Korea: Forgotten Conflict Image

Mixed or average reviews - based on 15 Critics What's this?

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  • Summary: It's raining. You're hungry, you?re tired, you're wet and you're scared! Not only are you suffering physically, you also have the burden of being the Commander of a group of five military specialists (a medic, a demolition expert, a sniper, a scout, and you) during the Korean War of 1950 to 1953. Comprising of 12 missions spread over four campaigns, each with its own unique setting, this group of soldiers is there to undertake those missions which prove too dangerous for most. Korea: Forgotten Conflict provides both real and original locations using approved military tactics, facilities and equipment. The environments are played through an original, scalable 'glass eye' view, which is easy to manipulate, as you decide your strategy and tactics whilst on the move. [Cenega] Expand
Score distribution:
  1. Positive: 2 out of 15
  2. Negative: 3 out of 15
  1. While some may find it extremely difficult due to the emphasis on realism, Korea provides a healthy challenge best conquered by learning the game’s well-designed controls and interface.
  2. 75
    It's challenging, the graphics are beautiful, and the gameplay is easy and accessible.
  3. For all that there really isn’t anything uniquely special about Forgotten Conflict, there are enough pieces of the gameplay, presentation, and creative license to keep the average player at least interested, if not downright entertained.
  4. At many times I found myself very frusterated by the extremely fast motion of the scrolling feature. Sometimes it seems as if it's impossible to find your men.
  5. 50
    The controls, presentation and technology all let the game down. It is buggy, inconsistent and cantankerous.
  6. The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]
  7. The incomplete A.I. and numerous bugs indicate that somebody was more concerned with getting the game on shelves before Christmas than providing a finished product. [Apr 2004, p.68]

See all 15 Critic Reviews

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