Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Dec 2, 2013But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.
Nov 14, 2013This game is amazing for the price of 10 dollars. The developers have done an excellent job balancing building and destruction. Every game it seems people are able to leverage their creativity and construct some really amazing traps. The sword fighting while initially simple has multiple levels of mastery. If you like terraria/ctf/basebuilding/team fortress 2 I recommend this game.… Expand
Apr 11, 2013The game is fast paced action, which never gets boring, and the graphics are beautiful in their own way. The community is very kind and easy to get along with. It has a great future as it has been announced it is coming to Steam. Physics system is enticing with gravity and collapses are sight to behold, and the introduction of fire!
A few bugs but with the beta nearly out and the promises of modding, with the Developers providing the tools, it is a very exciting time.… Expand
Nov 3, 2013King Arthur's Gold is one of the greatest indie games currently active.
"KAG is a multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat."
The above description (ripped from the website) is quite enough however I must point out that this game can handle more than 32 players if you're curious.
- Great visuals
- Great support for modding with automatic downloads of mods from servers
- Unique, refreshing gameplay
- Great community
- Some player customization (can change player's head and gender)
- Bad learning curve (takes a while to grasp what this game has to offer in it's default state)
I was about to list a couple bugs with the engine however as this game is in active development they are being squashed quite often. King Arthur's Gold is a great, growing multiplayer platformer. Recommending this game to just about everyone.… Expand
Dec 5, 2013I'm not completely sure if King Arthur's Gold is a good game. While these are things that can be fixed, I did run into a few glitches that ended up being deciding factors in more than one game instead of skill (A player phasing through a war, explosions randomly going off, etc). I can say that this is a really fun game. The game play has more layers than I first thought.
Capture the Halls, where I spent most of my time is MAX 16 vs 16 game where you build defenses before going at it to capture all the spawn points. The defenses, which range from spike pits, stone walls and the like can be determining factors of any game, however the game makes sure to have a balance. Even the greatest fortress will fall with no one is defending it. Many of times my whole team charge at a castle only for an enemy solider to sneak behind us and capture our HQ. Each team also can construct siege weapons such as catapults, ballistia and explosives that encourage players to be aggressive. If you are attacking, setting these up will make quick work against your foes, while if you are being pushed back, taking these over from your enemies should be a priority to help turn the tide.
There are three classes: Knight, Archer and Builder. Knights have a sword that can be charge up to knock away shields, push bombs, leading to constant explosions against castle walls. They can also use their shields to glide after jumping. Archers have a grappling hook and well, arrows. And builders, build. Simple. However, each are important in their own way, fights between knights end up as a sort of real time rock-paper-scissors. Only the charge attacks can penetrate the shields of enemy knights, however the time it takes to charge your sword can leave you valuable to attack. It's easy to learn, but a master swordsman can take out foe after foe without end. Archers can support knights with arrow fire, using their hooks to get high up and pick off vulnerable knights plus they can equip bomb or fire arrows to make quick work of fortresses. Builders are the ones who build everything you will need, from the places you keep your stuff to the stuff you keep in it. Spawn more arrows and bombs for allies or make the before mentioned siege weapons. You can even try to destroy the other team's defenses. You however will only have a weak pickax to defend yourself.
Using what you have combined with team work is key to winning a game. No levels mean that you get better just by getting better. You will learn better traps to make where to put them by either figuring it out or by seeing someone else build it. People keep climbing out of spike pits with only a flesh would? Put a wood platform over it to make sure they can't climb out.
Cons that I can think of, lack of music mostly. There is dull tone that plays SOMETIMES, but mostly the sound of explosions or sword swings are the only company that you will get use to. The conversation screen is small enough that you will forget about it. Which screams of "noob" seems like it would be nice, this can kill you where communication is key. There have been time where I cry for support only none to come.
There is nothing to really punish you if you rage quit. Also while you can kick players for things such as griefing, it might be too late for your castle by the time you do.
You are only as strong as your weakest link. There have been times where someone on my team decide to AFK right at the door of the fortress allowing the other team to walk right into and capture a base. Even I did some really stupid stuff, like destroying a wall because I didn't support it enough before trying to replace a stone that was breaking,
This is a great game. You build, you fight, you win or lose. I would suggest this game. There are a lot of ways to play this game. A lot of strategy to try out. You have to fore see how your opponent plays and the better team usually wins.… Expand
Nov 19, 2013One of the shining examples how you can take one of the best ideas for a game out there and end up turning it into utter sh!t. The beta was incredibly promising with solid, skimrishing fun mixed in with epic building possibilities. But what we got in the release is a collection of moronic design decisions and putrid lag, both latency and FPS.
The game has a multitude of different modes but the most basic is to just storm the enemy. You got three classes. A knight with a shield&sword, the archer with a grappling hook&bow and the builder with a pickaxe. The classes themselves are self-explanatory but what does not make sense is how laughably scarce the stone resource is. As a builder, you need to constantly gather building supplies to construct things for your team along with doing maintenance as the battle wages on. Nothing weird with that. Trees are very common and all you need to do is tip them to cause a seemingly explosion of wood logs to be harvested but stone? Holy sh!t.
When a new game starts, there's plenty of stone lying on the surface and a few inches beneath the earth for you to gather and presuming that you're in a game of 20 people, those resources are gonna disappear from the eye within a minute or two before the game even starts. No biggie, you can just dig further down for more, right? Wrong. The rest of the ground beneath the ground layer consists of NOTHING but 99.9% of useless dirt (yes, you can't even do anything with it unlike minecraft) or bedrock (indestructible blocks that can float in the air) which begs the question:
Why in the living f*cking hell would you make an epic medieval game about building structures and castles JUST to completely cut off everyone's ability to do so about 3-15 minutes into the game? Explosives are infinite since you buy them from NPC's from gold you get from killing enemies but stones? More scarce in this game than helium-13 on earth. And that's me looking over the fact that you can effectively tear down the sturdiest of constructs built by 10+ peoplein an hour (all spent thousands upon thousands of precious stone) by walling yourself up against it as a builder and pulling a cheap, 100 stone cost drill out and tearing a massive 2x2 hole through it in seconds. But hey, atleast there's wood.. Right?
Wood is utterly useless except for when behind stone/meatshielding the stone for a few seconds. It can all be burned to the ground with a single point of ignition from say, a fire arrow that can be fired across the map, it can be destroyed by simple melee attacks by the knights, effectively digging themselves through it and It can be blown up in insane portions from the smallest explosives.
If you want to have a chance of stopping an melee enemy advance, AKA Knights, you CANNOT use wood because they will dig through it. If you want to stop an archer's advance, you CANNOT use wood. They will burn it or climb over (Spikes, etc passive defenses are all stone only) If you want to stop a builder's advance, you CANNOT use wood. Gotta build some pretty complex and clever traps or kill them outright in melee.
There are also gigantic problems with lag, especially latency. I am unable to find ANY game that does not have at the very least, 110-130 latency servers that are just a country's length across from me in Europe when I also have a fiber internet, AKA 100 mb/s. Enemies warping around, even around corners is more than a common occurance and nowhere does this get more annoying when you are engaging in melee combat with someone. It requires very exact and precise timing and tactics to pull off any serious killing spree and If said platform you're trying to do this on decides to warp and teleport your enemy around while adding yummy delays to just when damage stunning is registered. It isn't really viable for any kind of serious competitivity and even less so, fun when the fights are taking place in areas where there are any kinds of doors or other team-oriented blocks. It gets even worse once you realize that the length of the Knight's sword (even small puny pokes) can reach up to about 3-4 times beyond the actual, in-game representation.
The developers themselves have recently made a statement (Today, 2013-11-15) roughly two weeks after launch and they had this to say: http://puu.sh/5ig95.png
What makes me laugh about that is how they exclaim that "Oh, we don't officially support 32 players.. We know It's gonna lag (their "official" 20 player limit also has hideous lag even on their own servers) is that 32 players multiplayer combat is a LISTED FEATURE on the game's store page that is stated not once but TWICE. http://puu.sh/5igmZ.png
Needless to say, the developers are a bunch of liars that with prior knowledge, decide to release a laggy and buggy game that also indulge in false advertising with the tutorial not even functioning as intended. Stay away from this game unless It's at the least 50% off with fixed latency lag.… Expand