Metascore

Generally favorable reviews - based on 28 Critics What's this?

User Score

Generally favorable reviews- based on 442 Ratings

  • Summary: Amid the post-war boom of Hollywood's Golden Age, Cole Phelps, an LAPD detective is thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core. Using groundbreaking new animation technology that captures every nuance of an actor's facial performance in astonishing detail, L.A. Noire is a violent crime thriller that blends breathtaking action with true detective work to deliver an unprecedented interactive experience. Search for clues, chase down suspects and interrogate witnesses as you struggle to find the truth in a city where everyone has something to hide. Expand
Score distribution:
  1. Positive: 23 out of 28
  2. Negative: 0 out of 28
  1. Jan 12, 2012
    92
    The wannabe detective's definitive version to plump for. [Feb 2012, p.101]
  2. Nov 18, 2011
    92
    I would recommend this game to everyone, without any hesitation. What it does well, it does amazingly well and where it stumbles, it's only ever a minor hiccup.
  3. Dec 27, 2011
    85
    The PC edition of Team Bondi's groundbreaking adventure game offers 5 additional investigations (previously released for consoles as DLC) and translated to PC very well. [January 2012, p.52]
  4. Jan 9, 2012
    70
    A flawed gem that's very much worth playing. [Jan 2012, p.44]

See all 28 Critic Reviews

Score distribution:
  1. Positive: 80 out of 114
  2. Negative: 21 out of 114
  1. Absolutely brilliant game... back in 40's. its a bit refreshing to play as a cop. n LA is shown beautifully. the game-play n technology used is fascinating Expand
  2. After taking a few levels to get to grips with this game i think that it is a brilliant game,it does have its flaws tho. I am playing it on a pc with 2x 1gig 4870`s in Crossfire,8 gig of ram and a AMD Phenom BE quad core @3Ghz and i cannot get this game to play smooth at all. I have gone from CF to a single card,had settings on max,had settings reduced,changed GPU drivers but nothing helps which is a big shame because i think its a brilliant game. The thing i don`t get tho is that apart from the characters faces the graphics arn`t all that,i can run Crysis better than this game and that game is in a completely different league when it comes to graphics. I thought that when this was released later for the pc that they had not just ported it from console but it seems that they have done just that.Also the controls are a bit awkward but with all that said,i do think its a clever game,not just some shoot`em up,it does get you thinking,lets just hope that with the second one,they iron out the faults and its because of these faults it only gets a 8. Expand
  3. So the top rated negative comment blathers about bad controls... I would like to know what the hell this guy is talking about. The controls are fine. Took me about 5 minutes to get used to them.

    Anyway, it may be a bit early for me to write a review, as I have not finished the game, but oh well. The game is good. Not great. The cases are interesting (as are the WWII sequences). The gameplay is fun, good mix of detective work and violence (maybe a bit light on the violence for certain tastes). All in all, worth playing, even though I know it will have no replay value whatsoever.
    Expand
  4. It's hard to something positive to say about L.A. Noire. I suppose the detail in the city of LA was fantastic, which, while it was artistically impressive, didn't add much to the enjoyment of the game. I'm giving Rockstar a little credit for the effort. I appreciate what they set out to do, but I don't think it was executed competently. Firstly, the foundation of the gameplay is crime-solving via scrutiny of simulated facial expression and a collection of evidence. This means you are evaluating the veracity of statements based on the performances of actors (of variable talent) who are all essentially lying (since they are acting) as reinterpreted through the facial rendering engine. This technology is another failure. It looks like nothing more than low res video being played over a 3D model of a human head. All the characters looked like dead-eyed, shifty, slime-faced androids. Many were hard to distinguish. Which brings me to the characters. There was a lot of content to this game, about 18 hours for me, but it was vastly more concerned with breadth than depth. I never felt invested in any of the characters because none of them felt human. I still don't understand the motivations of the protagonists. This game could possibly have been something in another studio's hands, I still find the idea intriguing, but in the state it was released it's not worth either the investment of time or money. Expand

See all 114 User Reviews