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Mixed or average reviews - based on 36 Critics What's this?

User Score

Mixed or average reviews- based on 179 Ratings

  • Summary: Krater is a squad-based roleplaying game set in a colorful post-apocalyptic world. It combines the combat mechanics of action-rpgs with the top-down view of the classic old-school RPG and RTS games. The game brings far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts. At the rim of an impact site known as the Krater, three factions vie for control over the wound opening up into the world below. Consisting of an endless series of caves and tunnels filled with old world treasures and perils, the Underside stretches into the depths of the fallen Swedish civilization. You arrive at the Krater with your team of freelancers to take part in the goldrush where people come back rich or don’t come back at all. [Steam] Expand
Score distribution:
  1. Positive: 2 out of 36
  2. Negative: 9 out of 36
  1. Jun 20, 2012
    95
    For fifteen dollars, you get a well-made dungeon crawler that fans of Dawn of War and Diablo will completely eat up. The game has a lot of charm in the character design and an in-depth take on crafting and character customization. With online co-op on the way, the inexpensive price tag makes the game a complete steal. I highly recommend Krater.
  2. Aug 31, 2012
    76
    Mixed emotions… Krater tries to be a squad-based action RPG, but ultimately it does not fully deliver, neither as squad-based, nor as action-hack/slash, nor even as an RPG- and that is truly a shame, for there was something really brilliant here. Still, it remains a fun way to pass many game-hours. [August 2012]
  3. Jun 19, 2012
    74
    Krater makes me sad... It has a lot of potential.
  4. Sep 25, 2012
    48
    This game will bring you only pain and humiliation. It will drive you insane, filling your nightmares with many-colored bears.

See all 36 Critic Reviews

Score distribution:
  1. Positive: 51 out of 68
  2. Negative: 8 out of 68
  1. After all those patches, to fix all those bugs, and all those crashes, the game finally became soooo worth buying. I can honestly say that this is the most charming game I've played in my life, and the gameplay is fantastic as well. A truly engaging story, and fantastic nature to explore. And the extra that makes it a 10/10 is the town designs, and the brilliant music throughout the game. So to sum up, it's really really worth buying, I would easily have spent double the money to get this game. Expand
  2. When this game was released it was very buggy and it always crashed, however. Now it's completely different. Krate has recieved mayor fixes and it's much more stable and the best part, IT HAS CO-OP NOW!. Krater is a unique game where you control three characters at once. It's set in a colorful post-apocalyptic Sweden. If you like RPG, atleast give this game a chance. It deserves much more than just 52 out of 100. A solid 8 out of 10! Expand
  3. As others have noted here, Krater has a lot of charm. The post apocalyptic theme and the humor kinda reminds me a little of Borderlands, except a bit less ultra violent. Your weapons are going to be made from whatever materials they have available after the apocalypse in Sweden, so expect guns made from soda cans and a 2 hand weapon made out of a mailbox. In Krater you'll level up soldiers of various archetypes, who generally fall into the category of tank, healer, damage dealer, or crowd controller. You mix and match soldier combinations to form teams of 3, and then go do quests, level up, get weapon and ability upgrades, etc.,-- typical ARPG stuff. The combat is in real time, and you're going to be controlling the three different characters all at once, including their targeting, abilities, and positioning, (each character only has 2 abilities and a cool-down item so it's not that bad). The controls can take a little getting used to though, judging from some of the other reviews this was a hurdle that was too steep for some. Last time I played there were two fairly lengthy, (maybe 40 level?), dungeons which constituted the "end-game". The enemies get repetitive as there are only a limited type, (you're going to be fighting a lot of bears and moose). The monsters basically come in packs of 3-5 which your team would fight in a similar fashion to a multiplayer role playing game, with one soldier tanking, one doing damage, another healing. Or, you can have two damage dealers+one healer, or, three crowd controllers, or, any other team set-up you find viable for the encounter. Towards the later levels of the dungeons, some strategizing is necessary for certain mob groups, and a bad pull will wipe your team quickly. Then you have to start over at your last checkpoint, which could be many floors back. It can get a bit frustrating at times. For the $15 I spent on the game though I feel I got my money's worth from Krater, I got about 90 hours of game play out of it. For the price point I give the game a 7.49, the story is worth playing through once. Expand
  4. This is an initially appealing game, an old-fashioned turn-based (ish) squad scale RPG. The art style is cute, and the goofy humour is somewhat charming. Sadly, however, it is absolutely bugged to fsck. I am fed up with reporting basic bugs, to see them eventually declared fixed, when a cursory look shows that they aren't, and are easily reproducible. CTDs, save file corruption, vanishing items, GUI problems, you name it. That's before we get on to the simplistic and skewed mechanics, which need a major overhaul. It's a shame, Fatshark (the developers) themselves are friendly and polite on their forums- just they seem to have a really lousy development process, and a habit of putting out interesting-looking yet fatally bugged titles. I have wasted so much time struggling with bugs in this title, reporting them, waiting for patches, rinse and repeat- just to find that I no further forward. Leisure time is limited, and I don't expect to have to babysit games for near-homeopathic levels of entertainment. To justify this level of faffing about, this game would need to be a lot more entertaining than it is. I don't except this flakiness to fun ratio from free games- I sure as hell wouldn't from a commercial title. Even in a Steam sale, I would avoid this like the plague. There are far better games that you can pick up for less. Even all this time after release, it's barely beta quality.

    Sorry, Fatshark.
    Expand

See all 68 User Reviews