worthy competition for the Total War series. [Mar 2010, p.76]
  18. PC Zone UK
    The production values are high. [May 2010, p.92]
  19. A nice blend of strategy and RPG, this King Arthur delivers good fun. It won't match the Total War absolute RTS perfectionism, neither the depth of real RPG, but it's still an original and entertaining title.
  20. 78
    Neocore has built an original and consistent game premise, which is attractive and successfully combines military strategy with a RPG-like development which allows different game experiences in each game.
  21. 80
    King Arthur is a PC gamers, game. It expects you to not be a brain-dead gamer and gives you a game that will challenge you on that level.
User Score

Generally favorable reviews- based on 137 Ratings

User score distribution:
  1. Positive: 94 out of 137
  2. Negative: 17 out of 137
  1. JamesM
    Jan 22, 2010
    Very surprised by the current metascore for this game which prompted me to chime in with my $0.02. I'd personally rate this game a 9.0 Very surprised by the current metascore for this game which prompted me to chime in with my $0.02. I'd personally rate this game a 9.0 for it's superb gameplay, graphics, & sounds/music combo. When it was released to the public, it had bugs causing crashes, and several other gameplay issues - all of which were quickly fixed with 2 recent patches. Fortunately, i just recently purchased the game, so i didn't have to deal with those issues myself. For those interested in fantasy/rpg/strategy/, you are missing out bigtime if you don't give this game a chance if basing it on it's current metascore of 79! This is my first time posting here, and was inspired to do so because of the terrible score it received! A complete disservice to a great game! Full Review »
  2. AmonB
    Jan 11, 2010
    Text-based adventures, yeah! Nowadays when I read 'RPG elements' it usually means you can add points to skills and here we have Text-based adventures, yeah! Nowadays when I read 'RPG elements' it usually means you can add points to skills and here we have some true oldschool stuff. Good ol' 'Defender of the Crown' breeze. I am surprised no one (haven't seen it in any review) mentioned HoMM series as an inspiration. Though the TW associations are clear, we have also one great stronghold to manage and build something in, armies turn idle without a hero.. I would give it 10 if not for jumping difficulty level and somewhat broken auto-resolve, but that's me. Full Review »
  3. Oct 8, 2011
    I cannot review the later stages of the game as I quit playing about halfway through. The only part of the game I really enjoyed was theI cannot review the later stages of the game as I quit playing about halfway through. The only part of the game I really enjoyed was the text-based "questing". There are small parts of the game that are also enjoyable but not nearly enough. The game is mostly about fighting and that is just bad. You can actually lose a battle even if you have lost no soldiers and the enemy has lost all but one. Camera sucks near the edges. The enemy almost almost always has stronger and more units which means winning really comes down to being able to control your forces. Of course you really cannot because the game forces you to send troops all over the map. Of course while you are doing something with a unit or group of units, the others are doing something stupid like a unit of light horse charging into a wall of spears. It is actually not that difficult to win battles, but if you lose too many soldiers, you are not going to have enough money to replace your losses. You are able to make laws and decrees. Some of them are pro peasant and some of them are anti-peasant. I thought this was going to be a nice element of the game. I was wrong. I used all the pro laws and decrees and none of the anti. To what end? At the same point where Sidhe armies suddenly begin popping up all over the map, so too do rebellious peasants. It was soon after this that I quit playing. The reviewer who called it "whack the mole" was exactly correct. Did I mention that you have to buy your forces and pay upkeep? You do. This makes sense. What does not make sense is that even with all of the economic upgrades it is not possible to field even three armies strong enough to deal with many of the enemy armies. I think the trigger for the ":whack the mole" part of the game is attached to something the player does. If so, then you could just let time pass and build up your money until you have enough to finish the game before you run out of money.
    The enemy of course always manages to field several large armies no matter how small is his economic base. If you can get this game very cheaply, you might want to give it a try. But I do not recommend it.
    Full Review »