• Summary: Join forces with your closest allies as you unite to defeat your foes in deadly multiplayer battle arenas. League of Legends combines elements from both strategy and role playing games to bring you a unique and dynamic player experience. As a Summoner, you will have your own distinct, customizable avatar that grows in power as you move through the game. In each battle you will select and call forth one of dozens of Champions to control and engage in head-to-head combat against teams of highly trained warriors. Choose your allies wisely, for the stakes are high. In the League, every battle means more than life or death as the balance of power shifts with each victory or defeat. [Riot Games] Expand
Score distribution:
  1. Positive: 27 out of 36
  2. Negative: 0 out of 36
  1. Free to play and addictive as hell, League of Legends delivers a really entertaining, competitive environment for RTS twitch players.
  2. 91
    The biggest change to the formula, however, is the persistence of your player as a "Summoner," not to be confused with the 30-odd in-game characters, which get a clean slate at the start of every match.
  3. Graphically dated. [Feb 2010, p.76]

See all 36 Critic Reviews

Score distribution:
  1. Positive: 99 out of 132
  2. Negative: 25 out of 132
  1. 7
    League of Legends is a fairly well polished game in that it optimizes team gameplay and coordination. Every aspect of the game requires you to cooperate with your team, meaning that this game requires you to rely on your teammates, however there is enough room for individuals to "carry" their team to victories. Many of the champions are fun to play, and have a broad range of abilities and style. However, Riot spends too much time creating new characters, which are no longer as unique and are not balanced properly. There are much bigger things in the game that can be worked on besides new characters, such as balancing issues and the matchmaking system for ranked games. Overall, this game is fun and sometimes it can be a blast, but many times the game can be flat out disappointing. Riot spends way too much time creating unnecessary characters, which are released roughly every two weeks, instead of balancing current characters. Many characters lost their uniqueness because of Riot's overwhelming creation of new champions. Expand
    • 4 of 5 users said yes
  2. This game have a problem, and not just one. League has great potential, some times when you play you had so much fun, that you don't mind not about lousy crashes at servers, not about huge balances issues in champions design and mode challenge, not about moron(s) with you had to play previously game, not about over priced content that offer this game. You just play and have fun, true fun. But when you start new game, and all these issues comes back, and you haven't getting fun anymore you wanna stop this for god sake. Another think that developers almost every week make some change in balance, that comes in increasing and decreasing champions and items stats, some times changes is good some times it's can make your favorite champion just useless. All league players know such pains in ass who fall down so much that become just not a "good" choice to play at all. One more think is community, is not growth enough, and i mean not only by the age in my point of view, too many rage, crying, and morons you meet, some times not. I know that in almost every online game, but still. So game is worth a 10 from 10 point, but the issues of the League keep me from that score. Expand
    • 3 of 5 users said yes
  3. For a game that was touted as the successor of the "DotA-style" genre when it was first released, League of Legends has absolutely failed to remain relevant due in large part to poor balance, poor community, and poor support. Champions, the player-controlled units that fight for dominance in every battle, have an array of abilities that can be broken down into two major categories: Those that can kill enemy champions, and those that can't. Team selections are often based on poor decisions, with every player in the matchmaking queue looking to play the biggest, baddest guy with little thought to actual execution, and the game suffers for it. Despite the fact that the game has a relatively sound competitive scene at higher levels of player, most players are not a part of that tier, as the game uses level-based rewards to determine who wins or loses. Out-of-battle bonuses earned by the player, called the "summoner" in-game, apply to their champions in-battle, and those who have not put in the hundreds of hours of gameplay to achieve sufficient level cannot compete. As a result, most of the grinding is painful, low-level stomp-fests where you simply lose your way through 90% of the content. Once you have hit the maximum level you can then begin to enjoy the game as it was intended, with everyone on theoretically even playing fields. Even then, most of the in-game champions are locked unless you pay to unlock them, either through earning in-game "Influence Points" or paying real world money for "Riot Points." Most champions are tagged at ridiculously high price in terms of IP so that you must grind dozens of games with the free-to-play selection of champions (which are notoriously weak and ill-suited to new players who are trying to learn the game) in order to accumulate IP. Failing that, you can opt to pay roughly the price of a used video game (with prices upwards of $35-$50) for Riot Points to spend on champions you want. After this grueling experience you still have to pay in-game IP for things such as runes that enhances your champions' in-battle performance (which also must be unlocked by leveling up) and plan out World of WarCraft-esque talent trees that are absolutely mandatory if you want to compete with anyone else who plays the game. In the end, League of Legends is a time- and money-sink, requiring you to pay for every action you perform, whether in currency or your valuable time. Expand
    • 5 of 10 users said yes

See all 132 User Reviews