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Generally favorable reviews- based on 629 Ratings

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  1. Negative: 50 out of 629

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  1. Jul 11, 2014
    OMG this old school style game should come across as total pants by todays standards when comparing it too modern RPGs. Weird thing that this old school style totally works in LoG . Took 20 hours to beat this awesome Deathtrap Dungeon Crawler. This game kept me guessing right up till the end. I would have never ever even in my wildest dreams suspected I would face "THAT"!
  2. Dec 13, 2012
    A fantastic old-school first person dungeon crawler full of hidden passages, complex puzzles, and difficult combat. The graphics and sound design are amazing considering the game is only 600mbs. Most of the music is ambience leading to a calm gameplay experience... until a skeleton rushes around a corner and makes you jump. Old style games like this have a terror of their own with the lighting and sound effects. When your torch goes out, it is pitch black until your characters "eyes" adjust and even then you can barely see. The only real complaint I have is the combat can be frustrating when you get body-blocked into a corner or are simply overpowered because of poor stat placement or equip. If you go into this expecting "Amnesia with swords" instead of "Skyrim without towns" you will have a great experience. Be prepared for a game that wants to beat you down; save often and take map notes because you will need all the help you can get. Expand
  3. Aug 28, 2012
    Legend of Grimrock is a game that seeks to imitate the dungeon-crawlers of old and the player is tasked , after having been sentenced to death, with surviving in a dungeon by choosing a party made out of four members, solving puzzles, finding secret rooms and defeating different types of monsters. You control the game by using the keyboard for movement and by clicking on icons on the screen to initiate attacks or cast spells. In theory, this all sounds great and although it has been proven to work, Legend of Grimrock fails to live up to expectations. The dungeons are, although extremely atmospheric, highly repetitive. The fighting consists of clicking icons and waiting for them to become available again while you dodge enemy attacks by moving backward, forward, left or right. There is no diagonall movement and you make a 90 degree turn, causing the movement and combat to feel awkward, as if though you're in a theme park attraction that never gets up to speed. All combat and inventory management occurs in real-time which means that if you have a mage or a thrower or an archer on your team, you will often find yourself frantically clicking on projectiles and the rune system instead of actually focusing on the combat. Although promising gameplay, the interface to Legend of Grimrock is simply bad to the point where I did not want to continue playing the game. As others have put it, this game is more of a mouse dexterity training than anything else. Expand
  4. Jul 31, 2014
    Excellent oldschool dungeon crawler with modern visual overlay full of stale atmosphere, hardcore difficulty and intelligent puzzles. It took my by surprise and then it took my breath away, I was just eating it all the way through, if you liked classic dungeons ala Eye Of The Beholder, Ishar, Dungeon Master, Might & Magic or Lands of Lore, you're gonna love this piece and if you just want to try out the old style of gaming, this is a great way to try it out. I love the fact that games like this are being made today and I was ready to give this a full score, but that ending, oh man, that ending was really disappointing. 9/10 Expand
  5. Nov 14, 2012
    A throwback to another age of PC gaming mixed with modern mechanics. This game is highly enjoyable and now with Steam Workshop opens the game up to a long shelf life. Give it a go.
  6. May 24, 2013
    Aaah! Now there is a good Dungeon Crawler! Really Liked this game. Played about 20 hours. Enjoyed. Few major dislikes: 1. I want ability of turn-based RPG (not digging the click-on-hero type of attack at all!), 2. Becomes a little too repetitive on the 20th hour of game-play, given of course identical graphics and similar mazes (obviously). Other than that the game possesses character, fun to play, has a built-in dungeon editor and something that's called Classic Mode (if i remember correctly) which sets you down with pencil and paper as in classical D&D Board Game i guess (i am yet to try it). To all the lovers of Wizardry and RPG's must try! Expand
  7. Apr 13, 2012
    Legend of Grimrock is an old school dungeon crawler straight to its core - you are basically thrust in a labyrinthine dungeon with no help, no equipment, and only your wits to rely on to make it out alive. Your hand will not be held and may in fact be smacked a couple of times. Honestly, this kind of game is refreshing in this age of 'tap X repeatedly' QTEs and objective markers. The only complaint I can really dredge up is that the controls are a bit clunky and combat may take some getting used to. Even then the game is really engaging, and totally worth the bargain bin level price of admission. Expand
  8. Jan 30, 2014
    Well this game is really great remake of the dungeon master. Puzzles are fun and monsters are just great. Magic system is way simplified in compare to DM, but still nice. Mine only complain is that this game is not as good as DM 2. No traders and advanced spells like that floating lighting ball robot, or outside areas. What i really like is character creation and more advanced RPG system. Grimrock is really great game and i must recommend it to everyone who like dungeons. Expand
  9. Sep 26, 2013
    A real shame. After all the turn based movement it turns out that the combat is "twitch". For me that's enough of a killer to begin with, but allied to some pretty ordinary design decisions (too many pixel hunt puzzles.. literally DOZENS of them by the time you get 1/2 way through the game) and a very average user interface that turns the whole process into a "click fest". You end up clicking in this game more per minute than say Diablo 3. Maybe this is something people like. I don't Expand
  10. May 9, 2012
    As an oldschool PC player in the age of console ports, this game made me feel home, I loved it! And the execution is really outstanding, it mixes best parts of the classic and modern gaming, a masterpiece.
  11. Sep 13, 2013
    A modern day resurrection of a classic formula, Legend of Grimrock captures the exploration and puzzle-goodness of classic dungeon crawlers like Eye of the Beholder or Dungeon Master. A few interface issues (tedious spell casting, poor visual clues concerning which of your four characters are hitting or missing) and an over-reliance on puzzles in lieu of a plot (there are literally zero NPCs to speak to, only monsters to kill) hold it back a bit. But for a first entry into what could become a great series (just needs more plot, character development, and RPG elements), Legend of Grimrock has promise. Overall a fun and fairly-priced game. Go get it. Expand
  12. Dec 8, 2012
    OMG! Dungeon Master resurrected! Can't stop playing now! So far, excellent! Is also now part of the Steam Workshop so replay value has greatly improved with people all around the world submitting their dungeons.
  13. Apr 13, 2012
    If the phrases "Eye of the Beholder" or "Dungeon Master" mean something to you, then this is a must. I've been playing it for two continuous days now and apart from being nostalgic, it's fun, full of puzzles and has a very nice spell system. OK, it's not super 3D or anything similar, but I really - really like it (and it's price too...).
  14. Jun 16, 2014
    I really, really, really wanted to like this game. It was the first time I played a game like this since Lands of Lore. I don't know what I didn't like but by level 9 I was just not having any fun. And when a game isn't fun I stop playing. But for what kind of game this is, it's a 10.
  15. Jul 23, 2012
    A dungeon-exploring game that follows the rules of good ol' D&D. Unfortunately, it did not follow any kind of turn-based systems but attempted to go with "Real time" combat which creates really huge pit-falls in the difficulty curve along with having awkward controls and manual spell-casting required after EVERY SINGLE SPELL. Casters will have to sleep/rest after every encounter and ranged units will never have enough ammo for any encounters that involves more than 1 mob leaving melee units the only viable option which then turns into running around in "circles" on squares, hitting the enemy repeatedly before the enemy AI even has a chance to react. The way you look around is quite awful too considering you need to "Drag and Drop" with the mouse and use Q / E to very violently turn 90 degrees which can create nausea. I appreciate where they were trying to go with this game but It just didn't do it for me in the long-run. Expand
  16. May 13, 2012
    I like interesting ideas that might remind me of old games. But the games that do not carry out an anything new and 100% refer to the older games are just weak. The game can keep us in an interesting climate, can we draw, but the authors could sit with her a little longer to refine it, improve technology, so as to look like for our times. Yet for those who do not have memories of these games, weakly - My rating -2/10 Expand
  17. Aug 18, 2012
    It's really unfortunate that one can't doesn't get enough XP to max. out more than one skill in this game. I invested in two skills with all my characters and didn't get to max out a single one, even if I put more emphasis on it than on the other. Also, I can't say that I enjoyed the twist in the story. Not because there was a twist but simply the overall theme of it (I don't want to spoil anything by going into detail). I generally don't like that kind of stuff, so that was very disappointing for me.
    It also seems that one doesn't get anything for collecting certain things throughout the dungeon. Nothing unlocked, no special artwork, not even a text mentioning how awesome you are. I guess they're just there for achievements.
    Aside from these things, I've thoroughly enjoyed this adventure though. And at ~15 hours pretty lengthy too (especially considering the price).
  18. Jun 17, 2012
    I guess I need to be of a certain age to really appreciate this game, which really is the reason why I'm giving this two stars less. I'm a 1994-er whose gaming world was mostly made up of Pokemon, Pikmin and Legends of Zelda, so I never experienced those wonderful dungeon-crawling games every fan of this game seems to speak so fondly of. I was looking forward to this game a great deal, as it looked unlike anything I've experienced before. And it is. It's a new and fresh, rather than nostalgic, experience for me. Choosing your own characters is a great feature, and it's even better that you get to choose their stats and traits. However, the bad thing is that if you choose the wrong stats you end up with a very unsuitable party to play the game all the way through, and it often amounts to starting over and over and over until you create the ideal setup, which is tedious. The game's also very hard - and I mean very very, old-school-nintendo-pop-in-another-token-and-try-again hard, so expect a lot of "GAME OVER"s being thrown in your face. Stylistically, the game's very strictly Traditional High Fantasy, and the game's name is so stereotypically geeky that I doubt anyone will be finding any girlfriends through playing it. This isn't exactly a bad thing, I guess I just sort of expected something more...subversive. Overall, I think this game tries to appeal a bit too much to the old '90s gaming veterans and not to the younger set, who come from a completely different gaming background. It's old-fashioned and not very adaptable. I think it'd benefit most from adding a difficulty setting that determined the challenge of the puzzles rather than just the toughness of the enemies. Expand
  19. gas
    Apr 17, 2012
    The game is a remake of Dungeon Master, and im enough old to remember it very well.
    This LoG is overall good and im not against this idea of remakes, but its strongly overpriced in my opinion, actually i payed 14 dollars for this title.
    Dungeon Master was massive, for the release time it was great under every aspect, it was 1 floppy disc on Amiga and i played it years before finishing it
    (without any guide).
    This LoG does what its promised overall so its a good remake, but its very short, its possible to finish it in 20 hours or less and compared to today pc game standards devs cant pretend to ask so much money imho, so i give it a 6 cause im quite pleased about the game itself, but the price is out of any logic.
  20. Aug 5, 2012
    Advertises itself as an old school RPG but the only thing old school is the layout and movement control. Evidently the devs didn't pay any attention as to why turn based combat was used in these old games as the devs decided to make it real time. As a result you will get 2 attacks for every 1-2 attacks of the monsters, and you have 4 characters. It is not possible to have all your chars attack before a monster gets multiple attacks. Even worse is that your spellcasters have to hit stupid rune keys to cast spells making them about useless in combat. Compounding this, your range chars will run out of ammo in the middle of a battle and will be dead before you can open the inventory to select new ammo. Game devs - there's a reason why turn based combat was used. A single person can't control 4 (supposedly independent) characters at once when combat is real-time.

    This game has some of the sorriest combat I've ever dealt with in an RPG. It really ruined the experience. Most of the game you're getting mobbed so you have to do the stupid - attack, backup, attack, backup routine which is neither heroic nor fun. How could the devs have possibly thought this would be fun???? Even worse is that the devs often liked to release mobs that surround you before you could do anything so it is a nightmare at best.

    Having to eat food is both annoying and useless. Were they trying to go for realism? If so then ditch the magic. There is a reason why most games didn't have it. It isn't fund. Fortunately we also weren't saddled with having to drink, go to the bathroom and sleep. At least an option to turn it off would have been nice.

    The inventory system is clunky (especially in combat) and the chars can't carry enough to be useful so you micro manage the entire game as well. Most of the stuff you pick up is useless or unusable, at least when you get it.

    The puzzles, an advertised feature, were nothing but timed plate pressing. It got really old by mid game. The "solutions" didn't even make sense. Trial and error was the only approach. Unfortunately the devs went back to the timed puzzles every chance they got. The heroes never felt powerful. They were always outgunned even against a single enemy because the enemies could hit faster and stronger. Spellcasters were horribly underpowered because: a) they had to get to a certain level before they could cast spells, b) they had to find the spells on scrolls, c) they had to wait after each spell, d) they had to have enough energy and e) they had to enter the correct rune codes. The skills available to all the chars were weak and took too long to build up. Why couldn't warriors wear heavy armor to begin with? Isn't that what they do?

    Overall LoG did make me long for the Gold Box games. But LoG wasn't a shinying example of the power of them. If the devs had used turn-based combat rather than a Diablo-like system then the game would have been far more tolerable, at least until the 20th timed puzzle.
  21. Dec 1, 2012
    This game is extremely fun. I am not an "oldschool gamer" per se. So I wasn't really aware of dungeon crawlers. But this game was just great. The tiles-based system and thus the unique combat system felt awkward at first but I got used to it fast. The story was good, I loved reading the notes and hints that prisoners before me left me. There are many secrets and puzzles. Most puzzles felt really rewarding to solve, others had me totally confused (especially some of the teleportpuzzles) but overall they were great. Playtime was 19 hours for me on my first playthrough while consulting a walkthrough 2 or 3 times. Replayability seems to be strong, i can't wait to start a new game and find all the missed treasures and secrets and try a totally different groupcombo with different skillsets and weapons. On the downsite, I didn't like the last level very much, it felt hectic and unnecessary. the bossfight felt unsatisfying and annoying with many monsters constantly blocking you. Overall it is a great title for an amazing price. 8/10 Expand
  22. Apr 24, 2012
    Chock full of old school dungeon goodness, Legend of Grimrock gives a modern twist on the grid based dungeon crawler RPG. You play as a group of 4 adventurers tossed into a pit at the top of a mountain, and you need to try to make your way out alive. I feel like it provides a perfect balance between fighting, puzzles, treasure hunting, and character building. The graphics look fantastic and set the mood really well. You never know what's around the next corner, but the great sound effects of enemies moving can give you a hint. The campaign that comes with the game is fairly long, taking 10-15 hours if you rush though, but it can be much longer than that if you take your time. Also, the devs are working on a level editor which will allow the community to make an almost endless amount of new content. Expand
  23. May 16, 2012
    Legend of Grimrock delivers in spades with absolutely beautiful graphics, rich atmosphere, great monster design and a simple, but rather forgettable story. The combat is satisfying, but challenging; spotted with brain-teasing puzzles, tons of secrets to unearth, strategic but simple leveling and inventory systems and huge underground levels to explore, LoG was a blast to complete in 22.3h. Being an avid gamer hardened my contention with poor interfaces, but others may not be as blessed: The lack of a "cast last spell" key/button meant combinations had to be punched in every few seconds in combat, spotting secret switches is a tedious chore, and the absence of a mini-map made frequent runs to the health crystal more tedious than it should. Last, some items do not stack which caused some unnecessary inventory clogs. Personally, these flaws added a certain old-school style of charm, since interfaces were not as refined in the 80's and 90's. Overall, Legend of Grimrock is an amazing game for those who love a good old dungeon romp. Highly recommended due to its rich atmosphere, challenging combat and rewarding puzzles. Expand
  24. Jul 14, 2012
    Bought the game after my brothers recommendation, not expecting much, but holy **** I was surprised by how much fun I'm having with this one. It's definetly an old school RPG, with rooms and corridors and going into keeper and deeper levels of the dungeon. You get four characters in your party, four races to choose from, and the three classic classes, fighter, mage and rouge. You never get to see your characters, and you all only take up one space, so all of your guys are working together as a unit, though individuals can still die if you don't watch what you're doing.. You can also pick custom character portraits for them, which make it a lot of fun if you make up your team from your friends. The combat's pretty sweet and the puzzles are good enough to be fun and not frustrating, and some pretty interesting **** happens at around level 5, if you're paying attention. Pick this one up.

    Soon there's gonna be a map editor, so we can make our own sweet dungeons. I was also slightly surprised to see that levels aren't randomly generated, that would have been awesome.
  25. Apr 13, 2012
    Outstanding! My favourite Genre from 20 years ago updated with beautiful HD graphics, and they havent dumbed anything down! Very indepth, fairly hard, exploration is a dream, combat fun, the mechanics behind it are very solid. Can't recommend this one enough, especially at such a low price!! GET THIS GAME!
  26. Apr 13, 2012
    I suspect a lot of people throwing out these 10s haven't made it past the half way mark of the game when the need for constant reloading arises. Grimrock has a great idea, but a flawed execution. The worst of all is the painful way you're forced to spell cast by manually clicking on runes every time EVEN when you're just repeating the same spell. This badly needs to get patched. It's like a mini game testing your mouse dexterity and it will kill you over and over. Also the game difficulty goes right off the charts by the time you're halfway through. I'm all for a challenge, but Grimrock's "Normal" difficulty would be "Nightmare" by the standards of any game I've ever played, and there's no way to lower the difficulty without starting over. Also, in the later half of the game, dodging becomes crucial, but the game's odd, chess-board like grid movement system makes this a frustrating crap shoot of random death. The game makes a fantastic first impression, but eventually turns into a frustrating reload-a-thon only the most OCD gamers will put up with. Expand
  27. May 1, 2012
    Dungeon Master is one of my all time favourites so this close homage was bound to resonate with me. But it's so much better than I hoped and represents fantastic value for money into the bargain. A triumph for indie games given that it appears to have been created entirely by a team 4.
  28. Apr 20, 2012
    Despite what others might say, a fantastic value at 14$, with the promise of user mod content and new campaigns I find it a striking value for dungeon crawl enthusiasts.

    I would suggest however purchasing from GoG where you receive a DRM-free standalone as opposed to the steam version.

    On to the game itself; BORDERLESS WINDOWS!, absolutely necessarily in any game for those who use dual
    monitors and is a simple toggle in the game. It's nice to see a relatively low budget game run naively in a borderless window at 1080p. Some AAA games don't even have that feature.

    The gameplay revolves around puzzle solving and dungeon fighting, kind-of like a real time turnbased game if that makes sense.
    It brings fond memories of tabletop games like D&D, take a look at some of the excellent video walkthroughs to see if its a game you would buy though, as it is not for everyone.
  29. Feb 24, 2014
    I had quite high expectations from this game. Wich turned out to be a fault. It isn't really bad game, but it also isn't exactly what I thought it would be. Many of the old school dungeon crawlers had quite a story attached to them. Not this game though. The atmosphere is there. To some extent. The old school feeling too. The difficulty curve is too steep for my taste. Something feels a bit off about this game too, not sure if it is the characters or the general style of graphics. The game kept me entertained for about 6 or seven hours after which I concluded that this isn't exactly my cup of tea. However I do applaud to making old-school styled games in the modern setting. The new games can learn a lot in the history of gaming industry. Thumbs up for the overall concept. Expand
  30. Apr 13, 2012
    This game throws back to the old days of dungeon crawlers such as dungeon master, while playing in real time, instead of turn based. I have never played these classics, but I now see why people did. This game is one of the best modern RPGs ever made, alongside others such as skyrim, Dark Souls and Mass Effect 2. The game is incredibly immersive and lonely, and doesn't hold your hand throughout.

    The tactic known as "chessing" where you move arround a enemy before he can turn and hit you is incredibly effective, and the developer knew people would use it, so as you play, the dungeons make this tactic more and more dangerous and require more concentration, with exceptions such as when you fight your first ogre. To improve the immersion, you also cant tell how much health your enemy has or how injured they are.

    The game then gives some of the well balanced puzzles ever made, perfectly balancing coolness with difficultly.

    The game is filled with secrets, often these can be as simple as a secret button made to look like a brick, other times it can be a bit more complex, but never insane, for eg, one puzzle requires finding a secret button, running a fair distance over some trapdoors which are timed to stay up for but a few seconds after hitting the secret button, then you run over them, hit a button, run to a now open trapdoor trap and jump inside to find a key to put in another keyhole to open a door which gives an item.

    The game gives a good steady progression without giving the chance to grind, only 1 point of the entire game do enemies respawn, and these enemies give little xp, and are required for a puzzle. The graphics are suburb for a indie game, although it would be nice if so many walls did not have exactly the same moss placement and if there were more hidden button areas in walls, insread of 2 for every floor type. The game as many enemies, from the lowly giant snail or flying...thing, to the ogre and magical fire guardian, the monsters never feel repetive. Before you buy this game, while it is not unfairly hard, and generally only unfair if you placed yourself in a strategicly bad position, the game is NOT easy, and it requires thinking in order to survive grimrock mountain. Last but not least, this game is at least 13+ hours as i have played for 10 and not seen a few of the monsters seen in the trailer yet, but eventually a level editor and more dungeons will be released.

    This game is a must have game, and i hope the developer makes more games, because only the best developers can make a high grade rpg game when they are only 1 man.
  31. Apr 23, 2012
    For what it is, it is a solid dungeon crawler with very well laid out puzzles and little hidden areas in the nooks and crannys of the dungeon. It just leaves a few things out that I think would make the game more enjoyable or more likely for me to play it through again.
  32. Jul 14, 2013
    It's an example of a classic game done right. You'll be silently creeping through a tunnel one minute, battling some furious creature the next, and then solving a puzzle using only the clues printed on the wall, and your own mind. This game does require patience, and it definitely isn't all non-stop action, but it's a game that's made really well and feels polished. Overall, I had a lot of fun exploring these vast dungeons. Expand
  33. May 9, 2012
    Legend of Grimrock is a classic-style dungeon crawler along the lines of Eye of the Beholder and Dungeon Master. You control a part of four characters and work your way through the levels of the game fighting monsters, solving riddles and exploring. The riddles are absolutely amazing - they dare challenge the player, and not just for finding secrets or such - if you want to get through the main story you will actually have to solve some pretty challenging ones.

    In some aspects LoG has a better design than the old games it's based on. For instance having a lifestone in each level that will revive any dead characters means that you have to load your game when your last character dies, not the first one. The classes also offer you a wide range of options for specializing your character. Also LoG has the best alchemy game play I've ever seen. When you drink a potion you end up with an empty bottle. Then you can put something new in it and you'll have a new potion. The amounts of bottles you find determines the total number of brewed potions you can have at any particular time, not the total number you can expend during the game. Makes potions much more usable. The magic system is rather badly implemented though. Casting a fireball is a five click operation. First you have to open the spell interface, then click the three runes constituting a fireball and then click the "cast" button. In comparison swinging an axe is a one-click operation, which makes magic a bit useless. Why the spell interface isn't linked up to the num-pad is odd - it has the same shape and seems to be designed for that.

    Combat works fine - some people seem to dislike the harder fights where you actually have to dodge around the enemies, slam doors in their faces, lure them into traps and jump on top of them through pits in the floor. I, however, found that very entertaining and I doubt my interest in the game would've been as high if you could just stand-and-fight every battle in the game.

    In conclusion Legends of Grimrock is an absolutely fantastic game. There are no bugs, very few annoyances, lots and challenge, pretty graphics and I had a very hard time putting this game down before I got through it. I consider it worth every cent, and if the magic interface gets fixed I'll up the score to 10.
  34. Apr 11, 2012
    Excellent "blast from the past" dungeon crawl. Great atmospherics, easy inventory management and fun, but not irritating puzzles. I forgot how much I enjoyed this type of a game. Really a gem, especially in the under $15 category. Highly recommended, especially for those who long for the old great Bard's Tale, Ultima, Dungeon Master type games.
  35. Apr 17, 2012
    This game is perfect. No, I insist, it *IS* perfect. It is not skyrim or Battlefield 3. It is an old-style dungeon crawler and it is extremely good at what it does. It takes a LOT for a single-player game to grab and keep my attention. This one achieves that, hour after hour. I'm 12 hours in and I know I'll want to start it all over again once I'm done my first playthrough.

    gameplay is very simple. You are stuck in a dungeon and you need to get out through the bottom. Puzzles and combat are your main focuses during the game, and you have loot, inventories and skills to manage. The graphics are very good, the audio too. And the game is F-U-N. There are no bugs that I can tell, either. So, to sum up: A very fun game with no bugs that looks and plays great. Where's the downside? Right, there is none. It would get a 9.5 because of its un-innovative nature, but who cares, this game IS an old-style dungeon crawler. And possibly the best ever. Expand
  36. Apr 12, 2012
    This is a real GAME and a real RPG, not some pseudo-cinematic crap like Mass Effect or a watered down fantasy-GTA like Skyrim. I hope the developers make enough money from this game to produce more gems, the gaming world needs more talents like Almost Human. Highly recommended for any fan of RPGs or anyone who wants to play a really good game that doesn't hold your hand and insult your intelligence. Expand
  37. Mar 18, 2014
    This is kind of like visiting the old Eye of the Beholder games which I thought wouldn't work because of the static feel of the playing style. However, I was wrong. It's still fun, great fun. The game itself has a few flaws and the ending is fairly weak and abrupt but overall, this is nostalgia when it works!
  38. Apr 11, 2012
    one thing what i can say...MASTERPIECE
  39. Dec 2, 2013
    This is a highly enjoyable role playing experience, as it's hard to find a similar one. The ability (or rather restriction) of moving from tile-to-tile rather than free roaming requires tactical decisions. The game manages to entertain you and it looks good while doing it.
  40. Oct 9, 2012
    Could've been good but... combat was attrocious. In general the puzzles were kinda 'meh', the classes unispiring, and the techinques required to win being borderline exploits (you spend 90% of the game either running backwards in circles in combat, or 'sleeping' waiting for hp to regen). In the end it just got very boring very fast.
  41. Apr 30, 2012
    Legend of Grimrock is pretty neat, dungeons are really good detail, puzzles are fun, AMBIANCE SOUNDTRACK. Combat is tricky and very slow at times, but everything else redeems that. This game is probably the closest you'll get to playing DnD in video game format (except for Neverwinter Nights, maybe). The best part is that there are constant updates, and many things still to be added. Definitely worth the cheap $15, and an easy 10/10. Expand
  42. Apr 12, 2012
    Absolutely brilliant return of the dungeon crawler genre. It is exactly what you would expect it to be. For such game there is nice customization, skills, spell combinations, alchemy and what's more important big dungeon full of monsters to explore. Graphic is great, sounds are great. Only that should be fixed is sound volume adjustment (missing in game). Everyhing else works perfectly.
  43. Jul 13, 2012
    No. Just no. I played Dungeon Master plenty, Secret of the Silver Blades/Pools/etc old TSR D&D PC fare, and I am a huge fan of the much maligned Wizards & Warriors, so I should be overjoyed to be playing a resurrected high res romp into The Oldschool memories of yesteryore... but tis not to be, as this game just plain sucks. It's not that it's hard, as I play every game I own on the hardest mode available because I love challenging, thinking games, and I don't consider this game inherently hard as it's far too simple to be difficult. No, it's the maddening design flaws that marked those older dungeon crawler titles have been resurrected too, and in some cases they're even worse because this is 2012 and such poor design is unacceptable. Pixel hunts? Come now, this is 2012. Nobody wants to scan low res wall texture after low res floor texture (repeated 100 quadrillion times throughout the course of this bore) looking for a slightly different looking piece of rock that the developers want you to click on to continue.

    How about the utterly dull story, lack of characterization, lack of NPCs, lack of dialogue, lack of character customization, terrible art design, incredibly dull and repetitive dungeons, lack of ability to see your characters or their equipment, and not even a 2D paperdoll? What about the lack of essential hotkeys? I'm sure everyone loves clicking 600 times a minute for a game that, had it been released in 1990, would not have had mouse support. Click to pick up the sandals, click to drop sandals on a character, press 1 or click on char face for inventory, click to pick up key, click to place key on character, click key on character to pick key back up, click key on keyhole to unlock door, click door to open. Why no hotkey for auto loot? Why not even allow doubleclicking an item to pick it up? Why make the interface excessively difficult and cumbersome? A staff of 4 isn't an excuse -- it only takes 1 person to design a workable interface, and you failed.

    How about pushing the user into dead ends that require a reload to continue, and entirely without warning? What about the player who saves after passing a dead end "point of no return" as I did twice within the first 30 minutes of the game, necessitating a total restart both times as the autosave was all the way back at the beginning of the level? Appallingly bad, frustrating, and stupid design.

    I was an idiot for not testing this game before I paid money for it. I bought it on the strength of metacritic user aggregate, the fact that I am a massive fan of oldschool strategic/puzzle dungeon crawlers, and the positive word of mouth, but I should have tried it for myself first. It's bland, frustrating, uninspired, full of design flaws, and desperately dull. At least it was cheap and easily forgotten.
  44. Nov 27, 2012
    Great game,reminds me of when I used to play Dungeon Master and all the other gems.Magic could do with a bit of work,and sometimes you do become slightly outnumbered in combat, which can be a bit of a downside to the game.Overall fun,addictive,well designed and well worth a sequel in my book.
  45. Sep 30, 2013
    Great game, I really love games that are exactly what they say they are. Fun game and such and such, if your in the mood for a nice little classic RPG then here ya go, It'll fill that little empty spot in you better than any male pornstar
  46. Feb 4, 2014
    I bought Bard's Tale so I could play the original Tales of the Unknown. That was a masterpiece and an incredibly difficult game. I have always wanted to play the same game with updated graphics and newer RPG elements. This appears to be it. A lot of the negative reviews are criticizing some of the game elements such as movement and magic. I assume these are done on purpose, they want to force you to move strategically and use your environment to your advantage. They don't want you to stand in front of a monster and just hit buttons. Same with magic, they don't want you just to be able to spam fireballs, there is a penalty for setting up and using spells.
    I hope this is the start of an old school revolution in gaming.
    No game is perfect, but this is exactly the type of game I have been waiting for.
  47. nop
    Jun 17, 2012
    I'll keep it short. Playing this game is like playing 4 Diablo characters at once without using item belt and spell hotkeys. Circle-strafing enemies one cell at a time while rapidly clicking multiple small buttons with mouse is what battles are in this game. Like somebody said before me, they are long mouse/keyboard dexterity tests which can frustrate even a seasoned starcraft player. Congratulations on resurrecting short-lived, inherently flawed, dead end branch of computer RPGs. There are multiple smaller problems I encountered, but these I can forgive in an indy game. Before voting this review down can you people care to explain why anything I said about gameplay is wrong, in your own review? Meanwhile I'll go play Orcs and Elves, Wolfenstein RPG or japanese Wizardry. Expand
  48. May 3, 2012
    Let's get this straight. Some features that improve simplicity in the newer generation games are necessary and they are a very welcome improvement over the past. I know we want to be nostalgic, but gaming has improved so much over the years. This game is therefore rendered outdated.
  49. Apr 16, 2012
    This game is everything that old school dungeon crawler fans could ask for. The environments are atmospheric, the puzzles are diverse and complex, the enemies are terrifying. With the game's combat however, the sooner you learn to kite enemies around the better.
  50. Aug 2, 2012
    This old school, tile based, real time RPG Adventure is awesome. If you like dungeon crawlers, this is a great indie title to get your hands on.
    Don't expect anything like Skyrim, or the likes of that, because this IS old school.
    Graphics, sound and athmosphere is above decent. Many hours of exploration to do, if you're into these kind of games.
    I don't regret buying it at full price.
  51. May 16, 2012
    Solid Game. Is everything you expect it to be, a OLD SCHOOL dungeon crawler. The devs are awesome and really listen to the community, Great price, great quality and a good feel of being underground.
  52. Nov 1, 2013
    Even over a year later after I got it, I still find this game extremely fun and challenging. It's a very unique experience for me as there's no other game I've played like it. There are dozens upon dozens of secrets hidden among the walls of Grimrock, some in which are extremely rewarding. Although the game can be very unforgiving, you can save at any time. Being able to spot a hidden button on a nearby wall, and be rewarded with good equipment is very satisfying. My biggest gripe with this game is how frustrating the dice roll system can be, kinda like in Pokemon where you miss your attack 10 times in a row.

    There's a sequel in the works, so pick this up sometime so you can look forward to it like me!
  53. Apr 13, 2012
    Ok maybe not a 10 but a 9 would fit better, but the extra point goes with a reason, when u'r over 30 u've been playing games for decades and memories...oh sweet memories
    Great game, you just have to take it for what it is, a dungeon crawler not a RPG (besides RPG on pc/consoles do not exist, playing with customization is not role playing, following a pre-written story isn't role playing
    either...ok enough hehe)
    What i liked most of this game?the atmosphere, is amazing
    4 guys made a real gem, every old gamer should have this and the younger ones..well give it a try, but beware this game doesn't babysit you ;)
  54. Jun 24, 2012
    Games is pretty neat, so fun and awesome, there's a lot of settings for the dungeons and your 4 characters, the game is so progressive and every puzzle is different, the game is visually perfect and the gameplay is very comfortable.
  55. Mar 15, 2013
    I was really skeptical about this game until I played it. This was actually my first "old school RPG" as other people are referring to it. I really enjoyed it. The story was really interesting, the secrets and puzzles were challenging, and the combat was player skill based rather than solely chance-based. And FYI, to the retard who spent 90% of the game sleeping to regain HP, there are GIGANTIC GLOWING CRYSTALS that refill your HP and energy for you and recharge every 5 minutes. Expand
  56. Nov 28, 2012
    I play this with my wife (40years old. I-never-played-game-before) and sometimes with my nephew (a 20years old hardcore gamer). Both of them love the game. I consider myself a hardcore player too and, of course, I am so happy with L.O.G. Everything is well designed. Graphics are so good for a dungeon crawler and dont feel "indie" ( I shared a couple of screenshots in Facebook and EVERYBODY said they were so pretty). Thats what I can say about the appealing of this game. For the gameplay, I can say is wonderful, right click option is so beautiful, leveling system is simple but not dull, Spell casting system is a big hit for me. I love how it feels like a mage thing, not just a "click" thing, when you must remember and select correctly the runes for your spell, being under attack. Is not difficult (my mage killed more enemies than everyone else) and flavored. The only "bad" point about this game is the lack of NPCs interaction, like cities or shops, which could be awesome, making it one of the top 10 games ever, but without this, it just gets the title of Best Game of 2012. Expand
  57. Mar 16, 2013
    Grimrock is a engaging tribute to an era of RPG gaming many of us who played RPG's in the 90's sorely miss. It has some of the simple charm of the early Elder Scrolls (ie daggerfall) and Bard's Tale games. If you are a general fan of classic RPG's you'll enjoy Grimrock for at least a few hours of play.

    The game is easy to pick up and play, the controls are intuitive and game doesn't
    require an extensive tutorial or preamble. My favorite part of my time with Grimrock thus far is that it doesn't have that oh so familiar (to modern RPG's at least) 'this will be fun once you level up high enough' feel. The game is about simple puzzles, character management and dungeon crawling. You are doing all three things within minutes of turning on the game. The character development seems a little simplistic and the puzzles/enemies seem to have a pretty low variation rate. That said this review is written with 2 hours of play time under my belt. Excited to go back for more but not wowed by anything except the simplicity and comfortable aesthetics. Expand
  58. Apr 19, 2012
    A brilliant game in the spirit of the Eye of the Beholder series that captures all of the puzzle-solving, action, and adventure of the games in this genre of the RPG with a graphical update and a new system of character generation and development. Legend of Grimrock improves on the formula by adding small touches like automatically picking up throwing daggers/stones/arrows that you have fired when walking over them. I have a few complaints about the game, namely the inability to swap between ranged and hand-to-hand fighting without rummaging around in your inventory to swap weapons in and out of the action bar while monsters are fast approaching/beating your face in. I feel they would've been better served having sets of items to equip which you can swap between with a base amount of time required to switch. Inventory management gets tedious due to the weight management system and sometimes having to throw items you might want to keep makes for long pauses in the action. Overall a great game, and definitely worth the $15 asking price. Expand
  59. Jan 7, 2013
    The attention that this game has been receiving is due more to the gaping hole in the gaming market for good-natured dungeon hack -and-slashes than it is due to this being a good game. Playing this game, yes, reminds me of playing Eye of the Beholder as a kid, but it lacks one crucial thing that all the little complaints point to; it is NOT FUN. The classes are shallow, the enemies are drab, the dungeon has no soul or logic, the interface, dear god the interface. There is a reason that we now have hotbars, keyboard shortcuts, and such. Yes I would absolutely LOVE to see a well-designed indie dungeon crawler hit the market, but this is very sadly not it. Expand
  60. Jan 4, 2013
    A fantastically made modern take on the old-school, grid movement styled dungeon crawler. Customize your party, then delve into a dungeon filled with monsters, treasures and devious puzzles. All of it taking place in a beautifully rendered world. This isn't the best RPG of 2012, nor the best indie game of 2012. It's simply the best game of any kind in 2012.

    Not only is the game cheap as
    Hell, but comes complete with a powerful dungeon editor, letting Grimrock's players create custom dungeons that you can download and play. Expand
  61. Apr 11, 2012
    i think this game is absolutely terrible ive been playing it for about an hour now and im bored as hell. The character customisation is really lame,no content to it at all. Its the same thing over and over,its boring as hell. It doesnt even have randomly generated maps,this crap means,when you die,you have to do all that **** again if you dont get to a save point. this kind of game does not work in 2012,no matter how pretty it is. Expand
  62. Apr 12, 2012
    Absolutely worth ever penny. Having more fun with this game than Mass Effect 3 and Skyrim put together. The game rewards you well for exploring and solving puzzles so you end up wanting to complete all. Also highly refreshing to have a challenging game for once rather than only having to hold the fire button down. Legend of Grimlock actually makes you think how you're going to approach any giving situation, as there are plenty of traps, surprises and variety of cooling looking mobs that await your every turn. 10/10 Expand
  63. Mar 7, 2013
    My first gaming love was Dungeon Master. Legend of Grimrock is basically an updated version. Explore the dungeon, solve puzzles and level up your characters. Whats not to like. The only reason its a 9 and not a 10 is that i completed it fairly quickly. Can't wait for more dungeons to crawl through!
  64. Sep 7, 2013
    Legend of Grimrock is an RPG inspired by oldschool games in the genre and in particular the Eye of the Beholder games. While it gets many things right it also has what in my mind is a major flaw, the combat system, which is one of the most important things in a game like this. But the good things first. Graphics are unusually good for a RPG of this kind, but still true to the oldschool origins of the game. Level design is in general good with some puzzles to solve, optional challenges to get powerful weapons and other goodies and traps where you can for example suddenly find you closed in inside a small room together with a couple of monsters.

    Sound effects and music are adequate but nothing special.

    The story of the game is nothing special, you have been thrown into a dungeon and you have to escape. You also have dreams giving hints about what is to come, but none of this is very interesting, the story is not the reason why you want to keep playing the game.

    The main weakness of the game is the combat system, which relies on fast reflexes more than anything else. Any combat against any enemy which can only use melee attacks can be won by attacking, moving away before the enemy can attack, waiting until the enemy moves in front of you, attacking again and so on. The strategy is simply to move around in a circle and attack at the right times and with this simple strategy, if well executed (i.e. if your reflexes are good enough) any enemy can be beaten without getting hurt no matter how strong the enemy or how weak your characters. If there is more than one enemy to fight at the same time, the enemy has ranged attacks or there is no room to move around in a circle things are slightly more complicated but it is still mainly about having good reflexes. This means that giving your characters good skills and making use of the right skills at the right time just makes battles shorter, not really easier, which makes leveling up less fun. This problem was to some extent already there in the classics that this game is based on, but it is more of a problem here becausse of the faster pace of the game.

    Also, the skills you can choose from are not very varied. In particular magic is almost all about doing damage from a distance and it does not matter much which elemental school you choose to specialise in since they all have basically equivalent spells. Still, even though this is as much an action game as it is an RPG it is still fun enough that I found it worth playing to the end. It just didn't appeal much to the oldschool RPG lover in me liked it promised to do.
  65. Jun 5, 2012
    Grimrock is an old-school, four-man-party dungeoneering RPC which represents a timely reminder to Bioware, Bethesda et al. that it is possible to make a fantasy roleplaying game which is challenging, but still enjoyable. The old-school puzzles are every bit as contrived as older gamers will remember from Eye of the Beholder and its like, but within that contrivance lies a really enjoyable challenge simply absent from most modern RPGs. Combat is no cake-walk and my playthrough needed more than a couple of re-loads, especially after Level 6. Loot is nicely balanced, however, with just the right amount of equipment progression to keep the hardened dungeoneer interested. There isn't a great deal of role-playing per se in this RPG. Magic is a little bit shallow in this game, being almost entirely combat-orientated: my mage was little more than a flamethrower with a name. The rooms and corridors are sparsely furnished, with only the occasional barrel or egg-sac to break up the endless grey corridors. NPCs are notable for their absence. But mysterious dreams and notes left by a previous prisoner who attempted to navigate the dungeon provide enough of a sense of story and atmosphere to keep the four prisoners going. Ultimately, Grimrock is a loving tribute to a style of game whose day has passed and to that extent, it succeeds superbly. Although it's targeted fairly and squarely at those who assaulted Myth Dranor in days of yore on much older machines, there is a salutary lesson for modern studios: tricky puzzles and challenging combat give the player something to do besides staring at the landscape between cut-scenes. Expand
  66. Apr 22, 2012
    I absolutely love it ... it is fun, fast, has some of that just-one-more-monster feeling, game-mechanics are clear and make sense. Sure, the combat is not everyones style and some of the riddles are maddeningly complicated, but all in all, this game is great (and there are walkthroughs and char creation guides out there). Beginning my second play-through now ...
  67. Apr 12, 2012
    Grimrock is basically everything that you love about old school dungeon crawlers wrapped in an aesthetically pleasing package. The game plays smoothly, the puzzles (story/plot) are wonderfully challenging without being frustrating, and Grimrock understands that the best loot should always be both optional and extremely well hidden. Some folks might need time to acclimate to the real time UI, but eventually the realization will dawn that it simply adds tension and tension is the perfect emotion for dank dungeon crawls. If Eye of the Beholder and Dungeon Master make you shout in pleasure, pick this up immediately. Everyone else, and especially those who enjoy challenging games or RPGs in general, seriously consider this gem. Expand
  68. May 16, 2012
    Best game of the year so far. I can't stand crap that industry is serving us. We need go back to the roots of pc gaming. Games must be develop with people with passion not by marketing departments.
  69. Apr 15, 2012
    I just finished the game tonight. And it bring back memories of time long past when I played Dungeon Master, Eye of the Beholder and such... Boy, that sure made me feel like an old-timer... ;-)

    About the game proper, it is a solid game that bring an old formula that is simple to learn, but difficult to master. It is about Trial and Error (or Google search) Puzzle-Solving and tactical
    combat maneuvering.
    However, not all is perfect in the land of Grimlock...

    - Graphics are good enough. As is the sound. Everything to have the feeling of being trapped in a closed Dungeon. And checking often for the 'hidden switches' to find secrets caches...
    - Ressouce management (Backpack space and weight, etc...) of what you should and should not carry is still a huge part of the game. Do I have enough (or too many) Torches? Food?... - Auto-map (optional, if you wish) is a breeze to use. Plus you can write notes on it, making even more enjoyable. - You can use the default group of 4 'convicts', or you can customize your party. Yes, you can have a party of 4 warriors or 4 mages... And try to live with the consequences...
    - In the New Game menu, you can only select Grimrock, but it is designed to select, I assume, future Dungeons. Also, a level editor is promised by the developers, giving even more replayability to the game...

    - Some puzzles are infuriating. The ones that forces you to push the direction buttons in the right order with the right timing, with no margin for error. Suffice it to say that for me, I had to try and reload A LOT! And I read in the game's forum that some peoples are just not able to solve them.
    I don't mind a tough puzzle, knowing that I can Google the solution if I really can't find the answer (I did it a few times actually, to be honest..), but these puzzles, research all you want, if you don't have the timing to solve them, you're stuck with no hope of progressing further. It is the ONLY reason I hesitate to restart a new game: knowing that these puzzles exists and having to pass them again... -2 Just for that...
    - Spellcasting for mage is tedious. I know it was, in my time playing Dungeon Master, but we're in 2012. It should at least remember the last spell you 'programmed' for each mages, so you only have to click on the mage hand, then on the throw spell. I hope they improve this in a future patch.
    For the Fighter or the Rogue, you only need one click to attack. But for a Mage, you need one click to open the spellcasting, 3 clicks to 'program' the Fireball spell, then another click to send the spell. Between 3-5 clicks needed each time a mage attack... -1...

    All in all, a good game that bring back a genre too long forgotten by Developpers...
  70. Jan 9, 2013
    Very good game in the style of Might and Magic (a classic PC game). The graphics are outstanding and exploration really fun in those beautifully rendered environments. This is a game I recomment for people who like to explore dungeons and build up a party of interesting characters.
  71. Apr 9, 2013
    Captures all that is good of the old-school RPGs. It got also got graphic and an awesome soundtrack! It has also map editing that you can get from steam if you want another map to play on, and for such a low price, you should get it!
  72. Oct 5, 2014
    NO, this is -NOT- RPG. This is a super-repeating-to-death-pixel-hunting puzzle game. Stay away from this if you want to play an RPG. This is not Bard's Tale, Wizardry or Might and Magic, like it claims to be. It is just a poor pathfinding puzzle game. Its stat/skill system and combat mechanics are broken and just don't work as they are supposed to be.

    All you do is strafing and kiting the enemies by tile, then mindlessly walking back and forth pressing stupid plates and torturing your eyes to find random switches on the ever-same-looking walls, all the way through the day and night.

    And am I supposed to have fun doing that crap? HELL NO.

    If I wanted an action adventure, I would play a real one like BioShock, not this boring pseudo-action game riddled with god-awful puzzles.
  73. Aug 5, 2012
    I'm guessing the poor reviews are from kids that have never heard of Eye of the Beholder or Black Crypt. For those that have this is a sumptuous delve into the past. But it is not as good as it could have been which is an absolute shame. No character generation? Even EotB and BC had that 20 years ago! To cast spells you have to select buttons on a 3x3 grid which wouldn't be so bad if the buttons stayed selected, instead you have to keep re selecting each button..... gameplay suicide. Your ranged character is next to useless if you miss the bow which is in a secret area..... why ffs, then all she can do is throw rocks and a pointy bit of metal. The puzzles are well implemented if a bit nonsensical. If you are under 30 years of age you will probably hate this game but for those of us that spent hours drawing maps on squared paper this is a fun, if short lived, stroll down memory lane. Expand
  74. Apr 15, 2012
    I'm giving this such a high score because it scratches my nostalgia bug, and does it with style. Anyone who played the old Dungeon Master type games will feel right at home, but the modern graphics really bring it to life. It is hard, at times brutal, and you'll spend as much time banging your head over devious puzzles as you will carving up tasty monsters (anyone for a dino steak?). In the end, you win or lose due to your own skill not because of some random stats that make you invincible at level 3000. This should be on every RPG gamer's list. Expand
  75. Apr 22, 2012
    I haven't had as much fun in a game since Skyrim. Get it, it is such a refreshing breeze of fresh air in the polluted modern games market. The graphics are superb and the gameplay is fun. It requires intelligence and cunning to progress!
  76. Apr 17, 2012
    I grew up playing these types of games, Eye of the Beholder, Stonekeep, it's so refreshing to see a new version with updated graphics of these same classics. This is hands down one of the best CASUAL RPG's you can get today. You cannot beat the price, my hope is that they will continue these types of games and follow the Eye of the Beholder method of importing characters from game to game. The only thing that would be desirable is some sort of expandable storyline, but for a first new game of this style in decades it's so refreshing. Expand
  77. Apr 30, 2012
    One of the best features of the LoG is its respect for the player's intelligence. The game style may not be for everyone, but anyone tired of games telling them 'press LS to move' might enjoy a break with some interesting puzzles, strategic combat and old school RPG fun. The game is not overly hard, and may only lightly challenge veterans of games such as Bard's Tale or the old AD&D games, but amid the wash of glorified cut scenes that modern gaming has become, this is a rare and brilliant gem. Expand
  78. Jan 30, 2013
    This review contains spoilers, click expand to view. First of all, allow me to say that I am quite new to Indie games, but really like RPGs, still was not raised in the world of Dungeon crawling, so this game was a first one for me.

    I did nevertheless enjoyed it a lot, to my surprise, spending around 50 hours in the game, trying to get all the secrets, experimenting with different armors and learning the mechanics.

    Nevertheless the only reason I diminished my score from a 10 to 8 (I would rather give a 8.5) is:
    1. The last boss is quite boring.
    2. The game mechanics are a bit strange, specially how the attributes affect the playability and example being Overpowered Archers and Underpowered Armors.
    3. Story is a bit lacking.

    Still this is an amazing game and I would definitely recommend it to RPG lovers!!!.
  79. Nov 24, 2014
    Great game that looks and plays a whole lot like the good old Dungeon Master. It features a skill system instead of the learn by use method in the original game which is a little different but still work fine. You also need ingredients now to create potions rather than just a spell filling a vial which limits the use of potions. Other than that most mechanics work just like in Dungeon Master which means lots of puzzles that require thinking, observation and timing, lots of tunnels to explore and secrets to find and figuring out different ways to deal with monsters. If you loved Dungeon Master 25 years ago then Legend of Grimrock will get you hooked once again, no question about that. Also available DRM free for both PC and Mac! Expand
  80. Aug 30, 2013
    A good-looking dungeoncrawler with replayability and an intriguing story. The story is not a big thing in the game but it still hooks you. The combat is in real-time and quite fun. Its not overly complex but you have to be careful. The focus in the game though is in its puzzles. The puzzles are hard, some very hard and there is plenty of secret rooms and items to find in your exploration. If you decide to try this game my biggest tip is to not look the puzzles up. The feeling when you finally crack it is worth its time and you will crack it eventually. Expand
  81. Apr 12, 2012
    One of the few love letters to old school RPG fans.
    A modern classic.

    If you love classic dungeon crawlers, you can not afford to miss this game. Buy it, play it, keep playing it, and wait for the tools to create your own dungeon
  82. Apr 11, 2012
    This is an amazing game, simply put. This is not for people who need nonstop action and love Call of Duty. This is for people who actually like to think, solve, explore and overcome challenges. Catlin, I feel you must either be too young to appreciate this type of game that would fill you with nostalgia, or you have a short attention span. While I won't quite give it a 'masterpiece' title, I will give it a 10 because it is just that good. My ONLY complaint would be the lack of more character portraits to choose from, but that's pretty minor and can be added in later. I love the that the option is included to turn off auto-mapping and you can print out included graph paper to map it yourself. Old school D&D players will love that! I'm a bit too scared to try it...for now :-) Expand
  83. Jul 19, 2012
    A must for fans of old-school RPGs. Excellent visuals, nive old-school feeling achieved through grid based movement with smooth animated transitions. A lot of exploration and an interesting story weaved in-between. A classic!
  84. Dec 27, 2012
    Definitely worth $4. I've got six hours so far and it's at least as entertaining as a lot of games I've played. I've bought plenty of more expensive games that didn't even get five minutes before I deleted them. I have a good feeling I'll play this one through. It's Eye of the Beholder or EOB II, Legend of Darkmoon style gameplay. The real time is the same but that particular detail might be hard to remember for those who played them. You wait after each action while that action recharges. It's cool. You have to move around and dodge the pursuing enemy and pay enough attention so you don't get locked into a corner or get surrounded which can be a quick death. Searching for secret doors is fun, the puzzles are fun and I hate puzzles, but I like the style of these. All the high ratings for this game made me a little suspicious, but I'd have to agree the game isn't bad. I don't see quite how there are so many 10's though. Even if I rated it for the period these games came out, which is pretty much what I did, it still could use a little more detail. I think it just needs a little more creativity regarding character development. More options. The original Fallout is a great example of how a lot of options with skills, abilities, and creative detail helps escape that generic feel I think this game could use a bit more of. But it's a solid dungeon crawler never the less. I love old school stuff and I'm glad I bought this game. I just hope they make another one and throw in a little more. If you're going to make an old school game, you might as well deck it out with endless detail. Expand
  85. May 1, 2012
    Nice game.
    Not much to say really: It uses old mechanic's; It is nostalgic; Puzzles are hard, but not "screw it!_let's_see_how_this_riddle_is_solved_on_the_internet" hard.
    Overall - 8 out of 10. It would be 9, but this kind of games grew out of my habit.
  86. Jun 4, 2012
    Great return to the old dungeon crawler style of games. Not quite as in depth as games of yore: Dungeon Master, Eye of the Beholder, Bloodwych, etc. but hopefully with expansions and updates it can become the game it deserves to be.
  87. Aug 18, 2013
    a refreshing puzzle game, its a nice change from action orientated RPGs such as skyrim and fallout, while still keeping the thrill of exploration and strategy combat, i highly recommend you try this game, you will not be disappointed
  88. Dec 11, 2013
    I have never been interested in dungeon games but Grimrock persuaded me that there is at least one true adventure which takes place within the four walls and infects everyone with claustrophobia. So many puzzles, breath-hold moments and atmosperic stuff that it is impossible to forget this journey.
  89. Nov 1, 2014
    Very good game, done everything there was to do, got all achievements, and still liked the game.

    This game gives you the old school feeling, including the toughness needed to beat the game, lol

    Lost 1 point due to the horrible battle system, there is this "cool down" system that makes you move around like a retard to avoid being hit while waiting for your attack to recharge.
  90. Nov 12, 2014
    I really wanted to give this game a shot. I managed to beat a few levels, and then I realized this game didn't really give me any satisfaction. It's basically a tedious venture through a linear dungeon filled with uninteresting monsters, mediocre puzzles and no backstory. Don't get me wrong now, I really love a good dungeon crawler. Sevral months back I finished M&MX which I found incredibly addicting, but here... The small things I found annoying the most. Things like real-time combat which was made to be turn-based. Like potion making - very unintuitive. Like using spells, where you have to create a rune combo each time you want to cast a damn fireball. All-in-all, it turned out to be a game for a real die-hard Eye of the Beholder, Black Crypt and Lands of Lore fans. Expand
  91. Jun 2, 2012
    This game is great. I have so much fun remembering first Dungeon Master, but refreshed with decent graphics and sound. Love this game.
    Now i want more and i hope for next version which could bring much more characters to choose, relations between characters, external locations (like Ishar series), role-play actions, stores, etc.
  92. Apr 12, 2012
    It's game from past - time of Eye of the Beholder, Lands of Lore and Might&Magic 1-5. And now it returns with HD graphics.
    It might disappoint "young" gamers, but thous who started playing in mid 90 - you will love this game.
  93. Jul 17, 2012
    This is an excellent game. True to the old style dungeon crawls of old, this game has interesting puzzles, dangerous enemies, and deadly traps. Best played without a FAQ or walkthrough - you may bang your head against a wall for an hour trying to figure out a puzzle, but when you do it's absolutely glorious.

    The end of the game was well worth the time and effort; the final enemy comes
    at you from left field and is both comical and terrifying. There is some amount of replay value, but the true replay value will come in the future: The company will be releasing, for free, an editor so that players can craft their own dungeons. Expand
  94. Apr 27, 2012
    Fantastic puzzles, fun combat, and simple gameplay (not to be mistaken with hand holding, which this game does not do) creates a fun game. Great atmosphere and story makes this one of the deepest indie games I have played in a long time.
  95. Apr 11, 2012
    Its really really bad, the movement lags, you cant move forward perpetually, just one tile at a time. what is this **** chess? most of the game is just puzzles, yea screw that, i came to PLAY, not think, the combat looks turned based but its not you cant even see your weapon and the enemies look like mushrooms get skyrim instead its a much better game this game doesnt even have a story how can you play a game without careactors that you care about, why do you think they are called CAREacters anyway? play skyrim, play mass effect 3, but dont play this game

    just kidding, Legends of Grimrock is freaking awesome. If you are on the fence you should play Dungeon Master first, its a free game originally made in 1987, there are plenty of reskins and remakes that run on pretty much every platform. If you enjoy Dungeon Master, you will LOVE Grimrock! If you enjoyed Dungeon Master but found it a bit too challenging, then you will still love Grimrock. Legends of Grimrock brings the old school first person dungeon crawler style into the 21st century, because the graphics are up to date, you will find yourself getting lost a lot less as you wont be mistaking one area for another, there is also an automap and a tutorial to help newer players, but overall, this is a classic dungeon crawler. Those "fake" criticisms i laid out are true, the movement is tile based, the combat is real time, and you cannot see your weapon. However this gives the game a certain feel that you either love or hate, combat will involve you sidestepping your enemies and using the mazelike environment to attack them off guard, taking advantage of the fact that if they are not facing you, they have to take the time to turn toward you before attacking, it may not be "realistic" but it lends itself to a certain playstyle that you will have to get used to. Like I said earlier, there is not a huge focus on story here, you are prisoners who must fight through grimrock to be pardoned, thats about it, no whining party members, no loyalty quests, just the creaking sound of the dungeon and the soft cackling of a torch, just how I like it. You can create your own party or select a premade party. Creating a party is the best way to go as you can select from a number of races and skills and 3 classes. I chose an entirely nonhuman party, Insectoids, Lizards and a Minotaur, not enough games let you play as monsters. Once in the dungeon you are on your own, you are given no starting weapons or items and must forage for everything yourself. This gives the game the "survival" element of classic dungeon crawlers. Unlike Dungeon Master, torches are much more abundant and last longer, darkness is not entirely crippling (partially due to the updated graphics) this gives the player much less of a ticking clock when trying to figure out the games many puzzles, some more hardcore guys might think that makes things too easy, i for one welcome it. Oh yes, and the puzzles, they are really challenging and you will spend much of the game solving them. Of course this is not 1987, you can go online for walkthroughs if you get stuck, but I do feel challenged by this game, and Im loving it. I probably would give this game around an 8.5, it brings an abandoned genre of role playing into the 21st century with amazing success in my opinion, its smooth, challenging, and a joy to play. I was hoping for a dungeon editor, I dont think it would be too hard to make as it is a tile based game, but i heard that they may be working on something like that, so one can only hope. Again, I reccommend you play Dungeon Master before you buy this game, but if you are looking for that type of thing, its well worth the money.
  96. Apr 27, 2012
    The new Dungeon Master is Back. Better then ever. That's what I call the ultimate Dungeon RPG!
    Hard puzzles and a great atmosphere. Can't wait for more Dungeons and Puzzles!
  97. Apr 12, 2012
    This game is little disappointment for me. At first, it is not RPG! It is dungeon crawler. This is reincarnation of old Dungeon Master. But it unfortunately is nothing near Dungeon Master 2, Wizardry or Ultima. There is no story, no quests, no money, no shops, no cities, no friendly NPC (so far), nothing. You just walk dungeons with items, fights, pushing hidden buttons to open next door to next level (yes, there are levels). This game would be well suited if random level generator implemented, but it is not there. The level/items/bonuses/secrets are static. Very static. Graphics is Ok, monsters, "puzzles" are ok. Leveling/skill system is minimalistic, not much space for customization. Spell system looked like rune-based as DM, but it's not. You get few specific spells virtually as you level. No combination as in godlike DM2. Controls/GUI is fine, missing polishing, but it's ok, maybe updates will make it better. Game itself is well made. But I really miss those things that exists in all games after original DM. Expand
  98. May 7, 2012
    Remember Dungeon Master on the Amiga? If not, even better! I have been waiting years for a game like this. It is almost impossible to stop playing. The puzzles are evil, the fighting a bit point and click, but that's what I want. I am more interested in the puzzle the game poses.

    I haven't found any invisible walls yet, err, I mean walls that you can walk through, that aren't really there
    - like dungeon master, but I am only on a low level. I would also like a bit more of the click-something-five-miles-away, with something else, to open a door you never knew about.

    But, it's compulsively addictive, I absolutely love it! When I bought it I thought: "I hope this is like Dungeon Master" and I have waited years to play another Dungeon Master - and this is it! 1 point deducted for the maps being just a little small (but that is being really niggley).
  99. May 4, 2012
    Six words: Like Dungeon Master with updated graphics. If this makes sense to you, then this may well prove to be a nostalgic experience. If not, then definitely try before you buy.
  100. Dec 16, 2012
    This is a great remake of old school dungeon crawler games. Everything is very true to classics like Dungeon Master, including controls, movement and combat. Just the graphics is modern (and very well done). This game is clearly intended for older gamers familiar with these classics. Younger people used to modern games are less likely to appreciate grid-style movement and clicky, error-prone combat controls. Overall, a superb game but not for everyone. Collapse

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 46 out of 51
  2. Negative: 0 out of 51
  1. Jun 13, 2012
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
  2. May 30, 2012
    Classic dungeon-crawling brought back to life. [June 2012, p.52]
  3. May 28, 2012
    A delightfully nostalgic, but harsh, RPG treat, oozing old school charm. [July 2012, p.90]