A game with similarities to Caesar III and Pharaoh. You just need to overlook some simplifications in the system, and Lethis will give you a lot of satisfaction. Unfortunately, the game gets kind of ruined by limited possibilities in the urban planning and some other problems.
Triskell Interactive tries to answer what would happen if Anno’s developers decided to go steampunk and do the next installment of their series in hand drawn 2D. The first impression of Lethis is good but the game unveils everything it has to offer too quickly and lacks variety. Still it’s a pretty successful debut that definitely stands out among other indie games. [09/2015, p.54]
Lethis has gorgeous art and a terrific musical score, and it aspires to great heights. But the game underneath isn't fully baked, and the result is only an interesting experiment in frustration—when it isn't outright boring.
Though simple, Lethis comes across as modern and thoughtful, not chained to nostalgia. I’ve enjoyed my time with it for the most part, but I’m ready to part company with it now: I feel I’ve seen everything and any revisit would simply be repetition. I’d love to see its art approach applied to something a little more organic, though.