For fifteen dollars, you get a well-made dungeon crawler that fans of Dawn of War and Diablo will completely eat up. The game has a lot of charm in the character design and an in-depth take on crafting and character customization. With online co-op on the way, the inexpensive price tag makes the game a complete steal. I highly recommend Krater.
If I were to jugde Krater by dismantling it into small parts and giving a grade to each one, this grade would be a 6. Krater has a spark and ideas, there's a lot of content and good fun, but there's also some boredom and repetitiveness. There was not enough time to polish the game. Krater has a lot of potential that will be used under two conditions: some of you will trust Fatshark and buy their game, and Fatshark will keep its promise and expand the game.
reviewers bribed by rival company's cause this game is awesome! and underrated it offers hours and hours of fun and exploring! how deep can you go in those dungeons? I have not yet discovered
My first impression upon playing Krater is it feels alot like Fallout mixed with unit highlighting, which works in a good way without feeling too complex. The amount of customisation is nice and while you cant edit how your character looks (apart from a few things like weapons), you can later upgrade to a reskinned character of the same class. Multiplayer can be alot of fun when you talk out what your plan of attack will be, but having global loot may make you or him feel a bit greedy if you take too many good items, or just take too many good items too often. But there is a feeling of disconnection when you have finished a quest with your buddy, because it takes you back to the last single player town you were in, which can be a little annoying at first, which is why I recommend you have a friend be the guy who your doing multiplayer with, so you can quickly pick another quest and resume multiplayer again.
Repetitive environments and enemies, lack of satisfying character development and very limited selection of gear – after a while Krater gets monotonous. [August 2012, p.73]
Ultimately, Krater is a somewhat enjoyable action-RPG with some neat ideas and great personality. Sadly, personality doesn't mean it's a great game and some of the design choices make it hard for me to easily recommend this title to anyone who has yet to play any of the other brilliant action-RPGs on the market.
Krater is a disappointment. The game has the atmosphere and potential to be an excellent strategy-RPG, but it misses a few of the basic aspects that make a good game. Much of the time, Krater isn't even fun to play.
Creating a Diablo-like is much more complicated than it seems. I sincerely believe that the Fatshark guys did what they could to offer a new take, but they simply failed. Three characters to control; too few skills and customization ; a frustrating leveling-up system... and above-average production values are going to drive away even the most persistent gamers.
Don't believe the negative reviews! The is a fun and polished post-apocalyptic game, which 5 years ago would have been considered mainstream. Now, the graphics are a little dated, but perfectly enjoyable.
It plays like Titan Quest/Diablo. And you can play the whole thing with your mouse only.
I'm only a couple of hours in, but am having a blast. There is no way this game is in the 50s, even if you are hyper critical, this game is a solid 8/10.
With coupons, you can get it on Steam for a couple of bucks. Totally worth it!
As others have noted here, Krater has a lot of charm. The post apocalyptic theme and the humor kinda reminds me a little of Borderlands, except a bit less ultra violent. Your weapons are going to be made from whatever materials they have available after the apocalypse in Sweden, so expect guns made from soda cans and a 2 hand weapon made out of a mailbox.
In Krater you'll level up soldiers of various archetypes, who generally fall into the category of tank, healer, damage dealer, or crowd controller. You mix and match soldier combinations to form teams of 3, and then go do quests, level up, get weapon and ability upgrades, etc.,-- typical ARPG stuff. The combat is in real time, and you're going to be controlling the three different characters all at once, including their targeting, abilities, and positioning, (each character only has 2 abilities and a cool-down item so it's not that bad). The controls can take a little getting used to though, judging from some of the other reviews this was a hurdle that was too steep for some.
Last time I played there were two fairly lengthy, (maybe 40 level?), dungeons which constituted the "end-game". The enemies get repetitive as there are only a limited type, (you're going to be fighting a lot of bears and moose). The monsters basically come in packs of 3-5 which your team would fight in a similar fashion to a multiplayer role playing game, with one soldier tanking, one doing damage, another healing. Or, you can have two damage dealers+one healer, or, three crowd controllers, or, any other team set-up you find viable for the encounter. Towards the later levels of the dungeons, some strategizing is necessary for certain mob groups, and a bad pull will wipe your team quickly. Then you have to start over at your last checkpoint, which could be many floors back. It can get a bit frustrating at times.
For the $15 I spent on the game though I feel I got my money's worth from Krater, I got about 90 hours of game play out of it. For the price point I give the game a 7.49, the story is worth playing through once.
Overall not a bad game. A nice amount of customizing, both via implants & skill addons. Game is pretty challenging but it feels like some of that is due to it being a Real Time squad game without pause. Sometimes you just can't grab aggro off your healer fast enough to keep him alive and the fight is over after that. Even with hotkeys and shortcuts when I lose fights its often because of this rather than biting off more than I could chew.
Krater starts as a promising RPG but it gets boring and ripetitive very soon. Also, it's apparently impossible to join a co-op match and many achievements are bugged. Not very funny.
Very repetitive game play and uninteresting missions makes this game very disappointing. I played it for about 10 hours and just couldn't bring myself to continue.
SummaryKrater is a squad-based roleplaying game set in a colorful post-apocalyptic world. It combines the combat mechanics of action-rpgs with the top-down view of the classic old-school RPG and RTS games. The game brings far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings and Minecraft, today its primitive inhabitants ...