Kingpin: Life of Crime PC

Kingpin: Life of Crime Image

No score yet - based on 0 Critics

User Score

Generally favorable reviews- based on 18 Ratings

Summary: Kingpin is a tale of revenge. Take control of a street gang and order your recruits to attack, defend or even do a little safe-cracking to pick up some needed cash. Use that cash to buy nastier weapons and take down your punk enemies in this intense first-person shooter. Being the Kingpin is half attitude and all action. Start your own gang and recruit right from the streets. If a new gang member turns out to be a punk, blast him and make room for new ones. Move up in the world, but watch out for the Kingpin; eventually you're going to have to take him on. Somewhere in a past that never crossed paths with the future lies the world of the Kingpin. Burned out buildings and urban decay are the landscape. Local gangs roam the streets, protecting their turf and scoping out opportunities.
Rating: M
Developer: Xatrix
Genre(s): Action
Number of Players:1-16 Players
Cast Credit
Drew Markham Original Concept/Design/Director
Rafael Paiz Lead Programmer
Michael Kaufman Art Direction
Alex Mayberry Level Design
Mal Blackwell Senior Level Design
Jason Hoover Senior Animator & Modeler
Jason Hoover Senior Animator & Modeler
Barry Dempsey CG Supervisor/Animation Director
Corky Lehmkuhl Character Art & Design
Corky Lehmkuhl Character Art & Design
Gary Bradfield Sound Design
Dan Koppel Technical Lead/Senior Level Design
Ryan Feltrin AI & Effects Programming
Ryan Feltrin AI & Effects Programming
Joseph Aurili Senior Game Programmer
Claire Praderie-Markham Artist
Viktor Antonov Artist
Aaron Barber Level Design
Richard Farrelly Level Design
Amit Doron Lead Character Animator
Dominique Drozdz Animator
Sherman Archibald Game Programming/Audio Engineering
Gerry Tyra 3d Character Animation Tools Programming
Mark Rubin 3d Character Animation Tools Programming
Cypress Hill Music
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.