Metascore
81

Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Feb 7, 2012
    100
    It may lack the precision of, say Witcher 2's combat, but it makes for a style that can be picked up in seconds, customised to your own particular style of play and crowned with impressive arcade-style finishes... Kingdoms of Amalur: Reckoning is a triumph that makes the prospect of a future MMO based on the same world and engine all the more enticing.
  2. 92
    While not the first game to be called a hybrid of action and RPG, it certainly is the hallmark of the former, with the robust content that's generally expected of the latter. If you were hoping to be connected to the characters like you did in some of R.A. Salvatore's great fantasy novels, you will undoubtedly be disappointed. But Amalur is still a beautiful and immense world with plenty of secrets to discover and combat that is ceaselessly satisfying.
  3. Feb 13, 2012
    90
    Reckoning is an absolutely engaging fantasy experience where the main story and nearly every side quest winds around the idea that you're character is not just disrupting - but improving - the fate of the world.
  4. Feb 7, 2012
    90
    No matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all.
  5. Feb 29, 2012
    89
    This game is fiendishly addictive, it displays exceptional pacing and once you start playing, it's very difficult to stop. The constant flow of quests, the infinite looting, the polished skill tree with the dozens of combinations, the functional interface, its superb battle sequences and the enormous world that challenges you to explore, compose a game worth investing, as you will need more than 100 hours to see everything.
  6. Feb 7, 2012
    86
    Kingdoms of Amalur: Reckoning provides not only fast-action, but also a great story, a cool battle system and beautiful locations. Even if there are a few things you've already seen somewhere else, the developers from 38 Studios did a pretty good job.
  7. Mar 5, 2012
    85
    For all of these drawbacks, Kingdoms of Amalur: Reckoning is an intriguing, good-looking, game that has absolutely brought a new spin to the RPG genre.
  8. Feb 15, 2012
    85
    Kingdoms of Amalur proves that not all RPGs are difficult, slow or boring. Getting to know the world of Amalur is truly a joy and because of the unique combat system, defeating enemies feels fresh and fun.
  9. Feb 15, 2012
    85
    Developing and upgrading your character and fighting with many superbly-designed opponents are the biggest advantages of Kingdoms of Amalur. You need to stop treating the story as a very important thing and focus on collecting powerful items and leveling up - only then will the game pick up speed and grant you many hours of great fun.
  10. 81
    On the one hand Kingdoms of Amalur: Reckoning features one of the best combat systems I've ever seen in an RPG. It's fast, smooth and absolutely satisfying. The character individualization is quite big and the vast world of Amalur is a great place to sink in. On the other hand its dull story and severe lack of interesting characters are holding Reckoning back from being more than just a nice fill-in between Skyrim and Mass Effect 3.
  11. Mar 27, 2012
    80
    For all the things that don't work well, the exciting combat and deep world make KAR a very worthy game to play. It's a shame Electronic Arts is doing such a poor job of promoting it, as there is enough here to make the foundation of a very solid franchise.
  12. 80
    Polished RPG with all the necessary attributes that bring visually an excellent fighting style. A game we definitely want to see a sequel to. [Feb 2012]
  13. Mar 8, 2012
    80
    Reckoning provides many hours of good, solid fun based around character development and skill progression. Those looking for a deeply immersive experience should probably look elsewhere, but don't be surprised if your Civic runs nice and smooth while the other guy is busy patching the crap out of his Ferrari.
  14. 80
    Ultimately, whether you like Kingdoms of Amalur: Reckoning or not depends on what you want from an RPG: a special story and endless hours of reading or spectacular action, tons of items and great hero customization, but at the expense of the narrative.
  15. Mar 6, 2012
    80
    Personally, I don't see it winning any awards at the end of the year, but if you like high fantasy and games that will keep you busy for hours with a great number of quests and activities, Amalur is certainly well worth your money. However, if you're already entrenched in Skyrim, holding off on this one for awhile might be a good idea, lest you suffer from open world RPG burnout.
  16. Feb 28, 2012
    80
    There's a lot to said for visuals these days though, and having played the PC version extensively we're not sure we could then go to the console with a neutral mind-set. Swings and Roundabouts, as they say, but Reckoning is a good game all round and well worth getting – no matter the platform.
  17. Feb 8, 2012
    80
    Kingdoms of Amalur is good, but it offers an uneven experience. There's a wealth of exciting combat and unique RPG options, but it takes place with characters that are largely forgettable in a world that just isn't terribly interesting.
  18. Feb 7, 2012
    80
    Deep RPG elements combined with the intuitive action mechanics immediately establish 38 Studios and Big Huge Games as a duo to be reckoned with (sorry, couldn't resist). Like its reanimated main character, Reckoning starts slow and creaky, but give it a chance. Once you start sampling its many action-role-playing flavors, you'll discover a new franchise that delivers like a series that has been polished and tweaked for years.
  19. Feb 7, 2012
    80
    The battles feel like the ones from Darksiders, the dialogues remind of Bioware titles, and the world wants to be as big and multifarious as Skyrim. Reckoning gets this mixture just about right, but misses its evident types in any discipline. I had fun anyway, which is mainly due to the cool talent system and the fascinating tale. Whoever lets oneself into it, receives a successful action-role-playing game that has found its place exactly between linear story-nuggets (Dragon Age) and open-world adventures (Skyrim).
  20. Mar 13, 2012
    79
    If you like fast-paced combat and weird-looking worlds, and you're already tired of walking about fjords and snowy forests, move on to Kingdoms of Amalur. It's almost the same as Skyrim, give or take a couple of details.
  21. Feb 21, 2012
    77
    A "post World of Warcraft" action role-playing game, that blends the God of War combat system with a free roaming world similar to the Elder Scrolls series, resulting in the end quite derivative in style and chaotic in the storytelling.
  22. Feb 9, 2012
    75
    Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.
  23. Mar 21, 2012
    74
    Great combat and mountains of loot can't compensate for Amalur's generic world design and familiar story. [May 2012, p.72]
  24. Feb 27, 2012
    70
    If you treat Kingdoms of Amalur: Reckoning as a shorter, story-driven experience, you'll have a much better time of it than the completionist who chases every single side quest.
  25. Apr 5, 2012
    60
    Fast and flashy combat in a shallow fantasy world. For the solo MMO player only. [Apr 2012, p.62]
User Score
6.5

Mixed or average reviews- based on 963 Ratings

User score distribution:
  1. Negative: 55 out of 340
  1. Feb 7, 2012
    8
    Cons:
    Outdated character and environment graphics.
    Menu system is clearly console"ified" and clunky with m/k.
    Cartoony textures (may be a pro
    for some).
    Generic fantasy world, with all the usual players.
    Poor character creator.
    Mute main character

    Pros:
    Some of the best combat and gameplay ever in an rpg.
    Virtually bug free.
    Tons of ability to customize not only your appearance, but skills also, 3 talent tress that are all fleshed out very well.
    Forgiving leveling system that lets you reset your points. High quality voice acting.
    TONS (150+ hours) of side quests.
    Gear drops like it's going out of style.

    Overall:
    I was very skeptical after playing to demo, but once you start raking in loot and gear plus get some points into combat this game starts to get very, very, good.
    Full Review »
  2. Feb 7, 2012
    10
    Kingdoms of Amalur: Reckoning delivers exactly what it promises: a pitch-perfect fantasy RPG, with visceral, intuitive gameplay that is easy to pick up, difficult to master, wildly flexible and just plain fun, in a way that has yet to be seen in the genre. The world is accessible and vast, offering genre fans plenty to sink their teeth into. One gets the sense that they are watching an entire world unfold before them, one rich with history and lore and life. Amalur opens itself up to the player in a way that is both familiar and refreshing, then empowers the player to do incredible things. 38 Studios and Big Huge Games have created a world worth saving, and they have given us some pretty damn cool tools with which to get the job done. Full Review »
  3. Feb 8, 2012
    3
    I'm amazed at the 100% "professional" reviews, are they playing the same game? Has money changed hands? I've played RPGs since the late 80s so love them. Unfortunately the game doesn't live up to the hype at all. I really really dislike the cartoony graphics, they look 5 years out of date and the camera is way too close in to you. The quests are repetitive, go here kill that, go there kill that over and over. The skill trees are ok, but they've been done in similar ways in countless games. The cut scenes are poor, your character just stands there staring of into the distance not reacting. There are no consequences to your actions so it doesnt feel like a living world. Bows are broken, you can't aim. All guards know when you've done something psychically which I hate. You can't jump, even over small things. it's not open, just interlinked blocks of space, the only good thing is the combat which is fun and well executed, but harder on pc than xbox. Lets hope KOAR 2 is way more polished. Oh and the weapons degrade which I don't like either! And it doesn't suck you in like a really good RPG should, waste of money. Full Review »